MMO News |
- Cross Fire introduces new guns and maps
- Sweetheart System for Spirit Tales revealed
- Fiesta Social launches on Facebook
- Brick-Force announces VIP open beta
- Command and Conquer Tiberium Alliances
Cross Fire introduces new guns and maps Posted: 19 Apr 2012 04:08 PM PDT Cross Fire has introduced two new maps and several new guns with its update today. The update introduces Valkyrie Lab, a Zombie Mode map, and Museum, a Team Deathmatch Sniper-Only map. Six new weapons include a Special Edition AWM Sniper Rifle (Liquid Metal Skin), a new permanent weapon purchasable with in-game points, and new updates for the Black Market bonus weapons. Players can also change their in-game name and chat text’s color with new items. Patch events will also take place this weekend, including free giveawys and a live broadcast event. Cross Fire is published by Z8Games. Cross Fire Gameplay Screenshot Source:
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Sweetheart System for Spirit Tales revealed Posted: 19 Apr 2012 03:37 PM PDT KoramGame has revealed new details about Spirit Tales’ Sweetheart System. The Sweetheart system is a social system where players can commit to a relationship with another character (same or opposite gender). The system will unlock special abilities and buffs, including increased damage and experience, when fighting alongside a partner. Players will also be able to teleport to their partner, and a love meter will display the progress and strength of the bond. The feature will be available in open beta, starting on April 25. Spirit Tales Gameplay Screenshot Source:
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Fiesta Social launches on Facebook Posted: 19 Apr 2012 02:21 PM PDT Outspark has officially opened beta for Fiesta Social, its Facebook version of Fiesta Online. Fiesta Social offers synchronous multi-player, 3D graphics, in-game social events, and a host of features from Fiesta Online that allows players to connect to the game in new ways. The game will also feature weekday beach parties at 4pm Pacific, including today’s which will include a Race To The Top, Build-a-Guild Challenge, and Playtime Rewards. Players can also redeem code OTTERGONBEAT for a free dance and mount. Outspark also publishes Luvinia Online. Fiesta Social Launch Trailer: Source:
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Brick-Force announces VIP open beta Posted: 19 Apr 2012 01:37 PM PDT Infernum has announced that it will host a special VIP Open Beta for Brick-Force. The VIP Open Beta will be held before the open beta becomes available for everyone on Thursday, April 26. The VIP session will give players a special chance to see new changes and improvements implemented, including improvements to map building, new sounds, and balancing. The game will also introduce a new interface redesign after the open beta launches, along with the browser-based version of the game. Brick-Force is also preparing two new shooter modes: Defense Mode, a PvE map where players must defend against waves of monsters, and Build and Destroy, where players must build and fight at the same time. These are expected to launch within “a matter of weeks.” The game’s mobile versions are slated for a summer release. Brick-Force Defense Mode Artwork Source:
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Command and Conquer Tiberium Alliances Posted: 19 Apr 2012 01:22 PM PDT In a world where Tiberium is one of the most valuable resources, two opposing factions, Global Defense Initiative and Brotherhood of Nod, battle over the landscape for dominance. Players have to defend their expanding territory from the mutated humans known as the Forgotten from encroaching. Join alliances to become more powerful and gain control of the world. Publisher: EA Pros: +No build or upgrade time +Intuitive interface +Clever tutorial Cons: -Slow resource collection -Slow leveling -Repetitive gameplay -Too many point systems Overview Command and Conquer Tiberium Alliances OverviewPart of the Command & Conquer franchise, Tiberium Alliance is their first free-to-play title. Players have a choice of joining one of the two opposing factions, Global Defense Initiative and Brotherhood of Nod. Battle over the war-torn landscape with other players over the valuable resource, Tiberium. Combat with the NPC clan, the Forgotten, from encroaching in your territory. With the help alliances to players become more powerful and expand their territory. Command and Conquer Tiberium Alliances ScreenshotsCommand and Conquer Tiberium Alliances Featured Video Full Review Command and Conquer Tiberium Alliances Full ReviewLet Us Begin! As your first order of business, you must choose a faction to join. (But, not really.) Global Defense Initiative (GDI) and Brotherhood of Nod (NOD) are the two factions available for choice in the game. (Although. NOD is not available at this moment as a clickable option.) After you choose GDI as your faction, you have eight choices for your starting location; click of the locations to move onto to the tutorial. There doesn't seem to be any effect of choosing one location over the other. The tutorial offers a quick and simple explanation of the gameplay, and how the mission system works. In order to not be overwhelming or become a nuisance to players, you're able to opt-out of the tutorials if needed. But, the option for tutorials is always there if you find that you need guidance along the way. This is a really accommodating feature, especially for meeting the needs for both novice and veteran players. The missions guide you understand the gameplay, while rewarding you with every completed mission. We Get the Point The focus at the start of the game is to collect resources and build essential infrastructure. You build Harvesters to collect Tiberium and Crystals, which are crucial to building everything from constructing building to training troops. Another important material to collect is energy; you gain energy by building power plants on your base. To store all of this material you're harvesting and producing, is to build silos. Once you have collected enough resources, you can build a Command Center and Defense HQ, which are necessary to building defensive and offensive troops. There are two areas in which you need to build forces, offense and defense. With every upgrade you do to the Command Center, the more Army Points you receive. These Army Points are crucial to building troops. You're allocated a certain amount with every upgrade. Essentially, you can only train a couple of troops with every upgrade of the Command Center. (Upgrading the Command Center is quite expensive as well.) Along with gaining enough Army Points to build troops, you also have to enough Command Points in order to attack other bases and camps. It will cost x amount Command Points to attack camps and bases. These points run out very quickly. There are a fixed number of Command Points you receive each hour, so once you run out, you can't attack until you've replenished your Command Points. To start out your military action, you're able to attack the mutated humans, known as The Forgotten, that are encroaching in your territory. They set up camps in your territory periodically as you level up. Once you reach level 10, they start building bases near you, creating a more challenging task to eradicate. The player involvement with other players extends to creating and joining alliances, and battling them after the protection period has lifted. Once you reach level 6, you'll mostly likely be contacted by other alliances to join. Of course, you have the option to create your own if you wish to do so. In order to have access to more troop options, you have to use the research tab. In order to research, you guessed it; you have to have Research Points. Using these research points in conjunction with Credits (That's money in this game.), you can research more troop options. But, these are really pricey; some of the troops are hundreds of thousand worth of points to research. Watching Paint Dry While upgrading buildings can be done instantaneously, with a click of a button, other parts can be grueling. Collecting enough supplies to upgrade buildings, build troops, research, and construct buildings takes quite some time. Gaining enough Army and Command Points can take longer. This is the type of game you check in on a couple of times a day for short bursts of play. This is of course where the in game cash option comes into play; pay real money to obtain cash points to gain more resources or Army Points or Command Points (And Research Points!). If you want to level up quickly, this is the only real option to do so. Final Verdict: Fair The interface is very intuitive and easy to navigate, along with being clean and pleasing to look at. The focus on gaining a variety of different points that affect so many different areas becomes a nuisance. While gaining resources to use in game becomes difficult, spending them equally over the different areas is arduous. Unless you use the in game cash option, you won't get to see much action. Videos Command and Conquer Tiberium Alliances VideosCommand and Conquer Tiberium Alliances Trailer System Requirements Command and Conquer Tiberium Alliances System RequirementsCommand & Conquer: Tiberium Alliances officially supports Firefox 4.0+, Internet Explorer 9+ and Google Chrome |
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