MMO Updates |
- Neal Stephenson talks MMORPGs and virtual economies
- Stay on target: SWTOR's guilds begin to align with phase 2
- Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5
- Pando Networks trumpets global download data
- A Mild-Mannered Reporter: Post-survival
- The Daily Grind: Will 2012 be our last chance?
- Preview EverQuest's upcoming City of Bronze
- Dan Stahl leaving Cryptic, Star Trek Online
- Immortal King launching open beta on September 22nd
- The agonizing wait for Star Wars: The Old Republic's launch date continues [Updated]
- Fallen Earth dev diary talks economic changes, world events, and more
- Hyperspace Beacon: Holocron Files - Pureblood Sith
- LotRO dev diaries take a look at upcoming Rune-keeper and Hunter changes
- MMObility: Illyriad devs shine light on HTML5
- The Game Archaeologist spins A Tale in the Desert: A talk with Teppy
- Blade & Soul closed beta phase reviewed
- One Shots: Overlooking Khitai
- TERA unleashes serpentine BAMs
- Firefall brings on Frag Dolls founder as head of e-sports division
- SOE webcast fielding your DCUO F2P questions tonight
- Massively sneaks a peek into Bounty Hounds Online
- RIFT veteran rewards coming with 1.5 update
- The Soapbox: How raiding turns you into a horrible person
Neal Stephenson talks MMORPGs and virtual economies Posted: 21 Sep 2011 10:00 AM PDT Filed under: Economy, Interviews, MMO industry, News items, Miscellaneous "The virtual reality that we all talked about and that we all imagined 20 years ago didn't happen in the way that we predicted. It happened instead in the form of video games," says Neal Stephenson, nerd icon and noted author of Snow Crash and The Diamond Age.In a new interview at Forbes, Stephenson talks up his latest sci-fi opus, Reamde, and also offers his opinion on everything from the Metaverse, to gamer stereotypes, to players converting their in-game labor into real money. "It's undoubtedly happening right now on an informal level all over the place. A huge amount of money is changing hands, and the thing that prevents it from coming out into the open and working the way it's depicted in the novel is a number of legal and regulatory hang ups," Stephenson says. He also mentions his own gaming experiences as well as his new novel's tendency towards adventure in place of the brainiac speculative fiction he's famous for. Head to Forbes for the full report. Neal Stephenson talks MMORPGs and virtual economies originally appeared on Massively on Wed, 21 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.
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Stay on target: SWTOR's guilds begin to align with phase 2 Posted: 21 Sep 2011 09:30 AM PDT Filed under: Betas, Sci-fi, Guilds, Star Wars: The Old Republic Star Wars: The Old Republic's release may feel like it's always going to be in a "galaxy far, far away," but at least BioWare is giving guilds something substantial to do in preparation for launch. Following up the first phase of guild formation, today the studio announced that guilds can now progress into the second phase: alignment.During this phase, guild leaders can establish up to three guilds as their Allies or Adversaries (depending on the target guild's faction). Not only will this help to cement friendships and rivalries, but BioWare says that these connections "will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server." This won't happen if the guilds have chosen different server rulesets, however. Another new feature that's come with this phase is the ability for leaders and officers to begin inviting people to the guild by email. The SWTOR website has a helpful FAQ for all three phases of guild preparations. The third phase, deployment, is scheduled to occur shortly before launch and will begin placing guilds on servers if these guilds have met certain criteria. Stay on target: SWTOR's guilds begin to align with phase 2 originally appeared on Massively on Wed, 21 Sep 2011 11:30:00 EST. Please see our terms for use of feeds. |
Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5 Posted: 21 Sep 2011 09:00 AM PDT Filed under: Fantasy, Interviews, RIFT, Enter at Your Own Rift Chronicles, Planar Attunement, Veteran Rewards, a World Event, and a hint about a brand new area coming soon are just the tip of the iceberg in 1.5. Ashes of History is due to launch next week, and Design Producer Hal Hanlin and Executive Producer Scott Hartsman offered up lots of details during a conference call yesterday.Whether you're an experienced veteran or a brand new player, there's something for everyone in update 1.5. Read on for the full rundown of what's on the way, then take a look at our gallery at the end for the newest Ashes of History screenshots. Continue reading Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5 Enter at Your Own Rift: Hal Hanlin and Scott Hartsman on Update 1.5 originally appeared on Massively on Wed, 21 Sep 2011 11:00:00 EST. Please see our terms for use of feeds. |
Pando Networks trumpets global download data Posted: 21 Sep 2011 08:00 AM PDT Filed under: MMO industry, Massively meta, Miscellaneous Whether you're a fan of Pando Networks or you're still trying to scrape its last vestiges from the dark corners of your poor, beleaguered computer, there's no arguing that it collects some interesting usage data while doing... whatever it does that MMO companies can't seem to do on their own. In fact, Pando has released to us an eye-catching infographic and interactive chart to illustrate its compiled statistics on download speeds gleaned from 27 million downloads on 20 million computers across the globe. The victors won't surprise most gamers. "South Korea has a faster download speed than Great Britain, Turkey, Spain & Australia combined!" declares the chart, letting it slowly dawn on the reader that the United States doesn't fare quite as well as we might hope. Pando's also included a handy map breaking down speeds by state, the better for you to go forth and mock your neighbors.There's a whole host of socioeconomic and political reasons for these data over which armchair gameologists can salivate, but we should note that Pando is by definition tracking only game-related downloads, not the greater internet. Why not click past the cut to check out the charts for yourself? Continue reading Pando Networks trumpets global download data Pando Networks trumpets global download data originally appeared on Massively on Wed, 21 Sep 2011 10:00:00 EST. Please see our terms for use of feeds. |
A Mild-Mannered Reporter: Post-survival Posted: 21 Sep 2011 07:00 AM PDT Filed under: Super-hero, City of Heroes, City of Villains, Business models, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter So we've had a week to adjust to the new state of being for City of Heroes. OK, maybe a bit less than a week, what with all of the server issues and maintenance, but it's been something close to a week. That means that as a collective playerbase, we can start looking back at the launch and taking a slightly more critical eye. We're no longer running on speculation about how the launch will go; we're running in the wake of the relaunch, expansion, whatever you want to call it.Last week, for those of you who've forgotten already, I wrote a piece specifically about surviving the release when it went live. Now that we've had a chance to go through it, there are some things I got wrong, some things that need more elaboration, and some things that I've just revised my opinion on. Since we've all survived the head start at this point, let's look at what it actually entailed, yes? Continue reading A Mild-Mannered Reporter: Post-survival A Mild-Mannered Reporter: Post-survival originally appeared on Massively on Wed, 21 Sep 2011 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Will 2012 be our last chance? Posted: 21 Sep 2011 06:00 AM PDT Filed under: Culture, MMO industry, Opinion, The Daily Grind, Miscellaneous As MMO gamers, we're getting used to disappointment. Not so much disappointment in any one game, but a general feeling of being let down by game closures, studio layoffs, shoddy launches, and the strange idea that every game has to mimic World of Warcraft to be successful.But 2011 has been our gateway to something different. Business models are changing, indie games are getting more recognition, failing games are getting a second chance, and developers are realizing that the customer's (almost) always right. This brings us to 2012, which will be upon us in a little more than three months. With Star Wars: The Old Republic, Guild Wars 2, The Secret World, and other highly anticipated games on deck for 2012, we have a lot to look forward to. But what if those aren't as successful as they need to be? Will we see a drastic change in MMOs as we know them, or is it simply part of the evolution process for technology and gaming? Let us know what you think! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Will 2012 be our last chance? originally appeared on Massively on Wed, 21 Sep 2011 08:00:00 EST. Please see our terms for use of feeds. |
Preview EverQuest's upcoming City of Bronze Posted: 20 Sep 2011 08:00 PM PDT Filed under: Fantasy, Video, EverQuest, Expansions, Previews, News items The development of EverQuest has been a steady constant amidst seas of change, with the development team hard at work on the Veil of Alaris expansion. This 18th update for the venerable game will usher in a variety of updates and improvements -- and, of course, new zones. Erillion, the City of Bronze, is one such region and quite fittingly is the latest zone to have a video overview for players to inspect before the expansion's launch.Narrated by Alan VanCouvering and Bob Painter, the video describes both the original concept of Erillion and the challenges faced in designing such an orderly environment. It had to look as mechanical and orderly as possible, after all, but it also had to look organic rather than just being the same building pasted in dozens of times. Click on past the break to watch the video if you'd like to see the city before you can venture there in person. [Source: Official press release] Continue reading Preview EverQuest's upcoming City of Bronze Preview EverQuest's upcoming City of Bronze originally appeared on Massively on Tue, 20 Sep 2011 22:00:00 EST. Please see our terms for use of feeds. |
Dan Stahl leaving Cryptic, Star Trek Online Posted: 20 Sep 2011 07:30 PM PDT Filed under: Sci-fi, MMO industry, News items, Star Trek Online Cryptic executive producer Dan Stahl has vacated the Star Trek Online captain's chair, according to a brief farewell message posted on the title's official website.Details on the departure are slim, with Stahl telling fans that he has "chosen to move on in my career and pursue new challenges." The resignation is the latest development in what has been an eventful summer for STO faithful, as Cryptic Studios was acquired by Perfect World Entertainment and Star Trek Online was subsequently slated to receive the free-to-play treatment. Stahl goes on to say that he will be answering questions prior to his end-of-the-month beam out, and he indicates that STO will be in good hands thanks to the leadership of former lead programmer and current Cryptic CTO Stephen D'Angelo. Look for more insight into this move in this Thursday's Captain's Log column. Dan Stahl leaving Cryptic, Star Trek Online originally appeared on Massively on Tue, 20 Sep 2011 21:30:00 EST. Please see our terms for use of feeds.
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Immortal King launching open beta on September 22nd Posted: 20 Sep 2011 07:00 PM PDT Filed under: Betas, Fantasy, Events, in-game, News items, Free-to-play Have you lain awake at nights wishing that you could take part in testing an MMORTS themed after ancient Greece? If so, you've got some rather specific issues, but you're also in luck. Immortal King, a browser-based MMORTS, is entering the open beta phase on Thursday, September 22nd. And as with many open betas, it's giving players a chance to take part in a variety of special events during the testing phase.Players who travel to the official site will be given an opportunity to obtain a special "Newbie Card" to get started in the game easily, and high-ranking players in factional duels also have the opportunity to earn in-game gold. There are also forum events, encouraging players to contribute to the game's knowledge base for more in-game rewards. There are only a couple of days left until the open beta goes live, so if you've been staying up late, you can take heart that your oddly specific sleepless nights are soon to end. [Source: Press release] Immortal King launching open beta on September 22nd originally appeared on Massively on Tue, 20 Sep 2011 21:00:00 EST. Please see our terms for use of feeds. |
The agonizing wait for Star Wars: The Old Republic's launch date continues [Updated] Posted: 20 Sep 2011 06:30 PM PDT Filed under: Betas, Sci-fi, Launches, MMO industry, Star Wars: The Old Republic The multi-million dollar question that's been on every Star Wars: The Old Republic fan's lips can be summed up in one word: When? While we still don't know a precise date, we may be a step or two closer to finding out today.SWTOR fansite Ask a Jedi combed through a recent EA Q&A session with investors to pull a few pertinent details from CFO Eric Brown. When asked about the launch date for The Old Republic, Brown replied, "We haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October." This earnings call will take place on October 25th. EA also continues to stand by its backup plan of a launch delay if SWTOR isn't ready, giving the title room to possibly slip from holiday 2011 to early 2012. Brown explained the conditions that would trigger such a slip: "We did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks." [Update: SWTOR's Stephen Reid has posted on the forums urging fans not to read too much between the lines of investor calls. "We are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year)," he says.] The agonizing wait for Star Wars: The Old Republic's launch date continues [Updated] originally appeared on Massively on Tue, 20 Sep 2011 20:30:00 EST. Please see our terms for use of feeds.
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Fallen Earth dev diary talks economic changes, world events, and more Posted: 20 Sep 2011 06:00 PM PDT Filed under: Sci-fi, Fallen Earth, Economy, Events, in-game, MMO industry, PvP, News items, Post-Apocalyptic, Dev Diaries, Crafting Earlier today we told you about the Fallen Earth devs answering a few of your free-to-play questions. Now it's time to dive a bit further down the rabbit hole courtesy of this month's state of the game update.Producer Marie Croall checks in with us to talk about the game's two-year anniversary celebration, which includes "PvP, PvE, and RP components." She also says that the event will be run at EU- and US-friendly times (though said times aren't specified as of yet). In terms of game updates, the major portion of the September recap concerns the ongoing economic changes. Inconsistencies dealing with recipe and component rarity have been dealt with, and the dev team has "redone the placement of most of the nodes in the game" to make the rarer nodes more of an incentive to enter PvP-enabled areas. Finally, Croall says that the release of the new world event system has been bumped back to coincide with the free-to-play conversion on October 12th. Grab your favorite wasteland beverage and read all the details at the official Fallen Earth dev blog. Fallen Earth dev diary talks economic changes, world events, and more originally appeared on Massively on Tue, 20 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.
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Hyperspace Beacon: Holocron Files - Pureblood Sith Posted: 20 Sep 2011 05:30 PM PDT Filed under: Sci-fi, Lore, New titles, Races, Star Wars: The Old Republic, Hyperspace Beacon Moreso than any other MMO intellectual property, the Star Wars IP carries a rich, deep history, shaped not only by its creator, George Lucas, but also by the many artists, writers, and directors of the many television series, games, books, and comics. When you step into Star Wars: The Old Republic, you are weaving yourself into a story with over 30 years of constant growth and development. Unlike other fictional histories, this one was guided by many hands, and much of the lore has been muddled over years of retcons and rewrites.Every so often until the release of the game, I will explore the important bits that lead to the launch of Star Wars: The Old Republic. Unlike other MMOs, this game is developed specifically to draw the player into the story. To help ease you into this rich lore, I am creating a series I call the Holocron Files. And first, I begin with the mysterious TOR species know as the Pureblood Sith. Where do these beings come from? Why are they important to SWTOR lore? And what can we expect to see from them in game? Leap past the break to find out. Continue reading Hyperspace Beacon: Holocron Files - Pureblood Sith Hyperspace Beacon: Holocron Files - Pureblood Sith originally appeared on Massively on Tue, 20 Sep 2011 19:30:00 EST. Please see our terms for use of feeds. |
LotRO dev diaries take a look at upcoming Rune-keeper and Hunter changes Posted: 20 Sep 2011 05:00 PM PDT Filed under: Fantasy, Lord of the Rings Online, Classes, Expansions, Game mechanics, Previews, News items, Free-to-play, Dev Diaries With the launch of Lord of the Rings Online: Rise of Isengard just a short week away, Turbine is beginning to round out its pre-Isengard dev diaries. Today, we've got a double-whammy for you in the form of some new information on what will become of Rune-keepers and Hunters when the new expansion hits. On the Rune-keeper side of things, the devs have a variety of goals for the class, such as refining the class' trait trees, allowing the class to perform as a "hybrid AoE damage dealer," and buffing the class' AoE healing slightly. Chisels and rifflers will be seeing big changes in order to allow all of them to be used by Rune-keepers of the DPS and healing variety rather than gearing them toward one or the other. As with all other classes, the team is focusing on improving existing skills rather than introducing new ones, and as such the greatest changes are coming to the Rune-keeper's trait lines. Each trait line's four-set bonus is seeing changes to some degree. Meanwhile, in Hunter land, the goals for the class are much more concise. The devs want to give players further incentive to use all three of the available combat stances while performing "general cleanup" on the class. All stance-specific bonuses have been removed from all trait lines and redistributed elsewhere, thereby keeping Hunters from being locked into a specific stance based on their choice of trait line. Hunters will also be granted the ability to dual-wield and to wear medium armor from the get-go, which should help new players immensely. Of course, a variety of Hunter abilities have been improved, and the class is also gaining two new skills to round out its repertoire. For the entire set of changes to both classes, head on over to the dev diaries and soak up all the juicy details. And remember, Lord of the Rings Online: Rise of Isengard launches in just a week, so prepare yourselves accordingly. LotRO dev diaries take a look at upcoming Rune-keeper and Hunter changes originally appeared on Massively on Tue, 20 Sep 2011 19:00:00 EST. Please see our terms for use of feeds. |
MMObility: Illyriad devs shine light on HTML5 Posted: 20 Sep 2011 04:00 PM PDT Filed under: Game mechanics, Interviews, Professions, Free-to-play, Browser, Massively Interviews, Miscellaneous, MMObility HTML5 is somewhat of a mysterious beast. We've probably all heard whispers of the "new" version of the standard web coding language, but to most of us it means very little. After all, why is it number five? Why is there a buzz about this new way of coding websites? Is "coding" even the right word? Oh, I've learned a thing or two over the years; I've built a few websites and have figured out some of the basics. My wife is a graphic designer, so I have learned a lot from her, including some of the stuff that makes up Flash and other graphical... things. But I am far from an expert.So I decided to ask Ben Adams and and James Niesewand, CTO and CEO of Illyriad Games, respectively, about HTML5. They are really starting to push the boundaries of the language with their game Illyriad. It's fun to learn about this stuff, and it's always nice to know how our mobile games are being made. Click past the cut and read the interview! Warning: Big words ahead! Continue reading MMObility: Illyriad devs shine light on HTML5 MMObility: Illyriad devs shine light on HTML5 originally appeared on Massively on Tue, 20 Sep 2011 18:00:00 EST. Please see our terms for use of feeds. |
The Game Archaeologist spins A Tale in the Desert: A talk with Teppy Posted: 20 Sep 2011 03:00 PM PDT Filed under: Fantasy, Historical, A Tale in the Desert, Interviews, The Game Archaeologist, Sandbox, Crafting I have to say, I have nothing but admiration for lone wolf-style developers who decide to pish-posh giant studio teams and massive budgets and jump into the game-making mosh pit anyway. Andrew "Teppy" Tepper is one of these visionaries who had an idea for a unique MMO and took it to fruition. I mean, most of us come up with "totally tubular" notions for online games, but how many of us make it happen? Outside of a couple of doodles on a Post-It, that is.In our second week covering the fascinating sandbox world of A Tale in the Desert, The Game Archaeologist had the pleasure of sitting down with Teppy to get his perspective on how one man bootstrapped his way into the MMO world. He also dishes on the team's next MMO project, which we'll be talking more about on Massively later this week. So what's it like to create the ultimate sandbox in Egypt of all places? Teppy, take it away! Continue reading The Game Archaeologist spins A Tale in the Desert: A talk with Teppy The Game Archaeologist spins A Tale in the Desert: A talk with Teppy originally appeared on Massively on Tue, 20 Sep 2011 17:00:00 EST. Please see our terms for use of feeds. |
Blade & Soul closed beta phase reviewed Posted: 20 Sep 2011 02:30 PM PDT Filed under: Fantasy, Trailers, Video, Game mechanics, MMO industry, New titles, News items, Blade & Soul If you weren't fortunate enough to get into Blade & Soul's recently concluded Korean closed beta event, Steparu has the next best thing in the form of a lengthy review supplemented by several hi-definition gameplay videos.While it's worth noting that some of this information may change prior to release -- to say nothing of the differences between the Korean client and what we're assuming will be a localized Western version -- there's still lots of interesting info to digest. There's the good (visuals, combat), and the not-so-good (linear exploration and lots of zoning), and the review is one of the more comprehensive hands-on pieces covering NCsoft's upcoming martial arts MMO. Head past the cut for a couple of videos and then click over to Steparu to read the author's impressions. Continue reading Blade & Soul closed beta phase reviewed Blade & Soul closed beta phase reviewed originally appeared on Massively on Tue, 20 Sep 2011 16:30:00 EST. Please see our terms for use of feeds.
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Posted: 20 Sep 2011 02:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, Age of Conan, One Shots Our One Shots screenshot today was taken in Age of Conan by Mike, who spent some time on high checking out the best view possible:OK I admit this isn't exactly an aerial shot, but in AoC this is about as close as you can come to one. This is my Ranger Zothan high on top of the Great Wall of Khitai overlooking the valleys and mountains of the beautiful nation. You can actually climb even higher, but the view will be blocked by the windows, so this is the best view in AoC.We're all about looking up this week on One Shots! Show us your favorite aerial image -- whether it be taken from the ground looking up or from atop a high-flying mount or tall perch, we want to see! Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots! One Shots: Overlooking Khitai originally appeared on Massively on Tue, 20 Sep 2011 16:00:00 EST. Please see our terms for use of feeds. |
TERA unleashes serpentine BAMs Posted: 20 Sep 2011 01:30 PM PDT Filed under: Fantasy, Galleries, Screenshots, Lore, Previews, Races, TERA The Naga is more than just an awesome gaming mouse or a deity of the Indian subcontinent, although the latter likely inspired the En Masse devs responsible for today's reveal of yet another pair of TERA BAMs. Massively's scored a look at two "big ass monsters" of the Naga variety, both the Naga Clawrider and the Naga Bloodscale. Clawriders, you'll be unsurprised to learn, are proficient at riding enormous clawed crabs that spit steam and kick butt. Should his skills fail him, the Clawrider dies the same death as his mount. Bloodscales, on the other hand, trample each other's bloodied corpses in their quest to be chosen to undergo what has to be the worst skin graft operation of all time. Then again, wouldn't you let a priest scrape off all your skin to make you thrice as powerful? Yeah, maybe not.Check out the gallery below for the visuals, and head past the cut for the official descriptions of these two baddies. Continue reading TERA unleashes serpentine BAMs TERA unleashes serpentine BAMs originally appeared on Massively on Tue, 20 Sep 2011 15:30:00 EST. Please see our terms for use of feeds. |
Firefall brings on Frag Dolls founder as head of e-sports division Posted: 20 Sep 2011 01:00 PM PDT Filed under: Culture, MMO industry, News items, Free-to-play, MMOFPS, Sandbox Firefall has made no bones about its desire to fill the niche of a competitive e-sports game, but the team's most recent update certifies its sincerity on the matter. Red 5 Studios announced in a press release today that Morgan "Rhoulette" Romine, founder of the all-female gaming clan the Frag Dolls, has joined the team to head up Firefall's e-sports division. Red 5 CEO Mark Kern said of the decision, "We're thrilled to have Morgan join the Red 5 'Tribe' and know that with her caliber of experience and deep community roots, Firefall is poised to take the world of e-sports to the next level." Morgan herself has high hopes for the game's e-sport potential, claiming, "I believe this game has awesome e-sports potential because Red 5 is committed to creating a competitive experience that is as fun to watch as it is to play." So if you're the competitive type, keep your eye on Firefall as it gears up for launch. [Source: Red 5 Studios press release] Firefall brings on Frag Dolls founder as head of e-sports division originally appeared on Massively on Tue, 20 Sep 2011 15:00:00 EST. Please see our terms for use of feeds. |
SOE webcast fielding your DCUO F2P questions tonight Posted: 20 Sep 2011 12:30 PM PDT Filed under: Super-hero, Business models, Events, real-world, MMO industry, News items, Free-to-play, DC Universe Online In case you haven't heard, DC Universe Online is going free-to-play sometime toward the end of October. Everyone's favorite DC Comics-flavored MMO (OK, the only DC Comics-flavored MMO) is also the star of this week's Sony Online Entertainment webcast.Executive producer Lorin Jameson and creative director Jens Andersen will be fielding your questions about superhero-sized free-to-play and the future for digital denizens of Gotham City and Metropolis. The webcast happens on SOE's Stickam channel; you can also catch it via the Stickam tab on SOE's Facebook page. What time, you ask? Set your alarms for 7:00 p.m. EDT, and check out this handy timezone conversion link if you're unsure how that equates to your local time. SOE webcast fielding your DCUO F2P questions tonight originally appeared on Massively on Tue, 20 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.
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Massively sneaks a peek into Bounty Hounds Online Posted: 20 Sep 2011 12:00 PM PDT Filed under: Betas, Sci-fi, Galleries, Screenshots, New titles, Previews, Opinion, Free-to-play, Hands-on The developers of Bounty Hounds Online recently invited Massively to join them in exploring their closed beta world. I am not the type to turn down an invitation like that, so I downloaded the client and logged in. While it did take a while to figure out which client to use and exactly how to log in to the test server so the developers could show me things that were not yet in the beta, the wait was worth it.If you've been curious about how the game looks, plays, and feels, click past the cut and join me for a preview! Bear in mind that I was given a very decked-out character, so combat was a breeze. Other than that, everything else was a normal tour through a very cool-looking world! Continue reading Massively sneaks a peek into Bounty Hounds Online Massively sneaks a peek into Bounty Hounds Online originally appeared on Massively on Tue, 20 Sep 2011 14:00:00 EST. Please see our terms for use of feeds. |
RIFT veteran rewards coming with 1.5 update Posted: 20 Sep 2011 11:30 AM PDT Filed under: Fantasy, MMO industry, News items, RIFT It's somewhat wonky to think about veteran rewards for an MMORPG that's barely six months old, but nonetheless Trion is trotting out various incentives to keep players subscribing to RIFT and adventuring through the wilds of Telara with in-game shinies in tow.Beginning with the game's 1.5 update, "being a veteran Ascended means honor, respect, and awesome rewards," according to the informational blurb on RIFT's website. We'll leave the honor and respect bit to your fertile imaginations, but the awesome rewards are quite tangible. They include full Guardian and Defiant uniforms, personal vendors, and on-the-go mailboxes. You can also buy your way to full veteran status (and unlock the high tier rewards immediately) by purchasing a multi-month subscription. Look for more details in our upcoming interview with Trion. [Thanks to Ren54 for the tip!] RIFT veteran rewards coming with 1.5 update originally appeared on Massively on Tue, 20 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.
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The Soapbox: How raiding turns you into a horrible person Posted: 20 Sep 2011 11:00 AM PDT Filed under: Culture, Endgame, Opinion, The Soapbox, Miscellaneous Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.I remember raiding at the start of Wrath of the Lich King very well. My Shaman was one of the first people in my guild geared up to run Naxxramas, and the oft-mentioned Ms. Lady was herself one of the first tanks to be ready to last through the boss fights. We were a casual guild, sure, but even in a casual grouping you have stars, and we were stars. We were experts on the content, we destroyed the fights, we marched around dripping in epics. I was the highest DPS in the guild, she was the tank there for nearly every session, and we were known and respected. It was absolutely awful. Of course, it didn't start like that. But there was a very good reason we finally decided that this was not only unfun but actively harmful to our relationship. We left and didn't look back, and we never moved back into raiding in a real way -- nor did we want to. Our time at the top made it very clear how raiding changes you and how you move from not caring about a stupid pretend sword to being absolutely livid when someone else wins a roll for that pretend sword. It's not a case of taking the game too seriously or not having a grip on reality -- it's the way that endgame raiding is structured that drives you, inexorably, to that point. Continue reading The Soapbox: How raiding turns you into a horrible person The Soapbox: How raiding turns you into a horrible person originally appeared on Massively on Tue, 20 Sep 2011 13:00:00 EST. Please see our terms for use of feeds. |
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