MMO Updates

MMO Updates


ArcheAge videos show off PvP

Posted: 03 Aug 2011 10:30 AM PDT

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Following ArcheAge here in the West often involves copious use of Google Translate as well as wading through tons of difficult-to-decipher web postings. Fortunately, the player community likes to post gameplay videos from the sandpark title's various Korean closed betas, and today we've stumbled across a couple of noteworthy clips that aren't subject to the whims of online translation.

Both clips center around PvP, and though ArcheAge will feature world PvP in certain areas, the game also boasts battlegrounds for those who prefer less randomness. The first video features a Mage/Bard/Archer player in a skirmish against an invading pirate guild. The second clip takes place inside a battleground and features the same class combo again. There's quite a bit more footage on this one, though, and the 13-minute running time gives us a pretty good look at what it's like to siege a castle. You'll find both videos after the cut.

Continue reading ArcheAge videos show off PvP

MassivelyArcheAge videos show off PvP originally appeared on Massively on Wed, 03 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs

Posted: 03 Aug 2011 10:00 AM PDT

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Jeremy Gaffney knows MMOs, having spent a great portion of his life working at Turbine and NCsoft, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market.

Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs - games like Asheron's Call, Ultima Online, EverQuest and Lineage - was the fact they experimented; they weren't afraid to take different directions," he says.

Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them: "The common denominator will always be the gamer. And with gamers comes diversity, especially now."

Gaffney's Carbine Studios is hard at work on an as-of-yet unnamed MMO which will be revealed at Gamescom later this month.

MassivelyLooking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs originally appeared on Massively on Wed, 03 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Enter at Your Own Rift: One-point-four

Posted: 03 Aug 2011 09:30 AM PDT

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Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness (how much fun is water bladder throwing, huh?) and raid guilds bang their way through Hammerknell, it's the time to revel in a brand-new content update: patch 1.4.

Yes, another patch. I think people are still in disbelief that Trion is able to pump out updates as rapidly as it has, and the current naysayer theory is that the company is merely polishing up content it wanted to get for launch but had to hold back for whatever reason. There's probably a kernel of truth to that, but it doesn't hold up from what we know. We know that Trion has parallel teams -- up to six of them -- working on live development, which includes world events and content updates. We know that some of the features we've seen in previous patches were a direct result of post-launch player feedback, so it can't all be capping off unfinished projects.

Say what you will, but from where I'm standing, Trion's putting its actions where its mouth is by continuing a hot-and-heavy updating streak without showing any signs of slowing down. It's smart, too; by providing faster updates than most MMOs on the market and giving players incentive to stay, return, and try the game for the first time, Trion's firming up its position as an MMO that's here to stay -- not one that's going to fold up shop when future titles hit.

So let's take a peek through the highlights of patch 1.4 as I offer my award-winning commentary on each of the points!

Continue reading Enter at Your Own Rift: One-point-four

MassivelyEnter at Your Own Rift: One-point-four originally appeared on Massively on Wed, 03 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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En Masse delaying TERA launch to 2012

Posted: 03 Aug 2011 09:00 AM PDT

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En Masse Entertainment has finally broken its silence about TERA's launch window, and there's both good and bad news for fans of the upcoming fantasy game. The bad news is that there's still no definitive launch date. The good news is that the time window has been narrowed considerably.

In a new press release issued this morning, En Masse says that TERA will release sometime in the spring of 2012. That should put to rest months of speculation as to whether the game would reach North American shores in 2011 (as well as whether it will be competing for launch customers with The Old Republic, which BioWare expects to release prior to the end of the year).

En Masse publishing vice president Chris Lee comments on the launch delay, indicating that the extra time will result in a more polished product. "The game's action combat and depth has generated a lot of interest, and we are committed to making sure every aspect of the game lives up to our standard of quality," he said.

MassivelyEn Masse delaying TERA launch to 2012 originally appeared on Massively on Wed, 03 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Not So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens

Posted: 03 Aug 2011 08:00 AM PDT

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Gamescom is just around the corner, and Hi-Rez Studios is gearing up to show off two new titles at the Cologne trade show on August 17th. The makers of Global Agenda are bringing a demo version of Tribes: Ascend to the event and will also be unveiling SMITE, a MOBA announced last April that features battles between gods from various mythologies.

Hi-Rez COO Todd Harris will also be talking up the future of Global Agenda, and senior designer Travis Brown will be answering SMITE-related questions as players get their hands on the initial demo version of the title. SMITE is built on the Unreal Engine 3, and Hi-Rez has released the first two screenshots of the game which we've got for you after the break.

Continue reading Not So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens

MassivelyNot So Massively Extra: Hi-Rez talks Gamescom plans and shows off first SMITE screens originally appeared on Massively on Wed, 03 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Marvel Universe reveals a mouthy merc

Posted: 03 Aug 2011 07:00 AM PDT

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Attention, Marvel Universe fans: if you missed some of the reveals at San Diego Comic-Con, we are here to help you catch up.

As we have mentioned in a prior article, the man behind the pen of the great Ultimate Spider-Man reboot, Brian Michael Bendis, is set to write the story behind this first-ever Marvel MMO. Although few other details of this highly anticipated free-to-play MMO have been revealed, we now know that a very iconic mutant will grace your screen when you play the game. This, of course, is none other than the Merc-with-a-mouth himself, Deadpool.

As the Editorial Director for Marvel.com, Agent M, announced, you will be able to don the secret identity of Mr. Wade Wilson. Will you be as indestructible and athletic as this wise-acre? We will have to wait and see. As more information is revealed, we will be sure to send it your way.

[Updated with Agent M's exact title. Thanks, Agent M]

MassivelyMarvel Universe reveals a mouthy merc originally appeared on Massively on Wed, 03 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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Rumor: World of Warcraft's next expansion has been named

Posted: 03 Aug 2011 06:30 AM PDT

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First there was The Burning Crusade, then Wrath of the Lich King, and, most recently, Cataclysm. World of Warcraft's expansions have been the lifeblood of literally millions of gamers' playtime, which is why many fans are anxiously awaiting word of the fourth expansion pack to the hit MMO.

Today we may know the name of the expansion: Mists of Pandaria. According to MMO Champion, Blizzard filed a trademark with this title on July 28th, which is exactly in line with how the company has procured titles for the previous expansions. The trademark specifies that this is for "computer game software."

The Pandarens are one of the more light-hearted races in the Warcraft franchise, with kung fu panda bears from a secret empire somewhere in Azeroth. Despite being fan favorites, the Pandarens have been rarely seen in WoW, while Blizzard has used them in a couple different April Fool's jokes in the past.

We'll be keeping our eyes on Blizzard for any official confirmation.

MassivelyRumor: World of Warcraft's next expansion has been named originally appeared on Massively on Wed, 03 Aug 2011 08:30:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What was your favorite experience as a healer?

Posted: 03 Aug 2011 06:00 AM PDT

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If you're going to play a game in which your allies will rush forward into their imminent death despite your best efforts, someone's going to need to take the task of keeping them from death. Sometimes the healer is up on the front lines like the Warrior Priests of Warhammer Online, but most often your job in the healer is to stand back and keep everyone alive in spite of their determination to stand in fire. It's not a glamorous job, but boy is it ever important.

From games like World of Warcraft that require a dedicated healer to games like City of Heroes where your "healer" may have no direct healing spells, the third part of the holy trinity sees the least direct action but still tables a lot of responsibility. So what's your favorite experience from taking on the role of the walking band-aid? Were you stuck in a group with members who couldn't keep themselves alive at all if not for your healing? Or is there a particular game that always made healing feel more fun than any other task in the game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What was your favorite experience as a healer? originally appeared on Massively on Wed, 03 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Going behind the scenes of Guild Wars 2's sound team

Posted: 02 Aug 2011 06:00 PM PDT

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Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the Guild Wars 2 sound team, hard at work for yet another day. But then, even if you were, you wouldn't be hearing a dragon spitting flame -- you'd be figuring out how to make a sound that will tell players that this is a dragon spewing flame, which is a bit harder. (And safer.)

This short video documentary chronicles some of the methods that the team uses to draw players into the game world via just the sound, just to make each little echo sound as immersive and natural as possible. It's a look at one of the more ubiquitous aspects of MMOs that most players don't think about, so if you're at all interested in the design going on behind the scenes of Guild Wars 2, jump on past the break.

Continue reading Going behind the scenes of Guild Wars 2's sound team

MassivelyGoing behind the scenes of Guild Wars 2's sound team originally appeared on Massively on Tue, 02 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Paragon Market details unveiled for City of Heroes Freedom

Posted: 02 Aug 2011 05:00 PM PDT

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Amidst the excitement and apprehension surrounding the release of City of Heroes Freedom later this year, there's an obvious question that must be asked -- what is the cash shop like? After all, for all the features the new hybrid model is promising, it's not going to help much if the cash shop is ridiculous or counterintuitive. Answering precisely that concern, the development team for City of Heroes has put together a preview of the Paragon Market, showing players what to expect once the shop goes live.

Not only will the shop offer players a variety of old pieces at a discounted price (the entire Magic costume set clocks in at roughly $5, with individual pieces available as well), the market will also allow players to buy new features such as dual inspirations, new power sets, and new costume slots. In a game where individual creativity and character customization are king, the idea of adding a dozen more character slots and new costume slots should appeal to pretty much every player.

MassivelyParagon Market details unveiled for City of Heroes Freedom originally appeared on Massively on Tue, 02 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist uncovers Shadowbane: The highlights

Posted: 02 Aug 2011 04:00 PM PDT

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Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be.

It's probably for the best, considering that Shadowbane was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher Ubisoft had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight.

But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that Shadowbane won last week's poll to become this month's topic, there are obviously strong feelings lurking among you. What did Shadowbane try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!

Continue reading The Game Archaeologist uncovers Shadowbane: The highlights

MassivelyThe Game Archaeologist uncovers Shadowbane: The highlights originally appeared on Massively on Tue, 02 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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MMObility: Shadow Cities confuses the heck out of me

Posted: 02 Aug 2011 03:00 PM PDT

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I like unusual games. No, really, I love them. I would rather puzzle away at some oddball of a game than be forced to play the same old game that I have played before. I don't mind taking my time with a new title, learning its rules and lore. Of course, my goal is not to hunt down every morsel of information about a game, either. There is a fine balance between knowing how to play a game and practically keeping a cheat sheet next to my laptop or phone.

Sometimes a game comes along and makes me really scratch my head. It's rare, though, especially in this age of YouTube videos and newbie Q and A threads. Shadow Cities has given me more of a hard time than almost any other game in recent memory.

The question is: is this a good thing or a bad thing? Click past the cut and we'll discuss it.

Continue reading MMObility: Shadow Cities confuses the heck out of me

MassivelyMMObility: Shadow Cities confuses the heck out of me originally appeared on Massively on Tue, 02 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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EVE is Real reaches first content milestone, Aurum gifted to active account holders

Posted: 02 Aug 2011 02:30 PM PDT

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A couple of weeks ago we told you about CCP's new EVE is Real web endeavor. The ad campaign essentially asks capsuleers to upload artwork, screenshots, videos, and other player-generated metagame content to a new web portal designed to show off EVE's emergent gameplay.

CCP kicked off the campaign by offering in-game incentives based on the number of player uploads, and today the company has sent out a PR blast touting the fact that the first milestone has been reached.

Players have uploaded over 1,000 pieces of content, triggering a gift of 1,000 in-game Aurum to every active EVE account (you'll recall that Aurum is the controversial new cash shop currency that surfaced with the Incarna expansion). So what will 1,000 Aurum buy your pod pilot at the Noble Exchange? As of today the pickings are somewhat slim. The only offering in that particular price range is a pair of black men's boots.

MassivelyEVE is Real reaches first content milestone, Aurum gifted to active account holders originally appeared on Massively on Tue, 02 Aug 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: No job too big, no job too small

Posted: 02 Aug 2011 02:00 PM PDT

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Earthrise is center stage for today's One Shots with a screenshot of a pretty impressive group effort. Earthrise players aren't limited to large structures, though. Knar, the reader character in the foreground, is also sporting some player-created items:
This is the first base built in Earthrise since the Territory War feature was implemented. All structures and walls in the base are player made, as well as the armor and weapon my character has equipped. It has a such a nice view of the mutated wasteland!
Now it's your turn to show off your items. This week's theme is Some Assembly Required -- a little nod to the newest addition to our column lineup. Some Assembly Required covers player-created content, so we want to see the best of what you've created.

Whether you've built a farm or village in Wurm Online, a particularly impressive ride in Fallen Earth, or something even bigger and better in any MMO, we want to see! Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week.

MassivelyOne Shots: No job too big, no job too small originally appeared on Massively on Tue, 02 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Heatwave opens free trials for Gods and Heroes

Posted: 02 Aug 2011 01:30 PM PDT

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Following fresh on the heels of Gods and Heroes' recent content update, Heatwave Interactive announced today that it is beginning a free trial promotion. The free trial gives three days of access to all of the game's currently available content.

Anthony Castoro, CEO of Heatwave Interactive, states, "The free trial unlocks the Gods & Heroes experience - it's our invitation for anyone passionate about mythology and legend to immerse themselves in this epic adventure of ancient Rome." If that sounds like your cup of tea, then you can access the new trial at the official site.

MassivelyHeatwave opens free trials for Gods and Heroes originally appeared on Massively on Tue, 02 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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Fight for solitude in the newest DC Universe Online update

Posted: 02 Aug 2011 01:00 PM PDT

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Brainiac is back on the offensive in the latest DC Universe Online update, and this time his sights are set on Superman's Fortress of Solitude. Players must join forces with Superman and his reluctant ally Lex Luthor to fend off Brainiac, lest he use the Fortress' Kryptonian technology to destroy the Earth. Why Superman has Earth-destroying technology in his Fortress, we're not too sure. Just in case someone really pisses him off is our guess.

The Fortress of Solitude is an eight-man raid which will reward successful players with Marks of Distinction, which players can use to purchase powerful new gear. The update also includes new high-level armor sets, including sets for heroes featuring Superman's logo, and sets for villains emblazoned with a 'Z' for "Zod." New hard-modes are also making an appearance, in the form of the Batcave and Hive hard-mode alerts. All this new content is available now, so jump right in and fight for some peace and solitude!

MassivelyFight for solitude in the newest DC Universe Online update originally appeared on Massively on Tue, 02 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: Illusion of choice

Posted: 02 Aug 2011 12:00 PM PDT

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Before I begin this little rant about Star Wars: The Old Republic, there are a couple things I want to make clear: This edition of the Hyperspace Beacon will have a lot of spoilers, and I really like SWTOR as a whole.

First off, the spoilers mentioned here will be about the DragonAge and Mass Effect series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, SWTOR is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you.

Surely, fans of BioWare have played games like Mass Effect and DragonAge, and I hope you have played Knights of the Old Republic. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in Star Wars: The Old Republic. Have BioWare games gone from having choice to just the illusion of choice?

Continue reading Hyperspace Beacon: Illusion of choice

MassivelyHyperspace Beacon: Illusion of choice originally appeared on Massively on Tue, 02 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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The Soapbox: Rooting for the fail

Posted: 02 Aug 2011 11:00 AM PDT

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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

I'm going to start this with a strange admission: I love MMOs. I love them as a lumpy, imperfect collective; I love specific ones immensely, and I love being a fan of the genre. I feel that I have to clarify my stance when I sometimes -- often -- see people who apparently follow MMOs quite closely become a neverending fount of bile and venom toward these games. Apparently, not all MMO fans love MMOs, and that perplexes me.

Odd as that may be, whatever, I can accept that we live in a topsy-turvy world. What I really don't get are the folks who hate specific games so greatly that their entire bodies and minds have been honed into a dedicated game-loathing entity. Mention that title anywhere on a forum, a blog, or in a post, and these people come out to scream through clenched teeth how this MMO sucks beyond the telling of it and that we are all fools, fools for getting anywhere near it.

They aren't just content to say their piece and be done with it, oh no; their vitriol literally knows no end. They will rant, they will attack, they will laugh with derision, and above all else, they will root for the fail. Their greatest desire in life is for this specific game to die so that they can rend their clothes and let out a blood-curdling victory howl. And I don't get it. I feel like an alien in their presence, perplexed at their rage and fixation. Why do people root for MMOs to fail with such intensity? What motivates them and what do they hope to achieve?

Continue reading The Soapbox: Rooting for the fail

MassivelyThe Soapbox: Rooting for the fail originally appeared on Massively on Tue, 02 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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Silkroad Online's eighth expansion launches today

Posted: 02 Aug 2011 10:30 AM PDT

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The world of Silkroad Online just got a lot bigger, as Joymax has launched the free-to-play fantasy title's eighth expansion. The Mysterious Temple of Jupiter boasts a ton of new content including a level cap increase, new quests, and new community events.

The level cap has been bumped from 110 to 120, and each Silkroad class features brand new skill sets inspired by various Chinese and European arts. The expansion has also added upwards of 60 new quests to the game's ancient Chinese setting, and new hunting grounds for 111th level characters have also arrived.

New dungeons are available for low- and mid-level characters, as are over 100 new monsters and new mob AI that a Joymax press release says will "provide a more active, tactical experience." Finally, events including the Forty Thieves collection contest and the Famous event (wherein players are gifted items based on individual stat and ability increases) will be happening all through the month of August.

MassivelySilkroad Online's eighth expansion launches today originally appeared on Massively on Tue, 02 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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