MMO Updates

MMO Updates


Perpetuum removing character attributes, tweaking character creation

Posted: 28 Sep 2011 10:00 AM PDT

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Perpetuum - mech blasting
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along according to the latest dev blog, which outlines a few changes forthcoming in the near future.

First and foremost is the removal of character attributes. If you're not familiar with the game, the change isn't as dire as it initially sounds, as attributes basically determine the cost of extension points which in turn leads to skill specialization. Avatar says that the only problem with the current system is that it forces players to make critical choices early in their Perpetuum careers (when most don't have a clue how they want to build their character or how the game works).

The attribute changes will also necessitate a character creation revamp, and you can read all about the tweaks on the official website.

MassivelyPerpetuum removing character attributes, tweaking character creation originally appeared on Massively on Wed, 28 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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RIFT's Ashes of History update goes live

Posted: 28 Sep 2011 09:30 AM PDT

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Ashes of History
RIFT players, clear your calendars -- you've got a new content patch to explore! Today, RIFT's update 1.5, Ashes of History, is live across all servers.

Trion Worlds' latest update for RIFT includes a number of features geared toward players of all types: soloers (the Chronicles dungeon system), level 50s (planar attunement), danger junkies (master mode dungeons), and PvPers (a brand-new warfront). A fresh and exciting world event is also on the way following the patch's release, although Trion has yet to specify a date for the event's start.

You can catch up on all of Massively's coverage of Ashes of History by watching the launch trailer, reading up on the features list, and learning about the veteran rewards for loyal players. Trion also posted the full patch notes on the site for your perusal.

MassivelyRIFT's Ashes of History update goes live originally appeared on Massively on Wed, 28 Sep 2011 11:30:00 EST. Please see our terms for use of feeds.

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Aion fail-proof manastone supplements available in the cash shop

Posted: 28 Sep 2011 09:00 AM PDT

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Aion - Asmo hovering
Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop.

If you've never played Aion, socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package.

You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers, and we'll update the post as that info becomes available.

[Thanks to Indeterminatus for the tip!]

MassivelyAion fail-proof manastone supplements available in the cash shop originally appeared on Massively on Wed, 28 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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Get an eyeful of Salem with an hour-long tour

Posted: 28 Sep 2011 08:00 AM PDT

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Salem
Ever since we heard about Salem, the crazy mash-up of sandbox tools, crafting, colonial setting, and permadeath, we've been understandably curious about just how the game will pan out. While it's still in the pre-alpha stage, Paradox Interactive hosted a Twitch.tv broadcast yesterday where a trio of devs showed off the game while talking about its features.

If you missed it, you're still in luck: The broadcast was recorded and saved for posterity. In it, Creative Director Bjorn Johannessen, "Code Gnome" Frank Tolf, and Senior Producer Gordon Van Dyke want to give viewers a feel for how the game functions and feels.

It's important to note that the demonstration doesn't begin for real until the 14-minute mark, so unless you really like elevator music and waiting, you might want to skip ahead to there. You can watch the full video after the jump.

Continue reading Get an eyeful of Salem with an hour-long tour

MassivelyGet an eyeful of Salem with an hour-long tour originally appeared on Massively on Wed, 28 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Perfect World Entertainment announces War of the Immortals

Posted: 28 Sep 2011 07:00 AM PDT

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At some point, the whole zoom-in motif of flying toward an airborne city is going to get old.  It may have already done so.
If you're a fan of Perfect World Entertainment's library of games, odds are good that you've been battling against immortals for some time now. But that's being ratcheted up several steps to full-fledged war. All right, War of the Immortals isn't exactly a direct extension of Battle of the Immortals, but the upcoming action MMO certainly has some connections to the older title. Nevertheless, it's still worth a look from fans of the genre, especially with its closed beta starting on October 25th.

War of the Immortals promises guild housing and territory control as players engage in battle against both enemies and one another. Players can choose between eight different classes, with each class linked to a unique set of "soul gear" that advance as the individual character progresses through the game. If it sounds up your alley, you might want to check out the announcement trailer embedded just after the cut.

[Source: PWE press release]

Continue reading Perfect World Entertainment announces War of the Immortals

MassivelyPerfect World Entertainment announces War of the Immortals originally appeared on Massively on Wed, 28 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should veteran rewards be more substantial?

    Posted: 28 Sep 2011 06:00 AM PDT

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    Now you have that song in your head
    Measuring your continuous time with an MMO in the old days was easy; you looked at how long you've been subbed, and that was it. But these days, many MMO gamers jump back and forth from game to game as the mood suits them. Veteran rewards have always been an excellent way to measure dedication to a game, but they're becoming harder to award as free-to-play games allow us to play without actually subscribing to anything.

    So for this reason, I believe veteran rewards should be worth even more these days. No more extra health potions or cosmetic accessories that no one will ever see; we want real rewards for the dedication we put into the product.

    But how do you feel? Do you think vet rewards are just another carrot-on-a-stick, or should our dedication be better rewarded?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should veteran rewards be more substantial? originally appeared on Massively on Wed, 28 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Patch 1.19 delayed for Final Fantasy XIV

      Posted: 27 Sep 2011 08:00 PM PDT

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      Yeah, he'll probably knock you all down, too.
      While Final Fantasy XIV players were eagerly looking toward the end of the week for the game's newest patch, it's going to take just a few days longer for everything to be finished. In his latest letter to the community, Naoki Yoshida apologized for the delay but confirmed that in order to complete the testing process, the development team is holding the patch until October 4th. The guildleve history evaluation and the Ixali stronghold will also be held until 1.19a for further testing and refinement.

      On the plus side, the full patch notes for patch 1.19 will be available for viewing on September 30th. Yoshida also included a video preview of the upcoming Ifrit battle that will go live in 1.19, showing what players can expect from the first skirmish against this mighty primal. Jump on past the break to take a look at the fight as well as some hints of the game personalities involved once the patch goes live next Tuesday.

      Continue reading Patch 1.19 delayed for Final Fantasy XIV

      MassivelyPatch 1.19 delayed for Final Fantasy XIV originally appeared on Massively on Tue, 27 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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      This RIFT 1.5 update trailer is approved for all audiences

      Posted: 27 Sep 2011 07:00 PM PDT

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      RIFT
      RIFT's 1.5 update is barreling down the road at us, and woe to the unprepared who will not leap but be squashed beneath its weight. Also, we think that a giant monkey is throwing it whilst guarding a captured princess.

      In any event, RIFT's fifth major content update looks to be a game-changer in several ways, adding alternative advancement (planar attunement), master-level dungeons, and veteran rewards to the faithful. To celebrate this week's release of Ashes of History, Trion Worlds has put together an impressive trailer full of angels, demons, and the words "Trion Worlds presents" for our viewing pleasure.

      One interesting detail to note is the apparent addition of a giant spider mount, which will undoubtedly play favorably in the arachnophobic market. You can view the two-minute trailer after the jump!

      [Thanks to Ren54 for the tip!]

      Continue reading This RIFT 1.5 update trailer is approved for all audiences

      MassivelyThis RIFT 1.5 update trailer is approved for all audiences originally appeared on Massively on Tue, 27 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Timeline

      Posted: 27 Sep 2011 06:00 PM PDT

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      Hyperspace Beacon: Timeline
      When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic.

      I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website.

      Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

      Continue reading Hyperspace Beacon: Timeline

      MassivelyHyperspace Beacon: Timeline originally appeared on Massively on Tue, 27 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Achievements to be included in Star Wars: The Old Republic at launch

        Posted: 27 Sep 2011 05:00 PM PDT

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        Screenshot -- Star Wars: The Old Republic
        Are you the sort of person who absolutely will not rest until you've achieved every goal a game has set before you? Are you a Star Wars: The Old Republic fan? If you answered yes to both of these questions, then boy are you in luck.

        Everyone's favorite time-wasters have been confirmed for The Old Republic's launch. That's right, we're talking about achievements. It's important to note, however, that these aren't the esoteric, wacky achievements that reward you for dancing on a mailbox with rubber cow udders strapped to your head. The "level one" achievement system will primarily focus on feats of heroism, such as taking down a big boss and other things of that nature. For the full details, check out the interview excerpt at Ask A Jedi.

        MassivelyAchievements to be included in Star Wars: The Old Republic at launch originally appeared on Massively on Tue, 27 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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        The Game Archaeologist: Why I write

        Posted: 27 Sep 2011 04:00 PM PDT

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        The Game Archaeologist
        We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pad in the first place?

        It's no secret that bigger games and newer titles get the lion's share of the attention and love. It's how it is, and not just here at Massively. I love looking forward to the next hot thing like anyone else, and I will gorge on all the juicy infos if given the opportunity. Yet it's a little-known secret that many staffers here at Massively are passionate about the old guard of MMOs, up to and including playing them on a regular basis. Bree won't let pass any opportunity to tout Ultima Online's "did it first!" superiority on every occasion, Eliot and City of Heroes make out on a regular basis, and several writers are in group therapy as I write this because of the impending shutdown of Star Wars Galaxies.

        To be an MMO fan is to love the genre as a whole, not just one game. Today I'm going to crack my chest wide open and bare my soul to you as to why I write about older MMOs and why they're still incredibly important to our hobby.

        Continue reading The Game Archaeologist: Why I write

        MassivelyThe Game Archaeologist: Why I write originally appeared on Massively on Tue, 27 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Senior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic

          Posted: 27 Sep 2011 03:00 PM PDT

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          Planetside 2 -- Vanu Sovereignty vehicle
          PlanetSide 2 fans, power down your Exo-Suits and take your fingers off your triggers for just one moment. We've got an incoming transmission that we think may be of interest. In today's comm-link, Tramell "T.Ray" Isaac, Senior Art Director on PlanetSide 2, takes some time to give players a look at what can be expected of the aesthetic of the upcoming title.

          Isaac discusses the process of coming up with the various faction colors and designs for the original game and goes on to detail what the team is doing to translate those designs over to the new tech of PlanetSide 2. For instance, the Terran Republic's look is clean, professional, and sleek, whereas the New Conglomerate's aesthetic is considerably more angular and unrefined. Lastly, he takes a moment to touch on the environments players will be seeing in PlanetSide 2, such as the continent of Indar where players will have to battle not only the opposing factions but fierce dust storms as well. For the full comm-link, click on over to the official PlanetSide 2 site.

          MassivelySenior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic originally appeared on Massively on Tue, 27 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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          One Shots: Readying the troops

          Posted: 27 Sep 2011 02:00 PM PDT

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          WoW screenshot
          Today's One Shots image comes to us from a Massively reader and World of Warcraft player:
          This is my guild, Chaos Factors, buffing up for the Golemagg pull in Molten Core. I can name a dozen people in this pic -- for instance, the raid lead Gnome Mage who obsessed over his "Mage camp," the Night Elf Hunter for whom the Feign Death cooldown was tragically too long, and the Hunter off in the distance who is my roommate!
          We're leaving the One Shots theme up to you this week! There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

          MassivelyOne Shots: Readying the troops originally appeared on Massively on Tue, 27 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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            Ragnar Tørnquist discusses TSW's skill system, investigations, and more

            Posted: 27 Sep 2011 01:30 PM PDT

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            Screenshot -- The Secret World
            Dark days are coming, my friends. All the myths are true, and evil lurks around every corner. Thankfully, we've gotten our hands on a new PC Gamer interview with The Secret World's creative director Ragnar Tørnquist, which should help to cast some light on these grim prophecies.

            It's already well-known that The Secret World won't hinge on classes and levels but instead will allow players to craft their own skill sets from a number of set categories. Ragnar expounds on this system, explaining that players will have access to something called a Base Gear Manager, which essentially provides a way for players to quickly swap between preset groups of abilities and equipment in order to adapt to the situation at hand.

            While players will likely find themselves falling into the traditional MMO archetypes of tanks, healers, DPS, and so forth, Tørnquist points out that The Secret World won't be as instance-heavy as other games and will provide a plethora of open-world events that will allow players to come together as an ad hoc group to, say, keep a police station from being overrun by the forces of evil.

            Perhaps most interesting, though, are the bits of information revealed about the game's unique Investigation Missions. Tørnquist provides two examples of what players can expect from the ARG-inspired missions. One involves hunting down an in-game location based on a fortune teller's visions, while the other is a bit more in-depth, requiring players to look up information on a famous painter in order to progress. He also hints that the team may put up websites regarding in-game information that players will have to hack into in order to progress the investigation.

            For the full interview, which is full of interesting nuggets and anecdotes from Tørnquist himself, just click on the link below.

            MassivelyRagnar Tørnquist discusses TSW's skill system, investigations, and more originally appeared on Massively on Tue, 27 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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            City of Heroes Freedom goes live

            Posted: 27 Sep 2011 01:00 PM PDT

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            Freedom is no longer the future; Freedom is the right now
            City of Heroes is not what it used to be as of today. It's something more, in fact, with the launch of City of Heroes Freedom. While the launch of the game's hybrid subscription model was announced some three months back, today is the day that the gates are open and players can begin enjoying the game's content as a paid subscriber or a free player. This comes on the heels of the head start program, bringing in new content, zones, and story arcs for players to enjoy.

            If you're a returning veteran, you can enjoy all of the content for the game that you had previously purchased, as well as existing veteran rewards. Meanwhile, new players can just log in and start enjoying all of the game's seven years of content and updates. Whether you're an old or new player, however, you can take a look at the launch trailer just after the jump for a glimpse at what awaits everyone within City of Heroes Freedom at launch.

            Continue reading City of Heroes Freedom goes live

            MassivelyCity of Heroes Freedom goes live originally appeared on Massively on Tue, 27 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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            Drakensang Online boasts one million registered users

            Posted: 27 Sep 2011 12:30 PM PDT

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            Screenshot -- Drakensang Online
            Bigpoint's free-to-play, browser-based MMORPG Drakensang Online has been in open beta for almost two months now, and according to the developers, it has amassed quite a following in that timespan. In a press release today, Bigpoint announced that the Diablo-esque MMO has garnered one million registered users since entering open beta in August.

            So what's next for the game? Bern Beyreuther, Head of Development at Bigpoint Berlin, claims, "We already have a plethora of new content updates planned -- and Drakensang Online is just in its infancy." If you want to add yourself to the million, just head on over to the game's official site.

            [Source: Bigpoint press release]

            MassivelyDrakensang Online boasts one million registered users originally appeared on Massively on Tue, 27 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.

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              MMObility: Glitch makes you wish you were as cool as it is

              Posted: 27 Sep 2011 12:00 PM PDT

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              Glitch screenshot
              If you have kept up with my columns for a while, you know what a fan of Glitch I am. I have to admit that I've been terribly angry at the developer, Tiny Speck, for not bringing the game into a final phase yet. I wanted my little Glitch to stay as he was when I logged out; I didn't want to see him wiped over and over again after those pesky tests that help assure quality and playability. So I've been avoiding the testing phase for the most part. Isn't that just a perfect example of how mania drives gamers? We will do anything to avoid playing a favorite upcoming game for fear of becoming attached to our little digital selves or spoiling the fun of discovering new quests.

              Well, we'll wait no more! As of today, the game and world is finally open to anyone. That means you get to jump in, nibble pigs, massage butterflies, collect random items you find on the floor, and generally exist in the imagination of a giant.

              Sounds cool? It is cool. In fact, I need to explain just how cool it is. Click past the cut!

              Continue reading MMObility: Glitch makes you wish you were as cool as it is

              MassivelyMMObility: Glitch makes you wish you were as cool as it is originally appeared on Massively on Tue, 27 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: On armchair development

                Posted: 27 Sep 2011 11:30 AM PDT

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                Armchair
                Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!"

                Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

                Continue reading The Soapbox: On armchair development

                MassivelyThe Soapbox: On armchair development originally appeared on Massively on Tue, 27 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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                  New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  Posted: 27 Sep 2011 11:00 AM PDT

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                  The Repopulation - screenshot
                  Hey sandbox fans, here's another indie title to keep your eye on as we look toward the new year. Above & Beyond Technologies is working on a sci-fi game called The Repopulation, and the company has just released a new trailer filled with pre-alpha footage.

                  The project is built on the Hero Engine (and if that doesn't mean anything to you, you'll surely recognize the tech's most famous implementation to date) and is described as a three-faction PvP game that allows players to join existing nations or create their own. Gameplay is purportedly skill-based, and there is a toggle between traditional MMORPG button-mashing combat and some sort of action mode. There are also "many non-combat activities" including an "advanced" crafting system.

                  The video shows quite a bit of footage given its sub-two-minute running time, and you can get a glimpse of city building, combat, and the user interface after the break.

                  Continue reading New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  MassivelyNew Hero Engine sandbox to feature 3-faction PvP, deep crafting originally appeared on Massively on Tue, 27 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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