Latest Gaming and MMORPG Updates |
- ArcheAge (KR)
- TERA Taiwan reveals monthly fee
- Guild Wars 2 – Counting down to pre
- Blue Tears (CN)
- Path of Exile
- Dragon Blade (CN)
- Dungeon Hero (KR)
- Garena signs Club Mstar for Southeast Asia
- KnightAge heading to English shores
Posted: 23 Apr 2012 07:10 AM PDT
Further into the trailer, the territorial war is also teased, although no apparent combat took place. There is still no English publisher for ArcheAge announced, so my best bet would be to try the China server out next year. Sigh. Find similar article at: http://www.mmoculture.com/2011/12/archeage-kr-on-course-for-closed-beta-4.html |
TERA Taiwan reveals monthly fee Posted: 22 Apr 2012 10:24 PM PDT
Find similar article at: http://www.mmoculture.com/2012/04/tera-taiwan-reveals-monthly-fee.html |
Guild Wars 2 – Counting down to pre Posted: 22 Apr 2012 10:24 PM PDT
I personally think this is good and positive skepticism, since ArenaNet promised much over the year and I really want the system to be flawless. There really should be a countdown timer somewhere on the pre-purchase website though. Well then, see you all in the beta since all pre-purchases get players in! And who the heck actually bought The Secret World over Guild Wars 2? Find similar article at: http://www.mmoculture.com/2012/04/guild-wars-2-counting-down-to-pre.html |
Posted: 22 Apr 2012 10:24 PM PDT
Class selection is pretty standard, with 3 basic ones branching out into 2 advanced ones. I chose to be a warrior, and then continued to being a Dragon Knight, which is essentially the tanker. To some extent, I never really felt like a tanker until I upgraded my equipments to +8, and even then I felt paper thin against some bosses in the special dungeons (mentioned below) while normal dungeons are a breeze for me. Giving up my shield recently, I reset my skill points (and taunts) and decided to go a 2-handed spear style… No one kicked me out of a party for that, yet. I am dealing decent damage with many defensive buffs, hence I am quite happy with it.
Next, there are the special dungeons which players can only enter 2 times each day. These dungeons are much tougher, monsters have insane amount of health points and the bosses are really a pain in the @$$. I got mined kicked really hard when entering the mid-levels one for the first time. Other than quests, these special dungeons’ monsters drops items which allows you to trade for NPC set-item gears at the entrance. While it sounds easy, collecting them (up to hundreds of them) is really time consuming. Not that I am complaining, I think no one should since these are basically free gears requiring just patience. I am really impressed with the abundance of quests found in Blue Tears, since they really never stop appearing after completing older ones. Yes, most of them are the classic “Kill X monsters” or “Collect X materials”, but somehow I never really got tired of repeating the same formula, at least for the past 2 weeks. The game is bright and the models, environment are all clear and vivid, and while emulating some sort of childishness in the design style, is not too over the bar. Given that the game is developed in Korea and being published in cash-rich China, there is no doubt a couple of advantages using the cash shop. For example, I can boost my strength by 20% after equipping my pet with a skill bought from the cash shop. Granted, there is not really any guild battles except simple 1 on 1 PvP, I think it is really ok… Well, I spent a hundred on the game so far, I am enjoying it :p There is actually a little bit “fairness” in terms of upgrading equipments, where items which boosts success rate by 10% and items which prevent destruction cannot be used at the same time. At certain intervals, for example from +4 to +5 and +7 to +8, there are no penalties other than failing and losing the gold. In fact, equipments will not break until from +10 and onwards. However, even equipments will fall down 1 level if the upgrade fails. From +2 to +1 is really… Argh… There are various other features such as automated fishing (chance to get an ultra rare fish as ingredient), the various costumes and mounts, bounty system for bosses and also a card game which I never really tried. You might be thinking “Wait, ain’t this just another Korean grinder?”… Well, it really is. Sometimes, a generic game just has that strange alluring charm which attracts the naysayers to give it a try, which in this case, is me. I think I need to see a shrink soon. A MMO shrink. Find similar article at: http://www.mmoculture.com/2012/04/blue-tears-cn-cute-and-fast-with-tons.html |
Posted: 22 Apr 2012 10:24 PM PDT
MEDIA RELEASE Indie Action RPG Path of Exile crowd-funds $200,000 over Easter AUCKLAND, New Zealand – 11 April 2012 – Following a hugely popular In first six days the free-to-play 'ethical microtransaction' funded The previous weekend 46,911 players stress tested the game. "We 13 people have bought the $1,000 Diamond Supporter package, which will Path of Exile features its own dark, gritty take on the Action RPG "The crowd-funding presales mean Path of Exile will enter Open Beta in Grinding Gear Games have committed to never charge for content or power. A range of supporter packs are available on Path of Exile's website. Any purchases made now will continue into the Open Beta, although Closed During the stress test weekend, 46,911 people tried the game with the Path of Exile has been in development for five years by Grinding Gear Key features of 'Path of Exile': - Completely free to download and play, but never 'pay-to-win' Find similar article at: http://www.mmoculture.com/2012/04/path-of-exile-developer-thanks-easter.html |
Posted: 22 Apr 2012 10:24 PM PDT
The trailer left me with quite some thoughts. It seems like a mixture of Blade Soul in terms of design, TERA in open world non-target action combat, and perhaps even Aion at the ending sequence with the wings. And not forgetting the trademark loli race which is in almost all “big” 3D online titles now. Still, Dragon Blade looks promising, I am certainly not discounting it yet. Find similar article at: http://www.mmoculture.com/2012/04/dragon-blade-cn-new-gameplay-trailer.html |
Posted: 22 Apr 2012 10:24 PM PDT
After temporary ceasing all work on their previous games (link), EyaSoft is now back with its 2nd title, Dungeon Hero. The first title to be announced after the studio’s revival was the spiritual successor to Luna Online, Luna Story: ELs (link).
Find similar article at: http://www.mmoculture.com/2012/04/dungeon-hero-kr-eyasofts-dungeon.html |
Garena signs Club Mstar for Southeast Asia Posted: 22 Apr 2012 10:19 PM PDT
From what I remembered, developer Nurien was on the brink of closure when Club Mstar lasted just a few days in Korea before the servers went offline. The game was previously heavily touted since it was developed using Unreal Engine 3, perhaps the first dancing online game to ever do so. Apparently picked up by MMO giant CJ Games, Club MStar was subsequently drafted into its online portal Netmarble which prompted its massive revival. No exact date is set currently for the game’s release, although it is scheduled for Q3 later this year. Find similar article at: http://www.mmoculture.com/2012/04/garena-signs-club-mstar-for-southeast.html |
KnightAge heading to English shores Posted: 22 Apr 2012 10:18 PM PDT
I actually thought Aeria Games will be hosting it since Aeria Japan has is publishing the Japanese server now. Joymax will service regions including North America, Europe and the Middle East. Seen in this post are trailers from the Taiwanese server. There will be various strategic party formations for both PvP and PvE, the main selling point for the game. Strangely, there is currently no Korean server. Find similar article at: http://www.mmoculture.com/2012/04/knightage-heading-to-english-shores.html |
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