General gaming

General gaming


Resident Evil 6 Editor Roundtable: Opinions, Analysis, and Conspiracy Theories

Posted: 19 Jan 2012 04:10 PM PST

Jose Otero, Associate Editor: Well, we knew it was going to happen eventually, and it happened today. First, the leaked info appeared on IGN that Resident Evil 6 exists along with a release date, and then a trailer hit. Now that I've seen it a dozen times, I'm genuinely excited for a new Resident Evil numbered sequel. I mean think about it: Leon S. Kennedy, Chris Redfield, and some mercenary/new guy who looks a lot like Sam Witwer, together in the same game. That's huge. It looks like Capcom's pulling out all the stops for the next Resident Evil. What do you guys think? Are you as excited by this news as I am?

Thierry Nguyen, Games, Editor: Once again, we get corroboration of something that's been seen in Resident Evil 2 and 4: LEON KENNEDY IS THE COOLEST CAT IN THE ENTIRE RESIDENT EVIL CANON. Look at him in the trailer! He shoots the President! He jumps around and kicks multiple fools! He does all this while wearing a rad coat! This is one of those "you don't know what you're missing until it's pointed out" type of deals. Because Leon is rad, and I missed playing as him.

Resident Evil 6 Confirmed, Coming in November

Posted: 19 Jan 2012 12:59 PM PST

Update: Capcom has issued a press release confirming RE6's existence and its November 20 release date on Xbox 360 and PlayStation 3, with a PC version set to come at a later date. It also released the trailer you see above, accompanied by the following description: "It has been ten years since the incident at Raccoon City and the President of the United States has decided to reveal the truth behind what took place. Raccoon City survivor and personal friend of the President, Leon S. Kennedy, arrives to find the President transformed beyond recognition by a bioterrorist attack. Leon is forced to make the hardest decision he has ever made.

"At the same, Bioterrorism Security Assessment Alliance Member, Chris Redfield arrives in China, itself under threat of a bioterrorist attack."

OP-ED: Has Ubisoft's DRM Gone Too Far?

Posted: 19 Jan 2012 12:14 PM PST

Anno 2070

Ubisoft is no stranger to DRM controversies. This was amply demonstrated last year between reviving always-online DRM (and deeming it a success) and what happened with From Dust. But it was the DRM implemented in one of Ubisoft's final releases in 2011 that feels like it may have finally stepped over the line.

DRM, or digital rights management, is a form of technology used by companies in the entertainment and technology fields to control how their products are used. In the case of videogames, it might mean you can only play when you're connected to the internet (as mentioned above) or if you've got the disc in the drive. The goal of DRM is generally to combat piracy, but it isn't always (if ever) effective in that pursuit.

The Darkness 2's Quiet Moments Nearly Eclipse The Shooting Action

Posted: 19 Jan 2012 12:00 PM PST

Picture two Italian men sitting on bar stools having a conversation. The beautiful bar they're sitting at has a shiny wood finish; there's a billiard table off in the corner; and an ornate door leads to a balcony view of the Manhattan skyline. The visual style feels ripped out of the pages of a comic book. But you can hear Dean Martin's "In the Chapel in the Moonlight" playing from a nearby jukebox as the men talk to each other, and that lends the scene a surprising feeling of authenticity. The decor could appear decadent to some -- maybe even gaudy -- but that's the kind of money the Franchetti crime family pulls in. How they're doing financially or what the mob group does to make so much dough is a mystery that The Darkness 2 leaves unanswered. But none of that matters now because the conversation between the two men is the central focus; and one of them recently became the proud owner of a new boat.

"It's a f---ing boat, Frank. Can a boat tuck you in at night? Can a boat make you children?" one says to the other.
"A boat has an anchor that I control, not the other way around," the other replies.
"You calling my wife an anchor?"
"She's my sister. I'll call her whatever I want."

Kid Icarus Uprising Revitalizes a Threadbare Series

Posted: 19 Jan 2012 10:26 AM PST

Masahiro Sakurai was given an unenviable task however many years ago it was that Nintendo assigned him to "Project Sora": Rebooting the Kid Icarus franchise. This wasn't simply a matter of updating the art of a long-running series to make its style look a little more contemporary or include a Halo-style shield system or something. Kid Icarus has lay fallow for two decades, ever since Of Myths and Monsters for Game Boy, which wasn't even released in Japan and therefore probably wasn't given much thought for this reinvention.

For all intents and purposes, Kid Icarus isn't a series, it's a game... and while that game was pretty advanced upon its debut 25 years ago and still offers some nice touches, time has not treated it kindly. So what exactly is it that defines "Kid Icarus"? Sakurai's source material is a slightly clumsy platformer whose hero suffers from a little too much inertia and falls to his death when he tries ducking beneath flying foes or projectiles. The game alternated between fixed-scrolling vertical and horizontal stages, and every fourth stage was a maze-like fortress designed to be explored. At the end, the action culminated in a single aerial shooter level.

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