General gaming

General gaming


GameStop Settles Lawsuit, Will Warn California Consumers About Used Game DLC

Posted: 10 Apr 2012 03:33 PM PDT

GameStop used games

A settlement has been reached in a class action lawsuit filed over two years ago in the state of California. The retailer was accused of deceptively misleading consumers into believing used games they purchased would include bonus downloadable content when, in fact, that content was only available for free to the games' original owners.

According to a press release issued today, a United States District Court judge approved the settlement reached between GameStop and law firm Baron and Budd, which was representing plaintiff James Collins. There are two aspects to the settlement, one of which includes consumers getting money back from GameStop. Those who purchased qualifying used games and are PowerUp Rewards members (the new-ish name for the store's loyalty program) are eligible to receive a check for $10 and a $5 coupon. Those who are not members can get a $5 check and a $10 coupon.

Republique May Pave The Way For More Hardcore iOS Games

Posted: 10 Apr 2012 12:44 PM PDT

Ryan Payton left 343 Industries last year to found a new company called Camouflaj where he planned to work on games that spoke more to his values than what he was doing at the Halo 4 developer. We now know what the company's first project will be, and as is the trendy thing to do these days, it is turning to Kickstarter to help get the game off the ground.

The newly-launched Kickstarter has revealed Republique, an iOS game combining survival horror and stealth that has been partially inspired by 1984. The video above features the very first trailer and a few minutes of Payton speaking about the game, which looks very promising based on the early footage and details.

Resident Evil 6 and the Death of Camp

Posted: 10 Apr 2012 08:03 AM PDT

"Jill sandwich."

"Master of unlocking."

Lost Planet 3: For Action Games, Family Men are the New Black

Posted: 10 Apr 2012 08:02 AM PDT

The protagonist of Lost Planet 3, a fellow by the name of Jim, is not precisely your typical action hero. He's solidly built and wears a beard, and he's a deft hand with both a pistol and a heavy mech. But he's also mellow -- a brief "psych evaluation" video clip shows him as a long-suffering fellow who responds to a violent interruption to his attempt to enjoy a quiet coffee break with a sigh of resignation rather than a flash of fury -- and lacks any real inclination toward violence or heroism.

On the contrary, Jim wades into action only by necessity, and as a byproduct of his true nature: A supportive family man. He's taken up work as an explorer and energy miner on the frozen planet of E.D.N. III as a means to provide for his wife and baby. He has little interest in glory or fame and no interest at all in conquest or vengeance. Jim is a blue-collar guy whose family comes first, and when he risks his neck delving into icy caverns or lost ruins, it's simply a matter of completing his contract or, when things go wrong, raw survival.

How I Fell in Love With Dragon's Dogma

Posted: 10 Apr 2012 08:01 AM PDT

Everyone is quick to describe Capcom's upcoming action RPG Dragon's Dogma in terms of other games. It's a natural tendency, since new things are easiest to grasp when they're defined with the familiar -- and, for that matter, games tend to build on one another more often than not. Is Dogma a westernized take on Monster Hunter? Is it a big open-world experience like Skyrim? A quest-driven combat-focused odyssey like Kingdoms of Amalur: Reckoning?

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What's So Terrible About DmC, Anyway?

Posted: 10 Apr 2012 07:58 AM PDT

What's so terrible about DmC? People sure were angry when Capcom revealed this Devil May Cry prequel/reboot last year. Not having particularly followed the series myself, I found the outcry a little baffling. Sure, it was being outsourced rather than being developed internally by Capcom, but the studio responsible for it is Ninja Theory, who have yet to make a poor game; on the contrary, their work -- particularly the recent sleeper Enslaved: Journey to the West -- have been quite nicely received by critics. In the end, the complaints mainly seem to boil down to the fact that protagonist Dante suddenly has dark hair and a coif that look an awful lot like that of Ninja Theory's boss, Tameem Antoniades.

OK, so maybe it's a little self-gratifying. But still, I have to ask: What's so terrible about DmC? Now that I've had the opportunity to play DmC for myself, I have a hard time imagining that any fan of Devil May Cry fan wouldn't enjoy Ninja Theory's take on the franchise. Yeah, Dante has become something of a self-insertion character, and he's a cocky twerp; but his brashness is offset by a delirious combination of over-the-top silliness and over-the-top action game excess. One moment, Dante is answering the door of his trailer home in the nude; the next, a massive demon is attacking and the hero dresses himself in slow-motion by free-falling through the air into his clothes. (Conveniently placed hovering free-fall objects such as slices of pizza manage to preserve his modesty to the viewer through an increasingly improbable sequence of events.) There's a real sense of tongue-in-cheek absurdity to it all; were these events to simply flash past in a moment, they'd seem frivolous. Instead, they drag on just a little too long and become just a little too ridiculous, and that clearly deliberate excess amounts to a knowing wink at the audience. It works.

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