MMO Updates |
- Rise and Shiny: Doctor Who: Worlds in Time
- Previously on MV TV: The week June 2nd
- The Daily Grind: What weird things have you learned from an MMO?
- E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida
- The Tattered Notebook: Peeling back the layers of time, part II
- The Mog Log: What we saw of FFXIV at E3
- The Road to Mordor: Breaking down Riders of Rohan's pre-purchase
- League of Legends accounts compromised
Rise and Shiny: Doctor Who: Worlds in Time Posted: 10 Jun 2012 10:00 AM PDT Filed under: Game mechanics, Previews, Opinion, Free-to-play, Browser, Post-Apocalyptic, Rise and Shiny, Livestream, Miscellaneous Somehow, a new title by Three Rings, the maker of some of my favorite MMOs like Puzzle Pirates and Spiral Knights, slipped through the cracks. I pride myself on knowing about every new MMO that is coming out, even if I don't play them much. For some reason, though, Doctor Who: Worlds in Time slipped under my radar. Hey, nobody's perfect. Needless to say I was excited to check out the title even though I'm not a fan of the current Doctor. (Tom Baker fan, all the way. After that they all seemed too goofy. The theme song is still the coolest ones in sci-fi, though.) Doctor Who is like prog rock: tolerable only in small amounts, unless it's Rush.Once I logged in, I found a clever little game that utilizes many of the same mechanics of Puzzle Pirates and Spiral Knights. It's got familiar, puzzle-based, real-time group gameplay that I wish other games would implement. Star Trek Online could solve its ridiculous problem of having only single-player ships by giving players unique "jobs." Those crew members could sit at individual stations and solve puzzle in real time to help do their part. It works in Puzzle Pirates beautifully. Doctor Who: Worlds in Time uses the same instant group mechanic that Spiral Knights does, but it has other problems. In the end, I was a bit confused and often bored by the title. Continue reading Rise and Shiny: Doctor Who: Worlds in Time Rise and Shiny: Doctor Who: Worlds in Time originally appeared on Massively on Sun, 10 Jun 2012 12:00:00 EST. Please see our terms for use of feeds. |
Previously on MV TV: The week June 2nd Posted: 10 Jun 2012 08:00 AM PDT Filed under: Fantasy, Video, EVE Online, Events, in-game, Previews, PvP, PvE, Opinion, RuneScape, Free-to-play, Browser, Casual, Humor, Free Realms, Kids, Family, Livestream, Miscellaneous, Previously on MV TV So how did you survive E3? Did you get everything that you wanted this year? No? Well, that's OK; there's always next year. In the meantime, be sure to check out all of our E3 coverage in case you missed anything. I know I missed a lot, and I work here! It's easy to forget that the hardcore office-monkies like yours truly stayed behind and continued on as normal. That means we still streamed our favorite titles for you to watch! So what did you miss? Here are some of the highlights!Mike decided to check out planetary action in EVE Online. We're not sure whether this meant asking a big green orb out on a date, but it sounds interesting! Next, he made a couple of runs through Drakensang Online, stomping newbie PvPers left and right. What a meanie! I jumped into a couple of games for your entertainment, including RuneScape. I wanted to show how the new Runespan worked, and I think I achieved my goal. Lastly I attempted to start a treehouse project in Free Realms, building it up slowly until I had a nice platform to continue from. If you've ever wondered what blank lots were used for in the charming social MMO, check it out past the break! Continue reading Previously on MV TV: The week June 2nd Previously on MV TV: The week June 2nd originally appeared on Massively on Sun, 10 Jun 2012 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What weird things have you learned from an MMO? Posted: 10 Jun 2012 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Humor, Miscellaneous The main reason that Ms. Lady and I knew about Steve Irwin's death wasn't because we were watching the news. It was because it was all over general chat in World of Warcraft. It seems like a strange way to learn about things, but general chat in most MMOs is kind of like that. You find out about movies, learn about strange occupations from your fellow players, and sometimes discover games you'd never have guessed existed without the help of other people.For all that area chat channels can be a mess of bitterness and insults, sometimes you wind up learning interesting things there. And on other occasions, one little quest line or offhand mention can prompt you into a frenzy of research on references or obscure science or whatever. So what's the strangest thing you've learned because of an MMO? Was it something that you happened to notice in chat or something that inspired you to learn more? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What weird things have you learned from an MMO? originally appeared on Massively on Sun, 10 Jun 2012 08:00:00 EST. Please see our terms for use of feeds. |
E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida Posted: 09 Jun 2012 06:30 PM PDT Filed under: Fantasy, Events, real-world, Game mechanics, Interviews, Launches, Patches, News items, Consoles, Final Fantasy XIV Final Fantasy XIV's major upgrade had been announced well before this year's E3, but this was its first public showing. While many of the major changes were only appreciable by long-term fans of the game, what was there was massive, ranging from major changes to the interface to several dazzling new areas. It was a lot to take in, and needless to say, we had some questions. Luckily for everyone, executive producer Naoki Yoshida was on hand to answer some of those questions and discuss the game's pending update.Previous interviews with Yoshida have indicated that the version 2.0 update should begin alpha testing in late September, with a beta to follow not long after. He's also stressing the fact that version 2.0 is a major change for the game, almost an entirely new game in many respects, and while the live game has seen the fruits of a great deal of work there's still more to be done. As Yoshida put it, the game is an MMORPG, but it's an RPG before that, and a Final Fantasy game even before that. Continue reading E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida originally appeared on Massively on Sat, 09 Jun 2012 20:30:00 EST. Please see our terms for use of feeds. |
The Tattered Notebook: Peeling back the layers of time, part II Posted: 09 Jun 2012 04:00 PM PDT Filed under: Fantasy, EverQuest II, Events, in-game, Game mechanics, Opinion, Free-to-play, The Tattered Notebook A couple of weeks ago, I talked about how EverQuest II is like an onion. It's got layers upon layers of content, and some of it has really helped the game mature, like a bottle of fine wine. In the previous column, I talked about how some of those layers have made gameplay more convoluted, but for every arena pet and every lonely looking-for-group tool, there are many examples of clever features that greatly improved the quality of gameplay, and in some cases, should be considered a standard feature in all MMOs going forward.With the recent buzz around SOEmote, it's a great time to look back at some of the changes to EverQuest II that really left their mark. Continue reading The Tattered Notebook: Peeling back the layers of time, part II The Tattered Notebook: Peeling back the layers of time, part II originally appeared on Massively on Sat, 09 Jun 2012 18:00:00 EST. Please see our terms for use of feeds. |
The Mog Log: What we saw of FFXIV at E3 Posted: 09 Jun 2012 02:00 PM PDT Filed under: Fantasy, Events, real-world, Patches, Previews, News items, Opinion, Consoles, Final Fantasy XIV, The Mog Log When it became clear that we weren't getting our 2.0 trailer at this year's E3, I sort of assumed that Final Fantasy XIV fans would have to be content without much new information. As usual, Naoki Yoshida proved me wrong in the most excellent way possible. So while we've only seen the tip of the iceberg about what's coming into the game, that tip is providing quite a bit of fascinating information all on its own.My first thoughts on seeing the screenshots for the second version was that it might as well be an entirely different game. It's familiar elements ported into an altogether unfamiliar setting. I've been looking forward to it before, but I think this was the first time that I truly believed that this was going to happen and that it would be awesome. So if you've been following along with the game's E3 coverage across the web -- and I know you have -- let's just dive into reaction. Continue reading The Mog Log: What we saw of FFXIV at E3 The Mog Log: What we saw of FFXIV at E3 originally appeared on Massively on Sat, 09 Jun 2012 16:00:00 EST. Please see our terms for use of feeds. |
The Road to Mordor: Breaking down Riders of Rohan's pre-purchase Posted: 09 Jun 2012 12:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Business models, Expansions, Free-to-play, The Road to Mordor This past week or so has been absolutely nuts with all the new information flooding in about this fall's Riders of Rohan. We've gotten confirmation about the release date, the expansion website, pricing information for the different expansion pack editions, a partial feature list, an official FAQ, word of a forthcoming instance cluster, and a first look at the mounted combat system.Expansions always rile up the Lord of the Rings Online faithful, and I'm pretty jazzed to see whether Turbine can pull off what's probably the most epic addition to the game since Mines of Moria. I'm going to save analysis of the expansion as a whole until next week because today I want to dive into the slightly confusing morass of pre-purchase options and pricing to see what's worth pursuing -- and what might be worth ignoring. Continue reading The Road to Mordor: Breaking down Riders of Rohan's pre-purchase The Road to Mordor: Breaking down Riders of Rohan's pre-purchase originally appeared on Massively on Sat, 09 Jun 2012 14:00:00 EST. Please see our terms for use of feeds. |
League of Legends accounts compromised Posted: 09 Jun 2012 11:00 AM PDT Filed under: Fantasy, MMO industry, News items, Free-to-play, MOBA, League of Legends Given League of Legends' immense popularity, we knew it was only a matter of time before a large-scale hacking attempt succeeded against Riot Games' MOBA juggernaut. The firm sent out an email this weekend notifying EU West and EU Nordic and East customers that their account details may have been compromised.PC Gamer reports that players' "email addresses, encrypted account passwords, and dates of birth have been leaked." Riot bigwigs Marc Merrill and Brandon Beck posted an apology on the EU West forums and implored users to change their login credentials, as "more than half of the passwords were simple enough to be at risk of easy cracking." League of Legends accounts compromised originally appeared on Massively on Sat, 09 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.
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