MMO Updates

MMO Updates


Spirit Tales livestream giveaway happening this Friday

Posted: 09 Apr 2012 10:00 AM PDT

Filed under: , , ,

Challenger keyboard
Spirit Tales is counting down the days until its open beta goes live on April 25th, but that doesn't mean there's nothing for players to do between now and then. On the contrary, KoramGame is hosting a livestream event on April 13th to both show off the game and hand out prizes to its devoted fans.

By tuning into the Spirit Tales livestream on Friday at 5:00 p.m. EDT, fans can get an eyeful of the game prior to open beta and have a chance at winning one of several giveaways. The livestream will cover a variety of topics, from character creation, PvP, dungeons, and the pet system. You'll need to be logged into Twitch.tv to have a chance at winning.

In addition to the livestream giveaways, KoramGame is awarding one Tt eSPORTS Challenger gaming keyboard and five in-game pets to winners of a future drawing. To get a shot at this, you'll need to register for a free account at the Spirit Tales website.

MassivelySpirit Tales livestream giveaway happening this Friday originally appeared on Massively on Mon, 09 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

City of Steam fashions a pressurized skill tree

Posted: 09 Apr 2012 09:00 AM PDT

Filed under: , , , ,

City of Steam
Many MMOs have skill or talent trees, but when you're doing a steampunk game, why not take a bland staple of the genre and turn it into something awesome? That's the thinking behind City of Steam's Lead Designer Dave Winking, who shows off the team's ideas for turning the mundane into the fantastical.

After taking feedback from previous generic builds, City of Steam's dev team revamped the skill tree's visuals and mechanics to entice a "whoa!" out of its players. The concept is that the tree is now a maze of pipes, boilers, and valves. Players will build up "pressure" over time which can be vented into different pipes. The more pressure in a pipe, the higher a skill goes, and once a skill hits 100% pressure, it's usable by the player.

Winking says that players have more options than just filling up a pipe; they can over-pressurize pipes to achieve higher skill ranks, and take multiple paths to achieve better skills. There's even a mystery skill that Winking says will "make your character explode into pieces of bread with cat's heads stuck through them." Of course, he then says he's probably teasing about the last thing.

MassivelyCity of Steam fashions a pressurized skill tree originally appeared on Massively on Mon, 09 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Repopulation broadcasts its first public gameplay footage

Posted: 09 Apr 2012 08:00 AM PDT

Filed under: , , , , ,

The Repopulation
Drips and drabs of information about the sci-fi sandbox The Repopulation have been coming in, but as with any title in early development, it's never enough to satiate the masses who want the whole scoop. So consider today's bounty of the first gameplay footage and a lore piece as an appetizer to tide you over until the main course.

The gameplay video demonstrates one of the core features of The Repopulation: its city-building system. During the 12-and-a-half minutes the video runs, fans can check out how cities are put together piece by piece using a wide variety of tools and fellow player cooperation. The devs also take this opportunity to discuss the UI, controls, and how alliances work in the game.

The team also posted a lore piece called Leesa's Story on the site. The vignette introduces the titular character, a cook who also happens to be a cook, and her misguided adventures going duck hunting.

The Repopulation is currently accepting signups for its alpha testing, which begins in June. You can watch the full video after the break.

[Thanks to J.C. for the tip!]

Continue reading The Repopulation broadcasts its first public gameplay footage

MassivelyThe Repopulation broadcasts its first public gameplay footage originally appeared on Massively on Mon, 09 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

MV Guide: April 9 - 15, 2012

Posted: 09 Apr 2012 07:00 AM PDT

Filed under: , , , ,

Stronghold Kingdoms
MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's on this week's schedule!

Continue reading MV Guide: April 9 - 15, 2012

MassivelyMV Guide: April 9 - 15, 2012 originally appeared on Massively on Mon, 09 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    The Daily Grind: When do you consider a game to be 'dying'?

    Posted: 09 Apr 2012 06:00 AM PDT

    Filed under: , , , ,

    Image
    If you listen to internet negativity, every game is dying. World of Warcraft is dying, some folks say, because it's lost a fraction of its population after seven years. RIFT is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in Star Wars: The Old Republic also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. Doesn't merge servers? Dying!

    It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If World of Warcraft dwindled to as few players as, say, Asheron's Call, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games.

    What about you -- when, exactly, in a game's timeline do you consider that game to be dying?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: When do you consider a game to be 'dying'? originally appeared on Massively on Mon, 09 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      MMO Week in Review: PAX on, PAX off

      Posted: 08 Apr 2012 06:00 PM PDT

      Filed under: , ,

      PAX East 2012
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      This week, Massively sent four feisty writers to PAX East 2012 to bring back interviews and impressions of the games on offer, and boy did they ever deliver! We got hands-on time with The Secret World, World of Warplanes, SMITE, PlanetSide 2, TERA, Neverwinter, Firefall, Guns of Icarus and Dungeons and Dragons Online... and we're not finished yet!

      Read on for a roundup of this week's other top MMO stories!

      Continue reading MMO Week in Review: PAX on, PAX off

      MassivelyMMO Week in Review: PAX on, PAX off originally appeared on Massively on Sun, 08 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        Buffs coming for League of Legends' Kayle, Teemo and more

        Posted: 08 Apr 2012 04:00 PM PDT

        Filed under: , , , , , , ,

        League of Legends title image
        It's been a long time coming, but a major buff patch is about to hit League of Legends. The patch that will introduce new champion Hecarim comes with a whole host of balance changes to other champions and gameplay mechanics. Kayle's Divine Blessing is being improved to provide a much bigger heal and haste buff at the cost of more mana, making her more a effective support or carry without imbalancing lane sustainability. Teemo is getting some much-needed buffs along with a major bug fix that should increase his damage output significantly. The bug was responsible for Teemo's damage output's dropping after level 6 or so and not scaling properly with attack speed.

        After talking to players and running some numbers, Riot Games discovered that offensive rune pages were always inferior to just stacking magic resistance. Flat magic resistance runes are being nerfed, while flat magic penetration and ability power runes are getting buffed. The biggest change coming in the patch is a tweak to the experience given out for killing enemy champions. To prevent games from quickly snowballing out of control, Riot is increasing the experience gained by killing players who out-level you and is decreasing the reward earned by killing lowbies. This should let losing teams get back in the game if they can win several teamfights. Skip past the cut to watch the full Hecarim patch preview video!

        Continue reading Buffs coming for League of Legends' Kayle, Teemo and more

        MassivelyBuffs coming for League of Legends' Kayle, Teemo and more originally appeared on Massively on Sun, 08 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        New Diablo III launch site collapses under the weight of fans

        Posted: 08 Apr 2012 03:00 PM PDT

        Filed under: , , , ,

        Diablo III title image
        With just over a month left until Diablo III is released, Blizzard launched its new Darkness Falls, Heroes Rise minisite to get people excited. Fans can enter an art contest with some big prizes or create a banner to unlock an exclusive in-game banner sigil that will never be given away outside this event. The site is one big social media campaign, with exclusive content that unlocks when players share enough contest entries on Facebook and Twitter. Fansite DiabloFans revealed that the unlocks will include developer diaries, wallpapers and more. Once the share meter reaches 100%, a final epic unveiling will occur that Blizzard's Bashiok says "is going to melt people's brain meats."

        When the site first launched, fans reported everything from PHP errors to lost connections and 404 pages. The site has since been stabilised but doesn't appear to be working as intended. The galleries are no longer updating, confirmation emails are not being sent for entries, and the unlock level hasn't budged from 0%. As we'll need just under 3% per day to meet the 100% goal, players are concerned that if the meter isn't broken, then expectations may have been set too high.

        MassivelyNew Diablo III launch site collapses under the weight of fans originally appeared on Massively on Sun, 08 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

        One Shots: A new dawn

        Posted: 08 Apr 2012 02:00 PM PDT

        Filed under: , , , , ,

        One Shots
        One Shots is making a tentative return in its new format and timeslot this weekend! Kicking off the screenshot-madness is Johanis, who's delivered a gorgeous shot of what looks suspiciously like a sparklepony in RIFT (and seriously makes me want to resub). He writes in,
        I wanted to share a picture of Samya, my level 20 Mathosian Mage in RIFT. This particular shot was taken just as she had received her achievement awarded for climbing to the highest mountain in Silverwood. I had to climb quite a few mountains before I hit this spot, and the view made the climb worth it. Just beautiful. She was also quite proud to be riding her newly acquired Nebula mount, which she earned during the current Carnival.
        Johanis' screenshot, along with a few other gems from this week, is just behind the cut!

        Continue reading One Shots: A new dawn

        MassivelyOne Shots: A new dawn originally appeared on Massively on Sun, 08 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Ready, aim, Firefall: Impressions of the closed beta

          Posted: 08 Apr 2012 12:00 PM PDT

          Filed under: , , , , ,

          Screenshot -- Firefall
          Last year at PAX Prime, I had the opportunity to get my hands on an early version of Red 5 Studios' upcoming MMOFPS, Firefall. The game's come a long way since then, having gone into closed beta shortly after PAX Prime.

          As of Friday, the game's NDA has finally dropped, and I can finally tell you fine folks all about my experiences with the game's beta. For those of you somehow not in the know, Firefall is essentially two games in one. On the one hand, you have the title's open-world PvE content that sees players exploring the lands of New Eden in an attempt to find a way to fight back the destructive alien force known as the Melding. On the other, there's the competitive e-sports-esque PvP, which lets players test their skills against each another to see who's the best shot in New Eden. So how much has Firefall changed between PAX Prime '11 and PAX East '12?

          Continue reading Ready, aim, Firefall: Impressions of the closed beta

          MassivelyReady, aim, Firefall: Impressions of the closed beta originally appeared on Massively on Sun, 08 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            Total Pageviews

            statcounter

            View My Stats