Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Resident Evil 6 Editor Roundtable: Opinions, Analysis, and Conspiracy Theories

Posted: 20 Jan 2012 05:26 AM PST

For me, Mass Effect 3 happens to be a sort of déjà vu moment from nearly a decade ago. Specifically, this is the second time that BioWare has taken a consistent player character across three games. Back in 1998, I rolled a little half-elf ranger for Baldur’s Gate; by that game’s conclusion, I took special care to transfer the character save over to a 3.5-inch floppy. Holding onto said floppy proved handy for Baldur’s Gate II’s release in 2000, where I turned that scrappy half-elf into a ranger worthy of Strider/Aragon — able to lead a band of warriors, wizards, and animals into a victorious battle against a wizard who could bend time itself. And I rounded out this ranger’s tale with Baldur’s Gate II: Throne of Bhaal in 2001 — where he became a sort of god-king that could call in elementals and beasts when he’s not slinking in the shadows like some sort of forest ninja. So the idea of taking a character that I have slavishly developed over three games to a grand conclusion again is what excites me about Mass Effect 3 the most.

But what sort of Shepard am I playing for the conclusion to this crazy grand sci-fi saga? That ranger eventually retired to a quiet life in his cabin surrounded by wolves, rabbits, and other fauna. That was the last time I followed the “good” path in an RPG. Since then, I’ve generally played evil — I was the Devil in Fallout 3; and I grew horns and featured sickly skin in Fable 2. I reserved Jennifer Hale’s excellent acting for a proper heroic Paragon female Shepard, and in line with my “I play asshole fellows” mentality, I created a male Shepard. The result: while Jeremy played Yukiko Shepard with a healthy amount of meticulous thinking, Hobo Shepard (I also don’t take character names seriously) played fast and loose. For nearly every red dialog choice or Renegade interrupt, I promptly chose that option — with exceptions being in rare times where I personally didn’t want the result (more on that in a bit). Since Jeremy and I both played as Infiltrators, our general styles showed two sides of the sniper Shepard space coin.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/previews?cId=3186594

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Q.U.B.E Review

Posted: 20 Jan 2012 05:26 AM PST

It's pretty difficult to look at a screenshot from Q.U.B.E and not imagine Gabe Newell frantically gasbagging with his solicitor. A first person Q.U.B.E Reviewpuzzler set in a testing area with a sterile, sheet white aesthetic?

But wait! Appearances can be deceptive, and despite bearing a cursory resemblance to Portal, a few hours with Q.U.B.E and you realise it's no mere imitator.

For a start, Q.U.B.E is a much quieter game. There's no sultry homicidal AI accompaniment here, no British comedian being clumsily droll. All you've got for company is a cold, ambient soundtrack and a pair of nifty gloves.

These gloves form the crux of your progress through the game, as they're used to manipulate different coloured blocks in a series of increasingly complicated rooms.

For instance, red blocks can be raised out the floor to make columns, whilst yellow blocks can be turned into stair-like structures. Blue blocks meanwhile spring out whenever something is pressed upon them, whether it's another block, a sphere or even you, resulting in much fun as you catapult yourself around the environment.

Things become increasingly tricky when room spinning purple blocks are introduced, as well as green blocks that can only be moved by using the other (you guessed it) blocks.

If all that wasn't enough, coloured spheres, magnets and beams of light are thrown into the mix too. It's like a minimalist cerebral assault course, increasing in difficulty as it goes on.

It might sound awfully finicky, but it isn't. Q.U.B.E tests your patience and puzzling prowess in the best way. You'll get infuriated, and some of Q.U.B.E Reviewthe puzzle rooms become increasingly intimidating, but the feeling of accomplishment once you triumph is immensely satisfying.

Toxic games have also managed to eke out a good looking game with Epic's Unreal Engine. It's very Portal, but it also recalls the saturated, vibrant look of Mirror's Edge.

It gets particularly impressive once you begin to explore the pitch black bowels of the facility (illuminated only by the glow of the coloured cubes).

It's wonderfully atmospheric too. You're all alone in Q.U.B.E. and no plot is given away. In an age where exposition is thrown at us minute after minute, Q.U.B.E's reticence to explain what's going on is all the more disquieting and effective. Wandering around the shifting, overbearing facility is very unnerving.

It's not all perfect. Some of the ball physics seem a bit off. You might have the solution to something, but because the ball isn't doing what it's supposed you have to restart.

You can complete the game in about five hours too, with little incentive to return. Perhaps the developers will encourage further jaunts into the world of Q.U.B.E with new content down the line, but it feels a bit spartan as it stands right now.

However these niggles are well worth overlooking, as Q.U.B.E is a fine puzzler that deserves to overcome the 'Portal-clone' jibes that'll doubtless be thrown at it. It's challenging, yet oddly accessible and addictive. You'd be a blockhead to dismiss it. 8/10


Posted by: admin in Gaming News
Find related article at: http://www.totalpcgaming.com/general/q-u-b-e-review/

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All Things Red Dead Redemption Bundled Together for Game of the Year Edition

Posted: 20 Jan 2012 01:26 AM PST

Red Dead Redemption Game of the Year Edition

Red Dead Redemption won plenty of awards last year, including many Game of the Years — 1UP named it best action/adventure game, best expansion (for Undead Nightmare), and Game of the Year. A full year and a half after it was first released, Rockstar will finally bring out a Game of the Year edition that’s packed with content.

In addition to the game itself, the package comes with every bit of DLC that’s been released. That includes all of the big releases like Undead Nightmare right down to to the brand-new Myths and Mavericks bonus pack (available to RDR players now). It also contains the pre-order goodies you may have missed out on from before the game was released in May 2010.

You can count on getting one new thing: the hardcore single-player difficulty. Beyond that, those who have already invested a good deal of money in the game and its DLC won’t find much here, with the exception of 360 players getting the Solomon’s Folly gang hideout and challenges for the first time.

The GotY edition is set for release on October 11 in North America (October 14 internationally) for $49.99. The only thing missing from this announcement is some word about a PC port; the game continues to be console-only. Even Rockstar’s L.A. Noire, released just this past May, is already coming to PC.


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/red-dead-redemption-bundled-goty-edition

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SD Gundam Online

Posted: 19 Jan 2012 11:24 PM PST


(Closed Beta signup) No matter your gender, you would have heard of Gundam some point in your life. While Gundam Online has just launched in Japan (link), 4 nations in the Asia Pacific region will be getting SD Gundamn Online, published by Shanda Games of Dragon Nest SEA fame. Landing on Singapore, Malaysia, Philippines and Australia, SD (Super-deformed) Gundam Online is a 3rd person online shooter with various modes, pretty much like your FPS titles, but with over 300 different mechas to choose from.


A reminder, Closed Beta application starts today and the game will go live on 14th February for its first test phase. For player from North America, there is a local server which you can play on here (link).


Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/01/sd-gundam-online-new-regional-server.html

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Resident Evil 6 Editor Roundtable: Opinions, Analysis, and Conspiracy Theories

Posted: 19 Jan 2012 05:23 PM PST

For me, Mass Effect 3 happens to be a sort of déjà vu moment from nearly a decade ago. Specifically, this is the second time that BioWare has taken a consistent player character across three games. Back in 1998, I rolled a little half-elf ranger for Baldur’s Gate; by that game’s conclusion, I took special care to transfer the character save over to a 3.5-inch floppy. Holding onto said floppy proved handy for Baldur’s Gate II’s release in 2000, where I turned that scrappy half-elf into a ranger worthy of Strider/Aragon — able to lead a band of warriors, wizards, and animals into a victorious battle against a wizard who could bend time itself. And I rounded out this ranger’s tale with Baldur’s Gate II: Throne of Bhaal in 2001 — where he became a sort of god-king that could call in elementals and beasts when he’s not slinking in the shadows like some sort of forest ninja. So the idea of taking a character that I have slavishly developed over three games to a grand conclusion again is what excites me about Mass Effect 3 the most.

But what sort of Shepard am I playing for the conclusion to this crazy grand sci-fi saga? That ranger eventually retired to a quiet life in his cabin surrounded by wolves, rabbits, and other fauna. That was the last time I followed the “good” path in an RPG. Since then, I’ve generally played evil — I was the Devil in Fallout 3; and I grew horns and featured sickly skin in Fable 2. I reserved Jennifer Hale’s excellent acting for a proper heroic Paragon female Shepard, and in line with my “I play asshole fellows” mentality, I created a male Shepard. The result: while Jeremy played Yukiko Shepard with a healthy amount of meticulous thinking, Hobo Shepard (I also don’t take character names seriously) played fast and loose. For nearly every red dialog choice or Renegade interrupt, I promptly chose that option — with exceptions being in rare times where I personally didn’t want the result (more on that in a bit). Since Jeremy and I both played as Infiltrators, our general styles showed two sides of the sniper Shepard space coin.

TGS: Nintendo Press Conference Roundup: 3DS Games Galore

Posted: 19 Jan 2012 01:28 PM PST

Miyamoto Zelda

By now, you’ve likely heard the big news out of the Nintendo 3DS Conference 2011, the company’s pre-TGS event: Monster Hunter 4 and a new Fire Emblem are coming to 3DS, the eShop and other aspects of the system are to be improved, and a pink system will be out in Japan next month. The lone bit of non-3DS news was Shigeru Miyamoto showing off The Legend of Zelda: Skyward Sword at the show’s beginning, mentioning that the game could provide 50-100 hours of gameplay. As for 3DS, there was no news about the second circle pad attachment or the rumored 3DS redesign; instead, Nintendo answered one oft-heard criticism — that 3DS doesn’t have enough games — by showing more than two dozen titles, many of which were new. (And many of which won’t make it outside of Japan.)

As far as first-party content goes, there were the usual suspects of Super Mario 3D Land (dated for November 3) and Mario Kart 7 (December 7). Keep in mind those and every other release date mentioned are intended only for Japan, so don’t get your heart set on any dates — although both of those games are expected out in November and December, respectively, in the United States.

Kid Icarus: Uprising had been planned to be out this holiday; it’s now scheduled for release in January, so it won’t be out this year as expected. Satoru Iwata talked about a Kid Icarus anime of some sort that will be produced and released on 3DS worldwide through the Nintendo Video app.

Animal Crossing

A number of games we already knew about — Paper Mario, Animal Crossing, Luigi’s Mansions 2, and Mario Sonic at the London 2012 Olympic Games — will all be out at some point in 2012. Mario Tennis was announced and that, too, is slated for 2012. The previously announced Shinrei Camera was shown. A new Girls Mode (a successor to what was released in North America as Style Savvy on DS) is a fashion game where you can coordinate bags with outfits, your hair with accessories, and so on; it will be out in 2012.

Nintendo also announced a new Tomodachi Collection (pictured below), a sequel to the DS life simulation game that sold quite well in Japan. Like its predecessor, don’t expect it to make it out of Japan. Other new Japan-focused games from Nintendo included an online soccer game, and a new Culdcept card game.

As for third-party games, there was plenty there, too. Resident Evil: Revelations will be out in early 2012, with Hatsune Miku: Project Mirai set for March. The latter, if you’re not familiar, is a new rhythm game in the series with a very Otaku-style cheerleader; in other words, we won’t be seeing it in North America. The same can also possibly be said for Girls RPG: Cinderellife from Level-5 and a new Love Plus dating sim (coming on December 8).

Tomadachi Collection

After we got a glimpse of Theatrhythm: Final Fantasy earlier today, a winter release was attached during tonight’s event. Iwata also said that “fans should expect more Final Fantasy,” so if you’re a 3DS-owning Final Fantasy fan who doesn’t care for rhythm games, you may yet be in luck.

More third-party games included Metal Gear Solid: Snake Eater 3D (winter), Dragon Quest Heroes: Rocket Slime 3 (November 2), SD Gundam Generation 3D (December 22), Bravely Default: Flying Fairy (a Square-Enix JRPG coming in 2012, pictured below), True Dynasty Warriors Vs. (featuring four-player multiplayer), Ace Combat 3D: Cross Rumble (winter), and Tekken 3D: Prime Edition (winter).

There was a lot shown and, as noted elsewhere, Nintendo plans on releasing 3D trailers for all of it through the Nintendo Video channel — at least for those in Japan. And as I mentioned several times, a handful of these games will never see the light of day in North America and Europe without importing; be sure to check out 1UP’s new cover story on Japanese games being made specifically for a Japanese audience to dive more deeply into that subject.

Bravely Default: Flying Fairy


Posted by: admin in Gaming News
Find related article at: http://www.1up.com/news/tgs-nintendo-press-conference-roundup-3ds-games-galore

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