General gaming |
- Your Adventure Game Kickstarter Roundup
- EA Seems to Ignore Why its Syndicate FPS Reboot "Didn't Pay Off"
- 2012's Best RPGs So Far... and Yet to Come
- NBA Baller Beats Gives Us a Glimpse into the Slightly Mad Future of Kinect Games
Your Adventure Game Kickstarter Roundup Posted: 14 Jun 2012 05:57 PM PDT
Feature 1UP COVER STORY Your Adventure Game Kickstarter RoundupCover Story: All the fan-funded throwbacks currently in the works.I n the four years since the launch of Kickstarter, the popular fundraising platform has grown extremely relevant to gamers. Over just the past few months, we've seen a handful of industry vets ask fans to look into their hearts (and wallets) in order to facilitate game development that couldn't happen otherwise. Cut free from the strings of publishers, these notable industry figures can now work without certain market pressures resting on their shoulders, while their devoted throngs can sleep at night, knowing that they helped bring a (hopefully) great game into being. In short, everybody wins -- especially those who miss familiar genres that have since outgrown their antiquated interfaces. Of course, I speak of adventure games -- in the classic PC sense, that is. What started with a so-crazy-it-just-might-work idea from Double Fine has since escalated into an avalanche of old-school developers excited to return to the worlds they created through the powers of Kickstarter. And since so many projects have popped up in the wake of Tim Schafer's smashing success, it can be a little hard to keep track of what's succeeded, and what desperately needs your money, and when. Lucky for you, 1UP has already done most of the heavy lifting. And please note that these numbers are accurate as of this writing -- which is well before the time you're reading. |
EA Seems to Ignore Why its Syndicate FPS Reboot "Didn't Pay Off" Posted: 14 Jun 2012 05:05 PM PDT Syndicate, the first-person-shooter reboot of the classic PC strategy series of the same name, has essentially been deemed a failure. Unlike the recent SSX reboot, which was described by EA Labels president Frank Gibeau as a "very successful launch," Syndicate's sales were apparently not up to expectations, and from the sound of it, we shouldn't expect to see any other sequels to it in the near future. The thing is, Gibeau's statements don't suggest Electronic Arts realizes where it went wrong with its handling of Syndicate. "Syndicate was something that we took a risk on," Gibeau told CVG. "It didn't pay off - it didn't work." |
2012's Best RPGs So Far... and Yet to Come Posted: 14 Jun 2012 01:53 PM PDT
Feature 1UP COVER STORY 2012's Best RPGs So Far... and Yet to ComeCover Story: Halfway through 2012, we take stock of the best role-players so far and up ahead.T he role-playing genre may not be quite as dead as some people would have you believe. In fact, we've seen quite a few in the first half of the year, some of which were downright excellent. And you can expect even more in the months to follow. We've pulled together a dozen of 2012's standout RPG titles 2012 -- the six best RPGs we've played already, and the six we're looking forward to the most. This steady drip-feed of role-playing content guarantees we'll never extricate ourselves from the shackles of our consoles and PCs. There'll always be one more level to grind, one more super-boss to crush, one more piece of sweet loot to collect and equip. Ah well. It's a grim burden, but somebody's got to bear it. |
NBA Baller Beats Gives Us a Glimpse into the Slightly Mad Future of Kinect Games Posted: 14 Jun 2012 11:40 AM PDT 1UP COVER STORY W hen I first heard about the core concept behind NBA Baller Beats, a rhythm-based dribbling game that uses an Xbox Kinect and a real life basketball, I just had to see it in action for myself. The game industry is no stranger to rhythm-based music and dance games these days, with a market that's quickly filled by best-selling titles like Just Dance and Dance Central. Still, a quirky concept based around enhancing basketball skills could be enough to distinguish NBA Baller Beats from its competition. If not, at least it provides an entertaining albeit slightly expensive alternative to basketball training. Let's face it, as fun as playing Dance Central or Just Dance can be, you're not going to whip out those choreographed moves at your next dance party -- but if you already have, more power to you. On the surface, NBA Balles Beats provides a fun way to work on your dribble when you're far away from the hardwood surface of your local basketball court. The setup required to play this game sounds like something ripped out of an alternate reality arcade located somewhere in my wildest dreams, and yet, despite existing as something completely out of left field, the act of playing Baller Beats also provides a different type of entertainment; one the average person probably wouldn't expect from looking at the packaging -- think of it as a supplemental training regiment that could be fun too. To be clear: The act of dribbling a basketball might look like an effortless activity, but it requires a lot of coordination and, more importantly, endurance. Athletes that aspire to reach the professional level train for hours everyday to build up their core skill set, learning every nuance and trick they can, as they strive to extend their control of a basketball. |
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