MMO Updates

MMO Updates


CCP shopping EVE Online to cloud gaming services

Posted: 22 Mar 2012 10:00 AM PDT

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EVE Online - internet spaceship dogfight
You'd think the hardest of the hardcore MMORPGs would be exempt from the casual-fueled cloud-gaming craze, but you'd be wrong. Eurogamer reports that CCP's EVE Online sci-fi sandbox is in talks with both OnLive and Gaikai to expand New Eden's audience.

"We are in dialogue with both companies and others," CCP marketing guru David Reid says. "We think it's a really important way to not just play the core Eve Online gameplay -- that you do play today principally on the PC and on the Mac -- but also to add new sorts of experiences."

What sorts of new experiences? Well, Reid mentioned EVE's planetary interaction mechanics, and he said that CCP could see PI finding its way "to tablets and mobile devices." It's still very early in the process, though, and Reid clarified that CCP has nothing to announce as of yet.

MassivelyCCP shopping EVE Online to cloud gaming services originally appeared on Massively on Thu, 22 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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The Summoner's Guidebook: Carrying Dominion games

Posted: 22 Mar 2012 09:00 AM PDT

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League of Legends
One of the best things about League of Legends' Dominion mode is that individual bad players can't ruin games quite as much as they can on Summoner's Rift. It's true that a bad player is still not going to be as valuable as a good player, but in Classic, a single bad player is often worse than an AFK. It's never fun to lose a game when there's absolutely nothing you can do about Tryndamere feeding the top lane.

In Dominion, single players don't contribute quite as much, in general. However, there is an exception: the bottom lane. You'll be hearing me talk about the bottom lane in Dominion a lot. In most games, it's the most important element of the entire map. One player generally holds and controls the lane solo, and his ability to do this job well has more of an outcome on the game than any other individual's skill. A team that wins the bottom lane usually wins the game.

Continue reading The Summoner's Guidebook: Carrying Dominion games

MassivelyThe Summoner's Guidebook: Carrying Dominion games originally appeared on Massively on Thu, 22 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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    WoW's Mists of Pandaria beta download surfaces on Battle.net [Updated]

    Posted: 22 Mar 2012 08:30 AM PDT

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    World of Warcraft - Mists of Pandaria install screen
    Kung-fu panda fever is gripping the World of Warcraft community, and the latest tremor comes courtesy of the Mists of Pandaria beta page that showed up on Battle.net last night. Our sister site reported that some players jumped at the chance to begin downloading the expansion's beta client, but the early birds were subsequently stopped by an error page stating that the download server was, well, down.

    WoW Insider continued updating its news post as the night wore on, and interestingly enough, Mac users were indeed able to download the patch (no such luck for PC folk, though). Blizzard also published a beta character copy page on Battle.net where players got a good look at all the test servers ready and waiting for a slew of avatar imports.

    Thus far Blizz hasn't commented on an official start date, but the company has said that it's sending out MoP beta invites in waves.

    [Updated]: MoP beta is live.

    MassivelyWoW's Mists of Pandaria beta download surfaces on Battle.net [Updated] originally appeared on Massively on Thu, 22 Mar 2012 10:30:00 EST. Please see our terms for use of feeds.

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    The Perfect Ten: Types of loot that get me excited

    Posted: 22 Mar 2012 08:00 AM PDT

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    Perfect Ten
    Loot's not something that I see discussed much these days among MMO players. It's probably because loot's been around since the beginning of online time and is such a staple that we'd only really notice it if it went away completely or if the object in question were a major game-changer for us.

    Random loot from mobs is a reward mechanic that is bordering on archaic, having been supplanted by dependable quest rewards and barter vendors that give us the gear we so desire. Of course, now we've come around the weird circle to the point that dropped lockboxes hold interesting loot, but we've got to pay for the privilege of seeing what's inside.

    But let's not go there today! Instead, I'm going to share with you the 10 general types of loot that still get me excited while playing. They will shock, amaze, and radically reshape your life, as long as you've had a recent brain wipe and are awaiting brand-new neural instructions.

    Continue reading The Perfect Ten: Types of loot that get me excited

    MassivelyThe Perfect Ten: Types of loot that get me excited originally appeared on Massively on Thu, 22 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Get some hands-on time with The Secret World at PAX East

      Posted: 22 Mar 2012 07:30 AM PDT

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      The Secret World - Dragon starter experience
      Tired of taking our word about The Secret World? Well, if you're going to next month's PAX East convention, you can get some hands-on time with Funcom's upcoming title yourself.

      The full Templar faction starter experience as well as the haunted town of Kingsmouth will be on display, and all the action happens at booth 260 on the show floor. Funcom is also giving away 10,000 Illuminati, Templar, and Dragon dog tags, each of which contains a key code that grants access to TSW's beta weekends.

      PAX East runs from April 6th through April 8th in Boston, Massachusetts, and more info is available at the event's official website.

      [Source: Funcom press release]

      MassivelyGet some hands-on time with The Secret World at PAX East originally appeared on Massively on Thu, 22 Mar 2012 09:30:00 EST. Please see our terms for use of feeds.

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        EVE Online's 2012 Fanfest kicks off with free livestreams

        Posted: 22 Mar 2012 06:50 AM PDT

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        It's that time of the year again, when thousands of EVE Online fans from across the globe fly to Iceland for the party at the top of the world. Every year, Fanfest is packed with high-profile reveals, sneak previews at what's to come, panels discussing hot topics, and round tables giving players the opportunity to discuss their ideas directly with developers.

        For EVE players, Fanfest is more than just a party with some reveals thrown in; it's a place to meet players as enraptured with the game as they are, to share epic stories of battles won and lost, and to be a part of a truly global game community. Fanfest is three days of living in a world where the virtual universe of New Eden is real and the online exploits of its inhabitants are legend.

        Last year, Massively attended the EVE Fanfest and brought you in-depth first-hand coverage of the event, but this year we take a back seat to the live reporting of EVE TV. Live streaming of the event has just begun and will continue for three full days. A full list of the talks, panels, speeches and events that will be streamed is available on the official EVE TV schedule. Each day's events will also be repeated during the night for those viewing from the US. Head over to our official Fanfest livestream page to watch the action!

        MassivelyEVE Online's 2012 Fanfest kicks off with free livestreams originally appeared on Massively on Thu, 22 Mar 2012 08:50:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Would you buy a system for one game?

          Posted: 22 Mar 2012 06:00 AM PDT

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          DUST 514 - I ain't got time to bleed
          At noon EDT I'll be logging into PlayStation Home to see what CCP has in store for its DUST 514 faithful. I'm not expecting much beyond the free t-shirt for my Home avatar, since game devs are a notoriously tight-lipped lot when it comes to pre-release info that we actually want to hear.

          Nonetheless, a couple of my EVE Online bros will be joining me, one of whom is a long-time PlayStation connoisseur and the other of whom went out and bought a PS3 this week specifically for DUST.

          And that brings us to today's early-morning question. Would you buy (or have you bought) a console or a PC system primarily for one game? Which one?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Would you buy a system for one game? originally appeared on Massively on Thu, 22 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Star Trek Online puts you in contact with your duty officers

            Posted: 21 Mar 2012 08:00 PM PDT

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            If you're hoping that one of the assignments from your CMO is Unresolved Romance Subplot, well, I can't blame you.
            It's easy to forget from time to time, but no matter what level you're at in Star Trek Online, you've got a pretty big ship under your command. That means there are all sorts of people who need help, all manner of different departments to address, and generally enough running around to fill an hour of programming every week for seven years. The game's newest patch, which rolls out this week, aims to address that feel by adding several assignment contacts to your ship interior, fleshing out the ship and offering you another set of content to explore.

            Some of the assignments offered within your ship are new, while others allow you to further focus your efforts on a given commendation category. Almost all of them involve seeking out and speaking to the appropriate part of your duty roster, meaning that your Engineering officer will be in charge of a plethora of Engineering-related assignments. It's a great chance to get to know your crew as more than just piles of stats, and it should give you just a bit more of that ever-important Star Trek feel.

            MassivelyStar Trek Online puts you in contact with your duty officers originally appeared on Massively on Wed, 21 Mar 2012 22:00:00 EST. Please see our terms for use of feeds.

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            MMO Family: Is free-to-play bad for kid-friendly MMOs?

            Posted: 21 Mar 2012 07:00 PM PDT

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            Super Hero Squad Online
            If you've ever gone shopping with kids, you know how much of a nightmare-inducing proposition it can be. Everywhere from toy stores to department stores to seemingly innocuous grocery stores, there's a battle raging between parents and their children, which usually ends with tears, grey hairs, and the infamous word, "Pleeeeeease??" (Pleeeeeease should actually have its own entry in the Oxford Dictionary because it has a completely different meaning from its polite cousin, "please").

            The only thing that helps parents get through it is the knowledge that they get a respite once they get home. Not so anymore, though, because there's a second front that's opened, and the new battleground is taking place on our computer screens. Those high-pitched appeals that echo throughout the store aisles are now filling our family rooms, kitchens, and dining rooms. And while many people are singing the praises of the free-to-play model in MMO games, it's actually the biggest contributor to the begging-battles at home. Let's take a look at why free-to-play and kids MMOs are not a match made in heaven.

            Continue reading MMO Family: Is free-to-play bad for kid-friendly MMOs?

            MassivelyMMO Family: Is free-to-play bad for kid-friendly MMOs? originally appeared on Massively on Wed, 21 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.

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              The Secret World offers up a video diary on freeform progression

              Posted: 21 Mar 2012 06:30 PM PDT

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              Okay.  Maybe this is okay.  Maybe it just wants a bacon strip.
              The Secret World is going to feature a lot of different monsters to contend with, and that means a lot of different tricks to deal with all of them. We've known for a while that the game will feature a freeform skill system, but in a recent video diary the development staff shows off some of these freeform skills in action and in visual flow. As stated before, players can pick any different combination of skills and abilities from the skill wheel, with the big key simply being to look for synergy between your various abilities.

              Regardless of what your character has unlocked, you'll be limited to seven active abilities and seven passive abilities at any given time, thereby ensuring that more experienced characters will have more options rather than more raw power. The video also talks about templates to help guide new players and the game's equipment system, all of which emphasize the role of players in determining how they want to play. If this sounds right up your alley, take a look at the full video diary just past the break.

              Continue reading The Secret World offers up a video diary on freeform progression

              MassivelyThe Secret World offers up a video diary on freeform progression originally appeared on Massively on Wed, 21 Mar 2012 20:30:00 EST. Please see our terms for use of feeds.

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              Aion producer talks about 3.0 and being truly free

              Posted: 21 Mar 2012 06:00 PM PDT

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              Games as a whole are really hitting the concept of ascending pretty hard.
              The conversion to free-to-play is taking place in less than a month for Aion, and that means an influx of new players along with a massive new update. Producer Adam Christensen recently sat down to record a short video for the fans discussing how the conversion will work, what players can expect in terms of the update's storyline, and what to expect in terms of store offerings once the conversion takes place.

              Christensen explains that the primary motivating factor behind the removal of subscriptions was a simple need for players to have a larger influx of other people to group with -- the game plays best with other people, and making the game free-to-play would secure a larger number of people. He also opines at length about features such as housing and the new dungeons coming with patch 3.0. The full video is just past the break, and if it piques your interest, clear a little time away around April 11th to give the game a shot.

              Continue reading Aion producer talks about 3.0 and being truly free

              MassivelyAion producer talks about 3.0 and being truly free originally appeared on Massively on Wed, 21 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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                End of Nations closed beta to start in spring, open beta in summer

                Posted: 21 Mar 2012 05:00 PM PDT

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                Replace tyranny with your own brand of tyranny!
                If you're a fan of the underrepresented MMORTS genre, you've likely been waiting for news from Trion Worlds regarding the upcoming End of Nations. That makes today quite a good day for you because the team behind the game has just revealed the plan of attack for the game from this moment forward. Beta testing is barreling toward potential players (who are encouraged to register for an upcoming slot), with the game opening up sometime in the spring.

                Not in the mood to wait for a closed beta slot? Hoping for one but not trusting your luck? That's all right -- open beta is set to start in the summer, giving everyone a chance to get in on the large-scale persistent tactical battles. Past that, players can expect the game to launch completely free-to-play, most likely sometime in the fall. The announcement video just past the cut also promises that players can look forward to a lot more in the way of news updates, something that should help contribute to the overall good feeling of any MMORTS fans.

                [Source: Trion Worlds press release]

                Continue reading End of Nations closed beta to start in spring, open beta in summer

                MassivelyEnd of Nations closed beta to start in spring, open beta in summer originally appeared on Massively on Wed, 21 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  A Mild-Mannered Reporter: Digital Enhancements

                  Posted: 21 Mar 2012 04:00 PM PDT

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                  Illustration by A. Fienemann
                  Last week, I covered the raw basics of Enhancements in City of Heroes. This was a good place to start, but it also glossed over everything but the basics. It's telling that glossing over everything but the basics still involves stuff that's as bogglingly complicated as diversification, but then, there's a reason I decided to do these columns in the first place. But with all the basics out of the way, what more could there be to cover?

                  Lots, as it happens, because last week didn't touch upon dual Enhancements or Inventions, both of which cover the same ground and take into account the specifics of Enhancement Diversification and so forth. So for those of you wondering why I didn't talk about IOs, those still trying to get a handle on the system, or those just morbidly curious about how the game works, it's time to start in with the enhancements that broke the entire system in half more or less the second they were introduced: Inventions.

                  Continue reading A Mild-Mannered Reporter: Digital Enhancements

                  MassivelyA Mild-Mannered Reporter: Digital Enhancements originally appeared on Massively on Wed, 21 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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                    Vanguard going free-to-play this summer, beefs up dev team

                    Posted: 21 Mar 2012 02:00 PM PDT

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                    Vanguard
                    With Sony Online Entertainment's heavy free-to-play push these past couple of years, Vanguard players hoped that they would not be overlooked by their digital overlord. Breathe easier, heroes, for this summer will bring thee and thine a F2P Vanguard -- and a big push for further game development!

                    While specifics about the F2P conversion are hazy at the moment, SOE says that players should look to its work with previous MMO F2P adaptations (such as the recently relaunched EverQuest) for an idea how things will go down in Vanguard town.

                    It's not just going to be a token change for this mostly forgotten title; SOE says that it has assembled a new team of Vanguard-loving devs to generate more frequent updates, including "general improvements and new content." The game's previous update was this past December. Coming on board to shape the future of the game are Director of Development Andy Sites, Creative Director Salim Grant, and Technical Director Todd Schmidt.

                    The announcement concludes with a promise for team spotlights, more information on F2P, and development discussion to come in the near future.

                    MassivelyVanguard going free-to-play this summer, beefs up dev team originally appeared on Massively on Wed, 21 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    The Soapbox: The hidden perils of Guild Wars 2's microtransactions

                    Posted: 21 Mar 2012 01:30 PM PDT

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                    Guild Wars 2 screenshot
                    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                    The ArenaNet post about microtransactions in Guild Wars 2 reveals that the "gems" currency will be bought with real money and be available for purchase with in-game gold in GW2. But people seem to have forgetten that Runes of Magic's cash shop operated this way three years ago. I've been playing RoM since closed beta, and the cash shop is one of the reasons RoM is so different from other F2P MMOs of its era.

                    Frogster eventually removed the ability to buy diamonds with gold because of fraud, so I'm curious to see how ArenaNet handles that issue. My time in RoM has shown me that there are other issues involved here, issues of security, players gaming the system, botting, and pay-to-win debates. In other words, there's more at stake here than whether cash shops sell gear or items toward gaining power.

                    Continue reading The Soapbox: The hidden perils of Guild Wars 2's microtransactions

                    MassivelyThe Soapbox: The hidden perils of Guild Wars 2's microtransactions originally appeared on Massively on Wed, 21 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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                      Choose My Adventure: Dark Age of Camelot, week two

                      Posted: 21 Mar 2012 01:00 PM PDT

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                      DAoC
                      Some of you probably know that I first got into the blogging scene with my Warhammer Online blog Waaagh! Back then in early 2008, I was a veritable Mythic and PvP newbie, and I spent a good portion of the lead-up to the game's release reading up on Dark Age of Camelot. I figured that, after all, WAR would be built on the foundation of DAoC. In a way, it both was and wasn't.

                      The one thing I never did was actually play DAoC. Older MMOs can be quite intimidating; they have deep-rooted communities and tomes of updates and history, and they were more rough around the edges. Rough in their cores, too, if we're being honest. So the intimidation factor kept me away until this past week, when Massively readers sent me on a quest to Camelot for the first time in my life.

                      Last week readers voted on the character I was to roll. An impressive 82% of you said to check out the realm vs. realm ruleset and roll a a Midgard (43.2%) beastly (40.8%) hybrid (43.3%) character. After reading some of the recommendations in the comments, I ended up making a female Troll Skald on a traditional server. She may be lumpy and bulky, but I took a shine to her right away.

                      Continue reading Choose My Adventure: Dark Age of Camelot, week two

                      MassivelyChoose My Adventure: Dark Age of Camelot, week two originally appeared on Massively on Wed, 21 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        Explore Vinland and Rome with Uncharted Waters Online's latest update

                        Posted: 21 Mar 2012 12:30 PM PDT

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                        Screenshot -- Uncharted Waters Online
                        Ahoy there, sailors. It's time once again to raise your sails, man your oars, and prepare for further adventures on the seven seas with Uncharted Waters Online. A new update to the game brings players a treasure trove of new content to explore, such as the new area of Vinland, which is inhabited by fierce vikings, and the grand city of Rome, where players can test out the freshly revamped ground combat system in new PvE challenges at the historical Coliseum.

                        On top of that, the update is also introducing a brand-new banking system that will allow players to keep their loot safe from plundering (for a minor fee, of course). And finally, players will be granted access to three new vessels in which to make the journey to Vinland. The first is the Immigrant Bark, which is modeled after the historical Mayflower that carried some of the first English settlers to North America. The other two ships are the six-sailed long schooner and commercial long schooner. So choose your vessel, get all hands on deck, and set your course for Vinland by heading over to the game's official site.

                        [Source: Netmarble press release]

                        MassivelyExplore Vinland and Rome with Uncharted Waters Online's latest update originally appeared on Massively on Wed, 21 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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                          Why I Play: Star Wars: The Old Republic

                          Posted: 21 Mar 2012 12:00 PM PDT

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                          Troopers get all the cool.  They have Jennifer Hale.  What can you do?
                          Star Wars: Knights of the Old Republic was one of the best games of all time that I very nearly didn't play. But I'm glad I did because it changed the entire way I look at games.

                          I don't need to extoll the virtues of that game, as people have been doing so pretty much since its release. BioWare had certainly released games in a similar vein before, but KOTOR was the one that finally compelled me to try something. My gaming world would be a far darker place without the Mass Effect and Dragon Age series.

                          So what does this have to do with Star Wars: The Old Republic? I never would have tried any of that and never would have become a fan of BioWare were it not for KOTOR. And both Star Wars: The Old Republic and its antecedent had to overcome a very big impediment: my profound antipathy toward the Star Wars franchise.

                          Continue reading Why I Play: Star Wars: The Old Republic

                          MassivelyWhy I Play: Star Wars: The Old Republic originally appeared on Massively on Wed, 21 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                            Drink, dice, and debauch with new Wakfu gameplay videos

                            Posted: 21 Mar 2012 11:30 AM PDT

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                            Pick a card, any card.
                            Drinking and gambling go together like peanut butter and jelly, so it's only appropriate that today's new Wakfu gameplay videos set the focus on the Pandawa's Pint and Ecaflip's Coin classes. The Pandawa class, as its name would imply, is a class consisting entirely of anthropomorphic pandas with an affinity for bamboo milk and bar-room brawls. The Pandawa's Pint class "will lift both allies and enemies off their feet," but the distinction lies in how they go about putting them down.

                            Meanwhile, members of the Ecaflip's Coin class take a page out of Harvey Dent's book and live life by the flip of a coin. Luck is the name of the game for these devoted gamblers, and they're more than willing to let their lives ride on the roll of the dice as long as a chance at victory is still in the cards, and when you make your own luck, it always is.

                            To see these two classes in the heat of action, just grab a drink, take a seat at the table, and let the dice roll. Or, you know, just click past the cut.

                            [Source: Ankama Games press release]

                            Continue reading Drink, dice, and debauch with new Wakfu gameplay videos

                            MassivelyDrink, dice, and debauch with new Wakfu gameplay videos originally appeared on Massively on Wed, 21 Mar 2012 13:30:00 EST. Please see our terms for use of feeds.

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