MMO Updates |
- See TERA's Lancer and Sorcerer in action
- New ArcheAge clip shows underwater environments
- Riot releases new League of Legends Nautilus spotlight video
- Blizzard readying WoW Monopoly boardgame
- Massively Speaking Episode 186: Polysyllabic daydreams
- The Daily Grind: What makes you stay with a bad game?
- Dan Stahl takes back the captain's chair in Star Trek Online
- Not So Massively: MOBAs, shooters, and dungeon crawlers
- Star Wars: The Old Republic lets you make a holocall to the first guild summit
- WildStar's Troy Hewitt talks about the game's design philosophy
- Square Enix reassessing Final Fantasy XIV server merges
- Captain's Log: Does 'The 2800: Second Wave' live up to expectations?
- Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued
- Enjoy more Hellgate Global with a prize pack from Massively
- Leaderboard: Tanks vs. healers
See TERA's Lancer and Sorcerer in action Posted: 14 Feb 2012 09:00 AM PST Filed under: Betas, Fantasy, Video, Classes, Game mechanics, MMO industry, New titles, News items, TERA We told you yesterday that a tidal wave of TERA closed beta videos were heading your way, and now we've got a couple of clips that take you deep into the fantasy MMO's action combat.In case you've been living under an Arborean rock for the last 12 months, TERA's combat is its raison d'etre, and publisher En Masse Entertainment is hoping to have a significant impact on the current MMO combat paradigm that's built on tab-targeting and hotkey spamming. Join us after the break to see TERA's melee and ranged flavors courtesy of the Lancer and Sorcerer classes. Continue reading See TERA's Lancer and Sorcerer in action See TERA's Lancer and Sorcerer in action originally appeared on Massively on Tue, 14 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.
|
New ArcheAge clip shows underwater environments Posted: 14 Feb 2012 08:00 AM PST Filed under: Fantasy, Video, Game mechanics, MMO industry, New titles, News items, ArcheAge, Sandbox XLGAMES continues to roll out the interesting video clips for ArcheAge, and the latest such features a look at the sandpark title's underwater environments. While the game's oceans and waterways are quite beautiful when viewed from the deck of a ship, there's a whole new playfield that awaits gamers under the sea.The video shows off shipwrecks, resource gathering, and underwater fishing, and we're betting there are plenty of nautical monsters to hunt as well. Did we mention the retro dive helmets and scuba gear? See for yourself after the cut. Continue reading New ArcheAge clip shows underwater environments New ArcheAge clip shows underwater environments originally appeared on Massively on Tue, 14 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.
|
Riot releases new League of Legends Nautilus spotlight video Posted: 14 Feb 2012 07:00 AM PST Filed under: Fantasy, Video, Classes, Game mechanics, MMO industry, News items, Free-to-play, MOBA We brought you Riot's new Nautilus reveal a couple of days ago, and now the company has released a second video featuring its latest League of Legends champion.The clip features seven minutes worth of strategy and gameplay footage, all of it centered around the beefy new melee tank. Whether you make use of Nautilus' anchor (and its associated drag ability), or spread his damage around to multiple targets, you'll find him to be a worthwhile addition to just about any fight, according to Riot. Head past the break to view the full video. [Source: Riot press release] Continue reading Riot releases new League of Legends Nautilus spotlight video Riot releases new League of Legends Nautilus spotlight video originally appeared on Massively on Tue, 14 Feb 2012 10:00:00 EST. Please see our terms for use of feeds. |
Blizzard readying WoW Monopoly boardgame Posted: 14 Feb 2012 06:30 AM PST Filed under: World of Warcraft, Fantasy, MMO industry, News items, Miscellaneous If you've ever wanted to own the Twilight Highlands or the Swamp of Sorrows, Blizzard's new foray in boardgaming is for you. The gaming giant is partnering with Hasbro and Parker Brothers to bring you a World of Warcraft-style Monopoly title. The unholy hybrid will be available this May for $39.95.Blizzard is also allowing fans to vote on game pieces via its Facebook page, and the choices include the doomhammer, crafting anvil, hearthstone, and spellbook. Blizzard is also trying its hand at a RISK tie-in with RISK: StarCraft, which is slated to debut later this summer. Blizzard readying WoW Monopoly boardgame originally appeared on Massively on Tue, 14 Feb 2012 09:30:00 EST. Please see our terms for use of feeds.
|
Massively Speaking Episode 186: Polysyllabic daydreams Posted: 14 Feb 2012 06:00 AM PST Filed under: Podcasts, MMO industry, News items, Opinion, Star Trek Online, Earthrise, Massively Speaking, RIFT, Final Fantasy XIV, Miscellaneous Massively Speaking Episode 186 is the episode that fans will forever decry as the one that jumped the shark. In our defense, the shark was just sitting there in the Massively office parking lot and we were looking for an excuse to try out our new dirt bike anyway.This week we're joined by Jeremy Stratton, who provides expert analysis on the perks and pitfalls of free-to-play. He was also the first to clear the shark without major blood loss, so bully for him! Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [iTunes] Subscribe to Massively Speaking directly in iTunes. [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 186: Polysyllabic daydreams Massively Speaking Episode 186: Polysyllabic daydreams originally appeared on Massively on Tue, 14 Feb 2012 09:00:00 EST. Please see our terms for use of feeds. This posting includes an audio/video/photo media file: Download Now |
The Daily Grind: What makes you stay with a bad game? Posted: 14 Feb 2012 05:00 AM PST Filed under: MMO industry, Opinion, The Daily Grind, Miscellaneous I freely admit that I've played games that I hate, but the incredible thing is that I've kept playing them, sometimes for several years. I remember actively hating EverQuest in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like Asheron's Call was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run.So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What makes you stay with a bad game? originally appeared on Massively on Tue, 14 Feb 2012 08:00:00 EST. Please see our terms for use of feeds. |
Dan Stahl takes back the captain's chair in Star Trek Online Posted: 13 Feb 2012 06:00 PM PST Filed under: Sci-fi, MMO industry, Star Trek Online, Free-to-play Remember in Star Trek: The Motion Picture how Kirk returns to the Enterprise and shoehorns his way back into the Captain's chair, leaving the previous job-holder to be absorbed by an interstellar entity that was really a relic of NASA's space program? What a hoot that was, and it's in no way relevant to today's story of former Star Trek Online Executive Producer Dan Stahl resuming his duties from Stephen D'Angelo after vacating the position in 2011.Stahl left Cryptic in September 2011 for a job at Zynga, at which point D'Angelo assumed the producing role. Interestingly enough, Stahl quickly returned to Cryptic last December but was assigned to heading up the Foundry team. The saga has come full-circle as Stahl returns to executive producing and D'Angelo resumes his command as Cryptic's CTO. Stahl posted a short re-introduction letter to mark his comeback: "After several eventful away team missions and a desk position training cadets in San Francisco, I'm grateful for the opportunity to be back at the helm of this very important title." Dan Stahl takes back the captain's chair in Star Trek Online originally appeared on Massively on Mon, 13 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.
|
Not So Massively: MOBAs, shooters, and dungeon crawlers Posted: 13 Feb 2012 05:00 PM PST Filed under: Betas, Video, Game mechanics, New titles, PvP, News items, Free-to-play, Dev Diaries, Not So Massively, MOBA, League of Legends League of Legends revealed Nautilus this week, continued its world tour with a look at the community in Singapore and Malaysia, and announced impending nerfs to Sona, Soraka and Vladimir. Dota 2 fans faced yet another week without updates as Valve was busy this week installing new servers. Bloodline Champions released a gameplay video of its new bloodline, Headhunter, and Rise of Immortals revealed that its next character will unexpectedly be a US marine. Upcoming FPS Firefall tackled the question of whether it's an MMO this week, while futuristic FPS Blacklight: Retribution released a new Intel Report video on its Piledriver map.Diablo III revealed further details of the game's difficulty modes this week, confirmed a Q2 2012 release target, and launched the Battle.Net Balance service. We also discovered new map restrictions coming to the beta that will stop players from playing with the map permanently open. Torchlight II's website was overhauled this week, and Runic Games revealed that the game's beta will be starting soon. Dungeon crawler Path of Exile continued its own beta this week with patch 0.9.6 and showed just how complicated its passive skill tree is with a new calculator. Continue reading Not So Massively: MOBAs, shooters, and dungeon crawlers Not So Massively: MOBAs, shooters, and dungeon crawlers originally appeared on Massively on Mon, 13 Feb 2012 20:00:00 EST. Please see our terms for use of feeds. |
Star Wars: The Old Republic lets you make a holocall to the first guild summit Posted: 13 Feb 2012 04:00 PM PST Filed under: Sci-fi, Culture, Guilds, News items, Star Wars: The Old Republic Maybe you want to head down to the first guild summit for Star Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment. The bad news is that no matter how awesome your guild is, BioWare is not going to provide you a private jet. The good news is that you can still get some of the impact of the event, as portions of the event will apparently be available via livestream for those who can't attend in person.Watching the event rather than attending might sound like a weak compromise, but according to the official announcement, players watching via livestream will be able to participate in some of the event discussions. It also looks like the streams will be covering the most important elements and highlight the developer presentations and feedback discussions. So you might not be able to take part physically in the events, but you can still get some of the feel. Star Wars: The Old Republic lets you make a holocall to the first guild summit originally appeared on Massively on Mon, 13 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.
|
WildStar's Troy Hewitt talks about the game's design philosophy Posted: 13 Feb 2012 03:00 PM PST Filed under: Sci-fi, Game mechanics, Interviews, New titles, Previews, News items, WildStar It's likely to be a while longer before anyone gets to lay hands on WildStar's beta, much less the finished game, but there's still a lot to look forward to. A recent interview with producer Troy Hewitt might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy and content systems. As he explains, Carbine Studios embraced the idea that players should be allowed to play how they want, when they want, and with whomever they want.This extends to the game's content at multiple levels; Hewitt explains that solo and group content shouldn't be at odds, that even people who prefer to level and play solo are still enjoying the fact that they experience a persistent world with other players. There's also a lot of talk about players crafting their own stories as they explore the game world, something augmented by the game's split between different player types. Take a look at the full interview if you're following the game avidly, as there are plenty of interesting tidbits -- even if you might have preferred a release date. WildStar's Troy Hewitt talks about the game's design philosophy originally appeared on Massively on Mon, 13 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.
|
Square Enix reassessing Final Fantasy XIV server merges Posted: 13 Feb 2012 02:00 PM PST Filed under: Fantasy, News items, Final Fantasy XIV Last week, Square-Enix announced that it would be performing a series of server merges on Final Fantasy XIV come this March, during which time the server roster was to be pruned from 18 servers to 10. Maybe you noticed our use of the past tense in the previous sentence. That's because a post on the official FFXIV website declares that Squenix is rethinking the merges in the wake of fan feedback on the matter. The studio isn't prepared to provide any further details but does state that "in order to ensure that the most desirable and effective outcome is achieved, [the company] will be reassessing the method of the merger process." Details will be made public on Lodestone as soon as they come to light, so if you're one of the many who would be affected by the merges, keep an eye on the Lodestone front page. Square Enix reassessing Final Fantasy XIV server merges originally appeared on Massively on Mon, 13 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.
|
Captain's Log: Does 'The 2800: Second Wave' live up to expectations? Posted: 13 Feb 2012 01:00 PM PST Filed under: Sci-fi, Events, in-game, Opinion, Star Trek Online, Free-to-play, Captain's Log This column will be going over the new episode in detail, so if you haven't played it yet and are averse to spoilers, stop right here.After a long year's wait and hot on the heels of another controversial release of in-game revenue-generating lock boxes, Star Trek Online finally saw the debut of playable story-based content. The first of five scheduled episodes in the series titled The 2800: Second Wave was launched on Saturday morning while crowds gathered in the Beta Ursae sector and waited with bated breath. When the mission opened, the server was filled almost immediately, and by the time I was able to log in, there was already a queue that exceeded 1300 players. Luckily, I have a lifetime sub, so my entrance was prioritized, and I immediately logged into my Vice Admiral tactical character and had her hail Starfleet Command. She was told that she was selected to attend a conference being held at Deep Space Nine (DS9) and that representatives from the Klingon Empire, Defera, Cardassia and the UFP would be attempting to come to an accord in order to face the growing Borg threat. But what happened when she got there had nothing to do with the Borg... Continue reading Captain's Log: Does 'The 2800: Second Wave' live up to expectations? Captain's Log: Does 'The 2800: Second Wave' live up to expectations? originally appeared on Massively on Mon, 13 Feb 2012 16:00:00 EST. Please see our terms for use of feeds. |
Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued Posted: 13 Feb 2012 12:00 PM PST Filed under: Fantasy, Aion, PvE, Wings Over Atreia, Guides Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of Aion's PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons.Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And Aion has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP. Last week we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of double-XP weekends crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, Wings Over Atreia focuses on the gamut of choices for those advancing in their levels. Continue reading Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued originally appeared on Massively on Mon, 13 Feb 2012 15:00:00 EST. Please see our terms for use of feeds. |
Enjoy more Hellgate Global with a prize pack from Massively Posted: 13 Feb 2012 11:00 AM PST Filed under: Fantasy, Giveaways If you haven't yet given Hellgate Global a try, we may have just the thing you've been waiting for: in-game prize incentives. Today kicks off our giveaway for 100 in-game coupon codes that will grant you special consumables and unlock the expansion areas Stonehenge, 2nd Invasion, and Abyss.Note that these coupon codes are only available for new players and will be granted on a first-come, first-serve basis through our giveaway page. Be sure to read past the cut for complete instructions on how to redeem your code, plus complete descriptions of the in-game prizes. Best of luck! Continue reading Enjoy more Hellgate Global with a prize pack from Massively Enjoy more Hellgate Global with a prize pack from Massively originally appeared on Massively on Mon, 13 Feb 2012 14:00:00 EST. Please see our terms for use of feeds. |
Leaderboard: Tanks vs. healers Posted: 13 Feb 2012 10:00 AM PST Filed under: Polls, Humor, Miscellaneous, Leaderboard While often seen as a symbiotic pairing against the greatest threats the video game world has ever known, tanks and healers have nevertheless fostered a rivalry of sorts. Both see their role in a group as being paramount to success, but which is more vital? Which takes more skill? Which is under-appreciated by fellow teammates?I know what you're thinking. You're thinking, "This is a chicken-or-egg scenario! How can I choose when both are vital to survival? I love both! Don't make me pick!" Now you're lying on the floor, cradling your head and whimpering. Seriously, stop being a Charlie Brown and take a side! Are tanks more important due to their scarcity and skill that it takes to juggle aggro and take all the pain meant for others? Are healers the mostly unsung heroes of raids, forced to stare at shrinking green bars instead of getting to eyeball the action? Let's put this bickering to rest, daddy wants to take a nap. Have it out after the jump: tanks vs. healers. I expect that this will put an end to centuries of violence surrounding the subject. Continue reading Leaderboard: Tanks vs. healers Leaderboard: Tanks vs. healers originally appeared on Massively on Mon, 13 Feb 2012 13:00:00 EST. Please see our terms for use of feeds. |
You are subscribed to email updates from Massively To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |