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- The Last Story May Finally Deliver on Mistwalker’s Promise
- Warlock: Master Of The Arcane Video Shows Civ-Like Gameplay
- Blade & Soul (KR)
- Theatrhythm Final Fantasy: A Marriage That Works Despite Its Differences
- What Makes a Game Worth Buying at Launch?
The Last Story May Finally Deliver on Mistwalker’s Promise Posted: 04 May 2012 09:19 PM PDT To Kirby is turning 20 this year, Similar Article can be found at: http://www.1up.com/previews?cId=3187076 |
Warlock: Master Of The Arcane Video Shows Civ-Like Gameplay Posted: 04 May 2012 03:19 PM PDT It's about time this mash up happened. If there's one thing we can all agree on, it's that Civilization is fantastic. Agreed? But despite the hundreds of hours under our collective belts playing Sid Meier's addictive world domination simulator, there's always a twinge deep down begging for something a little more mystical. Paradox Interactive – the guys behind super-awesome wizard game Magicka and innovative RTS Majesty – is about to release Warlock: Master Of The Arcane, finally blending these two perfect forms together. You may not have heard much about Warlock – that's usually the case with Paradox games, unfortunately – but the latest trailer from PC Gamer highlights just how exciting this game could be. It's a similar set up to Civ V really: hexagon-based tiles, cities planted in randomly generated worlds, races for resources and armies that are infeasibly several times bigger than any of your towns. The difference being the numerous mystical beasties that litter the landscape. Dragons, ogres, giant sea serpents, werewolves and many more are just some of the creatures you'll command, so rather than a race to get tanks – a la Civilization – this time it's probably the first to build giants that wins the world. It's the fantastical setting that really separates the two that could make Warlock so exciting. There is doubt though. Paradox Interactive has a slew of great games under its belt – others less so – but a game like Civilization takes an experienced team like Firaxis years to finely hone the strategy – we really hope Paradox has done the same here. Warlock: Master Of The Arcane is out next week, so check out the video below – taken from PC Gamer – to find out just how much potential this game has. Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/warlock-master-of-the-arcane-video-shows-civ-like-gameplay/ |
Posted: 04 May 2012 03:19 PM PDT
NCsoft really has got balls, and titanium-clad ones if I may describe. If you are NCsoft’s CEO, would you have dared to teased the Summoner class calling forth awesome ink demons, only to reveal they are summoning kitty cats instead? Normally, I would have been a detractor, but NCsoft actually has got the full package in place, including the skill system for the kitty cat summons, the various gliding, swimming and moving actions, and even a music video! This is not a half-baked system just to score some points with the ladies, but a full working feature. My point is, if you want to pull off such a “stunt”, you must be prepared with the content to showcase and convince gamers it will work. This kitty cat mania is definitely a stroke of genius in my books. I am convinced, and totally in awe at the same time. Even my normally strict brother is hooked to the music video! Similar Article can be found at: http://www.mmoculture.com/2012/04/blade-soul-kr-my-thoughts-on-kitty-cat.html |
Theatrhythm Final Fantasy: A Marriage That Works Despite Its Differences Posted: 04 May 2012 03:19 PM PDT To Kirby is turning 20 this year, Similar Article can be found at: http://www.1up.com/previews?cId=3187073 |
What Makes a Game Worth Buying at Launch? Posted: 04 May 2012 03:19 PM PDT
Gaming can be an expensive hobby, particularly if you’re keen on picking up games as they are released. With your typical console game going for $60 at launch and there being no shortage of quality titles to play, those costs can quickly add up, making it difficult to keep up with the latest releases. But there are more factors than merely price which can make gamers hesitant to buy games when they first come out including a perceived lack of value, eventual complete/Game of the Year edition releases, and patches which make games into better experiences for those who opt against rushing out to a midnight launch. 1UP readers on Facebook and our boards responding to a question about purchasing games at launch offered up a wide variety of reasons for why they are not keen on always being early adopters. While there were those who do still buy games as soon as they are made available, a high percentage of answers indicated there are only a limited numbers of exceptions where they are willing to do so. Money was a commonly cited reason to wait, and rightfully so. No one has an unlimited supply of disposable income to spend on games, and as Snuggets noted, the cost of living and increasing gas prices make it difficult to drop $60 on a single game. Getting older also makes it hard to spend as much money on games, both because moving away from home can be expensive and because adult responsibilities don’t leave as much time for gaming. That cost becomes even more difficult to justify when games routinely go on sale soon after they are released. Mass Effect 3 is a good example of this. After being released on March 6, it was available on Amazon for $30 on April 24. It was only a one-day sale, and you can blame whatever reason you want for that, but it doesn’t change the fact that a AAA release was available for half price in less than two months. It’s a similar situation to Black Friday; games released in the weeks prior to it can be had for incredibly low prices, like getting Battlefield 3 and Batman: Arkham City for $28 as Anthony Feliciano said he did. Those deals may require more effort to take advantage of than the usual sale you see in the Sunday flyers, yet knowing a game released in October or early November could potentially be had for $20 or $30 cheaper in late November may be more than enough to delay an immediate purchase. The same can be said for the inevitable price drops that seem to come sooner than ever before. In the case of PC games, things like Steam sales and indie bundles seem to be devaluing games and feeding into consumers’ desire to wait for a deal rather than paying the initial asking price. There will always be fans willing to pay extra to get a game they care about as soon as possible, but price cuts and sales as steep as ME3′s are not helping to incentivize the purchase of games at launch. And developers and publishers most certainly do want you handing your money over at launch (if not sooner). One way retailers are able to attract some gamers is by doing something to mitigate the cost. OhJTBehaaave brings up pre-order deals that can’t be passed up, such as Amazon offering a $20 credit toward a future purchase. “For instance there’s a $10 pre-order credit on Max Payne 3 that I might jump on because I really want to play that game on its release,” he said. “Otherwise I totally have enough of a game backlog to wait for games to reduce in price… which happens rather quickly these days.” Although he said he would be buying Diablo III on May 15 even if he knew it would be available for cheaper soon after, EmperorCesar brought up a good point in mentioning how some companies’ games hold their value better than others. Blizzard is a good example of this, and Call of Duty games also tend to stay at their original price longer than most. But Nintendo with its evergreen titles may be the best example of all: New Super Mario Bros. for DS, released way back in May 2006 for $35, continues to be sold for that price at GameStop. Mario Party 8, released in May 2007, is $45 (used!) at GameStop and $48.84 on Amazon despite a sequel being released in March. If there’s a Nintendo game you want, sales aside, you’re unlikely to get it for cheaper unless you’re willing to wait a very long time. UltramanJ mentions special deals helping to persuade him to splurge on a game at launch from time to time. To get gamers to put their money down early, stores will offer pre-order bonuses like physical items or in-game content, the desired implication being that they are only obtainable by pre-ordering. While that might be true of the physical items, it’s becoming more and more well known that in-game pre-order bonuses will be sold as downloadable content at some point down the line. Mortal Kombat‘s “klassic” character skins and fatalities come to mind as one example. Because these were spread out to different retailers, obtaining them all was initially an expensive proposition. Some turned to eBay to obtain them, with some auctions going for as much as $100. This happened before it was announced all of the bonuses would be sold in a DLC bundle for only $4.99. Knowing that a free pre-order bonus will only be available for an extra fee at a later date might convince some to put $5 down at GameStop ahead of a game’s release. But others see that DLC price as an acceptable cost because six months down the line they’ll still be coming out ahead as a result of the game itself costing much less. Pre-order bonuses were one of three reasons vakthoth said he could see for wanting to buy a game at launch. The second was the game in question being an especially anticipated one; Portal 2 and Skyward Sword were noted as the only games he bought at launch last year. The third reason is if you’re the type to be very social about your games where you like to discuss the latest and greatest with friends. Time_Prophet said that’s what prompted him to buy games at launch as a kid. Nowadays the hot topic online changes rapidly — Mass Effect 3 and its ending, for example, were quickly devoured and dissected, and people have since moved on. That’s not to say no one is still talking about it, but by and large the conversation has run its course. Part of that is due to the frequency of noteworthy releases. The past three months alone have seen Vita and its launch games, Mass Effect 3, The Witcher 2 for Xbox 360, Prototype 2, Resident Evil: Operation Raccoon City, Ninja Gaiden 3, Silent Hill: Downpour, Yakuza Dead Souls, Street Fighter X Tekken, SSX, Syndicate, Asura’s Wrath, Twisted Metal, Resident Evil: Revelations, The Darkness II, and Kingdoms of Amalur: Reckoning released — among others. And this isn’t even the busy part of the year; each fall the number of big releases seems to grow and it becomes an impossible task to keep up with them all. For those who want to be social about their games or are only interested in what’s hot at the moment, that means certain titles that might otherwise be day-one purchases get left behind. “If I want a game, I buy it when it comes out. If I don’t buy a game within the first week or so, I’m likely to never get it at all because I just really don’t want it that much and have something else to play,” Dub_Z said. “Even if they were everyone else’s AAA GotY 1-2 years ago, by the time I’m in the mood for something new to play, and see them cheaper… they seem kind of outdated and even less ‘must have’ than they were when they were the cutting-edge game-of-the-week. Nowadays, I’d rather use the money to get DLC for a game I play on a regular basis, or for a $10-20 downloadable game that I want to play on day/week one and doesn’t require as much rationalizing, budgeting, or impulse control.” Similar Article can be found at: http://www.1up.com/news/what-makes-game-worth-buying-launch |
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