|  How Killer is Dead Could Learn From Grasshopper’s Past   Posted: 09 Apr 2012 11:41 PM PDT   		Max Payne and I go way back. Throughout the series’ first two installments, I was
 wholly immersed in its stark shadows, smoky atmosphere, and hard-boiled
 dialogue. I brandished my pistols and dove sideways more times than I
 could count.
 I cherished the horror and violence of his revenge as if it were
 written by Raymond Chandler himself, and yet, a place that I’d never
 experience Max Payne’s world was online. That void was quickly remedied
 when I got my hands on a small slice of the multiplayer portion of
 Rockstar’s next effort, Max
 Payne 3.
 MP3 is attempting to destroythe barriers between single and multiplayer in a wide variety of ways. We’ve
 written about the solo portion before,
 but this time we got to spend some time in the online Gang Wars.
 The story in Gang Wars, the most fleshed out mode of multiplayer, runs
 alongside that of the solo campaign. The skirmishes you take part in
 online will oftentimes be set moments before Max’s arrival to a
 location during the story, or sometimes in the charred remains of where
 his whirlwind tour of revenge previously swept through. While third-person works fine offline, the perspective can oftentimes lead to
 ineligent combat that feels more like a frantic crapshoot than a
 strategic faceoff; even phenomenal titles like Red
 Dead Redemption suffer in
 moments of intense action. While I was a bit worried that MP3′s
 multiplayer would stall under the same stress, I’m happy to report that
 the impeccable energy from the series’ singleplayer campaigns transfers
 over quite well into the online arena. Yes, there were still a handful
 of moments where it seemed like my opponent and I both cracked under
 pressure, especially once combat became an up close affair, but the
 game remained a controlled experience for the most part.
 Rockstar showed off a slew ofgame matches, most of which were slight variations on genre classics
 like team deathmatch and king of the hill. One unique mode is called
 Payne Killer, which starts off as a free-for-all until someone scores
 the first kill. After this occurs, the killer becomes Max Payne, while
 the victim transforms into his singleplayer sidekick Passos. These two
 characters come equipped with special weapons, higher health, and
 unique abilities. It then becomes the task of the remaining players to
 work together in taking down these two protagonists. Whoever scores the
 kill against Max or Passos earns the right to play as the powerful
 hero. This mode encouraged players to work together in short spurts to
 take down the two powerhouses, but those alliances you make will
 quickly be severed once one member gets the kill and joins the other
 side.
 Similar Article: http://www.1up.com/previews?cId=3186968 Related posts:  Nintendo Dubstep Experience 3D Looks to Reinvent the Rhythm GenrePAX: Super T.I.M.E. Force Demonstrates the Chaotic Potential of ElegancePAX: How Firaxis is Upholding the X-Com Legacy | 
  |  Rumor   Posted: 09 Apr 2012 05:44 PM PDT   
 According to foreign reports, The9 and Red 5 Studios is set to sign another multi-million deal for Firefall’s Russian server. Recently signed to various parts of Asia under Garena for USD 23 million (link), the publisher for Russia will apparently be Innova (link). Using its expertise in operating another successful online shooter, Point Blank, Innova sees Firefall as yet another chance to solidify itself as the leading FPS operator in Russia as well as a push towards the growing e-Sports and competitive gaming business.
 Similar Article: http://www.mmoculture.com/2012/04/rumor-firefall-going-to-russia.html Related posts:  Warface goes to RussiaFirefallFirefall | 
  |  TERA Taiwan reveals monthly fee   Posted: 09 Apr 2012 05:42 PM PDT   
  TERA will be hitting Taiwan next after Korea, Japan and North America, and at the publisher OMG’s company event, the CEO (pictured below) candidly talked about some details behind thrashing a deal with developer Bluehole Studio. Apparently, Bluehole Studio stood by a monthly fee of TWD 650 (USD 22) which OMG strongly opposed. As a final resolution, the monthly fee for TERA Taiwan will now be TWD 500 (USD 17) instead.   
 He also talked about various discounts for TERA Taiwan, including inviting friends to join and buying time cards which contains more game time. For example, buying the yearly time card will cut the monthly fee to just TWD 350 (USD 12). TERA Taiwan will also feature a cash item shop with cosmetic clothing, mounts and items which “will not affect game balance”. OMG plans to launch the game in Q3 later this year with the same version and content as the North American launch.
 
 Similar Article: http://www.mmoculture.com/2012/04/tera-taiwan-reveals-monthly-fee.html Related posts:  [GDC 2012] TERATERATERA Japan | 
  |  GameFly Buys Direct2Drive   Posted: 09 Apr 2012 05:40 PM PDT Leading US game portal GameFly has entered the European market, having bought out Direct2Drive and all its assets. The combined portfolio of games now available on GameFly.co.uk totals more than 50,000 and includes top titles like Mass Effect 3 and The Elder Scrolls V: Skyrim, as well as new indie games. GameFly's social hub also brings gaming news, video and account features in a one-stop package that also connects Xbox Live, PSN, Mac and Wii gamers to PC gamers. There's also a new, lightweight download client – currently in beta – to facilitate your GameFly account and organise your titles into a convenient library. You can check the GameFly client and browser out on the official UK GameFly website. 		
  				 
 
  				 
 
  
   Similar Article: http://www.totalpcgaming.com/latest-pc-news/gamefly-buys-direct2drive/ Related posts:  Actually, You Can’t Easily Switch PSN Accounts on VitaEve Online to launch in Japan on the 28th MarchMinecraft Update 1.2.5 Brings Relaxed Cats | 
  |  PAX: Penny Arcade Adventures Bares Its Naked Inspiration   Posted: 09 Apr 2012 11:40 AM PDT   		Max Payne and I go way back. Throughout the series’ first two installments, I was
 wholly immersed in its stark shadows, smoky atmosphere, and hard-boiled
 dialogue. I brandished my pistols and dove sideways more times than I
 could count.
 I cherished the horror and violence of his revenge as if it were
 written by Raymond Chandler himself, and yet, a place that I’d never
 experience Max Payne’s world was online. That void was quickly remedied
 when I got my hands on a small slice of the multiplayer portion of
 Rockstar’s next effort, Max
 Payne 3.
 MP3 is attempting to destroythe barriers between single and multiplayer in a wide variety of ways. We’ve
 written about the solo portion before,
 but this time we got to spend some time in the online Gang Wars.
 The story in Gang Wars, the most fleshed out mode of multiplayer, runs
 alongside that of the solo campaign. The skirmishes you take part in
 online will oftentimes be set moments before Max’s arrival to a
 location during the story, or sometimes in the charred remains of where
 his whirlwind tour of revenge previously swept through. While third-person works fine offline, the perspective can oftentimes lead to
 ineligent combat that feels more like a frantic crapshoot than a
 strategic faceoff; even phenomenal titles like Red
 Dead Redemption suffer in
 moments of intense action. While I was a bit worried that MP3′s
 multiplayer would stall under the same stress, I’m happy to report that
 the impeccable energy from the series’ singleplayer campaigns transfers
 over quite well into the online arena. Yes, there were still a handful
 of moments where it seemed like my opponent and I both cracked under
 pressure, especially once combat became an up close affair, but the
 game remained a controlled experience for the most part.
 Rockstar showed off a slew ofgame matches, most of which were slight variations on genre classics
 like team deathmatch and king of the hill. One unique mode is called
 Payne Killer, which starts off as a free-for-all until someone scores
 the first kill. After this occurs, the killer becomes Max Payne, while
 the victim transforms into his singleplayer sidekick Passos. These two
 characters come equipped with special weapons, higher health, and
 unique abilities. It then becomes the task of the remaining players to
 work together in taking down these two protagonists. Whoever scores the
 kill against Max or Passos earns the right to play as the powerful
 hero. This mode encouraged players to work together in short spurts to
 take down the two powerhouses, but those alliances you make will
 quickly be severed once one member gets the kill and joins the other
 side.
 Similar Article: http://www.1up.com/previews?cId=3186960 Related posts:  Nintendo Dubstep Experience 3D Looks to Reinvent the Rhythm GenrePAX: Double Dragon Neon Brings Back the ’80s, But Not in a Good WayPAX: Super T.I.M.E. Force Demonstrates the Chaotic Potential of Elegance |