MMO Updates

MMO Updates


The Secret World launching June 19th

Posted: 21 Feb 2012 09:00 AM PST

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The Secret World - launching June 19th
Funcom has decided to push back The Secret World's launch by a couple of months. The Norwegian development firm originally intended its horror-conspiracy MMO to ship in April, but a new press release has targeted June 19th instead.

Creative director Ragnar Tørnquist says the new launch window will allow Funcom to make the title that much more compelling. "Allowing for even more time to polish the game really shows just how much faith Funcom as a company has in The Secret World, and how committed we are to making it the best it can be," he explains.

Tørnquist also hints at further beta opportunities for both fans and curiosity seekers. "The additional time will also allow us to carry out even more quality beta testing, and soon we will also be announcing several public beta events where hundreds of thousands of gamers will get to test the game prior to launch," he says.

The Secret World is a skill-based MMO set in the modern age. It mixes traditional MMO progression with a unique skill deck system and story-driven questing.

[Source: Funcom press release]

MassivelyThe Secret World launching June 19th originally appeared on Massively on Tue, 21 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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    See Otherland's Lambda Mall in new developer video

    Posted: 21 Feb 2012 08:30 AM PST

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    Otherland - Lambda Mall
    It's been several months since we saw the first installment of RealU's making-of video series on the new Otherland MMO. Today the firm has released part two, and while the earlier clip was focused on the game's action elements, the latest one centers around Lambda Mall.

    Lambda Mall is basically a futuristic version of the internet, and in the game it functions as a social and questing hub complete with shops, bars, and plenty of space for your avatars to mix and mingle. The video shows off quite a few locations throughout the sprawling space, as well as plenty of sci-fantasy cyberpunk visuals.

    There's also a little preview of Otherland's character customization options toward the end of the clip. Feast your eyes after the cut.

    Continue reading See Otherland's Lambda Mall in new developer video

    MassivelySee Otherland's Lambda Mall in new developer video originally appeared on Massively on Tue, 21 Feb 2012 11:30:00 EST. Please see our terms for use of feeds.

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    ArenaNet blog update details changes to Guild Wars 2's boons and conditions

    Posted: 21 Feb 2012 08:00 AM PST

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    Guild Wars 2 - downed state
    ArenaNet has just released a new blog post to follow up its first Guild Wars 2 press beta weekend. Lead designer Eric Flannum says that the preview event went off without a hitch, and he also indicates that the dev team has a lot on its plate as it gears up to bring the game to a wider audience.

    He starts things off with a look at Guild Wars 2's unique "downed" mode, which is basically a pre-death state wherein you have a limited selection of abilities to rally and potentially save yourself. The blog goes on to detail changes to the game's compass, tweaks to its meta-events, and an extensive look at the updates to boons and conditions. Head to the official ArenaNet website for all the details.

    MassivelyArenaNet blog update details changes to Guild Wars 2's boons and conditions originally appeared on Massively on Tue, 21 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Trion signs another RIFT publishing deal, brings game to southeast Asia

    Posted: 21 Feb 2012 07:30 AM PST

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    RIFT - ascended wedding ceremony
    Trion has announced the latest step in its plans for global domination, and it takes the form of a publishing agreement for the southeast Asian market. It was only a couple of weeks ago that RIFT landed the biggest MMO deal ever for a western title in the Chinese market, and now Trion's online fantasy brand will be available in Indonesia, the Philippines, Singapore, Malaysia, Vietnam, and Thailand as well.

    The company is partnering with Asiasoft to make it happen, and CEO Lars Buttler says it's another example of what sets his firm apart from the competition. "Trion has a global view when it comes to delivering premium games, and our initiatives to bring RIFT to Asia through some of the industry's biggest collaborations sets Trion apart from other Western game developers."

    [Source: Trion press release]

    MassivelyTrion signs another RIFT publishing deal, brings game to southeast Asia originally appeared on Massively on Tue, 21 Feb 2012 10:30:00 EST. Please see our terms for use of feeds.

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      Yarr! ArcheAge CBT4 video shows player piracy

      Posted: 21 Feb 2012 07:00 AM PST

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      ArcheAge - a pirate's life for me
      Fancy being a pirate in the fantasy world of ArcheAge? You can, and all it takes is a ship and a crew of your best mates.

      A new player-made video shows off the game's naval combat potential, and the clip is basically three minutes of jaw-dropping PvP action. There's plenty of carnage courtesy of player-manned ship cannons and destructible hulls, and we can also see combatants crossing swords on the decks of enemy ships (if you look closely you'll catch a glimpse of a player using a hang-glider to travel from one ship to the next).

      The video also gives us a good look at ArcheAge's functional ship rigging, and you can see players unfurling sails, interacting with various ship controls, and even climbing a mast to the crow's nest. Check it out after the break.

      Continue reading Yarr! ArcheAge CBT4 video shows player piracy

      MassivelyYarr! ArcheAge CBT4 video shows player piracy originally appeared on Massively on Tue, 21 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Jagex CEO predicts the imminent demise of physical game retailers

      Posted: 21 Feb 2012 06:30 AM PST

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      Mark Gerhard
      Brick-and-mortar outlets, be warned: your days are numbered. Or so says Jagex CEO Mark Gerhard, who told an audience at BAFTA Question Time that physical retailers were living on borrowed time -- and that before long, such stores would be "museum pieces."

      Gerhard says that these retailers, such as UK's GAME, will be gone within a decade. "The writing has been on the wall for quite some time," he said. "I think, 10 years out from now, we'll be talking about [physical] retail nostalgically, as a museum piece."

      He sees this as a positive development for the industry, saying that retailers take a slice of profits away from studios and make it hard for indie games to succeed. "People are still playing games. They're still doing business; they're just doing it in a different place. If you don't adapt you die. It's as simple as that," he said.

      MassivelyJagex CEO predicts the imminent demise of physical game retailers originally appeared on Massively on Tue, 21 Feb 2012 09:30:00 EST. Please see our terms for use of feeds.

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      Queue no more thanks to Guild Wars 2's overflow servers

      Posted: 21 Feb 2012 06:00 AM PST

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      Guild Wars 2
      Picture this: You've just come home from a hard day of work and you want to relax by gaming and perhaps responsibly enjoying a delicious beverage. But wait -- there's a queue for your server! What are you going to do? You could reroll and get into the game faster, but then you can't play with your friends on your precious main character. You can also sit it out and just twiddle your thumbs for a bit, but otherwise there's not a lot to be done. Or at least, there wasn't until Guild Wars 2 got into the picture.

      Martin Kerstein, ArenaNet's community team lead, stopped by the Guild Wars 2 Guru forums to give players a peek at the title's server overflow feature. With this feature, the above scenario plays out a bit differently. When there's too much traffic on one server, your character will be temporarily sent to a different server. Once you've reached the front of the queue, you'll be asked if you want to transfer back to your original server, and voila: home, sweet home. Any progress made on the overflow server will be carried back to the home server, so you can even be productive while you're waiting in a queue. How's that for efficiency?

      MassivelyQueue no more thanks to Guild Wars 2's overflow servers originally appeared on Massively on Tue, 21 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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      World of Tanks iOS app rolls off the factory line

      Posted: 21 Feb 2012 05:30 AM PST

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      World of Tanks Assistant
      Wargaming.net is making it easier than ever to stay in touch with your friends and goals in World of Tanks, as the studio released its first mobile app that's integrated with the online game. Called World of Tanks Assistant, this free app can be found in the iTunes Store, although an Android version is coming soon.

      The World of Tanks Assistant is designed to give players access to in-game information while they're on the go. Players can access their profiles, read up on the latest news, check out combat stats and global ratings, and stay in touch with friends.

      Wargaming.net CEO Victor Kislyi hopes that this will be a useful tool for WoT fans: "What I like about the Assistant most is its convenience. Even if you're away from your computer, there's always an app at hand that will give you everything you need to know at any given time."

      MassivelyWorld of Tanks iOS app rolls off the factory line originally appeared on Massively on Tue, 21 Feb 2012 08:30:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Have media impressions affected your excitement level for Guild Wars 2?

      Posted: 21 Feb 2012 05:00 AM PST

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      Guild Wars 2 - Elementalist concept art
      So our first official Guild Wars 2 impression pieces are in the books, and boy was there a lot to digest after ArenaNet's press preview weekend.

      Whether you're anxious to discover more about the game's combat, intrigued by an MMO that lacks dedicated healers, or looking forward to a transformed Tyria some 250 years after the original Guild Wars, there is plenty to chew on.

      Even those of us on the periphery of a game's fan community can get caught up in the pre-release groundswell, and though I've barely played the original game, I find myself quite intrigued by the reports coming from my colleagues. What about you, Massively readers? If you weren't already on board the fan train (or even if you were), has the recent media coverage upped your excitement level for Guild Wars 2?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Have media impressions affected your excitement level for Guild Wars 2? originally appeared on Massively on Tue, 21 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: Diablo III's rune system and new MOBA heroes

        Posted: 20 Feb 2012 05:00 PM PST

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        Not So Massively title image
        League of Legends discussed the Chinese community this week as part of its World Tour series. Dota 2 delivered three weeks worth of beta updates at once, including a new single draft game mode and matchmaking system. Heroes of Newerth released its latest hero this week, the fire-breathing dragon Draconis, who has massive farming capabilities. Rise of Immortals launched its latest immortal Kaos, a seemingly mortal US Marine lost in the game's fantasy land.

        Diablo III took another step toward release this week by finalising a replacement for the scrapped rune stone system and cutting socketable runes from the list of potential features at the same time. Torchlight II teased players with six new screenshots, and Path of Exile discussed the design process behind the game's unique items. Finally, Blacklight: Retribution announced its public open beta, which is due to start next week.

        Continue reading Not So Massively: Diablo III's rune system and new MOBA heroes

        MassivelyNot So Massively: Diablo III's rune system and new MOBA heroes originally appeared on Massively on Mon, 20 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Next TERA CBT weekend brings level cap increase, new dungeon, and PvP

          Posted: 20 Feb 2012 03:00 PM PST

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          TERA artwork -- Sinestral Manor
          Here we are at the beginning of another week which TERA fans are certain to be anxiously waiting to end because this weekend marks the game's second North American closed beta weekend. During the last test, players got to experience the game's PvE content all the way up to level 22, including the Bastion of Lok instance. Well, this time around En Masse Entertainment is going to be opening up the gates to five additional levels of content, allowing players to progress to level 27. Testers will also gain access to a new dungeon known as Sinestral Manor, and each player will get two character slots per server rather than just one.

          Oh, and speaking of servers, we hear there's going to be a new one. Players will be able to test their skills against one another on Valley of Trials, the new PvP server. To top it off, En Masse has also revealed a bit of new information on how PvP combat will work. Open-world combat will be initiated when a player uses an ability known as Outlaw Declaration, which does what it says on the tin: It declares the caster an outlaw, allowing him to attack (and presumably, be attacked by) other players for 60 seconds or until combat is over. But single combat isn't the only way to get your PvP fix. Guilds can also declare war on other guilds by using the item Bahaar's Spark of War Declaration, which can be purchased in capital cities. After war has been declared, members of opposing guilds will be able to attack one another on sight.

          So there you have it, folks. That's what we've got to look forward to this next beta weekend. We hope to see you all on the battlefield.

          MassivelyNext TERA CBT weekend brings level cap increase, new dungeon, and PvP originally appeared on Massively on Mon, 20 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Wings Over Atreia: Ode to 3.0

          Posted: 20 Feb 2012 02:00 PM PST

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          Wings Over Atreia header
          *cue pitch pipe*

          Twinkle, twinkle, little patch,
          How I wonder where you're at?
          In the East they play with ease,
          In the West you're just a tease!
          Twinkle, twinkle, three point oh,
          Hurry please I want you so!


          I've tried to be patient. I really have. I even avoided any wayward glances at Aion's Korean patch notes (translated, of course) for 3.0. That way, I could contain my excitement a little better. I mean, we already know I am dying for housing, and I also know mounts are involved. But there is always so much more, and I was trying to make the wait more bearable. I stood firm in my resolve.

          Then I broke down. I peeked. And oh how the many-tendriled beast of anticipation took hold of me once again! Of course there is always the requisite "fixed this bug" and "changed that appearance" filler, but when mining deeper, you also find some definite valuable nuggets. Aion's next patch has some "how cool," some "oh wow, that's really unexpected," and some "about time!" thrown in as well. From new zones to new instances to new features, there is plenty coming our way. Don't want to tax your scroll wheel and sift through the entire patch notes yourself? Wings Over Atreia delves in to uncover some of the most tantalizing treasures for you.

          Continue reading Wings Over Atreia: Ode to 3.0

          MassivelyWings Over Atreia: Ode to 3.0 originally appeared on Massively on Mon, 20 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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            SWTOR devs leaving BioWare to make indie game

            Posted: 20 Feb 2012 12:00 PM PST

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            Star Wars - The Old Republic - Coruscant traffic
            What's next for BioWare's Arnie Jorgensen, Alex Thomas, and John Watson? A new RPG/RTS hybrid called The Banner Saga, according to Kotaku.

            The trio spent the past half decade slaving away on Star Wars: The Old Republic, and now they're striking out on their own to make an indie title described as "roleplaying meets turn-based strategy, wrapped into an adventure miniseries about vikings."

            Watson was SWTOR's lead combat programmer, while Thomas and Jorgensen filled the senior environment artist and lead concept artist roles, respectively. The trio has formed an indie studio called Stoic, and the company's maiden offering is apparently "coming soon."

            MassivelySWTOR devs leaving BioWare to make indie game originally appeared on Massively on Mon, 20 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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            Mortal Online hacked, Star Vault encourages users to verify accounts

            Posted: 20 Feb 2012 10:00 AM PST

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            Mortal Online - female half-orc concept art
            If you've got an active Mortal Onlne account, you may want to think seriously about changing your password. A new post on the sandbox title's forum describes a security breach that led to the destruction of in-game assets and account status changes. The intrusion has since been contained, according to a Star Vault GM, and "additional security is in place."

            The company says that customer payment information was not affected, but users are encouraged to verify their account status and passwords anyway.

            As to the breach itself, details are understandably scarce, but Star Vault does say that a member of the GM staff had his account compromised and his details used to carry out the aforementioned mischief.

            [Thanks to slapshot1188 for the tip!]

            MassivelyMortal Online hacked, Star Vault encourages users to verify accounts originally appeared on Massively on Mon, 20 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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