MMO News |
- Spirit Tales announces Live Stream event
- Lagoonia
- Pax East Preview Loadout
- Darkblood Online
- Pax East preview of upcoming champion Varus, the Arrow of Retribution
- Joymax celebrates its 15th birthday
Spirit Tales announces Live Stream event Posted: 09 Apr 2012 04:32 PM PDT KoramGame will be hosting a live stream event for Spirit Tales on April 13, 2pm Pacific (5pm Eastern). During the live stream, Colbeagle (Spirit Tales Community Manager) will offer an in-depth look at character and pet customization, PvP options, and a preview of the new features and content planned for open beta. The live stream will be available on TwitchTV (http://twitch.tv/spirittales). KoramGame will also be giving away a Tt eSPORTS Challenger gaming keyboard, in game pets, and more, which you can find out about here. Spirit Tales is preparing to launch open beta on April 25. Source:
|
Posted: 09 Apr 2012 03:33 PM PDT Lagoonia places players on a tropical island with one goal in mind: create a paradise. The game features sandbox style gameplay, where you and up to 15 others attempt to make the island liveable, then build it up to a comfortable spot to live. The game’s focus is all about social interaction and how players and their characters get along and thrive. Publisher: InnoGames Pros: +Social interaction. +Plan and build with multiple people. Cons: -Not enough information available. Overview Lagoonia OverviewIn Lagoonia, you and up to 15 other people are tasked to build a settlement on a South Pacific island. You must work together from the ground up to provide food, water, and shelter, then start developing additional needs, such as bathrooms, waterslides, and other amusements. The game is highly focused on the social aspect of things, as players must rely on others to help them thrive. Lagoonia ScreenshotsLagoonia Featured Video Full Review Lagoonia Full ReviewComing Soon… Screenshots Lagoonia ScreenshotsComing Soon… System Requirements Lagoonia System RequirementsComing soon. . .
|
Posted: 09 Apr 2012 01:35 PM PDT By, Michael Dunaway “Two minutes!” I hear the developer yell out. I scramble to complete my ultimate weapon creation, a six-round rocket launcher with turbo charged ammo that bounces off surfaces and explodes in incendiary goodness. I load into a test environment and squeeze off a few rounds against some stationary targets. My rockets connect and engulf the target in a wonderfully fiery explosion. Yes, this will be my tool of destruction. The weapon Ive just created is unique and one of countless weapon combinations available to players in Loadout a new F2P FPS published by Edge of Reality. Let me get this out of the way, the shear amount of weapon customization that Loadout presents to players is unbelievable. Whats more, those customizations aren’t just simple reductions in recoil or changes to firing rates. Instead the weapon changes available can completely alter how the weapon behaves in the most extreme sense. Players can choose to have their weapon fire sticky rockets, which stick to surfaces and can be customized to either explode based on proximity, delay, or manual detonation. Additionally players can opt for electrically charged rockets, which when detonated electrocute enemies within an aoe. If rockets aren’t your thing you can create a Tesla sniper rifle that fires a continuous beam of electricity from a great distance. How about a shotgun that shoots flaming ammo that catches enemies on fire and bounces off of hard surfaces? These are just a few examples of weapons I saw when previewing Loadout at this year’s Pax East. As the match starts I load into the map with my trusty automatic pyro rocket launcher. The game mode is control point, where players have to capture control points in order to win the match. The control points spawn dynamically around the map and upon capture reward a set amount of points to one side. The map itself is a square with a large open area in the middle and two narrow walkways on the sides connected together via a bridge in the center. The control points usually spawned in the corners of the map as well as in the center of the bridge. In this game mode I noticed how great it was to have a weapon that did fire damage. The fire lingers on targets and surfaces making it easy to inflict damage to targets long after I fired my rockets. This made it very easy to defend capture points since even if I missed my target the explosion would engulf the entire control point in flames, weakening my opponents and preventing them from passing through the area around the point.
The action comes fast in Loadout. The spawn times were short and there wasn’t a lot of distance to cover before I would encounter enemies once more. The game itself looks great using the cell shaded graphic art style we have come to love from games such as Team Fortress 2. The game offers a lot of visual feedback as well. Players bleed, catch on fire, and lose chunks of their flesh as they take damage. Death animations are also done really well. Limbs are lost, heads decapitated, bodies burned to a crisp, and more all of which bring a great deal of satisfaction to each kill. As for Loadout’s F2P strategy the developers made sure to let me know that they aren’t going to be selling power. Pointing towards the League of Legends booth a developer remarks, “we want to do something similar to LoL, we aren’t going to make the best weapons and items available only in the shop, we want to only offer things like cosmetic changes and experience boosts”. When I asked whether a higher level player would have an advantage over a lower level player I was told there would be very little to none. Players will have the chance to win random weapon parts at the end of matches, because of this a lower level player may get lucky and receive a part that a higher level player hasn’t seen yet.
Overall I was extremely surprised and impressed with Loadout. Check back here on MMOHut in the future for more Loadout coverage and perhaps even a giveaway…..
|
Posted: 09 Apr 2012 12:10 PM PDT Darkblood Online pits player versus player in exciting arena combat. As the descendant of a fallen hero, it is your task to discover the evil seeking to take over the world, and use mysterious powers to overcome it. Engage others in exciting, fast paced action. Utilize skills, combos. and abilities to overcome your opponents. Fight in a bloody arena, where only the strongest will be recognized. Publisher: Outspark Pros: +Fast-paced PvP action. Cons: -Not enough information available. Overview Darkblood Online OverviewDarkblood Online is a PvP fighting game where players compete against one another in arena style combat. The game features mature content, and the battles get bloody and intense. There are several arenas that players may be put into, and each one has different tactics that need to be used in order to survive. Darkblood Online ScreenshotsDarkblood Online Featured Video Full Review Darkblood Online Full ReviewComing Soon… Screenshots Darkblood Online ScreenshotsComing Soon… System Requirements Darkblood Online System RequirementsComing soon. . .
|
Pax East preview of upcoming champion Varus, the Arrow of Retribution Posted: 09 Apr 2012 11:25 AM PDT By, Michael Dunaway Those who follow us intently know how much we play League of Legends here at MMOHut. So it should come as no surprise that when I got the opportunity to play LoL’s upcoming champion Varus at this year’s Pax East I jumped at the chance. Varus is Leagues newest range attack damage champion and has the longest non ultimate ability cast distance out of any of the current ranged carries. Varus’s Q, Piercing Arrow allows Varus to charge up a long range skill shot that does more damage and travels farther the longer its charged. However during the charge Varus’ movement speed is slowed by 20 percent. Additionally if Varus fails to cast the arrow after 4 seconds of charge time the ability fails but refunds half its mana cost. In practice this ability was extremely tricky to time correctly and I often saw people misjudge its range and miss their targets. However when the ability connected at its max range and damage it was absolutely devastating and brought flashbacks of Xerath style bombardments from a screen away. Varus’s Passive and W bring an interesting dynamic to the laning phase and subsequently team fights. Varus gains a percentage of attack speed every time he kills an enemy creep for 3 seconds. He gains even more if he gets a champion kill or assist for 6 seconds. His W meanwhile, deals bonus magic damage passively and stacks a debuff called Blight up to 3 times (similar to Teemo poison passive). One unique thing though it that Varus can actually proc these Blight stacks by using any other ability on the enemy champion while affected by Varus’s debuff. By proccing Blight, Varus deals an additional 2 percent of the targets maximum hp in magic damage. This means that Varus can use his passive proc to quickly stack Blight on an enemy champion and then use an ability to detonate it in a matter of seconds. Interestingly Varus has no reliable form of escape. He has an aoe slow on his E which works similar to Miss Fortune’s but is on a fairly long cooldown (18 seconds but this is of course subject to change before live release). Outside of his slow, his ultimate is his only other source of crowd control which is a skillshot that entangles a champion and then shortly after all champions surrounding the originally affected one. I suspect this is because Riot intends on Varus players to hang extremely far back and use his Q’s distance to deal large amount of burst damage in combination with Blight. Overall I am interested to see how Varus stacks up against other range carries. I only got a short game of Dominion to test Varus out but even so, I found it quite easy to control the flow of a teamfight from afar. I am worried that his lack of a reliable escape will put him at a disadvantage but hopefully the damage and range on his Q make up for this. Listed below are his abilities as they appeared in the Pax East build. Stay tuned for more hands on from Pax East and be on the lookout for Varus in an upcoming patch for League of Legends! Living Vengeance (Passive): On champion kill or assist, Varus gains 40% Attack Speed for 6 seconds. On minion kill, Varus gains 20% Attack Speed for 3 seconds. Piercing Arrow (Q): *First Cast: * Varus starts drawing back his next shot, gradually increasing its range and damage. Second Cast: Varus fires, dealing 10 to 15 physical damage, reduced by 15% per enemy hit (minimum 33%). While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing arrow fails but refunds half mana. Blighted Quiver (W): Passive: Vaus' basic attacks deal 10 bonus magic damage and apply Blight for 6 seconds ( stacks 3 times) Varus' other abilities detonate Blight, dealing magic damage equal to 2% of the target's maximum Hail of Arrows (E): * Varus fires a hail of arrows that deals 60 physical damage and desecrates the ground for 4 seconds. Desecrated Ground slows enemy Movement Speed by 20% and reduces healing effects by 50% Chain of Corruption (R): Varus flings out a tendril of corruption that deals 150 magic damage and immobilizes the first enemy champion hit for 2 seconds The corruption then spreads toward nearby uninfected champions, applying the same damage and immobilizes if it reaches them |
Joymax celebrates its 15th birthday Posted: 09 Apr 2012 10:25 AM PDT Games publisher and developer Joymax is celebrating its 15th birthday this month. Joymax opened its doors in April 1997, and has published Silkroad Online, Digimon Battle, Karma Online, and Digimon Masters. Last year, Joymax also merged with WeMade, expanding their team and talent. Joymax has also developed several iOS titles, including the Heavy Mach series. To celebrate, from now until April 13, 15 random players will be selected to win back all of the Silk they’ve purchased during the week (up to 1,500 Silk) in the “Large Recharge” event. The “Fortune 1500″ event will award 15 Silk to 1,500 players who have spent at least 15 Silk during this celebration week. Joymax also hints that a new event for Silkroad and Silkroad R is planned, and more news is promised for both the Silkroad and Digimon franchises. Source:
|
You are subscribed to email updates from MMO Hut To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |