Latest Gaming and MMORPG Updates |
- Top Games of 2012 Video
- Rumor
- Eve Online Crucible 1.1 update coming soon
- [PAX 2011] Counter-Strike: Global Offensive
- The Top 3DS and DS Games of 2012
- Why Japanese Games are Breaking Up With the West
- F.E.A.R.: Origin Online (KR)
- The Top PSP and PS Vita Games of 2012
- Age Of Conan’s House Of Crom launches
- Warhammer Online: Wrath of Heroes
Posted: 19 Jan 2012 05:22 AM PST You may have noticed us spamming the site with games of 2012 lists for the past week. Or you may not have been paying attention. But we’ve been spending a lot of time thinking about the future, and as the final entry in that bag of fun, everyone around here picked their most anticipated game for the year ahead. Then we made a video! Then we went all crazy and embedded that video into this news story so you guys could make your own picks easily below. If you feel like it! Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 19 Jan 2012 05:22 AM PST
BORDERLESS will begin at the end of this month, lasting a total of 20 days in Dosan Park Art Gallery, Seoul. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Eve Online Crucible 1.1 update coming soon Posted: 19 Jan 2012 05:22 AM PST CCP have been working hard to inspire players to return to Eve Online after the disasterous reception of Incarna last summer. Crucible did much to win over many players with server stats showing an incredibly positive upward trend, but CCP are hoping further improvements on offer in their 1.1 update, due 24th January, will continue the trend. Some of the highlights promised:
The most obvious of the new updates will likely be improvements to the Neocom, Eve's interface. CCP originally promised much-needed improvements to the Neocom a year ago, but it seems the wait is over. "We did decide to push the Neocom project a bit back, as we felt it hadn't received all the love it needed, and then, well, last year happened, so the project kind of got lost in all the turbulence," explains CCP Optimal. "Most of the promises made in the old devblog still hold. You will now be able to fully customize the Neocom according to your own play style; If you never use, say, the Corporation window, you can simply remove it from the Neocom. If you later get dragged into some serious Corp business and feel the need to put the Corporation button back in front, you simply drag it back from the EVE menu, which is accessed by clicking the new "E" button at top of the Neocom or pressing the appropriate shortcut key." If you want to read more about Crucible 1.1 you can find them all on CCP's Crucible Features page has all the details. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
[PAX 2011] Counter-Strike: Global Offensive Posted: 19 Jan 2012 01:27 AM PST
Accompanying the interview footage above, here are some videos of the game from IGN. Once again, I am a paying member of both GameSpot and IGN, so stop pointing fingers and say that I am ripping off websites. Enjoy the videos and I can’t wait for beta to begin! Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
The Top 3DS and DS Games of 2012 Posted: 18 Jan 2012 05:17 PM PST Bravely Default: Flying FairySquare Enix | Matrix Software While most people have been hung on up this game’s absolutely terrible name since it debuted at Tokyo Game Show last year — and let’s be honest, it’s horrible, a perfect example of why people should find native speakers of the language they’re naming their games in — lost amidst the titters seems to be the fact that this game looks absolutely drop-dead gorgeous. Based on its development staff, its visual style, and its play mechanics, it seems to be a sequel to Final Fantasy: The 4 Heroes of Light for all intents and purposes. And while 4 Heroes itself was largely overlooked due to being a weird take on Final Fantasy in the dying days of the DS, maybe Bravely Default will fare better attached to a system on the rise and free of the preconceptions attached to the Final Fantasy brand. Let’s just hope they come up with a better title with it if they localize it into the U.S., where people speak English and understand that “Bravely Default” sounds really stupid. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Why Japanese Games are Breaking Up With the West Posted: 18 Jan 2012 01:28 PM PST “It’s not you, it’s me.” That’s the message the Japanese gaming industry is telling the world this week at TGS. “Our games are as good as ever, they’re just not for you anymore.” Critics in the west have been crowing about the supposed death of the Japanese industry for years. And while their critiques have a certain degree of truth to them, they’re missing the point. Japanese game development did run into trouble during this console generation, but their issues are so removed from the average gamer’s experience (workforce and labor management) as to be meaningless. The games themselves are as good as they’ve ever been, but they’re just not made for the entire world anymore. Japanese games are now by and large made to appeal almost exclusively to Japanese gamers. Rather than this being another piece that focuses on the alleged downfall of the Japanese industry, we thought we should focus on why Japanese games and western tastes have diverged so much in recent years. There’s no single cause that can explain the phenomena — the possible reasons range from the social and economic, to the practical and mundane. Regardless, the fact remains that Japanese gamers are now seeking different experiences from European games. Gamer taste in both regions underwent a massive sea change in recent years. While the slow takeover of the AAA console space by former PC heavy-hitting franchises, genres and studios like Fallout, FPS games, and BioWare changed the tastes of the western market in the past decade, other forces have been working on Japan in the same time. The reasons for the shift in Japanese gamer taste are numerous, but there are three that western gamers in the country continuously note — a peculiar emotion called moe, the Japanese concept of hobbies and adulthood, and a tradition of disparaging foreign games. moeThe concept of moe (pronounced MOH-ay) is incredibly important amongst Japan’s indigenous nerd population, otherwise known as otaku. While there are train otaku, military otaku, and otaku of all kinds, a great many of them focus on the geeky triad of anime, manga, and video games; the three media influence each other and are often linked together. moe is a word that Otaku will often use at the sight of a cute, large-eyed juvenile character, but when asked point blank “What does moe mean?” most are unable to offer a coherent answer. It is an amorphous concept. The word is often used by westerners familiar with Japan to describe the lolicon (short for Lolita Complex) art style which focuses on young, often pre-pubescent girls, and seems to feature a disturbing mix of childlike cuteness with subtle and not-so-subtle sexual overtones. This definition is not quite right according to Patrick Galbraith, a researcher of otaku culture at the University of Tokyo. “moe is an affective response to a fictional character or representations of a character. There are two things that are important to note about this definition. First, we are talking about a response. moe is used not to describe a character type or style, but rather characters that are likely to trigger a response or are designed with that in mind. This implies that there are a range of different characters that appeal men and women or various ages and orientations. Second, moe is a response to fictional characters, not actual people. Without this distinction, moe is conflated with descriptions such as “cute” or “sexy.” moe describes the emotions that otaku feel upon seeing, thinking of, or interacting with a certain kind of character. Depending on the person, this character may or may not fit the little girl image that western game critics have come to associate with the word. It may be used by female anime, manga, or game fans that enjoy “Boys Love” media which feature homosexual pairings between popular characters for example. So what exactly does this mean for games? It actually depends on which ones you’re talking about — for the biggest titles it means nothing, but it means everything to smaller publishers and developers. The business model for small games in Japan can only be sustained by catering to a small yet rabid fan base that’s willing to pay a premium for content. AAA titles normally sell for between the equivalent of $40-$60, while smaller niche titles are usually priced at $80-plus. Small developers make their money by selling less at a higher profit margin, while major publishers sell more for less. If you publish small games in Japan you have to give your fans what you want, and since your fans are otaku who revel in moe, you’ll give them games filled with the characters that elicit that response — which are usually young, childlike girls. Between August and December of this year there are a total of 35 games set for release in Japan which follow this exact model. There are more games like this than there are FPSs in the west. By catering to their fan base, smaller publishers have alienated many western fans. moe‘s effect on AAA games has not been as direct. If you want to make a massive hit, you can’t sell it only to the small crowd who wants to ogle 2D characters, as Galbraith points out. “What moe game has as many players as Monster Hunter? What franchise has been as successful as Pokémon? What moe characters have had the cultural impact of those of Sailor Moon or Dragon Ball? The point is that they are not the majority of the audience, and the most popular and bestselling works in Japan are not those targeting moe fans.” If smaller games are catering to an almost exclusively Japanese audience, that still leaves mainstream titles for the rest of the world to enjoy, right? Well, not as many as there used to be. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Posted: 18 Jan 2012 11:14 AM PST
The trailer above shows some PvP action between 2 groups of 4, including the usage of mecha-like EPA (Elite Powered Armor) during battles. Fighting through the zombies, players will also have to escape the infested hospital.
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The Top PSP and PS Vita Games of 2012 Posted: 18 Jan 2012 05:14 AM PST It’s a PSP gamePosted: 3 hours ago by almostautumn Google “Type-0 Vita/PSP comparison” to see just what they mean. The overall art of Type-0 simply looks a lot more prominent on the Vita, but it is not a Vita title. So for all PSP users who won’t be fetching the Vita, don’t worry. If it gets localized, it’s yours as well. As for the graphics; if you’ve played the “Summer” demo, then you know what to expect, which is gorgeous. Will be nice with HD, but it’s really just a bonus for Vita users okay playing a game without trophies (?). |
Age Of Conan’s House Of Crom launches Posted: 18 Jan 2012 05:14 AM PST Funcom's flagship MMORPG, Age Of Conan: Unchained, gets a huge free content update today. House Of Crom is available to both free and premium Age Of Conan players and features two new dungeons in the ancient halls of The House Of Crom. "We are very excited to see such a great reaction from the players," said Game Director Craig Morrison. "The House of Crom adds a large number of new encounters and content for our veteran players." The House Of Crom includes a social dungeon that supports mulitple groups who can adventure simultaneously within its halls, and one instanced dungeon. Both are the largest dungeons in the game so far. Age Of Conan switched from subscription to a free-to-play model last year, changing its name to Age Of Conan: Unchained and scoring an extra 300,000 players in the process. You can download the client from the offical Age Of Conan: Unchained website. Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
Warhammer Online: Wrath of Heroes Posted: 18 Jan 2012 01:31 AM PST
The videos are from Closed Beta by the way, and I was kind of disappointed it wasn’t more action-based. I mean, point-and-click in such a nice PvP game with normal attack as one of the unchangeable skills as well? Sigh… But well, you might love it! Posted by: admin in Gaming News Thank you for Visiting Gameforumer.com, Hope you enjoyed the stay with us. |
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