Latest Gaming and MMORPG Updates |
- FIFA 13 Shrewdly Aims for the Back of the Net
- Review: Guardian Heroes Storms Back From the Dead
- Charlie Brown + Charles Manson = Dreadline
- FIFA 13 Shrewdly Aims For The Back Of The Net
- Diablo 3 Won’t Be Receiving Future DLC Or Expansion Packs
- DOTA Online (TW)
- Shadow Company heads to The Philippines
FIFA 13 Shrewdly Aims for the Back of the Net Posted: 16 May 2012 03:42 AM PDT Religion and civilization have gone hand-in-hand throughout human history, with gods and their mouthpieces alternately hindering and inspiring humanity every step of the way. That’s why Civilization V felt a bit off when it hit us about a year and a half ago and was missing a few things we’d come to take for granted in the previous iterations. Religion and its best buddy subterfuge were either absent or folded into the Piety branch of its social policy tree, with temples and whatnot contributing to the ever-more-broad “culture” statistic. Religion always existed in the background of Civ V, from cathedrals to a huge number of biblical verses doled out for researching everything from animal husbandry to frickin’ laser beams, but it was no longer present as a distinct element of strategy. When it came to religion as a tactical tool, the relevant quote seemed to be, “God is dead.” Well, now we’re getting a chance to make him in our own image. Faith is the new currency, and once we have enough we’re given a Great Prophet. The first one we’re graced with can found a pantheon, be that a war god that grants more faith when we win battles, a namby-pamby healing god that restores units that end a turn next to a friendly city, or a whole slew of other crazy stuff people are raring to fall on their knees in front of. Our second prophet can turn that half-assed belief into a true religion, tacking on tenets like tithing (if you’re into accumulating more gold) or holy warriors (which grant the ability to purchase pre-industrial land units with faith). Followers passively pressure neighboring cities to join their particular theological club, but for a more direct approach we can send those prophets and missionaries to neighboring cities to directly convert the population. Nobody really likes that, so expect diplomatic repercussions, and prepare your own cities with inquisitors to keep the faith pure… or just fill the besandaled heretic with arrows when he starts down the palm-leaf-covered road to your own holy city. It’s an act of war, sure, but at least the simulation isn’t detailed enough to take martyrdom into account. That’d really make a mess of things. Similar Article can be found at: http://www.1up.com/previews?cId=3187141 |
Review: Guardian Heroes Storms Back From the Dead Posted: 15 May 2012 11:58 PM PDT Rage didn’t start out the way I thought it would. My idea of it was mostly based on its initial reveal some years ago: depicting a barren wasteland where people live, drive, and dress in whatever they can find. Just another Mad Max pastiche, right? So imagine my surprise when the game begins inside a cold, angled underground capsule (an “Ark”) from a forgotten time in the far-flung future. I guess post-apocalyptic worlds have to start somewhere. It’s a harsh beginning, but Rage doesn’t let up from there. After emerging on the surface of the largely-destroyed Earth, you’re saved from certain death by a kind-hearted wasteland homesteader named Dan Hagar (voiced by John Goodman, who also played a “Dan” on Roseanne, which was more than enough to keep me from taking this character seriously). Hagar wastes no time in employing your “services” to wipe out a nearby influx of mutants, and perform a few odd jobs around his settlement and the neighbors’. You get the hang of shootin’, drivin’, and survivin’, and eventually learn more about your past as an enhanced human candidate of the “Eden” project, initiated by the oppressive powers of the Authority, who try to keep this crazy world in check… for their own gains, of course. Similar Article can be found at: http://www.1up.com/reviews?cId=3185957 |
Charlie Brown + Charles Manson = Dreadline Posted: 15 May 2012 09:41 PM PDT There The game places you in the role The trailer highlights a level The final moments of the teaser The core concept behind the Similar Article can be found at: http://www.1up.com/news/charlie-brown-charles-manson-dreadline |
FIFA 13 Shrewdly Aims For The Back Of The Net Posted: 15 May 2012 09:41 PM PDT Religion and civilization have gone hand-in-hand throughout human history, with gods and their mouthpieces alternately hindering and inspiring humanity every step of the way. That’s why Civilization V felt a bit off when it hit us about a year and a half ago and was missing a few things we’d come to take for granted in the previous iterations. Religion and its best buddy subterfuge were either absent or folded into the Piety branch of its social policy tree, with temples and whatnot contributing to the ever-more-broad “culture” statistic. Religion always existed in the background of Civ V, from cathedrals to a huge number of biblical verses doled out for researching everything from animal husbandry to frickin’ laser beams, but it was no longer present as a distinct element of strategy. When it came to religion as a tactical tool, the relevant quote seemed to be, “God is dead.” Well, now we’re getting a chance to make him in our own image. Faith is the new currency, and once we have enough we’re given a Great Prophet. The first one we’re graced with can found a pantheon, be that a war god that grants more faith when we win battles, a namby-pamby healing god that restores units that end a turn next to a friendly city, or a whole slew of other crazy stuff people are raring to fall on their knees in front of. Our second prophet can turn that half-assed belief into a true religion, tacking on tenets like tithing (if you’re into accumulating more gold) or holy warriors (which grant the ability to purchase pre-industrial land units with faith). Followers passively pressure neighboring cities to join their particular theological club, but for a more direct approach we can send those prophets and missionaries to neighboring cities to directly convert the population. Nobody really likes that, so expect diplomatic repercussions, and prepare your own cities with inquisitors to keep the faith pure… or just fill the besandaled heretic with arrows when he starts down the palm-leaf-covered road to your own holy city. It’s an act of war, sure, but at least the simulation isn’t detailed enough to take martyrdom into account. That’d really make a mess of things. Similar Article can be found at: http://www.1up.com/previews?cId=3187141 |
Diablo 3 Won’t Be Receiving Future DLC Or Expansion Packs Posted: 15 May 2012 03:41 PM PDT Give us a little time with Diablo 3 itself before we complain. It's probably a bit early for Blizzard to be talking about expansion packs for Diablo 3, but it's still surprising to hear Blizzard confirm that its much-anticipated hack 'n' slash RPG won't be receiving any more than "new items" in updates and extra content. Let's not forget that Diablo 2 had a pretty popular expansion pack in the form of Diablo 2: Lord Of Destruction. Posting on a thread around the subject of potential new features to be brought over to Diablo 3 by a fan on the official forums, online community representative Vaneras said "It's important to understand that Diablo is not World of Warcraft, meaning that there will be no major content patches with new dungeons, or bosses, or enemies." Reiterating that PvP is still planned as part of a future update, Vaneras confirmed "in general the only 'content' we would patch in would most likely just be new items." Which is a little disappointing to hear. "Diablo III will see patches to adjust things like game balance," continued Vaneras' post on the thread, " and potential system improvements, but any actual content additions is not something you should expect to see." It's not secret that Diablo 3 has been developed by Blizzard as a game players could easily play for years, something Vaneras restates "The purpose of the randomized dungeons and items in any Diablo game is to provide an endless amount out of content right out of the box." Fair enough – we've yet to finish Diablo 3 even on normal (though one addled fan has already earned that achievement at just over 12 hours), but the idea that Blizzard will be going against the grain with its traditional formula seems a little unusual. Check out the thread for yourself to see Vaneras post in context. It's more than a little funny to see the fans outright deny his claim, and continue talking about future updates and DLC anyway. Naturally Vaneras is only an online representative, a community manager of sorts but in no way an official Blizzard capacity. It's just as possible that Vaneras' comment is internal standard, and when the big dogs of Blizzard are ready to talk about it you can be certain we'll hear from them. For now, shut up and play the vanilla Diablo 3 you've only just got. Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/diablo-3-wont-be-receiving-future-dlc-or-expansion-packs/ Incoming search terms: |
Posted: 15 May 2012 11:58 AM PDT
Similar Article can be found at: http://www.mmoculture.com/2011/10/dota-online-tw-stooping-to-new-low.html |
Shadow Company heads to The Philippines Posted: 14 May 2012 11:57 PM PDT
As posted previously (link), Shadow Company features a Battle Squad mode 4-team system, unlike most online shooters where maps are limited to just 2 teams. Both companies’ representatives are delighted with the deal, with aims to make Shadow Company the top MMOFPS in the region. Similar Article can be found at: http://www.mmoculture.com/2011/10/shadow-company-heads-to-philippines.html |
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