Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Blue Tears (CN)

Posted: 11 Apr 2012 05:41 AM PDT

cb690 bt1 Blue Tears (CN)

I do know cute, fast and action sounds like a weird mixture in an online game, but at least that was what I felt icon smile Blue Tears (CN) Originally published by NCsoft back in Korea under the title “Punch Monster”, the game was unceremoniously canceled by the company in just a few months. Personally, I blame NCsoft for not placing more efforts into marketing the game and getting the right team to manage this action + casual side-scroller. NCsoft failed with Dragonica Korea as well (now under Gravity Korea as Dragon Saga), hence I shall give the label of “King of Failed Casual Games” to NCsoft.

b86e1 bt4 Blue Tears (CN)

Luckily, Punch Monster’s development studio is not under NCsoft, hence the game continued to thrive in other countries, such as China where I had my fair share of fun. Weekday evenings and weekends are a chore though, with the server practically full 24/7 and proving near impossible to log into the channels with less than a 30 minutes wait… This happens even when certain level ranges will only get bonus EXP for entering selected channels.

5de06 bt3 Blue Tears (CN)

Now called Blue Tears in other Asian countries, I must say that I was surprised at myself for lasting so long in the game given that I am a “retired” MMO player. Sort of anyway. While Dungeon Fighter Online is no doubt the king of action side-scroller, Blue Tears is not far behind in the speed category in terms of combat. That is what I really liked about the game (to hell with MapleStory) and the really cute design, which some comparing it with Paper Mario.

Class selection is pretty standard, with 3 basic ones branching out into 2 advanced ones. I chose to be a warrior, and then continued to being a Dragon Knight, which is essentially the tanker. To some extent, I never really felt like a tanker until I upgraded my equipments to +8, and even then I felt paper thin against some bosses in the special dungeons (mentioned below) while normal dungeons are a breeze for me. Giving up my shield recently, I reset my skill points (and taunts) and decided to go a 2-handed spear style… No one kicked me out of a party for that, yet. I am dealing decent damage with many defensive buffs, hence I am quite happy with it.

30fde bt5 Blue Tears (CN)

676b3 bt6 Blue Tears (CN)

eb926 bt7 Blue Tears (CN)

For skills, players get 1 point upon leveling. However, you don’t really just add a point to the skill. Instead, you add the points to enhance the skills. For example, a skill call Dragon Wave will come with 2 enhancement options, 1 which will increase damage, while the other increase the number of foes it hits. Each of this enhancement skills can be leveled up to a maximum of 9 from what I observed. If you added 3 points to the enhancements, the main skill will automatically be level 4 (level 1 to use) and have increased attributes. Though there are a couple of games using this system, it is no doubt still a rarity.

a9bbb bt8 Blue Tears (CN)

While there are open world maps for quests and bosses, there are the signature instance dungeons as well. Each dungeon will have up to 3 difficulties, requiring players to unlock them after completing an easier one. Unfortunately, there are limited times a players can enter dungeons each day given the 1000 dungeon points. But I am not complaining, since the points are really more than enough for me on a weekday. There will be special bonus objectives when entering the dungeons, such as “Get hit less than 50 times” or “Use less than 50 potions”, most of which are really easy to achieve.

Next, there are the special dungeons which players can only enter 2 times each day. These dungeons are much tougher, monsters have insane amount of health points and the bosses are really a pain in the @$$. I got mined kicked really hard when entering the mid-levels one for the first time. Other than quests, these special dungeons’ monsters drops items which allows you to trade for NPC set-item gears at the entrance. While it sounds easy, collecting them (up to hundreds of them) is really time consuming. Not that I am complaining, I think no one should since these are basically free gears requiring just patience.

I am really impressed with the abundance of quests found in Blue Tears, since they really never stop appearing after completing older ones. Yes, most of them are the classic “Kill X monsters” or “Collect X materials”, but somehow I never really got tired of repeating the same formula, at least for the past 2 weeks. The game is bright and the models, environment are all clear and vivid, and while emulating some sort of childishness in the design style, is not too over the bar.

Given that the game is developed in Korea and being published in cash-rich China, there is no doubt a couple of advantages using the cash shop. For example, I can boost my strength by 20% after equipping my pet with a skill bought from the cash shop. Granted, there is not really any guild battles except simple 1 on 1 PvP, I think it is really ok… Well, I spent a hundred on the game so far, I am enjoying it :p

There is actually a little bit “fairness” in terms of upgrading equipments, where items which boosts success rate by 10% and items which prevent destruction cannot be used at the same time. At certain intervals, for example from +4 to +5 and +7 to +8, there are no penalties other than failing and losing the gold. In fact, equipments will not break until from +10 and onwards. However, even equipments will fall down 1 level if the upgrade fails. From +2 to +1 is really… Argh…

There are various other features such as automated fishing (chance to get an ultra rare fish as ingredient), the various costumes and mounts, bounty system for bosses and also a card game which I never really tried. You might be thinking “Wait, ain’t this just another Korean grinder?”… Well, it really is. Sometimes, a generic game just has that strange alluring charm which attracts the naysayers to give it a try, which in this case, is me. I think I need to see a shrink soon.  A MMO shrink.

07f30 bt2 Blue Tears (CN)

Similar Article: http://www.mmoculture.com/2012/04/blue-tears-cn-cute-and-fast-with-tons.html

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Path of Exile

Posted: 11 Apr 2012 05:41 AM PDT

d7fe5 poe1 Path of Exile

[Game website] Crowd-funding seems to be the hottest thing right now in the gaming industry, with developers trying to get the financials in order to operate and sell games themselves. Those pesky publishers like EA should really do some self-reflection. Back to the MMO, Path of Exile, developer Grinding Gear Games sent out a press release earlier to extend their thanks to the gamer who bought virtual points even before the game is out. USD 200,000 from 13,000 players is by no means a small amount seeing that it only took them 6 days. You can still contribute (link) and Open Beta is currently scheduled in June.

MEDIA RELEASE

Indie Action RPG Path of Exile crowd-funds $200,000 over Easter

AUCKLAND, New Zealand – 11 April 2012 – Following a hugely popular
public test weekend, the makers of Indie Action RPG Path of Exile, New
Zealand-based Grinding Gear Games, have launched a 'crowd-funding'
campaign where players can pre-purchase game currency and receive
rewards such as Closed Beta Keys and exclusive in-game pets in return.

In first six days the free-to-play 'ethical microtransaction' funded
action RPG has sold over USD$200,000 worth of supporter packs to 13,000
fans.

The previous weekend 46,911 players stress tested the game. "We
literally had hundreds of people asking how they could support the game
to get to Open Beta sooner. We were blown away by the community
enthusiasm at the stress test weekend, so we moved quickly to open our
shop earlier than planned. We've been blown away again by the support
over Easter," says Grinding Gear Games' co-founder Chris Wilson.

13 people have bought the $1,000 Diamond Supporter package, which will
let them help design one of the game's Unique magic items.

Path of Exile features its own dark, gritty take on the Action RPG
genre, a unique skill gem system, a huge passive skill tree and PvP
combat in a persistent online world.

"The crowd-funding presales mean Path of Exile will enter Open Beta in
June with three acts of content. Although we plan to pile on the
content for years to come, further support will greatly accelerate it
and help pay for our US and European servers."

Grinding Gear Games have committed to never charge for content or power.
"Selling supporter packs and currency has also been a great test of our
'ethical microtransaction' philosophy. We hate the concept of
pay-to-win games, so it's great to see that players are willing to
support the game and to buy purely cosmetic items," says Wilson.

A range of supporter packs are available on Path of Exile's website.
The cheapest tier is $10 which includes Closed Beta access. Higher tiers
come with in-game Kiwi bird Pets, a collector's edition copy of the
game, t-shirts, soundtracks, signed posters, and the option to design a
Unique Item. All packs include game currency which can be used to buy
extra character slots and stash tabs for compulsive item hoarding. More
personalisation options and player services are planned for the Open
Beta.

Any purchases made now will continue into the Open Beta, although Closed
Beta characters and non-microtransaction items will be wiped upon
entering Open Beta in approximately June.

During the stress test weekend, 46,911 people tried the game with the
servers successfully handling a peak load of 7310 players. "The stress
test was great – we learnt a lot about how people are playing and
enjoying the game. We've built Path of Exile as an online game with PvP
and support for various leagues and game modes from the ground up, and
we're really pleased with how the servers performed," says Wilson.

Path of Exile has been in development for five years by Grinding Gear
Games, an independent studio of hardcore RPG fans based in Auckland, New
Zealand.

Key features of 'Path of Exile':

- Completely free to download and play, but never 'pay-to-win'
- A persistent online world capable of supporting hundreds of thousands of players
- A dark and gritty game world rendered from a fixed 3D perspective
- Randomly generated levels and items for extreme replayability
- Online ranking and ladders for every game mode
- Visceral combat with dozens of combinable skills
- Battle in PVP tournaments for worldwide recognition
- Dynamic skill system

Similar Article: http://www.mmoculture.com/2012/04/path-of-exile-developer-thanks-easter.html

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GameStop Settles Lawsuit, Will Warn California Consumers About Used Game DLC

Posted: 10 Apr 2012 11:41 PM PDT

 GameStop Settles Lawsuit, Will Warn California Consumers About Used Game DLC

A settlement has been reached in a class action lawsuit filed over two years ago in the state of California. The retailer was accused of deceptively misleading consumers into believing used games they purchased would include bonus downloadable content when, in fact, that content was only available for free to the games’ original owners.

According to a press release issued today, a United States District Court judge approved the settlement reached between GameStop and law firm Baron and Budd, which was representing plaintiff James Collins. There are two aspects to the settlement, one of which includes consumers getting money back from GameStop. Those who purchased qualifying used games and are PowerUp Rewards members (the new-ish name for the store’s loyalty program) are eligible to receive a check for $10 and a $5 coupon. Those who are not members can get a $5 check and a $10 coupon.

Details on what games qualify were not mentioned in the press release; the original lawsuit listed games like Dragon Age Origins, Mass Effect 2, and Battlefield: Bad Company 2 as those which include one-use codes that unlock content for new game buyers. A Facebook page has been set up by Baron and Budd to inform consumers on the details of the settlement.

The issue raised in the lawsuit was not over these games having such DLC, but because this DLC is advertised as being free on each game’s box art. (A used game that is $5 cheaper than a new copy isn’t such a bargain if you have to spend $10 or $15 to get DLC included with the new copy for free.) As such, GameStop’s website and stores located in California (as that is the state in which the lawsuit was filed) will have to post signs for the next two years indicating that an additional purchase may be required for access to any advertised DLC.

f8b6c 123 GameStop Settles Lawsuit, Will Warn California Consumers About Used Game DLC

“We are pleased that as a result of this lawsuit, we were able to obtain complete restitution for consumers, with actual money paid out to people who were harmed by GameStop’s conduct,” said Baron and Budd attorney Mark Pifko. “The in-store and online warnings are an important benefit under the settlement as well, because if GameStop discloses the truth to consumers, it is unlikely that they will be able to continue selling used copies of certain games for only $5 less than the price of a new copy. In fact, we already know that not long after the lawsuit was filed, GameStop lowered prices for used copies of many of the game titles identified in the lawsuit.”

The press release encourages those living in other states to contact Baron and Budd if they feel they’ve run into the same issue with GameStop. The monetary aspect of the settlement is sure to encourage many consumers to seek a similar outcome in their home state, but it’s the other part that GameStop should be enacting in all of its stores.

You could argue GameStop shouldn’t have to be responsible for informing consumers about the way online passes work. But as long as the company continues to generate so much money off of the sale of used games, it doesn’t seem unreasonable that it provide some indication that what’s shown on a game’s box art is not necessarily indicative of what consumers will be receiving. Not everyone who shops in the company’s stores is a savvy gamer familiar with the concept of DLC or online passes.

GameStop has in at least one case taken steps to provide used game buyers with a more comparable experience to that of buying a game new. Batman: Arkham City‘s Catwoman content was locked behind an online pass, but the store provided a new code to unlock that content with used copies. More often than not, however, that is not the case.

This may all become a moot point if the next generation of consoles prohibit the use of secondhand games, and if not because of that, then the eventual move to games being digital-only will have the same effect. With there being a distinct possibility that used games will stick around for at least another generation, though, GameStop may continue to face this sort of criticism until online passes are eliminated (not happening) or it takes steps to better educate consumers. Doing so might even turn into a business opportunity if it begins selling online passes in the same way it already does DLC.

Similar Article: http://www.1up.com/news/gamestop-settles-lawsuit-used-game-dlc

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Epic Working On PC Exclusive

Posted: 10 Apr 2012 05:41 PM PDT

Epic is working a new PC exclusive title. According to a recent post on Gamespot, Epic president Mike Capps 703e6 Epic Games 257x300 Epic Working On PC Exclusiveconfirmed this at a panel with designer Cliff 'CliffyB' Bleszinski at PAX East over the weekend, saying:

"We might be working on a PC-only title," before CliffyB confirmed it by stating, "Let me say that again: we are working on a PC game."

There were no further details as to what the game was exactly or even whether it was a new IP or not, but the news comes after Cliffy B shut down any more doubts over the cancellation of rumoured Kinect Gear Of War title 'Exile': "Gears of War: Exile was an unannounced game that I can't give any details about that has since been cancelled."

Similar Article: http://www.totalpcgaming.com/latest-pc-news/epic-working-on-pc-exclusive/

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Resident Evil 6 and the Death of Camp

Posted: 10 Apr 2012 11:41 AM PDT

What’s so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work — particularly the recent sleeper Enslaved: Journey to the West — have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory’s boss, Tameem Antoniades.

OK, so maybe it’s a little self-gratifying. But still, I have to ask: What’s so terrible about DmC? Now that I’ve had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn’t enjoy Ninja Theory’s take on the franchise. Yeah, Dante has become something of a self-insertion character, and he’s a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There’s a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they’d seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.

 Resident Evil 6 and the Death of Camp

Similar Article: http://www.1up.com/previews?cId=3186973

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