General Gaming Article

General Gaming Article


Even Google has Crappy Jobs

Posted: 26 Aug 2012 10:03 AM PDT

GoogleA job a Google nets you free food, benefits for your spouse and kids should you drop dead at the keyboard, and even a salary that is second to none. All of these perks add up to make a job at Google one of the most coveted prizes for the modern geek, and yet, not every position is so glorious. A recent "Tech Confessional" exposed by BuzzFeed gave the chilling account of an ex-Googler was hired on contract to look at the very worst of the Internet so you don't have to.

Imagine if your job consisted of sorting through droves of bestiality, necrophilia, and body mutilation videos, along with beheading and suicide clips from YouTube. This facilitating account of an ex-Google contractor details a 9 month career in the life of just such an employee, and what it's like to be cut loose without support after enduring a year of hell. "So I went to get therapy. Google covered one session with a government-appointed therapist — and encouraged me to go out and get my own therapy after I left."

According to the anonymous source "no one talks about it. Like the guy I knew at YouTube. He was the guy who knew everything about child porn, knew everything about beheadings. I worked with him very closely and every time a new video by Al Qaeda came up, he was the first guy to see it. He had to see it for everybody. But he was a contractor and they didn't hire him. He has no idea why. His manager called the recruiters and said, do you have any idea what this guy does? They had no idea. If you're a contractor, you're just a name and a department".

It's a somewhat horrifying tale, but worth reading. Does Google have a responsibility to these contractors? Let us know what you think below.

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Apple Attempts to Remove All Trace of its Crappy Genius Ads from the Internet

Posted: 26 Aug 2012 09:29 AM PDT

PrivateRemember when we said Apple's new marketing campaign was a "complete embarrassment"? Well apparently they agree with us. Apple has apparently removed all trace of its three genius ads from their website, and even the official YouTube channel. We can only hazard to guess that the company realized stereotyping its customers and clueless, needy, and panic stricken probably wasn't the quickest way to their hearts, and cooler heads prevailed. The ads saw very limited commercial air time during the 2012 summer Olympics, and while the company initially defended its decision to pull them from the airwaves, it would seem they are going one step further by erasing them history completely. 

Some have attempted to explain the decision to delete the ads claiming the campaign had simply run its course, however a quick peek at the Apple YouTube channel shows ads pre-dating the iPhone 4. Poor marketing campaigns are a dime a dozen these days, however it's a rare misstep for a company with such a strong track record. Love it or hate it, you have to admit the "I'm a Mac, I'm a PC" series of ads hit Microsoft where it hurt during the Vista years. By service pack 1 Microsoft had fixed the vast majority of issues with Vista, but the damage done by the Apple ads has fueled years of growth at the PC's expense.

The upside is that in the era of the Internet it's almost completely impossible to expunge every trace of stupid behavior. Here are links to the ads in case you'd care to mock them one more time.

 

Video #1 - Mayday

Video #2 - Labor Day

Video #3 - Basically


 

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Activision Moving Slowly Into Mobile: Recognizes Hardware Almost Xbox 360 Level

Posted: 26 Aug 2012 08:58 AM PDT

ActivisionWhile it's difficult to compare the widely differing architectures of consoles, PC's, and phones, most experts agree we have almost reached hardware parity. Activision is the latest "expert" to chime in on the debate, and claim that by the time next-generation of smartphones hit the market, they will indeed have the equivalent amount of raw graphical grunt as the Xbox 360 and PlayStation 3. This has the company looking long and hard at its 30-year portfolio of more than 350 IP's to see what would work well in the mobile space. Vice President of mobile development, Greg Canessa met with the guys over at CVG, and detailed what they have in store for the future.

Canessa has acknowledged that Activision is a bit behind some of their competitors when it comes to releasing games for iOS and Android, but claim they are taking a "thoughtful" approach to the market rather than flooding app stores with sub-par products. Just for the record, we are pretty sure he's talking about EA. "I know there's another company that paid crazy money for mobile companies and spent a lot of time trying to mesh them together," he said. "That's not our approach. We are taking an organic approach, building things from the ground-up."

When asked about the genres that make the most sense to them on mobile, strategy seemed to be the area of greatest interest. Of course touch interfaces continue to be a concern given how limiting it is as an input, and will ultimately be the last piece of the puzzle. An Apple or Google branded gamepad is starting to look like a pretty good idea these days.

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Apple Trounces Samsung in US Court: Jury Members Hit the Interview Circuit

Posted: 26 Aug 2012 06:24 AM PDT

samsungvappleThe high profile Samsung vs. Apple trial has finally come to a conclusion, and the Jury has delivered a stunning $1.05 billion settlement in favor of Apple. The fine isn't unsubstantial, but the bigger message here is that Apple now has legal president for many of the patents that cover the gadgets we love, and the rest of the industry will need to quickly fall into line. This will mean higher licensing fees, and ultimately, higher prices for consumers. The Verge did an excellent job of summarizing the verdict as it came down, but to put it in just a few words, this changes everything.

Interviews with members of the Jury have begun to trickle out to the various news agencies, and the most interesting of these is with 67-year-old Velvin Hogan. As an electrical engineer Hogan appears to have been instrumental in helping his peers understand the patent system, and in fact, is a patent holder himself. You could make the argument that Hogan was biased towards a broken system, however it sounds as though he carefully considered the evidence, as did his fellow jurors. "We felt like we were 100 percent fair, but we wanted something more than a slap on the wrist."  

Samsung and Apple have both responded publically to the verdict, and it sounds as though Samsung is already getting set to appeal. 

Apple Statement: 

We are grateful to the jury for their service and for investing the time to listen to our story and we were thrilled to be able to finally tell it. The mountain of evidence presented during the trail showed that Samsung's copying went far deeper than even we knew. The lawsuits between Apple and Samsung were about much more than patents or money. They were about values. At Apple, we value originality and innovation and pour our lives into making the best products on earth. We make these products to delight our customers, not for our competitors to flagrantly copy. We applaud the court for finding Samsung's behavior willful and for sending a loud and clear message that stealing isn't right.

Samsung Statement:

Today's verdict should not be viewed as a win for Apple, but as a loss for the American consumer. It will lead to fewer choices, less innovation, and potentially higher prices. It is unfortunate that patent law can be manipulated to give one company a monopoly over rectangles with rounded corners, or technology that is being improved every day by Samsung and other companies. Consumers have the right to choices, and they know what they are buying when they purchase Samsung products. This is not the final word in this case or in battles being waged in courts and tribunals around the world, some of which have already rejected many of Apple's claims. Samsung will continue to innovate and offer choices for the consumer.

Let us know how you would have come down on the debate.

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