MMO Updates |
- The Firing Line: Defiance, Arctic Combat, and other E3 leftovers
- MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO
- Second Embers of Caerus feature week video introduces Dynamic Events Team
- WildStar aims to be 'anything but WoW'
- BioWare considering free-to-play for Star Wars: The Old Republic [Updated]
- The Daily Grind: What's your favorite game-related webcomic?
- The MMO Report: Back in E3 style edition
- The Summoner's Guidebook: Why last-hitting is important
- The Secret World talks Founding Cabals and corrupt sun gods
- Perfect World International's latest Imperial Fury trailer released
- Champions Online features a new grab bag with a potential freeform prize
- Guild Wars 2 could launch before Thanksgiving, release date announcement 'imminent'
- Win a DUST 514 beta key in the Event Horizon competition
- Get a fighting edge with TERA's combat indicator guide
- Turbine sweetens Riders of Rohan's editions, includes instance cluster
- Scarlet Witch joins the Marvel Heroes roster
- Sorting through the SWTOR server transfer mess
- The Repopulation publishes nation, city, and combat gameplay details
- EVE Online reveals ship revamp details, shows off new mining ship
The Firing Line: Defiance, Arctic Combat, and other E3 leftovers Posted: 15 Jun 2012 10:00 AM PDT Filed under: Betas, Fantasy, Sci-fi, Trailers, Video, Events, real-world, Game mechanics, MMO industry, New titles, Previews, News items, Opinion, Free-to-play, MMOFPS, Massively Hands-on, First Impressions, Massively Event Coverage, Defiance Ah, home.A full-screen monitor, a fridge full of Diet Sunkist, plenty of columns to be written, and my own vehicle! Public transportation doesn't agree with me, folks, as I learned last week at E3 in Los Angeles. I also learned a lot about PlanetSide 2, a little about DUST 514, and tidbits about Defiance and something called Arctic Combat. For this week's Firing Line, I figured I should pay a little lip service to those last two. And we'll also recap some of this week's crucial online shooter news. To the cut! Continue reading The Firing Line: Defiance, Arctic Combat, and other E3 leftovers The Firing Line: Defiance, Arctic Combat, and other E3 leftovers originally appeared on Massively on Fri, 15 Jun 2012 12:00:00 EST. Please see our terms for use of feeds. |
MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO Posted: 15 Jun 2012 09:00 AM PDT Filed under: Screenshots, New titles, Previews, PvP, Opinion, Free-to-play, Browser, Mobile, Casual, Miscellaneous, MMObility It's been a great week for mobile MMOs. That's a wonderful thing to type up, especially considering how few mobile MMOs are released when compared to standard browser- or client-based games. This week, I found myself logging in quite a bit of time with a few titles, but I still want a lot more time to explore some of these games. One you can't play yet, another you have played probably quite a bit already, and the last one promises to suck up a lot of your time in between meetings.It's neat to see another iOS MMO. iOS doesn't seem to get as many MMOs popping up in its market as with Android, but things are slowly evening out. The imbalance right now might be due to the fact that Android phones feature larger screens and sometimes more power than the latest iOS phones, something that is simply appealing to gamers. I wonder whether we'll see a larger iPhone screen anytime soon? Probably so -- and that would mean more MMOs! Continue reading MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO MMObility: Parallel Zombies, Glitch's new butlers, and a new space MMO originally appeared on Massively on Fri, 15 Jun 2012 11:00:00 EST. Please see our terms for use of feeds. |
Second Embers of Caerus feature week video introduces Dynamic Events Team Posted: 15 Jun 2012 08:00 AM PDT Filed under: Fantasy, Video, Game mechanics, New titles, Community Q&A, Sandbox Who doesn't love unique live events guided by real people interacting directly with the participants? If you don't, then there is no need to read further. But if you do, have we got some news for you -- a sandbox promising just that! As Embers of Caerus' feature week for Kickstarter continues, Forsaken Studios released the second video blog, this time highlighting the Dynamic Events team.After a few minutes of answering viewer-submitted questions brought on by the first video feature about death, Technical Director Dave Belcher introduces the star of the clip. What exactly is the Dynamic Events Team? Dave likens this group to pen-and-paper Dungeon Masters; they will have tools to run dynamic stories in-game on both a small, local scale and world-wide. They will also work around the clock to monitor the health of the world, using events for such things as encouraging players to disperse from overly populated areas or to replenish resource-depleted areas. This whole system is meant to really bring the game world to life. To illustrate an example, Dave reads through a sample event. Catch his remarks after the break. [Thanks to Flintwick for the tip!] Continue reading Second Embers of Caerus feature week video introduces Dynamic Events Team Second Embers of Caerus feature week video introduces Dynamic Events Team originally appeared on Massively on Fri, 15 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.
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WildStar aims to be 'anything but WoW' Posted: 15 Jun 2012 07:15 AM PDT Filed under: Betas, Sci-fi, Community Q&A, WildStar Carbine Studios Executive Producer Jeremy Gaffney took the microphone at a recent Reddit AMA (ask me anything), where he addressed several burning questions that the community had about WildStar. Right off the bat, he was asked what sets this MMO apart from the pack. Gaffney had a laundry list in reply, saying that the largely ex-Blizzard team's motto is, "We just crunched for six years, we want to do anything but WoW."Layered content is a big buzz-phrase for WildStar, and Gaffney attempted to provide an example of the game's flexibility. "You're on a mission to kill alien jungle cats. You see one that's irradiated and start scanning it. Or it's too tough, so you scare some prey away from you into the cats, and they start attacking the prey, and then you jump in when everyone is weakened. They're tough, so you see a huntress and drag them to her to get her cheering on for rep -- you see a second huntress and now you're bouncing between them for double rep rewards." Other AMA topics included polish, microupdates, competing with World of Warcraft, bunny ears, the future of the MMO industry, and a hint at an unannounced race. WildStar aims to be 'anything but WoW' originally appeared on Massively on Fri, 15 Jun 2012 09:15:00 EST. Please see our terms for use of feeds.
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BioWare considering free-to-play for Star Wars: The Old Republic [Updated] Posted: 15 Jun 2012 07:00 AM PDT Filed under: Sci-fi, Business models, Interviews, Star Wars: The Old Republic BioWare Lead Designer Emmanuel Lusinchi dropped a word-bomb on the Star Wars: The Old Republic community, stating that the game may be heading in the direction of free-to-play. Lusinchi said that the studio is investigating possibilities: "We are looking at free-to-play, but I can't tell you in much detail. We have to be flexible and adapt to what is going on."This comes out of an interview in GamesTM magazine, in which Lusinchi addressed the challenges of being competitive in a largely F2P industry. While SWTOR has a large playerbase, it lost 400,000 subscriptions from its peak earlier this year as well as several members of its dev team. Lusinchi says that the challenge isn't just that SWTOR is a subscription-based game, but that there's a lot of great options in the field. "If it was just free-to-play games and they weren't very good it wouldn't even be a question," he said, "but there are definitely good games out there and good games coming out, so of course all of this competition impacts your plan with what you want to do." Of course we did hear about the limited free trial at E3, but this interview seems to indicate the possibility of a move to full F2P in SWTOR's future. [Thanks to everyone who sent this in!] [Update: It seems the original article at GamesTM was pulled.] [Update #2: You can find images of the interview here and here.] BioWare considering free-to-play for Star Wars: The Old Republic [Updated] originally appeared on Massively on Fri, 15 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.
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The Daily Grind: What's your favorite game-related webcomic? Posted: 15 Jun 2012 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Humor, Miscellaneous Geeks and webcomics go together like pennies and arcades, but finding a good gaming webcomic that also covers MMOs is sometimes a challenge. As gamers, we like to have fun, and it's assumed that with that sense of fun comes a sense of the funny.Luckily, we have some true works of art with such comics as Ctrl+Alt+Del, Penny Arcade, and Order of the Stick, which not only appeal to our deepest gamer sensibilities but also regularly cover MMO topics. New comics are popping up all the time, and it's good to see budding young artists trying their hands at the popular genre. But we want to hear your favorites! Which game-related webcomics do you enjoy the most? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What's your favorite game-related webcomic? originally appeared on Massively on Fri, 15 Jun 2012 08:00:00 EST. Please see our terms for use of feeds. |
The MMO Report: Back in E3 style edition Posted: 14 Jun 2012 08:00 PM PDT Filed under: Video, Events, real-world, MMO industry, News items, Humor, The MMO Report, Miscellaneous The MMO Report has been on hiatus since April, and we've all felt quite alone without it. But Casey Schreiner's gotten a new haircut, a new suit, and presumably a new shoeshine to go along with a very special new episode of the show. No, it's not an episode about teenage drug use; it's an episode packed with all of the post-E3 2012 goodness that a fan of MMOs could possibly want in a 14-minute broadcast.Unfortunately, Casey himself couldn't be at E3, but that didn't mean that he couldn't round up plenty of video interviews. That means some video coverage for The Elder Scrolls Online, PlanetSide 2, DUST 514, Age of Wushu, and the rest. Could you ask for anything more? Perhaps to have the video embedded just past the cut? You're in luck on that count, and you should tune in on future weeks for another installment of the MMO Report from G4TV and Massively. Continue reading The MMO Report: Back in E3 style edition The MMO Report: Back in E3 style edition originally appeared on Massively on Thu, 14 Jun 2012 22:00:00 EST. Please see our terms for use of feeds.
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The Summoner's Guidebook: Why last-hitting is important Posted: 14 Jun 2012 07:00 PM PDT Filed under: Game mechanics, PvP, Opinion, Free-to-play, MOBA, League of Legends, The Summoner's Guidebook We've covered last-hitting quite a bit in previous editions of the Summoner's Guidebook. However, a lot of people new to the MOBA scene don't understand the importance of last-hitting. I don't mean that they don't understand the importance of the action within the game; I'm sure we all understand that getting gold is a good thing. But last-hitting is important from a design perspective too. I think League of Legends (and MOBA games in general) are better because last-hitting is a part of the game.I didn't always feel this way, of course. When I was a MOBA nooblet, I thought last-hitting was an unnecessary PvE element in a competitive PvP game, and it took away from the game's clear objective: taking enemy turrets. When I really sank my teeth into LoL, last-hitting finally clicked. It's a really critical element of the genre, and this week, I'll explain why. Continue reading The Summoner's Guidebook: Why last-hitting is important The Summoner's Guidebook: Why last-hitting is important originally appeared on Massively on Thu, 14 Jun 2012 21:00:00 EST. Please see our terms for use of feeds. |
The Secret World talks Founding Cabals and corrupt sun gods Posted: 14 Jun 2012 06:00 PM PDT Filed under: Betas, Horror, Sci-fi, Guilds, Lore, News items, The Secret World, Dev Diaries As part of the process of gearing up for launch, The Secret World's community team is setting a lure for cross-game guilds. Any existing guild leader can apply for a chance to have his or her guild to to be selected as a Founding Cabal. Cabals are TSW's super-secretive-sounding version of guilds. Founding Cabals come with a whole host of benefits including guild name reservation, beta keys for members, a lifetime account and 5,000 Funcom points for the leader, and the possibility to get five years of hosting via Guild Launch. Check out the forum post for application details, and prepare to marshal your forces to stake your claim in the world.While we're speaking of marshaling forces, a lore post today shed some light on the dark powers stirring in the once-hidden city of the sun god. After the Black Pharaoh Akhenaten was driven mad by the beckons of the evil sun god Aten, the vizier Ptahmose and his seven children worked to end the pharaoh's reign and protect the world. To that end, the seven children turned themselves into statues infused with the powers of the Egyptian gods, the better to hide the dark city from the rest of the world. There's no such thing as a happy ending for this kind of story, though: The city has been found by cultists, ghouls, jinn, and other baddies. The living statue Sentinels are having a hard time holding back the dark corruption, which means it's time for a hero -- you. Players will help the Sentinels, retrieve relics, rally spirits, restore balance, hack mainframes, and come face-to-face with the Black Pharaoh himself. [Thanks to Spartan for the tip!] The Secret World talks Founding Cabals and corrupt sun gods originally appeared on Massively on Thu, 14 Jun 2012 20:00:00 EST. Please see our terms for use of feeds. |
Perfect World International's latest Imperial Fury trailer released Posted: 14 Jun 2012 05:00 PM PDT Filed under: Fantasy, Trailers, Video, Perfect World International, Patches, Previews, News items, Free-to-play Last month we told you lot all about Perfect World Entertainment's upcoming additions to its F2P title Perfect World International. The update, known as Imperial Fury, includes a cornucopia of additions and revamps to the game such as the new Advanced Endless Universe dungeon, tweaks to existing dungeons, city redesigns, and more. If you're a PWI player who is interested in voraciously devouring every tidbit of information available, then you're in luck. PWE released a new trailer today highlighting many of the new bits and pieces coming to the game with Imperial Fury. From new big-bad-bosses to fabulous new in-game fashions, it looks like there's a little something for everyone here. So what are you waiting for? Click on past the cut and check out the full video. [Source: Perfect World Entertainment press release] Continue reading Perfect World International's latest Imperial Fury trailer released Perfect World International's latest Imperial Fury trailer released originally appeared on Massively on Thu, 14 Jun 2012 19:00:00 EST. Please see our terms for use of feeds. |
Champions Online features a new grab bag with a potential freeform prize Posted: 14 Jun 2012 04:30 PM PDT Filed under: Super-hero, Game mechanics, News items, Free-to-play, Champions Online, Promotions The big draw behind Champions Online has always been making a freeform character, selecting powers and abilities to your taste instead of along a pre-determined path. Cryptic Studios knows this quite well, hence why freeform characters are normally restricted to subscribers. But the newest grab bag unveiled by the game offers everyone, paid and free, a chance to win a new slot for freeform character creation. And you don't even need to pay money for the chance.Freeform Grab Bags are awarded from the new daily quests from the Drifter, giving players a chance at earning a new Free Form Slot. Subscribers still get a new character slot out of the deal, but free players get a new slot that will unlock every available power for use on that character. You can also pick it up in the C-Store, but it won't be available there after June 22nd. So if you want a chance to play with a freeform character without a subscription, now's your chance... at a chance. Champions Online features a new grab bag with a potential freeform prize originally appeared on Massively on Thu, 14 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.
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Guild Wars 2 could launch before Thanksgiving, release date announcement 'imminent' Posted: 14 Jun 2012 04:00 PM PDT Filed under: Fantasy, News items, Guild Wars 2 Yes, Guild Wars 2 fans, we know that ArenaNet can't put the game out quickly enough. Believe us, we know. Thankfully, some new information uncovered through a bit of detective work on behalf of Gamebreaker's Jason Winter indicates that we may not have to wait too much longer. Financial reports issued by Korean Development Bank's securities firm, which is one of the largest brokerage firms in Korea, have included a number of documents involving the much-hyped title, in which predictions are made for a Guild Wars 2 release date in Q3/Q4 2012 (likely before Thanksgiving) and an "imminent" release date announcement. Keep in mind that this isn't just some random guy on the internet; these predictions come from people who report on these things for one of the largest brokerage firms in Korea, which means a lot of money (and probably some jobs) are on the line. To get the full details straight from Winter himself, go check out the full video on Gamebreaker, but take it all with a grain of salt. As ArenaNet is fond of reminding us, nothing is official until Anet says it is, and the game will be out when it's ready. Guild Wars 2 could launch before Thanksgiving, release date announcement 'imminent' originally appeared on Massively on Thu, 14 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.
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Win a DUST 514 beta key in the Event Horizon competition Posted: 14 Jun 2012 03:00 PM PDT Filed under: Betas, Sci-fi, EVE Online, Events, in-game, PvP, Free-to-play, DUST 514, Sandbox If you've been dying to get into the closed beta for upcoming PS3 exclusive MMOFPS DUST 514, your chance to win a key has arrived. The beta is currently underway for this revolutionary MMO that will link a persistent console FPS to popular space MMO EVE Online. DUST 514 players will take on the role of ground troops in real wars fought across the EVE universe and can even join EVE corporations. Developer CCP Games announced its Event Horizon special event today, offering fans the chance to win a DUST 514 closed beta key by playing matches of its new multiplayer strategy game, Slay.To be in for a chance to win, log in PlayStation Home on your PS3 and navigate to the DUST 514 Home space. Once there, play a game of Slay and watch the intro videos for each of the four races to be entered into the beta key draw. If you're already in the beta, you'll receive a free piece of gear on completing a game of Slay. For full details of the event and a helpful guide to playing Slay, head over to the official DUST 514 blog. Win a DUST 514 beta key in the Event Horizon competition originally appeared on Massively on Thu, 14 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.
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Get a fighting edge with TERA's combat indicator guide Posted: 14 Jun 2012 02:30 PM PDT Filed under: Fantasy, News items, TERA, Guides TERA players, are you tired of being on the receiving end of a BAM's fury? Do you need a little extra edge in combat? If so, En Masse Entertainment has you covered. The studio has released a new combat indicator guide that should help struggling players get a bit of a leg-up on the competition. It's not exactly an in-depth tutorial or anything, but the guide does highlight some of the finer points of combat that many players might miss. For instance, how can you know when a monster is ordering its minions, changing targets, or leaving aggro range? Just pay attention to the indicators above each monster's head. Perhaps you're more PvP-minded and would like to know when your opponent is about to unleash a stun or a power-attack so you can be sure to skeddaddle. With a little options tweaking, you can ensure that ability icons appear as enemy attacks so you're always aware of what's coming. For the full guide, head on over to the TERA official site. Get a fighting edge with TERA's combat indicator guide originally appeared on Massively on Thu, 14 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.
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Turbine sweetens Riders of Rohan's editions, includes instance cluster Posted: 14 Jun 2012 02:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Expansions, Free-to-play, Promotions Frustration and confusion have been the name of the Lord of the Rings Online pre-purchase game these past couple of weeks, with some players feeling that the editions were overpriced and others bewildered over whether or not this fall's instance cluster would be included in the cost. Turbine announced today that all three of Riders of Rohan's editions will be boosted with Turbine Points and that the instance cluster will be given to all who buy one.In a forum post, CM Sapience said that the studio is dishing out bonus Turbine Points for all of the editions. Base and heroic edition holders will receive 1,000 TP, while legendary edition purchasers get 2,000. This applies to both players who have already bought the expansion and those who will in the future. He also addressed the confusion over the instance cluster: "While we are still not ready to talk about the details of the cluster, we did want to confirm that we will be releasing a new instance cluster in an update after Rohan launches, and that the cluster will be free to all players who have purchased the Riders of Rohan expansion." Turbine sweetens Riders of Rohan's editions, includes instance cluster originally appeared on Massively on Thu, 14 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.
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Scarlet Witch joins the Marvel Heroes roster Posted: 14 Jun 2012 01:00 PM PDT Filed under: Super-hero, News items, Marvel Heroes Marvel Heroes got a little more magical today as developer Gazillion Entertainment announced the addition of the Scarlet Witch as a playable character. This heroine/villainess is perhaps most famous for depowering 90% of the mutant population in House of M (spoiler alert!), and her reality-altering powers are certainly not to be scoffed at. Scarlet Witch is the first character to be announced since the game's first official trailer was unveiled last month, but hopefully we can look forward to quite a few more in the coming weeks. For more details on newcomer Scarlet Witch and the other playable characters of Marvel Heroes, head on over to the game's official site. Scarlet Witch joins the Marvel Heroes roster originally appeared on Massively on Thu, 14 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.
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Sorting through the SWTOR server transfer mess Posted: 14 Jun 2012 12:00 PM PDT Filed under: Sci-fi, Culture, Events, in-game, Star Wars: The Old Republic Yesterday, Star Wars: The Old Republic began its second wave of server transfers. The process started normally without too much issue: Small, nearly empty servers were given the opportunity to transfer to larger, more-populated servers.Then about noon EDT, many well-populated servers were given the opportunity to move. Communities on PvP servers like The Swiftsure were asked to go to The Bastion. According to TORStatus.net, The Swiftsure's population out-ranked The Bastion's by several points. This was not the only case of the confusion in the population. Lord Adraas, arguably the largest roleplay community in the US, was asked to move to an equally populated server The Ebon Hawk. Continue reading Sorting through the SWTOR server transfer mess Sorting through the SWTOR server transfer mess originally appeared on Massively on Thu, 14 Jun 2012 14:00:00 EST. Please see our terms for use of feeds. |
The Repopulation publishes nation, city, and combat gameplay details Posted: 14 Jun 2012 11:30 AM PDT Filed under: Sci-fi, Game mechanics, MMO industry, New titles, News items, Sandbox Above & Beyond Technologies has updated its website for The Repopulation this week. The forthcoming sci-fi sandbox MMO has some interesting systems on offer, none moreso than its nations mechanic.Nations are basically an extended form of traditional MMO guilds. They function as social structures and encourage cooperation in terms of raiding, crafting, sieging, and the like. Where they differ from genre norms is in their ability to control land and cities throughout the game world. Cities are a big deal too, and much of the nation gameplay is seemingly focused around city management. Combat in The Repopulation also departs from MMO convention, and while we've written about it on occasion before, this is the first time that all of the nuts and bolts have been collected in a single easy-to-reference article. Head to the game's official website for all the details. [Thanks to J.C. for the tip!] The Repopulation publishes nation, city, and combat gameplay details originally appeared on Massively on Thu, 14 Jun 2012 13:30:00 EST. Please see our terms for use of feeds. |
EVE Online reveals ship revamp details, shows off new mining ship Posted: 14 Jun 2012 11:00 AM PDT Filed under: Sci-fi, EVE Online, Game mechanics, Patches, News items, Dev Diaries, Sandbox Back in march, EVE Online developer CCP Games announced its ambitious plan to revamp EVE Online's entire range of ships. Dozens of new ships have been added over the game's nine year history, and now developers are reorganising them into specific ship lines that fulfill most distinct roles. A big part of the system is the removal of ship tiers for tech 1 ships, a change that will see all of the currently underused low-tier ships boosted and given new roles. In a new devblog today, CCP released the first concrete details on how that will take place.Miners will be happy to know that all barges will be given a hitpoint increase to make them harder to suicide kill, and that all three mining barges will be specialised to support a particular style of mining. The Covetor and Hulk will have the biggest mining yield but their small cargo holds and poor defenses will limit them to mining ops with haulers on hand. The Retriever and Mackinaw will have smaller yields but huge specialised ore bays, making them better ships for AFK mining and ninja mining. The Procurer and Skiff will have the lowest mining yields but their battleship-sized tank will make it difficult to suicide gank. Finally, a new entry level ORE mining frigate will be released for new players. EVE Online reveals ship revamp details, shows off new mining ship originally appeared on Massively on Thu, 14 Jun 2012 13:00:00 EST. Please see our terms for use of feeds. |
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