MMO News

MMO News


Cross Fire introduces new guns and maps

Posted: 19 Apr 2012 04:08 PM PDT

Cross Fire has introduced two new maps and several new guns with its update today.

The update introduces Valkyrie Lab, a Zombie Mode map, and Museum, a Team Deathmatch Sniper-Only map.

Six new weapons include a Special Edition AWM Sniper Rifle (Liquid Metal Skin), a new permanent weapon purchasable with in-game points, and new updates for the Black Market bonus weapons. Players can also change their in-game name and chat text’s color with new items.

Patch events will also take place this weekend, including free giveawys and a live broadcast event.

Cross Fire is published by Z8Games.

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Cross Fire Gameplay Screenshot

 Source:

CROSS FIRE INTRODUCES NEW WEAPONS AND MAPS IN FREE UPDATE

Cross Fire Update Includes Live Broadcast with Item Giveaways

Toronto, CANADA – April 19, 2012 – G4BOX Inc., a global publisher of interactive entertainment and the proprietor of the Z8Games free-to-play gaming platform, released an update for its popular first-person shooter, Cross Fire. This free update brings new weapons, maps and items. Cross Fire will also host a live broadcast with item giveaways. Current players can download the update automatically by launching Cross Fire. New players can download and play the game for free from: http://crossfire.z8games.com.

The new downloadable content will introduce six new weapons, which includes a Special Edition AWM Sniper Rifle with a Liquid Metal skin, a new permanent weapon purchasable with in-game points, and updates to the bonus weapons available in the Black Market. Players will get to stand out from their friends with new items that let them change the colour of their in game name and chat text. The Zombie Mode ‘Valkyrie Lab’ and the TDM Sniper Only ‘Museum’ maps will also be introduced in the new patch.

In addition to the free DLC, players can participate in patch events throughout the weekend. This will include a live broadcast with free item giveaways via the official Cross Fire twitch.tv broadcast channel.

Cross Fire is a free online military first-person shooter for the PC platform. It includes a military ranking system, in-game friends lists, an integrated clan system, deep character customization options and social media integration via the Cross Fire website. More MAPS. More GUNS. More MODES. More HEADSHOTS. Join millions of players online today in the ultimate military FPS experience.

To find out more about the events and to see a visual spoiler of the contents visit the official update page here: http://crossfire.z8games.com/weapons_chache_update.aspx

Sweetheart System for Spirit Tales revealed

Posted: 19 Apr 2012 03:37 PM PDT

KoramGame has revealed new details about Spirit Tales’ Sweetheart System.

The Sweetheart system is a social system where players can commit to a relationship with another character (same or opposite gender). The system will unlock special abilities and buffs, including increased damage and experience, when fighting alongside a partner. Players will also be able to teleport to their partner, and a love meter will display the progress and strength of the bond. The feature will be available in open beta, starting on April 25.

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Spirit Tales Gameplay Screenshot

 Source:

Find Your Sweetheart in Spirit Tales

 

Sunnyvale, Calif. — (April 19, 2012) – KoramGame Ltd., a leading developer and publisher of free-to-play online games, today unveiled new details about the Sweetheart System in Spirit Tales, an upcoming cute 3D fantasy MMORPG. This unique social system enables players to enhance their role-playing experience by giving them the option, as well as the incentive, to commit to a relationship with another in-game character of the same or opposite sex.

 

“A huge and often necessary part of the MMORPG experience is fostering relationships with other players in the game,” says Yann Wang, General Manager. “Our Sweetheart System is unique in the sense that it not only makes the relationship building process more enjoyable, but that it also unlocks many exciting benefits that will encourage players to cultivate new relationships, or reaffirm existing ones.”

 

Players that become part of the Sweetheart System will quickly experience the finer side of being in a devoted relationship. Special abilities like increased damage and experience, in addition to a feature known as a love meter, will be unlocked for all sweethearts, strengthening them on their journey to becoming legends in the Spirit Tales world.
Key features include:
•        Special Buffs – Access exclusive abilities when fighting alongside your sweetheart
•        Love Meter – Strengthen your bond with your sweetheart to unlock additional skills

•        Partner Teleport – Quickly arrive at your sweetheart’s side to protect them from harm

To learn more about the Sweetheart System and other open beta features, visit:

http://st.koramgame.com/2012/0419/article_24.html.

 

REGISTER NOW for a free Spirit Tales account and be entered for a chance to win over $2,000 in exclusive prizes, including the new Apple iPad. For more information, visit: http://st.koramgame.com.

 

For more updates and giveaways, visit Spirit Tales on Facebook: http://facebook.com/spirit.tales.

 

Fiesta Social launches on Facebook

Posted: 19 Apr 2012 02:21 PM PDT

Outspark has officially opened beta for Fiesta Social, its Facebook version of Fiesta Online.

Fiesta Social offers synchronous multi-player, 3D graphics, in-game social events, and a host of features from Fiesta Online that allows players to connect to the game in new ways. The game will also feature weekday beach parties at 4pm Pacific, including today’s which will include a Race To The Top, Build-a-Guild Challenge, and Playtime Rewards.

Players can also redeem code OTTERGONBEAT for a free dance and mount.

Outspark also publishes Luvinia Online.

Fiesta Social Launch Trailer:

Source:

Fiesta Social Splashes Down on Facebook with Revolutionary Synchronous 3D MMORPG

Launch Trailer Showcases Unique In-Game Hosted Events Where Core Gamers Meet Their Match

SAN FRANCISCO – April 19, 2012 – Today, Outspark opened beta for Fiesta Social, the genredefining, realtime 3D Facebook RPG with true synchronous multiplayer, stunning 3D motion graphics, and lively in-game social events hosted by a cast of entertaining Game Masters. With nearly 10 million registered users and close to 600,000 Facebook fans, the arrival of this wildly popular free-to-play anime MMORPG on Facebook is a gamechanger for the industry.

"By bringing Fiesta into the realm of Facebook where many of our fans live, players can now make friends, flirt, and have epic adventures together without ever leaving Facebook. With Fiesta Social, when you meet someone in-game, you're hanging out with them realtime, laughing at their jokes and saving them in battle. It's a highly addictive, soul-satisfying bonding you just can't get from the current 2D turn-based social games," explained Philip Yun, CEO, Outspark. "Many thanks go out to our incredible partners OnsOn Soft and SpawnApps who have worked tirelessly with us to bring this rich social experience to Fiesta fans."

Watch Fiesta Social's Launch Trailer on IGN at http://youtu.be/j6pifnI6wnA to check out the game's super-fun monster beach parties held weekdays at 4pm PT. Today's beach party kicks off with exciting beta launch events including a Race To The Top, Build-A-Guild Challenge and Playtime Rewards. For event details, join the Fiesta Social community on Facebook at http://www.facebook.com/fiestasocial and on Twitter at http://www.twitter.com/fiestagame. Play Fiesta Social at http://apps.facebook.com/fiestasocial and get a free dance and free mount when you redeem code OTTERGONBEAT here.

Brick-Force announces VIP open beta

Posted: 19 Apr 2012 01:37 PM PDT

Infernum has announced that it will host a special VIP Open Beta for Brick-Force.

The VIP Open Beta will be held before the open beta becomes available for everyone on Thursday, April 26. The VIP session will give players a special chance to see new changes and improvements implemented, including improvements to map building, new sounds, and balancing. The game will also introduce a new interface redesign after the open beta launches, along with the browser-based version of the game.

Brick-Force is also preparing two new shooter modes: Defense Mode, a PvE map where players must defend against waves of monsters, and Build and Destroy, where players must build and fight at the same time. These are expected to launch within “a matter of weeks.” The game’s mobile versions are slated for a summer release.

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Brick-Force Defense Mode Artwork

 Source:

Brick-Force Launches A VIP Open Beta

Brick-Force opens to all registered players and their friends April 26th

 

Berlin, April 19th 2012: On April 26th the first phase of the Brick-Force Open Beta begins: Infernum, a publisher and developer of online games, today announced that it will host a special ‘VIP Open Beta’. Over 500,000 users who have registered for Brick-Force so far will have the opportunity to invite their friends for guaranteed immediate access to the sandbox shooter. To ensure an uninterrupted and smooth gaming experience for the start of the Open Beta, Infernum Productions will give all registered players the opportunity to immerse themselves exclusively with their friends in the block-based universe. The full Open Beta will soon be freely available to all and all stats will be stored permanently from next Thursday for all players with an invite.

The VIP Open Beta will go live with numerous changes and improvements based on community feedback. The building mode will be expanded to include new features to empower map builders, such as the possibility to build several bricks at once or defy gravity with the sandbox Jetpack. Furthermore, brand new sounds will be introduced in all language versions, in addition to improved balancing. Several new items will be offered in the item shop via game currency or real money. A complete redesign of the interface will also be implemented shortly after the Open Beta launch, along with the browser version which is nearing completion.

Currently two other shooter modes are being created by developer EXE Games and Infernum Productions and will launch in a matter of weeks. The ‘Defense Mode’ will introduce brand new PvE maps where players will need to battle wave upon wave of monsters. ‘Build and Destroy’ will give players the chance to build bricks and frantically fight at the same time in shooter mode.

Infernum is focused on the improvement and expansion of the core gameplay over the coming weeks. The launch of the Mobile and Tablet versions are planned for this Summer. Further information and news can be found on the Official Website at www.brick-force.com and the Official Facebook Page www.facebook.com/BrickForceOfficial.

Command and Conquer Tiberium Alliances

Posted: 19 Apr 2012 01:22 PM PDT

In a world where Tiberium is one of the most valuable resources, two opposing factions, Global Defense Initiative and Brotherhood of Nod, battle over the landscape for dominance. Players have to defend their expanding territory from the mutated humans known as the Forgotten from encroaching. Join alliances to become more powerful and gain control of the world.

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Publisher: EA
Playerbase: Medium
Graphics: Low
Type: MMORTS
EXP Rate: Medium
PvP: Open
Filesize: N/A

Pros: +No build or upgrade time +Intuitive interface +Clever tutorial

Cons: -Slow resource collection -Slow leveling -Repetitive gameplay -Too many point systems

official site

Overview

Command and Conquer Tiberium Alliances Overview

Part of the Command & Conquer franchise, Tiberium Alliance is their first free-to-play title. Players have a choice of joining one of the two opposing factions, Global Defense Initiative and Brotherhood of Nod. Battle over the war-torn landscape with other players over the valuable resource, Tiberium. Combat with the NPC clan, the Forgotten, from encroaching in your territory. With the help alliances to players become more powerful and expand their territory.

Command and Conquer Tiberium Alliances Screenshots

Command and Conquer Tiberium Alliances Featured Video

Full Review

Command and Conquer Tiberium Alliances Full Review

Let Us Begin!

As your first order of business, you must choose a faction to join. (But, not really.) Global Defense Initiative (GDI) and Brotherhood of Nod (NOD) are the two factions available for choice in the game. (Although. NOD is not available at this moment as a clickable option.) After you choose GDI as your faction, you have eight choices for your starting location; click of the locations to move onto to the tutorial. There doesn't seem to be any effect of choosing one location over the other.

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The tutorial offers a quick and simple explanation of the gameplay, and how the mission system works. In order to not be overwhelming or become a nuisance to players, you're able to opt-out of the tutorials if needed. But, the option for tutorials is always there if you find that you need guidance along the way. This is a really accommodating feature, especially for meeting the needs for both novice and veteran players. The missions guide you understand the gameplay, while rewarding you with every completed mission.

We Get the Point

The focus at the start of the game is to collect resources and build essential infrastructure. You build Harvesters to collect Tiberium and Crystals, which are crucial to building everything from constructing building to training troops. Another important material to collect is energy; you gain energy by building power plants on your base. To store all of this material you're harvesting and producing, is to build silos. Once you have collected enough resources, you can build a Command Center and Defense HQ, which are necessary to building defensive and offensive troops.

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There are two areas in which you need to build forces, offense and defense. With every upgrade you do to the Command Center, the more Army Points you receive. These Army Points are crucial to building troops. You're allocated a certain amount with every upgrade. Essentially, you can only train a couple of troops with every upgrade of the Command Center. (Upgrading the Command Center is quite expensive as well.) Along with gaining enough Army Points to build troops, you also have to enough Command Points in order to attack other bases and camps. It will cost x amount Command Points to attack camps and bases. These points run out very quickly. There are a fixed number of Command Points you receive each hour, so once you run out, you can't attack until you've replenished your Command Points.

To start out your military action, you're able to attack the mutated humans, known as The Forgotten, that are encroaching in your territory. They set up camps in your territory periodically as you level up. Once you reach level 10, they start building bases near you, creating a more challenging task to eradicate.

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The player involvement with other players extends to creating and joining alliances, and battling them after the protection period has lifted. Once you reach level 6, you'll mostly likely be contacted by other alliances to join. Of course, you have the option to create your own if you wish to do so.

In order to have access to more troop options, you have to use the research tab. In order to research, you guessed it; you have to have Research Points. Using these research points in conjunction with Credits (That's money in this game.), you can research more troop options. But, these are really pricey; some of the troops are hundreds of thousand worth of points to research.

Watching Paint Dry

While upgrading buildings can be done instantaneously, with a click of a button, other parts can be grueling. Collecting enough supplies to upgrade buildings, build troops, research, and construct buildings takes quite some time. Gaining enough Army and Command Points can take longer. This is the type of game you check in on a couple of times a day for short bursts of play. This is of course where the in game cash option comes into play; pay real money to obtain cash points to gain more resources or Army Points or Command Points (And Research Points!). If you want to level up quickly, this is the only real option to do so.

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Final Verdict: Fair

The interface is very intuitive and easy to navigate, along with being clean and pleasing to look at. The focus on gaining a variety of different points that affect so many different areas becomes a nuisance. While gaining resources to use in game becomes difficult, spending them equally over the different areas is arduous. Unless you use the in game cash option, you won't get to see much action.

Screenshots

Command and Conquer Tiberium Alliances Screenshots


Videos

Command and Conquer Tiberium Alliances Videos

Command and Conquer Tiberium Alliances Trailer

Click here to view the embedded video.

Links

Command and Conquer Tiberium Alliances Links

Official Game Page

System Requirements

Command and Conquer Tiberium Alliances System Requirements

Command & Conquer: Tiberium Alliances officially supports Firefox 4.0+, Internet Explorer 9+ and Google Chrome

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