Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


TERA Europe

Posted: 04 May 2012 09:18 AM PDT



Thanks to reader Ales86 for sending this in. European publisher Frogster apparently removed the blood effect from TERA Europe, a decision just weeks away from the game’s official launch. Frogster apparently need to do so to hit the 12+ game rating (PEGI 12), and a group of players are sounding out in the forums about their unhappiness. If you ask me, TERA North America already dumbed down much earlier to be “morally right” with regards to the Elin race, hence this decision doesn’t really surprise me.



As pointed out by Ales86, TERA is developed in Korea for the more mature crowd, which is 18+. Getting it down to 12+ is really pushing it for a game showing flashes of boobs and decapitating BAMs (Big Ass Monsters) at every corner. So why bother with just blood effects? Part of the gamers are pissed as well since they pre-ordered the game, aka paid the full amount before getting informed of this major graphical change. TERA is so watered down in game design over in the West, I wonder what will be “censored” next…



Oh wait, here it is. Frogster is apparently closing off customized Guild Emblems as well, citing “cases of inappropriate pictures.” Wait, isn’t that what the GMs and Community Staff are for? To get players to alert them about such incidents and look into it rather than disabling the whole feature? All these after players paid the game in full… Your thoughts?

The Elder Scrolls Online

Posted: 04 May 2012 09:18 AM PDT



In my previous post, several details and screenshots for The Elder Scrolls Online were revealed. IGN (link) also revealed the 3 playable factions, races and a couple of features found in the game. From what I have read, most fans aren’t too happy about the game being online and only for desktops, but well, here is the teaser trailer for The Elder Scrolls Online.

Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-announcement.html

ASTA (KR)

Posted: 04 May 2012 03:18 AM PDT



It has been quite some time since anything was posted about this game since Gamescom 2011. First revealed at G*Star 2010, ASTA is a MMORPG which is eastern fantasy in design. Developed by Polygon Studios (under MMO giant NHN) using CryEngine 3, the game was initially touted as Asia’s “new age World of Warcraft”. However, news on the game went quiet and it apparently underwent severe development again.

In ASTA, players choose to play as a character either from Asu, the Land of Life or Hwangcheon, the Land of Death. These 2 factions are warring, but also are seeking to reach Asta, the Gate of God, to defeat the Gods threatening their lands. Korea’s biggest game website, ThisIsGame, was invited to a close door session recently to have a look at ASTA’s latest build, which is captured in the 2 videos below.

If you watched the very first video, you would have known that ASTA deliberately went for the traditional point and click combat, since it is easier and more convenient for the masses to control as oppose to action combat. Personally, I don’t think there will be many fans of the game, but we shall see when the English version hits.


Similar Article can be found at: http://www.mmoculture.com/2012/04/asta-kr-latest-game-videos.html

The Elder Scrolls Online

Posted: 04 May 2012 03:18 AM PDT



Even before the game’s first teaser trailer is due in a few hours’ time, screenshots of the game have been leaked to the public, supposedly from the upcoming June issue of magazine Game Informer. First announced just a couple of hours ago as well, The Elder Scrolls Online will see players travel the vast lands of Tamriel, including Morrowind and Skyrim. But here are a couple of bad news…



The screenshots don’t really look that amazing, and further news about the game’s systems will surely piss fans of the series off. According to IGN (link), “due to online latency, the combat system will not be the
same real time combat the Elder Scrolls games are known for
.” The article further tlaked about a stamina system which will be the main feature for combat.



Another feature which makes the series kind of unique, property investment, will be missing as well. As IGN posted, “Presently, there are no plans to include a system that allows players to
invest in property as they could in the single-player experience.
” Hopefully this is just a feature not ready at launch… There are various changes which will not feature in the MMO apparently, so hit the IGN link for more information.


Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-images-and-details.html

Relic Developing Company Of Heroes 2 For 2013

Posted: 03 May 2012 09:23 PM PDT

An image from a magazine reveals that THQ is working on RTS sequel Company of Heroes 2 for launch in 2013.

Company of Heroes 2 is in development for a release in 2013, according to an image posted by AGB.

The pic – which appears to be from PC Gamer – confirms the involvement of Company of Heroes studio Relic and suggests a Russian theme for the sequel.

We've contacted THQ for further details.

Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/relic-developing-company-of-heroes-2-for-2013/

World Zero (CN)

Posted: 03 May 2012 09:22 PM PDT



Last month, I first posted about Shanda Game’s upcoming MMORPG, World Zero (link). Having touched on the kind-of-unique world creation system, I thought I would talk more about it. World Zero takes place in a Chinese martial arts setting, which is similar to most online games such as Age of Wulin.



The world creation system is a separate feature, where each and every player has the rights to create their own world. Something almost similar to The Sims, players get to allocate various structures and monsters. A video guide was posted earlier (below), though only touching on the basics of the system.

1. Players are able to get resource scrolls for buildings, plants and monsters to place in their own worlds by defeating the core world’s mobs, completing quests and via events.

2. By clicking on the big “Creation” button on the UI, players will be sent to the world creation lobby instantly.

3. Talking to the Crystal of Creation NPC, players can start a new world by first naming it, followed by choosing a map template to begin.

4. Well, I am sure you are asking if the world creation system is limited to only 1 map, but as of now I have no information if a player can create many and link them together.

5. Next will be placing the various resources. As you can see from the video, you can adjust the position and size of buildings and monsters. For the monsters, players can even set if it is passive or aggressive, level, patrol area, edit its name, level of toughness, items and gold dropped, experience points and how long before it respawns.

6. It is always crucial to save the edits made, preferably each time a change is done.

7. After confirming the new world, its name will appear on the world lobby, along with worlds created by other players. This will allow players to visit each others’ worlds (after a small download).

8. According to my knowledge and information, there are still a number of features not implemented for the world creation system during the current Alpha phase.

Similar Article can be found at: http://www.mmoculture.com/2012/04/world-zero-cn-brief-guide-to-world.html

Dragon Sword (CN)

Posted: 03 May 2012 09:22 PM PDT



[More info] A piece of “small” news, Dragon Blade has officially changed its name to Dragon Sword instead. Developed internally by China’s number 2 MMO company, NetEase, Dragon Sword is 1 of the few upcoming games aiming to provide competition for Blade Soul China. In a new trailer, various different environments players will get to visit are showcased. No date is set for Closed Beta yet, although registration is currently ongoing.

Similar Article can be found at: http://www.mmoculture.com/2012/05/dragon-sword-cn-environments-showcase.html

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Gungnir, Dept. Heaven, and the Greatest RPG Universe You Don’t Even Know About

Posted: 03 May 2012 09:22 PM PDT


We’ve
seemed to scream ourselves hoarse on how some company should take
the initiative in developing a sort of Criterion Collection for video
games. There’s nothing quite like having a physical object that wholly
celebrates a title, a series, or the artists themselves. Valve has
shown some spark in this area through the spectacular inclusion of
commentaries in games like Half-Life 2
and Portal,
but this idea still deserves to be taken further. It’s going to take a
company with a rich, stories history; a company whose fan-base who its
past and is keen on its preservation. A company like, say, Nintendo.

kirbyTo
be perfectly honest, Nintendo completely botched Mario’s 25th
Anniversary. As Jeremy
pointed out in last year’s lamentation
,
Super
Mario Bros.
deserved better.
Arguably the most influential game of all time, it deserved to have the
vaults opened wide for fans to have access to every bit of content
related to the original title. After consuming the disc, we should’ve
been left utterly full, yet definitively satiated. But that’s not the
route Nintendo decided to take — instead, we got a disc with a rom of Super Mario
All-Stars
for the SNES, a flimsy
book sprinkled with pull quotes, and a CD containing a shamefully bare
selection of tracks. In essence, Nintendo celebrated the 25th
anniversary of their iconic mascot by making a quick buck. And while
this left us undeniably disappointed, hope remains.

Kirby is turning 20 this year,
and at the most recent Nintendo Direct press conference, Satoru Iwata
announced that they will be celebrating this milestone by releasing a
retail disc for the Wii that includes undisclosed Kirby goodness.
Outside of promising a variety of “fan-favorite” Kirby titles, Nintendo
has left the rest of the details to our hopes and fears. This could be
Nintendo’s chance at historical preservation redemption. They could
right all of the wrongs from Super Mario
All-Stars Wii
by giving us a
fully comprehensive look at Kirby’s past, present, and future.

Similar Article can be found at: http://www.1up.com/previews?cId=3187070

Suda51 Hopes to Find Fans in a New Genre With Lollipop Chainsaw

Posted: 03 May 2012 09:17 PM PDT

The plight hovering over the crazy, over-the-top antics of any Suda51 title has been the developer’s inability to find a reasonably large audience willing to support his creations wholeheartedly. With last June’s EA-backed Shadows of the Damned, the shooter crowd proved less-than-keen about going to Hell to save the hero’s girlfriend, even if critics claimed it may be the best game the studio ever produced (1UP didn’t, admittedly). Realistically, EA never expected the title to do Call of Duty numbers, but it’s never a good sign when such a hyped-up game sells only 24,000 copies upon its release.

WB Interactive is clearly hoping to cash in on pop culture’s renewed interest in zombies with the release Lollipop Chainsaw this June. The title falls almost a year to the day after 2011′s Shadows of the Damned; and, for better or worse, WB Interactive seems to be taking the same approach in marketing Lollipop as EA did with Shadows last year.

In a way, it’s as if publishers can’t quite trust Suda51 to sell a game on his own, with Shinji Mikami (of Resident Evil fame) being brought in to help with 2011′s Shadows of the Damned and James Gunn (writer of 2004′s Dawn of the Dead) enlisted to help guide the characters and actors (presumably the game’s stars, Juliet and Nick) of Lollipop Chainsaw. But even if they don’t trust Suda’s marquee power, WB is clearly betting on the beat-’em-up antics of Lollipop’s design. But will the game manage to find a larger audience — one more receptive to Suda’s punk rock style — or will Lollipop Chainsaw serve up a repeat of Shadows’ retail failure? Clearly WB thinks it has the answer to the Suda51 conundrum, but we’ll find out for certain next month.

Similar Article can be found at: http://www.1up.com/news/suda51-hopes-find-fans-genre

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