MMO News |
- Spirit Tales announces open beta delay
- Divina Press Preview
- Divina Closed Beta Gameplay – First Look HD
- Mad May announced for RuneScape players
- Eternal Blade classes make Facebook debut
- DOTA 2 to be free-to-play*
Spirit Tales announces open beta delay Posted: 23 Apr 2012 01:25 PM PDT KoramGame has announced that the open beta launch for Spirit Tales has been postponed to May 10. The launch was previously scheduled for April 25. Yann Wang, General Manager, stated that “problems have occurred that have made it difficult to incorporate certain features that are vital to the release of the game.” The team remains optimistic that the delay will offer a more polished game when open beta does start. Spirit Tales will launch its open beta for a worldwide audience, including system and server upgrades, improved content, and exclusive events in addition to the game’s core content. Spirit Tales Gameplay Screenshot Source:
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Posted: 23 Apr 2012 12:46 PM PDT Divina is the latest game to be reelased by Gamania (often known by the name of their gaming portal, beanfun!). Set in a world that blends Norse, Japanese, and a pinch of Chinese mythology, Divina promises the same colorful, cute experience that Gamania offers in Bright Shadow and Lucent Heart. MMOHut was escorted on a press tour to get an in-depth look at some of the surprising things that Divina has to offer. Change your Class in a Flash One of Divina’s key systems is the Quick Change system, which allows you to switch freely between two classes. At level 30, after completing a series of quests, you’ll be able to choose your second class from among Divina’s five classes (including choosing your main class, if you simply want to play two different specializations of the same class). Your new secondary class starts at level 25 with a complete set of level-appropriate gear and all skills the class would have learned up to that level. Your second class also acts somewhat like its own character: it has its own health and mana (useful when swapping in battle), and it gains experience at a rate of half what your regular experience rate is, making it easy to keep your class levels even. Once you have your second class, there’s no hassle in changing between it and your main class: all you have to do is use the quick change (or press “Z”) to swap instantly to your other class. There are a few restrictions, however: changing costs exchange points (EP), which are represented by a bar and three hearts on your character’s health frame. A change uses up one heart, but hearts are restored by fighting enemies and can be regained relatively easily. Another special note: quick change is not going to be limited in PvP arenas by the exchange point system, although each class will not regenerate health, making it harder to abuse for free health. Spin the Divine Wheel Another unique aspect of Divina is the Divine Wheel. The Divine Wheel is a five-piece protection set that replaces the traditional “armor” of most MMORPGs. A wheel is made of a core and five additional pieces (each facing a cardinal direction). Each piece grants its own set of defensive and offensive stats, and some wheels offer set bonuses that grant additional boosts to their owner. What the Divine Wheel system also means for players is that your appearance is not bounded by your equipment (except for your weapon). Instead, you’re free to dress in costume pieces as you please, freeing you up to look exactly as you’d like without the hassle of wearing some mis-matched armor from three zones. Better yet: costume pieces are found outside the cash shop, and they can also be dyed. Perforate My Heart Divina also features a robust crafting and enchanting system. For players looking to better their gear, two major systems exist. The first is perforation, which allows holes to be drilled into weapons to add slots. These can then be used to embed stones into the weapons to boost their stats. The game also offers enchanting, which raises the item’s level by one if successful (up to a cap of 10). Failure is an option with enchanting, and with lower level stones, failure can mean dropping the item’s level back to one or destroying it completely. But for those who succeed in their gamble, better stats, a shiny appearance, and even a server-wide announcement await them. Players can also craft in a simple, four-part system. Players can refine or gather materials from W-Card (weapon resources) or C-Card (armor resources) Resources found throughout the world, or send their sidekick out to do the job (more on that later). These materials can then be transformed into gear at crafting stations found in cities. The gear found through crafting is almost always better than gear from questing, so expect to spend some time harvesting and crafting if you want the best the game can offer. Oh yes, and one more thing – there’s a potential orb system that lets you use orbs to learn permanent stat boosts just by killing monsters once it’s activated, giving you even more ways to build your character. Flattery and Imitation Next up in Divina’s long list of interesting features is the Creature Tome. This additional feature, unlocked at an early level, allows you to research the many demons that inhabit Divina’s world. While not every demon is found in the Tome, there are dozens for you to research and collect. Working like a bestiary, the Tome will let you collect pages of demons from different areas. Pages come with additional bonuses when you complete research in rows and the entire page, which can include armor and more. Underneath each creature is shown a progress bar, which grows as you kill demons of that specific type. When complete, you’re rewarded with two bonuses. The first is simply a nice bonus of concept art of that creature. The second is Mimicry, a skill with a 30 minute duration (and hour cooldown) that allows you to transform into that creature. Transformed, you retain all the skills you have, but you may also gain some additional skills from the creature (depending on the type). And, since Divina features open world PvP, you might just be able to hide among the wildlife and wait to strike. Your Loyal Sidekick Of course, we also can’t forget the Sidekick. Players get their own sidekick buddy – a bunny or a mouse, although others will be available via the cash shop – to join them in their travels in game. These sidekicks have quite a bit of depth to them, and plenty of ways to build out. To start with, sidekicks have a “favor” system which can be built through talking to them. Each time you talk to them, you can choose from several topics, some of which are favorites of your particular, unique sidekick. The more the sidekick likes the topic, the more favor they will have with you; this in turn affects their mood, stats, and the efficiency of their skills. Sidekicks can also learn stats, allowing you to assign the stats you’re most interested in building with them. Doing so helps the sidekick specialize into new classes (for instance, focusing in intelligence might end up sending your Sidekick into Magician mode). Sidekicks can also be taught skills, which will help them both in battle and outside of battle. Work skills can be taught to your sidekick to send them out for an hour (or longer) to go treasure hunting or refining, and sidekicks can also fuse stones together to make better one to socket into your weapons. There are some exclusive benefits to having a sidekick, and they become a loyal and essential pet in your travels. Owning Your Domain Finally on our tour, we were exposed to the guild domain system. This system, exclusively for guilds and guilded players, is like a small cooperative MMORTS within the game. At first glance, the system allows you to build a personal domain (resources and other stations), while your guild builds its own. These systems interplay with incredible depth, and include a third area: the guild hinterland. Both the guild and private domain allow players to build and collect resources to empower their guild. The guild domain places an upper level on each member’s personal domain based on its level, and the guild domain can also place a 1-8% tax on its members to help it grow. The guild can set buffs to help players build their own domains as a guild policy, which can be changed once per day. Guilds can eventually build structures that allow them to create essential skill books. Meanwhile, in the guild hinterlands, the guild can expand its territory into the corresponding game zones. Guilds can maintain special bases in these areas, which offer passive buffs in certain zones in the game, and instance bases, which unlock trial ground instances exclusively for guild members to practice and challenge themselves in. In this way, guilds can expand and progress their influence through zones in a similar fashion to the way players continue to level and venture further in the world. These bonuses make guilds a key community feature.
What we saw of Divina in our short time there tells us one thing: Divina isn’t just a cutesy casual MMO. With multiple, in-depth systems, players are promised a rewarding experience as they work for real, tangible benefits from crafting to sidekicks and guilds. Divina’s special 72 hour beta may now be closed, but we can look forward to the first PvP beta as it rounds the corner soon. To see more of Divina, check out our First Look video!
More Divina Tour Screenshots: |
Divina Closed Beta Gameplay – First Look HD Posted: 23 Apr 2012 11:08 AM PDT
To Learn More About the Game Check out our Divina Page.Divina is a 3D Fantasy MMORPG published by Beanfun – the same company behind Lucent Heart. Divina puts you in the role of an adventurer that goes back in time in order to prevent the end of the world. Along the way, players can customize their very own sidekick, easily change between two classes (even in combat!), and even transform into the monsters they face. To learn more about Divina check out the official MMOHut Divina page which includes a detailed review, tons of screenshots, and additional videos. |
Mad May announced for RuneScape players Posted: 23 Apr 2012 10:40 AM PDT Jagex has announced plans for next month’s events in RuneScape. “Mad May” will feature several events for players throughout the month. Players will get bonus spins on the Squeal of Fortune, and players who remain a member for the month of May will gain 5,000 Loyalty points. These points can be used to spend on several new rewards including costumes, titles, emotes, and gameplay-enhancements. Eligible players will also receive up to a quarter of a million bonus experience on June 1. The team will also host “Wild Weekends” throughout May, with details posted on the website. Jagex also publishes 8Realms and War of Legends. RuneScape Gameplay Screenshot Source:
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Eternal Blade classes make Facebook debut Posted: 20 Apr 2012 07:30 PM PDT gPotato has revealed the six character classes of Eternal Blade through their Facebook page. In order to introduce the classes, Eternal Blade has described the classes in their own words, as follows: The Soul Summoner:
The Knight:
The Mage:
The Archer:
The Thief:
The Berserker:
More information about the game is released each Friday on its Facebook page. gPotato also publishes Rappelz and Allods Online. Eternal Blade Gameplay Screenshot Source:
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Posted: 20 Apr 2012 02:51 PM PDT According to Polygon, DOTA (Defense of the Ancients) 2 will be free-to-play with a twist. Reported in a podcast, Gabe Newell stated that the free-to-play model will be different than other models, indicating that they hope to reward players who are valuable to the community. Some possible rewarded behavior includes training other people. This should mean that we can expect players will earn some form of currency or reward value for their in-game contributions, and not just for play time or cash. DOTA 2 Gameplay Screenshot
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