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- Suda51 Hopes to Find Fans in a New Genre With Lollipop Chainsaw
Posted: 04 May 2012 09:18 AM PDT
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Posted: 04 May 2012 09:18 AM PDT
Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-announcement.html |
Posted: 04 May 2012 03:18 AM PDT
In ASTA, players choose to play as a character either from Asu, the Land of Life or Hwangcheon, the Land of Death. These 2 factions are warring, but also are seeking to reach Asta, the Gate of God, to defeat the Gods threatening their lands. Korea’s biggest game website, ThisIsGame, was invited to a close door session recently to have a look at ASTA’s latest build, which is captured in the 2 videos below. If you watched the very first video, you would have known that ASTA deliberately went for the traditional point and click combat, since it is easier and more convenient for the masses to control as oppose to action combat. Personally, I don’t think there will be many fans of the game, but we shall see when the English version hits. Similar Article can be found at: http://www.mmoculture.com/2012/04/asta-kr-latest-game-videos.html |
Posted: 04 May 2012 03:18 AM PDT
Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-images-and-details.html |
Relic Developing Company Of Heroes 2 For 2013 Posted: 03 May 2012 09:23 PM PDT An image from a magazine reveals that THQ is working on RTS sequel Company of Heroes 2 for launch in 2013. Company of Heroes 2 is in development for a release in 2013, according to an image posted by AGB. The pic – which appears to be from PC Gamer – confirms the involvement of Company of Heroes studio Relic and suggests a Russian theme for the sequel. We've contacted THQ for further details. Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/relic-developing-company-of-heroes-2-for-2013/ |
Posted: 03 May 2012 09:22 PM PDT
1. Players are able to get resource scrolls for buildings, plants and monsters to place in their own worlds by defeating the core world’s mobs, completing quests and via events. 2. By clicking on the big “Creation” button on the UI, players will be sent to the world creation lobby instantly. 3. Talking to the Crystal of Creation NPC, players can start a new world by first naming it, followed by choosing a map template to begin. 4. Well, I am sure you are asking if the world creation system is limited to only 1 map, but as of now I have no information if a player can create many and link them together. 5. Next will be placing the various resources. As you can see from the video, you can adjust the position and size of buildings and monsters. For the monsters, players can even set if it is passive or aggressive, level, patrol area, edit its name, level of toughness, items and gold dropped, experience points and how long before it respawns. 6. It is always crucial to save the edits made, preferably each time a change is done. 7. After confirming the new world, its name will appear on the world lobby, along with worlds created by other players. This will allow players to visit each others’ worlds (after a small download). 8. According to my knowledge and information, there are still a number of features not implemented for the world creation system during the current Alpha phase. Similar Article can be found at: http://www.mmoculture.com/2012/04/world-zero-cn-brief-guide-to-world.html |
Posted: 03 May 2012 09:22 PM PDT
Similar Article can be found at: http://www.mmoculture.com/2012/05/dragon-sword-cn-environments-showcase.html Incoming search terms:
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Gungnir, Dept. Heaven, and the Greatest RPG Universe You Don’t Even Know About Posted: 03 May 2012 09:22 PM PDT To Kirby is turning 20 this year, Similar Article can be found at: http://www.1up.com/previews?cId=3187070 |
Suda51 Hopes to Find Fans in a New Genre With Lollipop Chainsaw Posted: 03 May 2012 09:17 PM PDT The plight hovering over the crazy, over-the-top antics of any Suda51 title has been the developer’s inability to find a reasonably large audience willing to support his creations wholeheartedly. With last June’s EA-backed Shadows of the Damned, the shooter crowd proved less-than-keen about going to Hell to save the hero’s girlfriend, even if critics claimed it may be the best game the studio ever produced (1UP didn’t, admittedly). Realistically, EA never expected the title to do Call of Duty numbers, but it’s never a good sign when such a hyped-up game sells only 24,000 copies upon its release. WB Interactive is clearly hoping to cash in on pop culture’s renewed interest in zombies with the release Lollipop Chainsaw this June. The title falls almost a year to the day after 2011′s Shadows of the Damned; and, for better or worse, WB Interactive seems to be taking the same approach in marketing Lollipop as EA did with Shadows last year. In a way, it’s as if publishers can’t quite trust Suda51 to sell a game on his own, with Shinji Mikami (of Resident Evil fame) being brought in to help with 2011′s Shadows of the Damned and James Gunn (writer of 2004′s Dawn of the Dead) enlisted to help guide the characters and actors (presumably the game’s stars, Juliet and Nick) of Lollipop Chainsaw. But even if they don’t trust Suda’s marquee power, WB is clearly betting on the beat-’em-up antics of Lollipop’s design. But will the game manage to find a larger audience — one more receptive to Suda’s punk rock style — or will Lollipop Chainsaw serve up a repeat of Shadows’ retail failure? Clearly WB thinks it has the answer to the Suda51 conundrum, but we’ll find out for certain next month. Similar Article can be found at: http://www.1up.com/news/suda51-hopes-find-fans-genre |
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