MMO Updates

MMO Updates


MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

Posted: 22 Feb 2012 09:00 AM PST

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Markers
Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time.

Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are.

To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.

Continue reading MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

MassivelyMMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders originally appeared on Massively on Wed, 22 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Mainland in black

    Posted: 22 Feb 2012 08:00 AM PST

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    These changing headers worked out well.  I'm doing this again next time.
    One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.

    And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

    Continue reading Choose My Adventure: Mainland in black

    MassivelyChoose My Adventure: Mainland in black originally appeared on Massively on Wed, 22 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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      CCP touts EVE growth, considers IPO

      Posted: 22 Feb 2012 07:00 AM PST

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      EVE Online - Minmatar fleet
      Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year.

      The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility.

      "We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"

      MassivelyCCP touts EVE growth, considers IPO originally appeared on Massively on Wed, 22 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Eden Eternal calls forth the Ranger

      Posted: 22 Feb 2012 06:00 AM PST

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      Eden Eternal
      The wet-behind-the-ears Eden Eternal is already hard at work beefing up its content, up to and including a brand-new class. Aeria Games just released a huge update for the game, and it's hard to say where players should start first.

      Perhaps they should check out the new Ranger class, which excels at ranged damage with a bow, artillery gun, or eagle (don't scoff -- a face-full of eagle will ruin anyone's day). If Rangers aren't your bag, then there's an increased level cap to 65, PvP improvements such as a 3v3 matchmaking system, and new high-level areas and dungeons to explore.

      Eden Eternal just added the Samurai class to the game last month. You can get a peek at all of this update goodness in the gallery and video below!

      [Source: Aeria Games press release]

      Gallery: Eden Eternal

      Continue reading Eden Eternal calls forth the Ranger

      MassivelyEden Eternal calls forth the Ranger originally appeared on Massively on Wed, 22 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Have you ever been a part of a regular group?

        Posted: 22 Feb 2012 05:00 AM PST

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        The Daily Grind
        This week I'm trying an experiment: My friend and I are attempting to pull together a (semi-)regular adventuring group for Dungeons and Dragons Online. It's an iffy proposition, as I've been part of a couple of other regular groups before and they've never lasted long (I blame my loud, abusive rants over Vent). But the idea is infectious, and I'm not giving up on trying them out.

        Regular groups -- if you can pull them off and stick with them -- can offer a singular experience in which friends bond over a continuous shared journey, one in which they become a fully functional team from the onset. Plus, being part of one means that no content is too big or too small, and one never need worry about having to troll the LFG channel or dungeon finders for strangers.

        So I'm curious: How many of you have been a part of a regular MMO group? How do you make it work, and what did you take away from it?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Have you ever been a part of a regular group? originally appeared on Massively on Wed, 22 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Age of Wushu shows off a documentary from its Chinese testing tour

          Posted: 21 Feb 2012 06:00 PM PST

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          Not pictured: attacking by leaping between treetops.
          If you're a potential player in America, it's Age of Wushu. If you're in Europe or China, it's Age of Wulin. Wherever you're located, it's an upcoming free-to-play game focusing on wuxia-style combat in the same style as Chinese action films. And if you can't wait to see more of the game in action, you're in luck -- Snail Games USA has released a new documentary on the game focusing on its seven-city testing tour in China last year.

          The documentary mixes in developer presentations, player impressions, and some live gameplay footage from this large-scale beta event, all of which combine to paint a picture of the game as it continues development. The full documentary is 15 minutes long and embedded just after the cut, so if you can't wait to see more of the game, check it out and keep your eyes peeled for more updates as the game approaches localization and launch.

          Continue reading Age of Wushu shows off a documentary from its Chinese testing tour

          MassivelyAge of Wushu shows off a documentary from its Chinese testing tour originally appeared on Massively on Tue, 21 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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            The Soapbox: The illusion of balance

            Posted: 21 Feb 2012 05:00 PM PST

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            It's a nice idea, at least.
            Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

            Somewhere, on a lone computer in a lonely room, sits the archetype for a balanced MMO, one in which every set of abilities in a skill-based MMO is just as useful as every other set of abilities and every class in a class-based game is just as potent as every other class. There are no disparities in terms of power level, no massive gaps in gearing, and no issues with the specific fights. It is an entirely balanced machine.

            And as long as we're creating a myth with no place in reality, let's assume that it's being guarded by unicorns. That's the problem with balance -- it's an idea that doesn't actually work in a real environment. We talk a lot about wanting games to have balanced systems, and there are players devoted to declaring with great fervor that classes aren't balanced against one another, but balance is such a hazy concept that no matter how much you want a balanced game, it doesn't really exist.

            Continue reading The Soapbox: The illusion of balance

            MassivelyThe Soapbox: The illusion of balance originally appeared on Massively on Tue, 21 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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            New Star Wars: The Old Republic video celebrates a successful launch

            Posted: 21 Feb 2012 03:00 PM PST

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            Screenshot -- Star Wars: The Old Republic
            Even two months after its launch, Star Wars: The Old Republic continues to pick up steam and shows no signs of stopping. Needless to say, the folks over at BioWare are immeasurably pleased with the game's success, so to commemorate the game's recent launch and explosive growth, BioWare has released a new video that lets fans hear from the game's devs and players alike. So if you'd like to take a few minutes to listen to BioWare devs wax nostalgic on the game's development and launch, or if you just want to hear what some of the game's players have to say about their experiences so far, just click on past the cut for the full video.

            Continue reading New Star Wars: The Old Republic video celebrates a successful launch

            MassivelyNew Star Wars: The Old Republic video celebrates a successful launch originally appeared on Massively on Tue, 21 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: Call the exterminator

            Posted: 21 Feb 2012 02:00 PM PST

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            Hyperspace Beacon: Call the exterminator
            When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended.

            When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release.

            I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

            Continue reading Hyperspace Beacon: Call the exterminator

            MassivelyHyperspace Beacon: Call the exterminator originally appeared on Massively on Tue, 21 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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              SOE opens up about multi-year European partnership

              Posted: 21 Feb 2012 01:00 PM PST

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              ProSiebenSat.1
              While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World.

              According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players.

              Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

              MassivelySOE opens up about multi-year European partnership originally appeared on Massively on Tue, 21 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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              The wait is over: Aion's 3.0 and F2P conversion announced

              Posted: 21 Feb 2012 12:15 PM PST

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              Aion screenshot
              Over the weekend, a dramatic change in the official website alerted astute Daevas that something was up. Well speculation be gone: All betting pools for the anticipated announcement of Aion going free-to-play in North America are closed! Today, NCsoft revealed not only a time frame for the much anticipated 3.0 patch -- dubbed Aion: Ascension -- but also the news that the title will convert to F2P in at the same time. Already free-to-play in Europe, the game will have a model that is "truly free," according to NCsoft, giving all Daevas the opportunity to experience all content, including lands, dungeons, quests, and levels.

              Ascension will bring with it the long-awaited housing and mount systems shown in the visions trailer many moons ago in addition to two new zones, six new instances, and an increased level cap (60) along with many tweaks, fixes, and other features.

              NCsoft will also be hosting a Rallying the Troops event to give new players a head start in experiencing the game. This event is an extended trial with an increased level cap of 40 and no time limit. Veterans will enjoy a head start as well with free reactivation for 14 days. Need an extra incentive to check the game out (again)? A permanent boost in XP will also be implemented to help Daevas prepare for the upcoming new lands that can only be accessed by levels 55+.

              Eager Daevas and Daevas-to-be can expect these changes this spring. We will keep you posted with more details as they become available! In the meantime, the full press release is behind the break.

              Continue reading The wait is over: Aion's 3.0 and F2P conversion announced

              MassivelyThe wait is over: Aion's 3.0 and F2P conversion announced originally appeared on Massively on Tue, 21 Feb 2012 15:15:00 EST. Please see our terms for use of feeds.

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                How do you like your MMOs? Let us know!

                Posted: 21 Feb 2012 12:00 PM PST

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                Vote in our Survey
                Last year around this time, we asked you to voice your opinion on certain aspects of Massively that you liked or disliked at the time. This year, we're asking for you to take a few moments to answer some questions about the games you like or don't like. We know that many of you are into the latest and greatest, while others are into the classics, and still others don't even play MMOs at all. This fascinates us, and we want to know more about your preferences. The survey is optional, it's completely anonymous, and it will help us evaluate what types of MMO and gaming topics most interest our readers.

                To participate, head over to our survey page and answer the questions listed. We appreciate your help in making Massively the best MMO website for its readers!

                MassivelyHow do you like your MMOs? Let us know! originally appeared on Massively on Tue, 21 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  The Game Archaeologist chats with John Smedley about EQMac's salvation

                  Posted: 21 Feb 2012 11:00 AM PST

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                  John Smedley
                  A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home.

                  That was a week ago. Boy, what a difference a week makes, right?

                  Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO?

                  For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

                  Continue reading The Game Archaeologist chats with John Smedley about EQMac's salvation

                  MassivelyThe Game Archaeologist chats with John Smedley about EQMac's salvation originally appeared on Massively on Tue, 21 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    Flameseeker Chronicles: The I-word

                    Posted: 21 Feb 2012 10:30 AM PST

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                    Guild Wars 2
                    I like to poke fun at ArenaNet staff members for their use of the word iteration. That's not because I think it's a cop-out or self-aggrandizement or anything. It's because I like to think of it as being at the top of an internal buzzword sheet with all the blogpost writers trying to work it into their text to earn an extra nickel. It's a patently whimsical notion, and I have a special spot in my heart for the patently whimsical.

                    It's nice to see that concept of iteration lending real benefit to the game. Sure, it's caused forumites no little angst; when we heard that the trait system was being reworked, for example, certain people were convinced that the iterative process meant that the game would never launch. I don't understand the panic-stations mentality. Any game company exists to make money, and you don't make money by spending five years developing a game, taking a demo on the road for two years, and never releasing it. You also don't make money by releasing a crap game. ArenaNet wants to make a lot of money. That does not make the company evil. It motivates the team to make as good a game as possible because people like buying good games.

                    Despite those so-called fans who look for the slightest provocation to bring out the sackcloth and ashes, the strength of the iterative process is shown every time we get to see a new demo of Guild Wars 2. Beyond just seeing a higher level of polish, we can see that certain events have been reworked, and the changes are to only the players' benefit.

                    Continue reading Flameseeker Chronicles: The I-word

                    MassivelyFlameseeker Chronicles: The I-word originally appeared on Massively on Tue, 21 Feb 2012 13:30:00 EST. Please see our terms for use of feeds.

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                      Massively Speaking Episode 187: Hodor! Hodor!

                      Posted: 21 Feb 2012 10:00 AM PST

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                      Hodor!
                      Massively Speaking Episode 187 knows that not only is winter coming, but it is here! And because of that, we've invited Game of Thrones' own Hodor, Kristian Nairn, to join us for a lively round of MMO discussion. Kristian is an avid MMO gamer, and when he isn't serving the Starks on HBO, he's likely to be found hip-deep in Star Wars: The Old Republic and RIFT.

                      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                      Get the podcast:
                      [iTunes] Subscribe to Massively Speaking directly in iTunes.
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                      [MP3] Download the MP3 directly.
                      Listen here on the page:



                      Read below the cut for the full show notes.

                      Continue reading Massively Speaking Episode 187: Hodor! Hodor!

                      MassivelyMassively Speaking Episode 187: Hodor! Hodor! originally appeared on Massively on Tue, 21 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                        Go behind the scenes with EVE's art department in new video diary

                        Posted: 21 Feb 2012 09:30 AM PST

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                        EVE Online - Caldari Ibis concept art
                        CCP's latest dev blog spills the beans on EVE Online's upcoming rookie ship revamp. CCP Guard reports that the redesign is "part of our ongoing effort to continuously update the art assets in EVE Online and [make] sure it remains the most beautiful MMO out there."

                        The blog entry features a video clip that takes us behind the scenes at CCP's art department, and there are plenty of talking-head interviews as well as a few glimpses of sexy internet spaceship concept art. The five-minute clip is basically a crash course in the lengthy process of adding new art assets to EVE, and you'll find it after the jump.

                        Continue reading Go behind the scenes with EVE's art department in new video diary

                        MassivelyGo behind the scenes with EVE's art department in new video diary originally appeared on Massively on Tue, 21 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

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