Latest Gaming and MMORPG Updates |
- The 1UP Community Cares About The Legend of Dragoon
- Diablo III Looks To Be Getting a Starter Edition, Too
- How Dead Space 3 Can Avoid Making Alien 3′s Mistakes
- Game Music Thunderdome Round 2.1: The Mario Paint Face-Off
The 1UP Community Cares About The Legend of Dragoon Posted: 19 Apr 2012 09:17 AM PDT Last We’ve gathered a handful of the Shawn Darryl
odomk: EliteDarkMage: Desertfox1613: andrew_415: Maybe the reason 1UP should BananaJane: Similar article: http://www.1up.com/news/legend-dragoon-community |
Diablo III Looks To Be Getting a Starter Edition, Too Posted: 19 Apr 2012 09:17 AM PDT
For many developers and publishers, free-to-play is the way to go these days. Just recently we’ve seen quality games like Tribes Ascend and Super Monday Night Combat, two titles that would have no doubt come with a price tag attached in order to play in the past, released for free. Despite all the predictions that World of Warcraft will one day be forced to go free-to-play like so many other MMOs (Lord of the Rings Online, Dungeons Dragons Online, DC Universe Online, Star Trek Online, EverQuest, and so on), Blizzard has stuck by the more traditional methods of selling games. Starting last year, however, it did begin trying to lure in new players with the trappings of free-to-play, and it appears as though things will be no different with Diablo III. As reported by Ars Technica, a Starter Edition of Diablo III popped up sometime overnight, allowing even those without beta access to play a portion of the game ahead of its launch on May 15. Last June, Blizzard announced any Battle.net user would be able to play World of Warcraft up to level 20 for free. Previous trial versions of the game limited players to a certain period of time before they would be asked to subscribe. The new trial placed no restrictions on play time, allowing potential subscribers to create an unlimited number of characters and play without feeling rushed. StarCraft II followed suit later in the year with a Starter Edition. Replacing the existing demo, it allowed for a good amount of content — the first four missions, first two challenges, and four multiplayer maps (playable with owners of the full game) — to be played without ever paying a dime, the idea being the sample would convince players to purchase the full version. I wondered at the time if Diablo III would see something similar released, and whether or not it would be coming at launch or months down the line. Considering last night’s leak, it seems as though a Starter Edition may be available at launch, if not sooner. Word began circulating earlier today that anyone with a free Battle.net account could download the Diablo III beta client and begin playing. Some of the initial speculation was that Blizzard might be opening up the beta to everyone to stress test its servers before the beta is shut down on May 1. It was quickly made clear this beta access was not by design; beta servers were taken offline for everyone this morning and remain down as of this writing. The reasoning for this, according to a forum post by Blizzard community manager Danielle Vanderlip, was incredibly vague — “The Diablo III beta is currently unavailable while we work to resolve an issue,” the post reads. A response to a question asking for more information later described the issue as “an accessibility error.” Before the servers could be taken down, alleged screenshots were posted online which refer to players with a “starter edition.” The same (limited) content available to beta players was available to these starter edition players during the brief period that they could access the game; the only difference appears to have been various promotions for the full version of the game, as seen here. Considering the way things work with both WoW and StarCraft, and seeing what features are advertised for the full version of Diablo III (level 60 cap; Nightmare, Hell, and Inferno modes) it looks like this Starter Edition will limit players not with play time, but with a level cap and content restrictions. Level 13 is the cap for beta players currently, and somewhere in the neighborhood of that would make sense for the Starter Edition. The trials in WoW and StarCraft allow for a taste of the game, not for the entire thing to be experienced sans certain features. Letting prospective buyers play up to level 13 or so with each of the five character classes but not letting them see the endgame content or higher difficulty settings sounds like the right balance of providing a taste and leaving a lot to be seen in the full game. With this setup apparently already in existence, it’s possible this will be available at the game’s launch next month (in which case I wonder if it dissuades some people from buying the game if they can get their fix from the freebie version.) As the beta is closing in less than two weeks, Blizzard may, however, be interested in seeing how gamers react to things like the prompts encouraging a purchase of the full game. If that proves to be the case, it stands to reason this starter edition could be officially pushed out the door in the coming days, or possibly as soon as the beta servers are brought back online. Vanderlip gave no indication such a thing was coming on the way, though another update is expected to be coming today at 3PM Pacific. With word of the starter edition spreading, it shouldn’t be much longer before Blizzard at least acknowledges its existence. Similar article: http://www.1up.com/news/diablo-iii-starter-edition |
How Dead Space 3 Can Avoid Making Alien 3′s Mistakes Posted: 19 Apr 2012 09:17 AM PDT What’s so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work — particularly the recent sleeper Enslaved: Journey to the West — have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory’s boss, Tameem Antoniades. OK, so maybe it’s a little self-gratifying. But still, I have to ask: What’s so terrible about DmC? Now that I’ve had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn’t enjoy Ninja Theory’s take on the franchise. Yeah, Dante has become something of a self-insertion character, and he’s a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There’s a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they’d seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.
Similar article: http://www.1up.com/previews?cId=3187004 |
Game Music Thunderdome Round 2.1: The Mario Paint Face-Off Posted: 19 Apr 2012 09:17 AM PDT A few months ago, we pitted together 64 of our favorite pieces of game music ever and asked you to vote on them. Once you’d narrowed the picks down to 32, we… well, we got sidetracked a bit and forgot to advance things to the next round. Sorry. But better late than never, right? We’re compacting our second round into two parts of 16 tunes apiece rather than running them each as daily one-vs-one contests. For this first set of face-offs, we’ve decided to pay tribute to the greatest 16-bit artistic tool of all time: Nintendo’s Mario Paint. These 16 tracks are presented below in fan-made Mario Paint renditions (or ersatz versions created in Mario Paint Composer. It’s the great equalizer! By stripping these tracks from their original context, the core melodies are freed from the shackles of technology and can face off on compositional merit alone. Also, mario Paint remixes are awesome. Listen to and vote on all 16 tracks (which we’ve spread across several pages to keep your browser from barfing under the strain of too many YouTube embeds), and stay tuned for Round 2.2 — coming soon! Vote One: All Final Fantasy, All the Time:Final Fantasy VII, “J-E-N-O-V-A”: A bizarre, otherworldly battle theme that eschews the standard bombast of Final Fantasy battle themes to better fit the nature of the alien threat it accompanies.
Final Fantasy IV, “The Dreadful Battle”: The theme that defined the standard bombast of Final Fantasy battle themes, trotted out specifically for fights with the game’s four key plot bosses.
Vote Two: Rebel YellMetal Gear Solid 2, “Yell Dead Cell!”: A forceful beat propels this theme, but what makes it truly intense is the dissonant saxophone that punctuates the piece and shatters its otherwise understated melody.
Street Fighter II, “Guile’s Theme”: This theme goes with everything, not just cool Air Force pilots with improbable hair and extraordinary anti-aerial kicks.
Similar article: http://www.1up.com/features/game-music-thunderdome-21-mario |
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