MMO Updates

MMO Updates


Rise and Shiny: Looking back on two years and making changes

Posted: 06 May 2012 10:00 AM PDT

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Mabinogi screenshot
This column will turn two years old on May 8th, 2012. I'm proud of not only the fact that I have been able keep up the column with a decent amount of content and writing that has slowly gotten better over that time but also the fact that I have introduced the readers of Massively to so many games that they wouldn't otherwise have known about. Recently, I have increased my efforts by streaming odd and indie games as well as writing about the relatively new world of mobile MMOs.

This might all seem like I am attempting to build some sort of indie hipster street cred, but the totally honest truth is that nothing thrills me more than exposing a new game to the world or giving an older game some much-needed sunlight. If someone posts, "This game is still around?" in the comments section, I call that a win.

From now on, I am going to tweak how I do things for Rise and Shiny in order to raise the quality of coverage. Let me explain how as well as give you a few figures to illustrate just how many titles I have covered.

Continue reading Rise and Shiny: Looking back on two years and making changes

MassivelyRise and Shiny: Looking back on two years and making changes originally appeared on Massively on Sun, 06 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of April 28th

    Posted: 06 May 2012 08:00 AM PDT

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    Previously On banner
    Ah, another fine week of streaming videos! Who needs television when you have such killer content right at your fingertips, for free? Well, we need Game of Thrones, but other than that, we'll stick by Massively TV! Be sure to bookmark our livestream schedule page so that you won't miss any of the cool videos. Sign up, join in the chat room, and participate!

    This week we had Mike back with his EVE Online and RIFT streams, followed by MJ with a ton of great stuff, including Aion, Lord of the Rings Online, TERA and City of Heroes! Woo! I finished up by showing viewers how to build clothing attachments in Second Life. So stop reading this and click past the cut. Check out the videos and let us know what you think in the comments section. Here, have some popcorn.

    Continue reading Previously on MV TV: The week of April 28th

    MassivelyPreviously on MV TV: The week of April 28th originally appeared on Massively on Sun, 06 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you mourn games that never were?

      Posted: 06 May 2012 06:00 AM PDT

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      Missing things you never had sometimes beats missing things you used to have.
      With the sudden and unexpected shutdown of Dominus prior to its launch, the game joins a long line of titles canceled before ever seeing the light of day. Some of them were expansions or campaigns, like Guild Wars: Utopia; some were full games, like the various Ultima Online sequels planned over the years. But none of them ever saw general release. They existed only as test clients and unrealized screenshots.

      Obviously, it's difficult to feel the same sense of loss for these games. Star Wars Galaxies is gone now, but it was released and playable at one time. But for some people, the games that never really existed can be a little bit sadder. They weren't cut down in their prime; they were cut down before they even had a chance. So do you mourn games that never were? Do you reminisce about what could have been? Or do you save your sorrow for games that did get released and then faded away?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you mourn games that never were? originally appeared on Massively on Sun, 06 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Road to Mordor: Seven player events you must attend

        Posted: 05 May 2012 04:00 PM PDT

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        LotRO
        More than any other MMO I've played, Lord of the Rings Online seems to draw out player events like crazy. Maybe it's the setting, Tolkien's world-building, the renaissance fair outfits, or the disproportionately large RP crowd, but LotRO seems to be graced with far more of these kinds of player-driven initiatives than elsewhere.

        As such, today I wanted to scout around the forums and official calendar to highlight a few of the many, many events that festoon this great game of ours. These are great to check out, particularly when you're a little bored with the same-old, same-old of questing, raiding, skirmishing, or PvMPing. The ingenuity and spirit of these events is often quite infectious, and I never regret going to one once I make the effort.

        So check out seven great player events in LotRO, coming to a server near you!

        Continue reading The Road to Mordor: Seven player events you must attend

        MassivelyThe Road to Mordor: Seven player events you must attend originally appeared on Massively on Sat, 05 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: The calcification of Final Fantasy XI

          Posted: 05 May 2012 02:00 PM PDT

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          The Mog Log header by A. Fienemann
          Over the last couple of months, I've been trying something different. As I mentioned back in my anniversary column, I spent a year trying out a strictly alternating format for Final Fantasy XI and Final Fantasy XIV, but it wasn't working out to my satisfaction for a number of reasons. Backing off and focusing on the game with more activity seems to be working quite well (from my perspective, anyway), but it also means that I haven't really been discussing Final Fantasy XI much.

          This isn't entirely by coincidence, as the game itself hasn't changed much over the past several months. In an earlier column, I had mentioned that the roadmap made it pretty clear that if change was on the horizon, we wouldn't be seeing it until the new roadmap finally came out. And here we are, one new roadmap later. So what do I think? Is this the promised vision of the future, the prophecy to lead us all into a new era of joy and light across the game's continents?

          Continue reading The Mog Log: The calcification of Final Fantasy XI

          MassivelyThe Mog Log: The calcification of Final Fantasy XI originally appeared on Massively on Sat, 05 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Tattered Notebook: Reading the tea leaves of EQII's May update

            Posted: 05 May 2012 12:00 PM PDT

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            EQII golem
            The paint has barely dried on the Skyshrine Update, and already we're hearing tidbits about what's planned for this month. On Thursday, EverQuest II Producer Holly "Windstalker" Longdale announced a few highlights that players can expect to see in the May update. The monthly letters are always welcomed by players, and this one announces several changes that should shore up the foundation of the game even more. "More" and "new" are often used when it comes to update announcements, but if you heap too much on the very top, you need to go back and work through some of the older content and features to make sure they can support the burden.

            Read on for a look at the highlights, which bring a welcome change to Dungeon Maker fans, add a new tool that should make testers happy, and hint at changes to bring about more "low-impact" gameplay.

            Continue reading The Tattered Notebook: Reading the tea leaves of EQII's May update

            MassivelyThe Tattered Notebook: Reading the tea leaves of EQII's May update originally appeared on Massively on Sat, 05 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Earthrise website jumps to life with new countdown timer

              Posted: 05 May 2012 10:00 AM PDT

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              Earthrise - website timer
              Remember Earthrise, the post-apocalyptic sci-fi sandbox from Masthead Studios? The fledgling title shut down last February after a tumultuous year that included a rough launch and lukewarm (or worse) reviews.

              Masthead originally intended to convert the subscription-based game to a free-to-play business model but opted to pull the plug entirely due to a lack of investor interest. As of today, though, there's a countdown timer on the official Earthrise website (as well as a new background graphic that shows off the game's sci-fi battle action).

              Has Masthead found an investor after all, and is Earthrise making a comeback? We'll see in a little over five days, but feel free to speculate in the comments!

              [Thanks to IMN for the tip!]

              MassivelyEarthrise website jumps to life with new countdown timer originally appeared on Massively on Sat, 05 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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