MMO Updates

MMO Updates


The Soapbox: Voice chat is the worst thing ever

Posted: 20 Mar 2012 10:00 AM PDT

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We're not friends, headset.
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Part of me thinks that voice chat is a product of the miraculous and wondrous age we live in. I can still remember when the very idea of the internet seemed like a magical idea. I could search an entire world full of knowledge and ideas at once! The fact that video games have evolved into games where I can log in to a shared world and speak to someone in a real-time discussion is nothing short of astonishing.

Most of me, however, really just hates voice chat.

I've used voice chat extensively before, and I didn't like it then. I still don't like it now. And for all of the advantages it offers, I can't say it's something that I consider a positive addition to the MMO landscape any more than I'm happy about the widespread adoption of the colloquial term "toon." It might not be a cultural issue that needs to be addressed, but I really hate voice chat.

Continue reading The Soapbox: Voice chat is the worst thing ever

MassivelyThe Soapbox: Voice chat is the worst thing ever originally appeared on Massively on Tue, 20 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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Turbine reveals shape-shifting DDO Druid class

Posted: 20 Mar 2012 09:00 AM PDT

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Dungeons and Dragons Online - Druid shapeshifting
Turbine has a present for all you would-be shape-shifters out there, and it takes the form of the new Druid class coming with Dungeons and Dragons Online's new Menace of the Underdark expansion.

The content drops on June 25th, and the Druid will be available as a premium playable class (and free to VIPs). The Druid is primarily a caster, but he's also proficient with daggers, sickles, staves, and clubs. His signature ability allows him to transform into a winter wolf, a dire bear, a water elemental, or a fire elemental. Each shape has its own set of spells, and the class also features a Druidic oath that boosts resistances to entanglement, poison, and other natural ailments.

More info on the expansion is available via Turbine's official website.

[Source: Turbine press release]

MassivelyTurbine reveals shape-shifting DDO Druid class originally appeared on Massively on Tue, 20 Mar 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Blizzard acknowledges TOR's impact on WoW

    Posted: 20 Mar 2012 08:00 AM PDT

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    World of Warcraft - Panda-fu
    Is Star Wars: The Old Republic affecting World of Warcraft's subscriber numbers? Well duh, according to Blizzard producer John Lagrave.

    "Of course people are trying Star Wars -- our development team are trying Star Wars! I'm one of the few people who's still playing it actually, but yeah we've seen a dip in subs. It certainly has to at least be attributable to The Old Republic, but it's also attributable to people who want to wait and get Mists of Pandaria, so it's not surprising," Lagrave tells Eurogamer.

    He goes on to say that Blizzard is exploring its options when it comes to extending WoW's trial (which currently tops out at level 20), and he also reiterates the fact that free-to-play isn't in the cards for Azeroth.

    MassivelyBlizzard acknowledges TOR's impact on WoW originally appeared on Massively on Tue, 20 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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    ArcheAge evaluates CBT4 and revs up for CBT5

    Posted: 20 Mar 2012 07:00 AM PDT

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    ArcheAge
    After 95 days of intense testing, ArcheAge has put an end to the game's fourth closed beta and is evaluating the results in preparation for the next round. XLGAME's Jake Song said to the press that over 2,000 pieces of feedback were gathered from the event and most all of them were directly addressed by the team.

    ArcheAge's fourth closed beta test expanded the game significantly. Three land regions, four sea zones, siege warfare, pirates, an auction house, the Kraken, and the new Hariharan race were added for players to try out. The team also improved the look of the Ferre race and clarity during character creation. During the event, XLGAMES incorporated a Footprint system into the game that would "mark" a trespasser who attempted to steal another player's resources, such as cutting down trees.

    One new feature was removed, however. The team had an combustible liquor barrel in the game but yanked it when griefers threw it into the middle of a wedding ceremony and killed everyone.

    As the devs put a wrap on closed beta four, Jake Song says that they're hard at work preparing for the fifth test. Before that happens, however, the team will attempt to fix many of the bugs that popped up during the last test, improve client downloading speeds, and incorporate instant dungeons and housing improvements.

    MassivelyArcheAge evaluates CBT4 and revs up for CBT5 originally appeared on Massively on Tue, 20 Mar 2012 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Would you play a Witcher MMO?

    Posted: 20 Mar 2012 06:00 AM PDT

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    The Witcher 2 - Geralt of Rivia sees an action MMO in his future
    I've finally conquered CDProjekt's The Witcher 2, and yeah, I'm one of those guys who devours single-player games and thinks about whether they'd make a successful MMO or not.

    I played the original Witcher RPG many moons ago, and one of the few things I remember about it is the tacky naked wench trading cards. Thankfully, the sequel is a superior (and less juvenile) game in every respect, and in fact it's one of the more impressive PC RPGs I've experienced in a number of years. Yeah, it's high fantasy, but it's fairly original, it's for adults, and it features fascinating lore rife with factional conflict (and a unique take on traditional elves).

    Would The Witcher 2's cinematic presentation and unforgiving combat translate to a traditional MMO? I don't know, but I'd definitely pay monthly for a Temerian "action MMO" akin to Vindictus. What about you, Massively readers? Would you play a Witcher MMO?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Would you play a Witcher MMO? originally appeared on Massively on Tue, 20 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Not So Massively: Diablo III's competitors speak up and LoL reveals Lulu

      Posted: 19 Mar 2012 06:00 PM PDT

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      Not So Massively title image
      The big announcement we've all been waiting for has finally arrived: Diablo III has a release date! This week the beta was wiped to prepare for launch, and Blizzard's Jay Wilson responded to questions about the cash auction house in hardcore mode. Competing title Path of Exile continued development toward its own release, and Torchlight II gave players a unique look under the hood of the game with a breakdown of item drop statistics. Runic Games congratulated the Diablo team on its release date announcement and published an open letter to fans urging them to just wait a little longer for their Torchlight fix.

      In MOBA news, League of Legends revealed its next champion, Lulu, and explored the game's rapidly growing German community. Dota 2 added classic DotA hero Shadow Demon and performed some much-needed tweaks to bots, and Rise of Immortals released the official Azcadelia immortal spotlight. Heroes of Newerth released Gunblade, an original ranged agility carry hero that was been met with some strong disapproval in the community. Blacklight: Retribution's open beta updates continued this week with the release of its Vertigo map, a battleground set in the roofspaces of a sprawling industrial complex.

      Continue reading Not So Massively: Diablo III's competitors speak up and LoL reveals Lulu

      MassivelyNot So Massively: Diablo III's competitors speak up and LoL reveals Lulu originally appeared on Massively on Mon, 19 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Captain's Log: Focus on the Foundry

        Posted: 19 Mar 2012 05:00 PM PDT

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        The Foundry is Star Trek Online's user-generated content tool, one that allows players to create their very own playable missions in the game. Those missions also become available as content to the rest of the playerbase. It's a tool that differentiates STO from most other MMOs and encourages fans to expand on the universe of STO and Star Trek in general. Join me as in this Captain's Log, I focus on the Foundry, some of its missions, and the community that keeps it going.

        Continue reading Captain's Log: Focus on the Foundry

        MassivelyCaptain's Log: Focus on the Foundry originally appeared on Massively on Mon, 19 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 and the evolving narrative of a personal story

          Posted: 19 Mar 2012 04:30 PM PDT

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          Yeah, it's mostly golems with these guys.
          Guild Wars 2 has promised players a personal narrative from very early in development, but with all of the beta testing and class previews, it's a feature that hasn't seen as much description. So as the game draws ever closer to release, it's a good thing that the most recent development blog is all about the development of a player's personal narrative over the course of gameplay. According to the blog, the choices players make start during character creation and continue from there, resulting in 30 potential story paths just through the starter region alone.

          Of course, branches alone aren't worth much of anything if they don't lead to some interesting gameplay in the process. The design blog discusses how this works in the Asura starting area, whose designers began with a design document stating that the player needed to investigate two genius golemancers to determine which one was culpable in a crisis. Rather than forcing the player to simply run to two separate locations and have a chat, the staff realized that the two geniuses would be more likely to be interacting at an event -- say, a competition of golems. The refinement goes on from there, with each step refining the narrative and investing the players further to make something more memorable than a simple questioning session.

          MassivelyGuild Wars 2 and the evolving narrative of a personal story originally appeared on Massively on Mon, 19 Mar 2012 18:30:00 EST. Please see our terms for use of feeds.

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          Another one bites the dust: Warhammer Online shuts down another server

          Posted: 19 Mar 2012 04:00 PM PDT

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          Screenshot -- Warhammer Online
          Another round of server merges are coming to Warhammer Online, and this time it's Drakenwald's metaphorical head on the proverbial chopping block. As of tomorrow, March 20th, Drakenwald will be marked as a Legacy server, which will prevent players from creating new characters there. In the meantime, the players who currently populate the server will be able to move to either Karak Norn or Badlands. After three weeks in Legacy status, Drakenwald will be officially retired and any characters remaining on the server will have to be transferred before they can be played. WAR players should know the routine by now, but if you need a refresher, the details can be found on the game's official site.

          MassivelyAnother one bites the dust: Warhammer Online shuts down another server originally appeared on Massively on Mon, 19 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Leaderboard: Betas are a boon vs. betas are a bust

          Posted: 19 Mar 2012 03:30 PM PDT

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          Leaderboard
          For many, betas are the apex of the pre-launch experience. After months and even years of hearing about a title, discussing it rabidly, and scouring the internet for information on it, fans are finally given the chance to try it out for themselves. For many, this is wonderful, a drink of water to a parched gaming soul. For many, but not for all.

          You see, betas can be a doubled-edged sword, capable of hurting as much as helping. They can be a boon to those who truly want to help a game's development by testing for bugs, they can help players decide if this is a product worth purchasing, and they can assist in getting one's "game legs" before the main event begins. However, betas have been known to foster an environment of entitlement ("Why isn't this game 100% polished? I judge it fail!") while robbing the newness of an MMO that has yet to release.

          So, overall, do you deem that betas are a boon to the community or a bust? Are they useful tools for both developers and players, or are they nothing but glorified demos that harm more than help? Put your vote where your opinion is after the jump!

          Continue reading Leaderboard: Betas are a boon vs. betas are a bust

          MassivelyLeaderboard: Betas are a boon vs. betas are a bust originally appeared on Massively on Mon, 19 Mar 2012 17:30:00 EST. Please see our terms for use of feeds.

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            GDC 2012: Watch Funcom's full The Secret World presentation

            Posted: 19 Mar 2012 03:00 PM PDT

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            TSW
            If you found your appetite whetted for The Secret World after reading Jef's writeup from GDC, then make room in your life for 35 minutes of Funcom's full presentation from the conference! Senior Producer Ragnar Tørnquist, Lead Designer Martin Bruusgaard, and Lead Content Designer Joel Bylos take turns showing off in-game footage and discussing the game mechanics at play.

            Topics covered in the presentation include character creation, the creepy/sexy Dragon starter experience, how achievements work, story, crafting, and the lands of Transylvania.

            While the video isn't 100% pristine -- Funcom apologized for the less-than-perfect lighting during the presentation -- it's so chock-full of information and footage that you won't even notice. Give it a whirl after the jump!

            Continue reading GDC 2012: Watch Funcom's full The Secret World presentation

            MassivelyGDC 2012: Watch Funcom's full The Secret World presentation originally appeared on Massively on Mon, 19 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Blizzard's project Titan still in the works

            Posted: 19 Mar 2012 02:00 PM PDT

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            Some day we'll have images for Titan posts.
            In and around the flurry of news swirling about >World of Warcraft's upcoming Mists of Pandaria expansion, a kind soul has been looking out for everyone waiting for news on the mystery-shrouded project Titan. Tom Chilton, a lead designer for WoW, told The OC Register about the "slow trickle of expertise" from the WoW team into the Titan team. Although he didn't confirm anything, Chilton said that it's possible that the movement of developer talent over to the Titan project may ramp up.

            Despite laying off about 13 percent of its workforce, Blizzard is still hiring in order to fill the development teams for both WoW and the new project. Chilton says:
            "I do believe there's room for us to have two highly successful MMO games. I don't feel like there's going to be a time where we just say 'OK, everybody on the WoW team, pack it up you're moving over to the Titan MMO.' I don't see that as being a realistic probability. I think we're going to try to staff up both teams and actually end up with two large, strong MMO teams."
            Hopefully this sort of talk means that MoP is nearing readiness so the company can give a little more attention to the Titan MMO -- might we someday soon find ourselves with actual, hard facts about this mysterious project?

            MassivelyBlizzard's project Titan still in the works originally appeared on Massively on Mon, 19 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            EVE Online Fanfest 2012 schedule unveiled

            Posted: 19 Mar 2012 01:00 PM PDT

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            EVE Online Fanfest 2012 banner
            The days leading up to this year's EVE Online Fanfest are fading quickly, and this weekend, fans of internet spaceships from around the world will descend upon Reykjavik. In light of that, it's probably about time that attendees start planning their schedules, and CCP is here to help them do just that.

            The full Fanfest 2012 schedule is now up and running, and boy-howdy is it ever packed. In addition to the usual smattering of roundtables and panels, the convention will play host to a number of tournaments, and of course, hands-on time with DUST 514. The full schedule is too cram-packed to even begin to summarize here, so just head on over to the official site and start filling your agendas.

            MassivelyEVE Online Fanfest 2012 schedule unveiled originally appeared on Massively on Mon, 19 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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            What do you want to know about the next Guild Wars 2 beta?

            Posted: 19 Mar 2012 12:00 PM PDT

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            Guild Wars 2
            We've triple-checked our paperwork, so we're sure it's safe to tell you: Massively has been invited back for another glimpse of Tyria in the upcoming Guild Wars 2 beta!

            We'll be jumping back into the action very soon, and we can hardly wait to tell you all about it. While we're busy clearing out our schedules, why not ponder what it is that you want to know? We want to know what you good folks are most interested in having us explore and what kind of specific information you're looking for. Leave us some questions in the comments here or shoot an email to elisabeth@massively.com and we'll do our best to satisfy your curiosity! Additionally, after the NDA lifts early next week, we'll be opening up a Q&A on our livestream to answer other questions that come up and further share our experience. So what are you burning to know?

            MassivelyWhat do you want to know about the next Guild Wars 2 beta? originally appeared on Massively on Mon, 19 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: Did someone say 3.0?

              Posted: 19 Mar 2012 11:00 AM PDT

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              Wings Over Atreia header
              You might be a bit weary of hearing about the launch of Aion's next big thing. Then again, maybe you just can't get enough. Everyone in the former group can conclude his reading here because this week's Ascension launch date announcement and subsequent information deluge offered plenty of new tidbits to share. And share I must. It is my civic duty.

              Previously, we explored the different aspects of 3.0 using the translated Korean patch notes. Those are all well and good for giving us a good basis for what to expect, but there are always little changes in the western release of the game (see instance names), not to mention exact details of some of the systems (like mounts) are lacking. Luckily Aion's newly released official game guide, though incomplete, has new information to pass along to interested Daevas. And let's not forget the unexpected goodness of the impending free-to-play model. Yup, I can definitely find a few more things to chat about there.

              If you are still reading, then either you had your interest rekindled or you are patiently waiting for me to get to the goods. So let's get on with it!

              Continue reading Wings Over Atreia: Did someone say 3.0?

              MassivelyWings Over Atreia: Did someone say 3.0? originally appeared on Massively on Mon, 19 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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                The Firing Line Exclusive: Tribes Ascend utility pack giveaway

                Posted: 19 Mar 2012 10:30 AM PDT

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                The Firing Line: Tribes Ascend Soldier utility pack giveaway
                Like Tribes: Ascend? Like the Soldier class? If you answered yes to those questions, Massively and The Firing Line have an exclusive giveaway that you're going to love. We've teamed up with Hi-Rez Studios to bring you the Soldier utility pack, which is an upgrade item that grants an additional grenade slot and additional health (don't worry, balance fans; your Soldier avatar will sacrifice a bit of his energy pool when the pack is equipped).

                How can I get my hands on this fine item, you ask?

                It's as easy as clicking on the giveaway button after the break. After you've secured your code, boot up your Tribes client and select "extras" from the in-game menu followed by "redeem promotion." Enter your code in the box and then click over to your Soldier class to swap out your new pack!

                Continue reading The Firing Line Exclusive: Tribes Ascend utility pack giveaway

                MassivelyThe Firing Line Exclusive: Tribes Ascend utility pack giveaway originally appeared on Massively on Mon, 19 Mar 2012 12:30:00 EST. Please see our terms for use of feeds.

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