Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


FIFA 13 Shrewdly Aims for the Back of the Net

Posted: 16 May 2012 03:42 AM PDT

Religion and civilization have gone hand-in-hand throughout human history, with gods and their mouthpieces alternately hindering and inspiring humanity every step of the way. That’s why Civilization V felt a bit off when it hit us about a year and a half ago and was missing a few things we’d come to take for granted in the previous iterations. Religion and its best buddy subterfuge were either absent or folded into the Piety branch of its social policy tree, with temples and whatnot contributing to the ever-more-broad “culture” statistic. Religion always existed in the background of Civ V, from cathedrals to a huge number of biblical verses doled out for researching everything from animal husbandry to frickin’ laser beams, but it was no longer present as a distinct element of strategy. When it came to religion as a tactical tool, the relevant quote seemed to be, “God is dead.”

Well, now we’re getting a chance to make him in our own image. Faith is the new currency, and once we have enough we’re given a Great Prophet. The first one we’re graced with can found a pantheon, be that a war god that grants more faith when we win battles, a namby-pamby healing god that restores units that end a turn next to a friendly city, or a whole slew of other crazy stuff people are raring to fall on their knees in front of. Our second prophet can turn that half-assed belief into a true religion, tacking on tenets like tithing (if you’re into accumulating more gold) or holy warriors (which grant the ability to purchase pre-industrial land units with faith). Followers passively pressure neighboring cities to join their particular theological club, but for a more direct approach we can send those prophets and missionaries to neighboring cities to directly convert the population. Nobody really likes that, so expect diplomatic repercussions, and prepare your own cities with inquisitors to keep the faith pure… or just fill the besandaled heretic with arrows when he starts down the palm-leaf-covered road to your own holy city. It’s an act of war, sure, but at least the simulation isn’t detailed enough to take martyrdom into account. That’d really make a mess of things.

Similar Article can be found at: http://www.1up.com/previews?cId=3187141

Review: Guardian Heroes Storms Back From the Dead

Posted: 15 May 2012 11:58 PM PDT

Rage didn’t start out the way I thought it would. My idea of it was mostly based on its initial reveal some years ago: depicting a barren wasteland where people live, drive, and dress in whatever they can find. Just another Mad Max pastiche, right? So imagine my surprise when the game begins inside a cold, angled underground capsule (an “Ark”) from a forgotten time in the far-flung future. I guess post-apocalyptic worlds have to start somewhere.

It’s a harsh beginning, but Rage doesn’t let up from there. After emerging on the surface of the largely-destroyed Earth, you’re saved from certain death by a kind-hearted wasteland homesteader named Dan Hagar (voiced by John Goodman, who also played a “Dan” on Roseanne, which was more than enough to keep me from taking this character seriously). Hagar wastes no time in employing your “services” to wipe out a nearby influx of mutants, and perform a few odd jobs around his settlement and the neighbors’. You get the hang of shootin’, drivin’, and survivin’, and eventually learn more about your past as an enhanced human candidate of the “Eden” project, initiated by the oppressive powers of the Authority, who try to keep this crazy world in check… for their own gains, of course.

Similar Article can be found at: http://www.1up.com/reviews?cId=3185957

Charlie Brown + Charles Manson = Dreadline

Posted: 15 May 2012 09:41 PM PDT

dreadline

There
are few better feelings than
being genuinely surprised by something that you had no idea even
existed. Such was the case a few hours ago when I stumbled upon the
teaser trailer for Dreadline, an upcoming PC game from Eerie Canal
Entertainment. Turns out this is the freshman title by Eerie Canal, a
new team comprised of veterans from Irrational Games and Harmonix who
worked on titles like BioShock
and Rock
Band
. One
could assume that Dreadline would include Objectivism via plastic
instruments, but then one would be terribly wrong.

The game places you in the role
of a team of creatures who evidently time travel just prior to infamous
historical disasters and completely decimate the victims moments before
their impending doom. This motley crew consists of an ornery mummy,
some sort of feral cat-girl, an ominous cube that looks like it was
pulled straight from a Phantasam
reboot, and a homicidal child in a
ghost costume.

The trailer highlights a level
aboard the Titanic moments before the ship goes down. The visual style
present in the tease is whimsical and crafty, creating a sort of D.I.Y.
for homicidal maniacs. Although your foursome dispatch the unlucky
passengers with unrelenting violence, the game seems to maintain a
humorous, cartoonish element to it. Imagine if Charles Schultz had made
It’s
the Great Pumpkin, Charlie Brown

after a particularly nasty mescaline trip, and you’ll begin to
understand the tone behind Dreadline.

The final moments of the teaser
give us a small glimpse of what the game will actually look like. Given
the team’s pedigree, it’s no surprise that Dreadline draws heavily from
2002′s Freedom
Force
, which was arguably the
finest superhero video game until Rocksteady revitalized Batman.
There’s a safe bet that anyone who played Irrational’s gem is as
excited as I am for Dreadline.
A quick look at the HUD makes it seems
as if you’ll be in control of all four creatures at once as you
navigate these historical environments with the lone goal of
facilitating a couple hundred dates with destiny.

The core concept behind the
game is one rife with possibilities. If handled correctly, being able to
revisit iconic disasters and cause a complete ruckus to their poor
victims has the potential to be a source of fantastic dark comedy. The
character designs and childish horror elements exude shades of Costume
Quest
, Double Fine’s phenomenal
love-letter to all-things Halloween.
Dreadline isn’t set to release until sometime next year, so keep your
eyes on Eerie Canal’s
official blog
for more details surrounding this
awesomely bizarre paradox of a game.

Similar Article can be found at: http://www.1up.com/news/charlie-brown-charles-manson-dreadline

FIFA 13 Shrewdly Aims For The Back Of The Net

Posted: 15 May 2012 09:41 PM PDT

Religion and civilization have gone hand-in-hand throughout human history, with gods and their mouthpieces alternately hindering and inspiring humanity every step of the way. That’s why Civilization V felt a bit off when it hit us about a year and a half ago and was missing a few things we’d come to take for granted in the previous iterations. Religion and its best buddy subterfuge were either absent or folded into the Piety branch of its social policy tree, with temples and whatnot contributing to the ever-more-broad “culture” statistic. Religion always existed in the background of Civ V, from cathedrals to a huge number of biblical verses doled out for researching everything from animal husbandry to frickin’ laser beams, but it was no longer present as a distinct element of strategy. When it came to religion as a tactical tool, the relevant quote seemed to be, “God is dead.”

Well, now we’re getting a chance to make him in our own image. Faith is the new currency, and once we have enough we’re given a Great Prophet. The first one we’re graced with can found a pantheon, be that a war god that grants more faith when we win battles, a namby-pamby healing god that restores units that end a turn next to a friendly city, or a whole slew of other crazy stuff people are raring to fall on their knees in front of. Our second prophet can turn that half-assed belief into a true religion, tacking on tenets like tithing (if you’re into accumulating more gold) or holy warriors (which grant the ability to purchase pre-industrial land units with faith). Followers passively pressure neighboring cities to join their particular theological club, but for a more direct approach we can send those prophets and missionaries to neighboring cities to directly convert the population. Nobody really likes that, so expect diplomatic repercussions, and prepare your own cities with inquisitors to keep the faith pure… or just fill the besandaled heretic with arrows when he starts down the palm-leaf-covered road to your own holy city. It’s an act of war, sure, but at least the simulation isn’t detailed enough to take martyrdom into account. That’d really make a mess of things.

Similar Article can be found at: http://www.1up.com/previews?cId=3187141

Diablo 3 Won’t Be Receiving Future DLC Or Expansion Packs

Posted: 15 May 2012 03:41 PM PDT

Give us a little time with Diablo 3 itself before we complain.

It's probably a bit early for Blizzard to be talking about expansion packs for Diablo 3, but it's still surprising to hear Blizzard confirm that its much-anticipated hack 'n' slash RPG won't be receiving any more than "new items" in updates and extra content.

Let's not forget that Diablo 2 had a pretty popular expansion pack in the form of Diablo 2: Lord Of Destruction.

Posting on a thread around the subject of potential new features to be brought over to Diablo 3 by a fan on the official forums, online community representative Vaneras said "It's important to understand that Diablo is not World of Warcraft, meaning that there will be no major content patches with new dungeons, or bosses, or enemies."

Reiterating that PvP is still planned as part of a future update, Vaneras confirmed "in general the only 'content' we would patch in would most likely just be new items." Which is a little disappointing to hear.

"Diablo III will see patches to adjust things like game balance," continued Vaneras' post on the thread, " and potential system improvements, but any actual content additions is not something you should expect to see."

It's not secret that Diablo 3 has been developed by Blizzard as a game players could easily play for years, something Vaneras restates "The purpose of the randomized dungeons and items in any Diablo game is to provide an endless amount out of content right out of the box."

Fair enough – we've yet to finish Diablo 3 even on normal (though one addled fan has already earned that achievement at just over 12 hours), but the idea that Blizzard will be going against the grain with its traditional formula seems a little unusual.

Check out the thread for yourself to see Vaneras post in context. It's more than a little funny to see the fans outright deny his claim, and continue talking about future updates and DLC anyway.

Naturally Vaneras is only an online representative, a community manager of sorts but in no way an official Blizzard capacity. It's just as possible that Vaneras' comment is internal standard, and when the big dogs of Blizzard are ready to talk about it you can be certain we'll hear from them. For now, shut up and play the vanilla Diablo 3 you've only just got.

Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/diablo-3-wont-be-receiving-future-dlc-or-expansion-packs/

Incoming search terms:

DOTA Online (TW)

Posted: 15 May 2012 11:58 AM PDT


Even if I am a Chinese myself (not from China though), I can’t help but to fume at MMO developers and publishers who have zero creativity when marketing their games. Game content duplicating is seen as a norm now, but why the game title as well? Introducing Dark Of Three Ancientkingdoms Online… get the drift? Even if my English ain’t perfect, I have the urge to hit my monitor screen now.


One of the many Defense of the Ancients clone in Asia, this game is developed in China and published in Taiwan/ Hongkong by Gameone. I mean, right, there are tons of similar games of the genre out there with basically the same maps, but why stoop so low that even the game title has to be imitated?


As the title suggests, 76 of the game’s 88-strong character list are from Romance of the Three Kingdoms. The only “new” thing in terms of game mode will be the ability to have 10 Vs 10 matches. Have a look at the game’s website in the pictures posted…

Similar Article can be found at: http://www.mmoculture.com/2011/10/dota-online-tw-stooping-to-new-low.html

Shadow Company heads to The Philippines

Posted: 14 May 2012 11:57 PM PDT


Shadow Company, a new online shooter developed by Doobic Studios using the Unreal 3 Engine, is bound for the The Philippines after a service contract was signed earlier. The publisher will be GameClub PH (link), the Philippine MMO portal for Korean developer, Liveplex. Doobic Studios is currently more well known for creating Combat Arms, a hit MMOFPS in Asia.

As posted previously (link), Shadow Company features a Battle Squad mode 4-team system, unlike most online shooters where maps are limited to just 2 teams. Both companies’ representatives are delighted with the deal, with aims to make Shadow Company the top MMOFPS in the region.

Similar Article can be found at: http://www.mmoculture.com/2011/10/shadow-company-heads-to-philippines.html

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