MMO Updates

MMO Updates


Celebrate Lord of the Rings Online's 5th Anniversary with free stuff from Massively!

Posted: 24 Apr 2012 10:00 AM PDT

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Lord of the Rings Online: Rise of Isengard
Exactly five years ago today, Lord of the Rings Online launched to eager MMO fans, bringing J.R.R. Tolkien's world to life in a persistent land for the first time in a video game. The game has enjoyed consistent success since then, keeping the MMO world on its toes with three expansion packs and a move to free-to-play that earned the game several awards and more success than most MMOs are able to enjoy long after launch.

To help celebrate this success after five years, Turbine has teamed up with Massively to offer special prizes for three lucky winners: 5,000 Turbine Points, 10,000 Turbine Points, and a Lifetime account!

To be eligible, you must reside in North America (these are for NA accounts) and be over 18 years of age. If that checks out, just head on over to our contest post in our forums and leave a reply to the thread letting us know what your favorite moment was from the last five years of LotRO. Be sure to get your responses in before 8 a.m. EDT on Friday, April 27th. We'll then randomly select the first-, second-, and third-place winners and notify them by the end of the day Friday.

Also be sure to check out the 5th anniversary video just after the cut below. Best of luck to everyone!

CONTEST FAQ OFFICIAL RULES

Continue reading Celebrate Lord of the Rings Online's 5th Anniversary with free stuff from Massively!

MassivelyCelebrate Lord of the Rings Online's 5th Anniversary with free stuff from Massively! originally appeared on Massively on Tue, 24 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Test drive a new BMW in Auto Club Revolution

    Posted: 24 Apr 2012 09:30 AM PDT

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    Auto Club Revolution: BMW 1 Series M Coupe
    Auto Club Revolution doesn't get a lot of ink from the mainstream MMO press, but it's a pretty interesting title if you're a gearhead. It's more of a virtual world and community hub than a typical progression game (but there is plenty of progression to be had nonetheless). Eutechnyx has just announced a partnership with BMW that gives players a chance to drive and customize a virtual version of the company's new 1 Series M Coupe. The ACR coupe was built with input from BMW designers, as was the new Victoria Harbour road course that you'll drive it on.

    ACR is a free-to-play racing title that delivers a "console-quality racing experience" according to Eutechnyx. Gamers can collect, customize, and race models from over 50 real-world manufacturers. Visit the game's official website and sign up to access the challenges needed to unlock your new BMW.

    [Source: Eutechnyx press release]

    MassivelyTest drive a new BMW in Auto Club Revolution originally appeared on Massively on Tue, 24 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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      EVE's Escalation patch brings new status bar, missile effects, and more

      Posted: 24 Apr 2012 09:15 AM PDT

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      EVE Online - new missile effects
      It's patch day in New Eden. Today's Escalation update is the first step on the road to next month's Inferno expansion, so CCP has rolled out a new dev diary video to give all you internet spaceship jockeys a heads-up on the more pertinent changes.

      Lead designer CCP Soundwave is today's talking head. He takes us through the changes to the drone regions, which CCP hopes will revitalize EVE Online's mining trade. "Mining will actually be done through mining rather than shooting NPCs," Soundwave deadpans.

      Incursion spawns and payouts are also being tweaked, though Soundwave doesn't spend much time on that particular detail in this video. He does show off EVE's new effect bar, though. Prior to the patch, pilots needed to hunt down aggressors via the game's overview, but now there's a little status bar above the hull/armor/shield readout that gives you pertinent combat info at a glance.

      Finally, CCP has been hard at work revamping EVE's missile effects. The tweaks follow on from last year's turret upgrades to bring even more visual ooohs and ahhhs to EVE's combat. More details are available in the clip after the cut.

      Continue reading EVE's Escalation patch brings new status bar, missile effects, and more

      MassivelyEVE's Escalation patch brings new status bar, missile effects, and more originally appeared on Massively on Tue, 24 Apr 2012 11:15:00 EST. Please see our terms for use of feeds.

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      RIFT kicks off service in Korea

      Posted: 24 Apr 2012 09:00 AM PDT

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      It's possible that there's a dirty joke in here.  I don't actually know how to read Korean.
      MMOs generally don't sojourn too far from home. Outside of launches in the US and Europe, it's rare for a western game to be adapted to the Korean or Chinese market; far more often games from those markets get shipped here. But it does happen every so often, and such is the case with RIFT. As of today, the game has officially started its full commercial service in Korea under the guidance of NetMarble.

      The game is also launching with several of the usual launch events such as promotional giveaways, although they're of limited utility if you don't read or speak Korean. It's an unusual export, but with several Korean games making major promotional pushes in the US (such as Aion and TERA), it might be the time to see if cross-cultural appeal works in the other direction. And if you're familiar with the language and want to see how the game plays when adapted, now's the time.

      MassivelyRIFT kicks off service in Korea originally appeared on Massively on Tue, 24 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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      BioWare strikes back at SWTOR declining sub reports

      Posted: 24 Apr 2012 08:45 AM PDT

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      Star Wars: The Old Republic - facepalming Jedi
      Last week Cowen analyst Doug Creutz ruffled a few fanboy feathers with his prediction of declining subscription numbers for Star Wars: The Old Republic. BioWare lead writer Daniel Erickson responded by saying that subscriptions are not dropping, but that the number of concurrent users at peak times has gone down.

      "Nothing is off the table when it comes to making sure our communities are strong and active on each server," Erickson said.

      He told PC Gamer that BioWare is doing "anything and everything" to help its numbers. Creutz said that SWTOR subcribers reached a peak of 1.7 million in February, and he estimated that populations would drop to 1.25 million by March of 2013.

      MassivelyBioWare strikes back at SWTOR declining sub reports originally appeared on Massively on Tue, 24 Apr 2012 10:45:00 EST. Please see our terms for use of feeds.

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      World of Darkness creative director talks design and the MMO mainstream

      Posted: 24 Apr 2012 08:30 AM PDT

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      World of Darkness - Masquerade rose
      A new interview at Gamasutra posits that CCP is gunning for mainstream success with its upcoming World of Darkness MMO. The EVE Online developer has cornered what's left of the hardcore sandbox market, so now it's looking to marry EVE's emergent gameplay with more familiar MMO staples. "The way to drag people in will be traditional themepark-style PvE play. Once players get into the setting, they'll see the appeal of the sandbox play," says WoD creative director Reynir Hardarson.

      Despite the concessions to mainstream accessibility, EVE's influence on World of Darkness will be more than superficial. "The live-action roleplayers of the Vampire the Masquerade tabletop game play this way," Hardarson explains. "It's really about politics and power plays."

      Why don't more MMO developers try their hand at sandbox mechanics? Hardarson says designing for emergent play is difficult because you can't test it. It's worth it, though, because MMOs that hand-hold and limit players to a linear path miss the point. "I'm not a five-year-old. If I want to go in the cave and I want to die, that's my problem," Hardarson says.

      MassivelyWorld of Darkness creative director talks design and the MMO mainstream originally appeared on Massively on Tue, 24 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Drakensang Online compares itself to Diablo III and Torchlight II

      Posted: 24 Apr 2012 08:00 AM PDT

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      Drakensang Online
      Bigpoint Games is painting Drakensang Online as the Rocky Balboa of isometric hack-n-slash MMOs, and it's stepping into the ring with the upcoming title contenders and swinging away. The company released a comparison chart to show how its scrappy underdog is actually head and shoulders above the developing competition.

      According to the comparison chart, Drakensang takes the lead by offering all that its competition has plus more. When you've got a game that was developed in less than two years, is free-to-play, and is a full-fledged MMO, why would you ever want to sample the fruits of Blizzard's and Runic Game's trees?

      Will Drakensang nip hard enough at Diablo III's heels to hobble the mighty demon as it releases next month? Time will tell, but you can check out our impressions of Drakensang when Mike plays it for you live on Massively TV this Wednesday evening!

      [Source: Bigpoint Games press release]

      MassivelyDrakensang Online compares itself to Diablo III and Torchlight II originally appeared on Massively on Tue, 24 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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        New Blade & Soul videos show Summoner gameplay, qinggong abilities

        Posted: 24 Apr 2012 07:30 AM PDT

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        Blade & Soul qinggong
        Looking for some more Summoner gameplay after that pet reveal last weekend? Korean MMO website ThisIsGame has you covered with a new Blade & Soul preview video. We get to see three minutes of combat footage, including plenty of killer kitty-cats and spell-casting action. The video quality isn't the greatest, but it's definitely interesting to see the Summoner in action for an extended period.

        NCsoft has also released a new one-minute qinggong trailer. The clip shows several Blade & Soul avatars in all their wall-running, high-flying, gravity-defying glory (and this time it's a high-quality embed). Check out both videos after the break.

        [Thanks to Tym for the tip!]

        Continue reading New Blade & Soul videos show Summoner gameplay, qinggong abilities

        MassivelyNew Blade & Soul videos show Summoner gameplay, qinggong abilities originally appeared on Massively on Tue, 24 Apr 2012 09:30:00 EST. Please see our terms for use of feeds.

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        Xsyon hosts 10-day welcome back promotion

        Posted: 24 Apr 2012 07:00 AM PDT

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        Xsyon
        Did you play the sandbox title Xsyon in the past year but let your subscription slip? Notorious Games wants your patronage back and it's willing to meet you halfway with 10 days of free game time to check out all of the new additions and developments in the game.

        Any former subscriber to Xsyon will receive a 10-day pass to the game sometime after May 18th. This time will be used over the course of five weeks. Eligible players will be notified by email when their 10-day slot is scheduled.

        Xsyon recently celebrated its first anniversary, and since launch has seen explosive growth of both player-created structures and the wildlife population. Other improvements that Notorious Games is proud of include a better crafting system, an overhauled UI, and tweaked visuals.

        MassivelyXsyon hosts 10-day welcome back promotion originally appeared on Massively on Tue, 24 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you grind for fluff items?

        Posted: 24 Apr 2012 06:00 AM PDT

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        Lord of the Rings Online - map of the Shire
        Lord of the Rings Online's anniversary festival has another six days to go, which just might be enough time for me to grind out the tokens necessary to complete my map collection (and the spiffy Eriador Cartographile title that comes with it).

        I say "grind" here pretty loosely, as the horse-races, fireworks displays, and dwarven beer-brawling are highly enjoyable even though I've done them dozens of times each at this point.

        What about you, dear readers? What's your tolerance when it comes to grinding for fluff items? Do you do it, and what's the best (or worst) such grind you've ever experienced?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you grind for fluff items? originally appeared on Massively on Tue, 24 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Diablo III open beta weekend edition

          Posted: 23 Apr 2012 06:00 PM PDT

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          Not So Massively title image
          Diablo III's open beta weekend was a huge success, giving developers the chance to stress test the servers that will be used when the game goes live in just over three weeks. Torchlight II teased fans this week with the release of its official opening trailer, which picks up the story from the end of the first game. Web series Extra Credits ran a special episode this week discussing Firefall's plan to let players work together to push back the map boundaries and unlock new content.

          Rise of Immortals rolled out a new guild system in this week's patch and released its new area-effect tank immortal, Shard. Dota 2 added classic hero Brewmaster to the beta roster, and Bloodline Champions began preparing patch 2.4 with its new healer bloodline, Dryad. Wrath of Heroes released a hero spotlight video on melee fighter Bax Dreadtoof, and League of Legends highlighted some awesome fan-made art.

          Continue reading Not So Massively: Diablo III open beta weekend edition

          MassivelyNot So Massively: Diablo III open beta weekend edition originally appeared on Massively on Mon, 23 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one

            Posted: 23 Apr 2012 05:00 PM PDT

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            Image
            Today Captain's Log continues with the first of two installments of my interview with Christine Thompson, Star Trek Online's lead writer at Cryptic Studios!

            I began the discussion by asking Thompson about her background as a writer and journalist before she began working for Cryptic. She stated that she had held positions as a reporter, editor, page designer, and wire editor for 13 years, after which she found herself in a position of "either having to move up into management or having to find something else to do."

            Yet she spent a lot of her personal time playing MMOs, reading comic books and fantasy novels, and watching Star Trek. Since she had to find a new career anyway, she thought, "Why not find a career I actually enjoy?" That's when she began to look for writing positions in the gaming industry.

            Continue reading Captain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one

            MassivelyCaptain's Log: Interview with Star Trek Online lead writer Christine Thompson, part one originally appeared on Massively on Mon, 23 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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              ChangYou plans to bring Shadowbane back in China

              Posted: 23 Apr 2012 04:30 PM PDT

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              Old MMOs never die, they just get farmed out.  Well, except AC2.  And TMO.  And E&B.  And SWG...
              MMOs die. It's a very sad reality, but a reality just the same. And more often than not, there's no chance for a revival. But every so often the stars align just right and fans get lucky, which is almost the case with Shadowbane. Nearly three years after the game's shutdown, it looks like it'll be getting a new lease on life... as the basis for a new title developed by ChangYou.

              There are no firm details on what the new game will look like, although it appears to have been in development for roughly a year at this time. Preliminarily titled World of Shadowbane, the game is still too far in the future for any sort of launch information, much less discussion of whether or not the game will see an American release. Still, it's closer to a chance at revival than the game has had in the past three years, and that's something.

              MassivelyChangYou plans to bring Shadowbane back in China originally appeared on Massively on Mon, 23 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.

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              Guild Wars 2 gets all social before the beta weekend [Updated]

              Posted: 23 Apr 2012 04:00 PM PDT

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              Or you could just hang out by the punch bowl and not talk to anyone.  That's also an option.
              There's no shortage of players waiting eagerly to jump into Guild Wars 2 beta testing this weekend, but that's still several days away. It's very possible that you really need a steady shot of Tyria a little earlier than that. Fortunately for you, there are options open as the community team pushes interaction in a big way. The game's Facebook page is the center of a rather art-centric promotion: As the page nears half a million Likes, the team is releasing a new piece of art for every 10,000 new fans.

              Not your cup of tea? That's all right, as the team has also set up a Pinterest page to show off the best game-related fan projects. There are also boards set up on the same page where you can show off screenshots of each race, whether you're opting for the diminutive Asura or the towering Norn. It's a good chance for everyone to get involved in the Guild Wars 2 community before the weekend gets underway, even if it won't make the test start any faster.

              [Updated with clarification regarding the picture forums.]

              MassivelyGuild Wars 2 gets all social before the beta weekend [Updated] originally appeared on Massively on Mon, 23 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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              MapleStory proclaims Alliance Eternal this week

              Posted: 23 Apr 2012 02:00 PM PDT

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              MapleStory
              With this week's Alliance Eternal patch in MapleStory, Nexon has returned the balance of the classes to where it should be. The final update in the Alliance trilogy focuses on Cygnus Knights and Explorer classes, retuning them and bringing their power levels back up to par with the classes that received developer love with the previous updates.

              Alliance Eternal has a few other fun surprises for players. Level 120 characters can hop through a Dimensional Schism and take on the sinister-sounding Arkarium, while Cygnus Knights level 110 or above have new quest chains to investigate.

              Nexon's also looking forward to the coming months. MapleStory will hit its seven-year anniversary in May, and players should expect a big bash when that happens. The devs also teased a "big summer content release" on the horizon with two new characters including the Phantom hero.

              MassivelyMapleStory proclaims Alliance Eternal this week originally appeared on Massively on Mon, 23 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices

              Posted: 23 Apr 2012 01:00 PM PDT

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              I want to go to there.
              Guild Wars 2 fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in GW2's beta weekends? Doing so at ArenaNet's offices in Seattle, which is exactly what the folks at Eurogamer got to do just recently.

              Not only did they get the opportunity to sit down and play the Guild Wars 2 beta with the team, but they also got the chance to chat with many of the key figures behind it all. Virtually every department of development is represented in the lengthy article, which includes interviews with head honcho Mike O'Brien, QA manager Mike Zadorojny, art director Daniel Dociu, lead content designer Colin Johanson, and many, many more. So if you're interested in a behind-the-scenes look at the studio behind what could be this year's biggest MMO, just head on over and check out the full piece.

              MassivelyTake a behind-the-scenes tour of ArenaNet's (totally awesome) offices originally appeared on Massively on Mon, 23 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: The skinny on housing from NCsoft

              Posted: 23 Apr 2012 12:00 PM PDT

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              Wings Over Atreia
              We spoke; NCsoft listened.

              Don't look so surprised! Is it really so far-fetched to think that developers care about and want to keep an eye on the thoughts and reactions of their playerbase? Well, other than to just laugh at us of course. *wink* I kid, I kid.

              In all seriousness, though, when I shared my first impressions of the long anticipated Aion: Ascension, I noted some letdowns amid the greater aspects. My opinions were formed from what information could be gleaned from actual in-game play during those first days after release. Of course, not all of Aion's new features could really be explored and enjoyed in that short span of time, so that, coupled with a lack of published information (shocking!), meant I wasn't even close to a comprehensive understanding. But my disappointments in the temporary aspects of some housing and other items as well as the high cost of housing struck a chord with others as well.

              To our benefit, NCsoft was listening. Producer Adam Christensen and Associate Producer Sean Orlikowski quickly addressed some of the concerns noted, sending us more information to share. Along with clarification, we received an exclusive look at the housing release schedule for both the Asmodian and Elyos factions. If you know which real estate you want, check the schedule below to see when your spot hits the market. (And don't forget to save your kinah!)

              Gallery: Aion housing

              Continue reading Wings Over Atreia: The skinny on housing from NCsoft

              MassivelyWings Over Atreia: The skinny on housing from NCsoft originally appeared on Massively on Mon, 23 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Spirit Tales open beta delayed until May 10th

                Posted: 23 Apr 2012 11:30 AM PDT

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                Screenshot -- Spirit Tales
                At the beginning of the month, KoramGame announced that its upcoming saccharine-sweet free-to-play title, Spirit Tales, would be entering open beta this Wednesday, April 25th. Alas, that is no longer the case. Fans of the mind-numbingly adorable title will have to wait another couple of weeks to get their hands-on time, as KoramGame announced today that the open beta has been delayed until May 10th.

                So what's the deal with the delay? According to General Manager Yann Wang, "problems have occurred that have made it difficult to incorporate certain features that are vital to the release of the game." As a result, the game "will not be ready on the date [...] originally promised." He goes on to add, however, that "the Spirit Tales team... [is] optimistic that this short-but-necessary delay will ensure that [it produces] a much more complete and polished game." Here's to hoping that's the case, but we'll just have to wait until May 10th to find out for sure.

                [Source: KoramGame press release]

                MassivelySpirit Tales open beta delayed until May 10th originally appeared on Massively on Mon, 23 Apr 2012 13:30:00 EST. Please see our terms for use of feeds.

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                  Sony eyeing ways to get MMO players out of the house

                  Posted: 23 Apr 2012 11:00 AM PDT

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                  Cheers
                  Sometimes you want to go where everybody knows your name, amirite? And other times, you want to get lost in an MMO and be (relatively) anonymous. The latter may become a bit more difficult, as Sony is looking to create a program "that would encourage gamers to head into the daylight for organized events," according to a posting at Engadget.

                  The firm has even filed a patent for some sort of meet-up software. Speculation has it that it will incentivize real-life get-togethers, though how (or why) is anyone's guess at this point. Is this another personal information-harvesting ploy like Blizzard's RealID failboat, or is it something new? Time will tell, and we'll keep an eye on it for you.

                  MassivelySony eyeing ways to get MMO players out of the house originally appeared on Massively on Mon, 23 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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