MMO News

MMO News


Lego Universe Online Gameplay – First Look HD

Posted: 16 Sep 2011 01:53 PM PDT

To Learn More About the Game Check out our Lego Universe Online Page.

Lego Universe Online is a 3D lego themed MMO published by the Lego Company. Gameplay wise Lego Universe Online plays a bit like Free Realms – as it contains MMORPG elements as well as simple mini games. The game originally launched as a subscription based game but later went “Free to play” by dropping its subscription for basic membership. Basic non-paying members can only access a handful of the worlds in the game and have limited access to most of the games other features. Like Fusionfall, Club Penguin, and Monkey Quest – Lego Universe Online is a game largely aimed at a younger audience. To learn more about Lego Universe Online check out the official MMOHut Lego Universe Online page which includes a detailed review, tons of screenshots, and additional videos.

Troy Online adds new battleground

Posted: 16 Sep 2011 01:51 PM PDT

Troy Online has announced the release of a new battlefield.

The new battlefield lets players of all levels participate, rather than separating them by level. Winners will earn a buff (+10% magic and physical attack) for their entire faction, not just the players who participated, and that buff will last until the next battle. Inside the battlefield, one team will defend a central capture point. The attacking team must take over and occupy the point for five minutes to win; the defensive team can win by holding the point for 20 minutes.

Troy Online is published by Alt1 Games.

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Troy Online Gameplay Screenshot

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TROY – the Advance on a New Battlefield for Honor for Each Faction

A portion of the Troy long-term update schedule was released which a lot of users have been waiting for with anticipation. According to this schedule, it’s planned that a big scale update will include a balance optimization among classes and new contents for higher level users on Oct 13. Also a new battlefield will be open for users of all levels on Sep 15. Unfortunately the details regarding this update are not revealed this time.

The new battlefield updated on Sep 15 is different from the previous level wars. The previous battlefields were divided by the player’s levels. However, in the new battlefield, all players can participate regardless of level. The reward buff for the winners will affect the winning faction as a whole and of course the users who participated in the event as well. It is important how well each group unites as one in this new battlefield. The users should have a more enjoyable in the battlefield with the upgraded system.

The concept for the new battlefield is as follows: One faction defends a capture point in the center of the temple while the opposing faction will attempt to overtake it. To succeed on the offensive, you must take over and stand within the capture point for 5 minutes. To succeed on the defensive, you must stand on your ground and defend your territory for 20 minutes. The reward for winners are as follows: +10% magic and physical attack buff when hunting monsters will be given to all faction members until the next battle time.

In this battle system, the outcome depends on the strategy through the communication of each faction’s respective members. The reward buff for the winners is given to all members of their respective faction as well as participants who, in addition to the buff, will also receive experience points, in-game Dra, and rewards chests. Thus, it’s expected that this will become the most sought battlefield in Troy online.

Alt1games have made it their mission to create Troy online together with the users. They aim to listen to the community and implement the requests of the users, such as improving lag, restoring the durability of items when finishing battlefields, displaying future battle times and improving wars with the addition of a new battlefield mode as well as support systems for their user’s convenience.

Bloodline Champions releases Dawn of Relics

Posted: 16 Sep 2011 01:00 PM PDT

The Dawn of Relics update is now live for Bloodline Champions.

The update introduces a new beginner quest that rewards players with a free Bloodline (players who own all Bloodlines will earn Blood Coins instead). A new medallion and traits system introduces character progression, letting you now modify health, damage, movement and cooldowns on your bloodline.

A new matchmaking system lets players join as a party, and has been improved to make matchmaking faster and better. Other changes include an overhaul to the Bloodgate UI, new items, and rebalancing to several classes and skills.

Bloodline Champions is published by Funcom, which also publishes Age of Conan.

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Bloodline Champions Gameplay Screenshot

Source:

Bloodgate Overhaul
Major parts of the Bloodgate user interface has been reworked and updated with new functionality, graphics and sounds.

• The Top navigation bar has been redesigned
• The main play game bar has been redesigned
• A new game menu – Standard Game has been added
• Quicklinks have been added to the News panel

Standard Game
In the new Standard Game menu players can search for games using the matchmaking system, play Single Player and learn from the Tutorial Section

Matchmaking
• Players can now join the matchmaking queue solo or together with friends as a Party.
• There are now one single queue for both Europe and US and players can prioritize which regions they want to play in.
• The matchmaking system will now take player level into consideration when looking for a suitable game.
• Players can now queue for 5v5 Conquest and Artifact Games.
• The skill estimation question has been removed

Tutorials
• The Basic Combat tutorial has been improved and should now run smoother.
• A tutorial section for videos and guides have been added.

Bloodline Quest
There is now a bloodline starter quest for all players. Earn one bloodline or 3000 Blood coins by completing the following Achievements:

• Reach Level 5
• Complete the Tutorial
• Win 1 Arena Game
• Win 1 Conquest Game
• Win 1 Capture the Artifact game

Account Progression
The account level system has been reworked. There is now a level cap at level 25. The XP algorithm has been changed to fit the new level cap. All players account level has been recalculated to fit the new leveling system.

A lot of elements in the game are now bound to player level. The following menus are now unavailable from the start and are unlocked when the player increases in level:

• Teams Menu Unlocked at Level 5
• Traits Menu Unlocked at Level 5
• Medallion Menu Unlocked at Level 8
• Tournament Menu Unlocked at Level 10
• Rated Solo Matchmaking Unlocked at level 25

Traits & Medallions

Traits
The trait system will enable players to modify stats and passive bonuses by spending Trait Points. Players will receive Trait Points when leveling up their account. Players can access the Trait system once they hit level 5.

Medallions
Players can equip medallions that grants additional abilities. Players can access the Medallion system once they hit level 8.There are 4 different categories of medallions:

Crimson
Grants an offensive/utility ability. This ability costs energy to use. (medallion slot unlocked at level 8)

Cobalt
Grants a defensive ability. This ability costs energy to use. (medallion slot unlocked at level 10)

Passive
Grants a passive bonus to the wearer. (medallion slot unlocked at level 12)

Troll
Grants a troll ability, used to troll your opponents.(medallion slot unlocked at level 14)

Gems
Gems can be inserted into medallions. Gems grants additional stats bonuses. Gems cannot be inserted into a Troll medallion.

Hanging Gardens of Savir – New Arena Map
The Hanging Gardens of Savir is a new medium sized arena map in the Temple setting.

Season 3
• All players grades have been reset
• New Rewards for Season 3 will be announced later

Marketplace
• Blood coin boost services have been added, increasing the amount of blood coins earnt for a period of time.
• XP boost services have been added, increasing the amount of XP earnt for a period of time.

Blood Coins
• The general Blood Coin generation from games have been greatly increased
• A blood coin max cap has been added. Players can’t earn more blood coins from games when they are above 50.000.
• Some items in the Marketplace have had their Blood Coin price removed and can now only be purchased with Funcom Points
• Achievements now rewards less Blood Coins
• Daily bonus reduced to 400 Blood Coins from 600.

Blood Coins in different game types
• 25% from Private Games(custom games)
• 50% from Single Player Games
• 100% from Standard Matchmaking (Arena, Conquest, CTA)
• 100% from 2on2 Team Matchmaking
• 125% from 3on3 Team Matchmaking

Game Lobby
• Time before the game starts after all players have joined from a matchmaking queue down to 5s from 15s
• Map votes are now saved.
• Map vote time down to 20s from 45s

Loader
The loader has been updated with new graphics and functionality

Achievements
• New achievements added for The Hanging Gardens of Savir.
• New achievements added for the Trait and Medallion System.
• Certain Achievements have been reworked to fit the new Leveling System.
• CVPS achievements have been reworked to fit the new damage, healing and control values

General
• a randomize flag button has been added to the team creation menu
• Size and fade time for scrolling combat text has been tweaked
• Scrolling combat text now scales with camera distance
• Health bars are now divided into blocks to make it easier to distinguish max health for different bloodlines
• Auto-join channel checkbox has been added to the chat
• Secondary key bindings are now available.
• Scoreboard should now be showing players before the countdown of the first round

General Bugfixes
• Fixed a bug that caused some particles (buffs and blood effects) to spawn at random positions where there was no player
• Fixed a bug that caused the shop to sometimes return an empty list of items
• Fixed a bug that caused the bloodline previewer to have dark background models after a game when using medium graphics settings.
• Fixed a bug that caused losses to count as wins for certain achievements.
• Fixed a bug with conquest rounds, it should now be possible to play several rounds on the same map
• Conquest cold team rounds won counter no longer counts downwards

Bloodline & Gameplay Changes
• All bloodlines have been massively buffed and now deals 10 times more damage and healing, shield abilities absorb 10 times more damage and max health and recovery health has been increased by 10 times.
• Several ability effects have been updated with new graphics and new sound effects
• Simplified tooltips have been added to all abilities, these can be turned off in the option menu.
• The group heal effect has been removed from all primary healing spells. Only the target closest to the impact will now be healed
• Fixed an issue where abilities could be interrupted just as they were cast and consume cooldown + energy before you turned immaterial. (EX Lunge, Venom Lunge, EX Fleetfoot, Earth Crush, Puncturing Strikes, Cyclone Charge, Possession, Conflagration)
• Fixed an issue where instant spells could be cast when being affected by Tornado while Slept.
• Fixed an issue where Possession would turn you material while stunning an enemy.
• Dismantle now counts as a Silence type effect and is now reduced by cc reducing effects
• Black Dagger now counts as a Silence type effect and is now reduced by cc reducing effects
• Dark Voodoo now counts as a Weaken type effect and is now reduced by cc reducing effects
• Moon shadow now counts as a Slow type effect and is now reduced by cc reducing effects
• Feeble minded now counts as a Silence type effect and is now reduced by cc reducing effects

Ranged

Igniter

Living Flame (R)
• No longer heals the Igniter for 25% of the absorbed damage

Engineer

Concussion Shot (MB2)
• Energy gain down to 12 from 14

Jetpack (Space)
• Min range reduced to 60 from 120

Shrink (R)
• Energy gain down to 3 from 5
• Duration down to 4s from 5s

Seeker

Seeker’s Strike (MB1)
• Energy Gain down to 8 from 9.

Fire Arrow (MB2)
• Casttime down to 0.6s from 0.8s.
• Impact damage down to 18 from 25.
• Fire Area damage up to 5 every 0.5s from 4 every 0.5s.
• Fire Area duration up to 3.5s from 3s.
• Cooldown down to 5.5s from 6s.
• Energy gain down to 10 from 12.

Ice Arrow (Q)
• Area effect no longer reduces attack speed.
• Freeze duration up to 0.5s from 0.3s.
• Cooldown down to 9s from 10s.
• Casttime down to 0.4s from 0.5s.
• Delay before impact up to 0.9s from 0.8s.

Blitz (Space) – Reworked
The Seeker dashes towards target location, deals 10-16 damage and knocks target back upon impact. Damage and knockback increases with distance dashes. Can be double casted

Earth Arrow – (E)
• Now deals flat 14 damage and heals 14 health.
• No longer reduces projectile speed.
• Now weakens target by 25% and slows movement speed by 15% for 3.5s, stacks up to two times.

Lightning Arrow – (EX – MB2)
• Damage down to 20 / 16 / 12 from 22 / 18 / 14
• Velocity down to 270 from 300
• Duration between bounces up to 0.2s from 0.1s

Markmanship (F) – Removed

Storm Arrow (F) – New Ultimate
Piercing projectile attack that deals 10 damage and inflicts Storm; deals 4 damage every 1s for 3s, deals 30 damage to the target and 20 damage to nearby allies of the target when the effect ends.

Nomad

Razor Boomerang
• Range up to 100 from 93

Healers

Psychopomp

Other Side (R)
• Fade time down to 0.4s from 0.7s

Astronomer

Spectro Strike (MB1)
• Damage from consuming Solar Charge down to 5 from 10

Sun Ellipse (Space)
• Sun Ellipse now correctly gives energy when dealing damage and healing allies
• Energy down to 3% from 6%

Grimrog

Healing Ward (Q)
• Health down to 10 from 15
• Damage reduction down to 20% from 33%

Wicked Blessing (MB2)
• Cooldown reduction per stack down to 4% from 6%

Gringols Gate (Space)
• Delay before gates spawn up to 0.25s from 0.1s.
• Cast time down to 0s from 0.2s.
• Warp time up to 0.25s from 0.12s
• Max range down to 120 from 135

Shamanistic Flurry (R)
• Slow factor down to 25% from 40%
• Slow duration up to 2.8s from 2.5s
• Cooldown up to 8s from 7s
• Consuming Curse of Kojo now Blinds the enemy for 2s instead of turning the enemy into Stone for 2s.

Dark Voodoo (EX – E)
• Damage conversion cap down to 17 from 20
• Duration down to 2s from 2.5s
• Dark Voodoo no longer converts healing to damage from Nether Shift

Curse of Weakness (F)
• Min damage up to 25 from 20
• Max damage up to 45 from 40

Herald

Stiffling Dust (MB1)
• Cooldown reduction down to 7% from 9% per stack

Healing Word (MB2)
• Spirit Dust heal down to 4/2 from 5/2

Mantra of Devotion (Q)
• Changed to a 180 degree cone attack from 360 degree
• Now deals 4 / 8 / 12 damage if the enemy is affected by Feeble Minded

Cerebral Shock (EX E) – Removed

Aura of Devotion (EX -Q) – Removed

Chrono Bolt (New EX – E)
Projectile attack that deals 22 damage, knocks target back and inflicts Time Fever; Increases damage taken by 20% for 6s.

Time Rift (New EX – Q)
Teleports the Herald back to the position he where standing at 1.8s back in time.

Lockdown (F)
• Time Fewer amplify factor down to 25% from 33%
• Now silences enemies instead of incapacitating them, the silence effects breaks on damage.

Melee

Harbinger

Shadow Bolt (E)
• Now deals 26-38 damage, damage is increased by distance traveled.
• Cooldown up to 5s from 4s.
• Amplify Duration down to 7s from 8s.

Dark Ward (F)
• Plague Slow down to 30% from 75%.
• Shadow Slash damage increase down to 15% from 30%.
• Passive damage reduction down to 20% from 25%.

Ravener

Spike Strike (MB1)
• Casttime down to 0.3s from 0.4s.
• Cooldown down to 0.3s from 0.4s.
• Damage down to 11/12/13 from 13/14/15.
• Energy Gain down to 6 from 7.
• No longer inflicts Stun on 3rd hit.
• Now consumes Electrify dealing 5 extra damage and stuns target for 0.3s.

Assail (Space) – Reworked
Now leaps to target location inflicting Electrify on all nearby enemies. Electrify reduces movement speed by 10% for 3s.

• Leap distance increased to 80 from 55.
• Haste duration increased to 2.5s from 2s.
• Haste factor down to 25% from 50%.
• No longer deals extra damage/stun on impact.

Spinning Strike (Q)
• Area down to 13 from 18.

Spike Shield
• Damage reduction down to 40% from 50%

Earth Crush (F) – Reworked
Now leaps two timer towards target location, deals 26 damage and inflicts Electrify on all nearby enemies.

Thunder Shock (EX – MB2) – Removed

Bone Crush Rush (EX – Space) – Removed

Raging Thunder (New EX – Q)
Spinning attack that deals 6 damage every 0.25s and inflicts Electrify on Hit. The Ravener can move through enemies during Raging Thunder but projectile attacks are not reflected. Increases movement speed by 70%.

Mace to the Face (New EX – E)
Dash attack that deals 16 damage and inflicts Wasted: Reduces damage done by 50% for 4s.

Stalker

Puncturing Strike / Slice & Dice
• Now only incapacitates on the first time the attack hits a target (the incapacitate effect does not break from Puncturing Strike / Slice & Dice second or third hit)

Deviate (Space)
• Fade time before teleport up to 0.32s from 0.25s.
• Teleport time up to 0.08s from 0.05s.

Stalkers Cloak (R)
• No longer inflicts Incapacitate when a debuff is removed.
• Now heals the target for 14 health when a debuff is removed.

Shroud of Darkness (EX – R)
• No longer inflicts Incapacitate when a debuff is removed.
• No longer reduces damage taken.
• Now heals the target for 14 health when a debuff is removed.

Reaver

Drunken Haze (Q)
• Now only triggers the AoE effect when a player is hit
• Impact damage up to 15 from 12
• Area damage up to 8 from 6

Blade Strike (MB1)
• Breaking Drunken Haze with this attack heals the Reaver for 12 health

Dragoon Strike (Space)
• Breaking Drunken Haze with this attack heals the Reaver for 12 health

Explosive Kick – Reworked and renamed to Flying Side Kick (EX – E)
Dash attack that deals 18 damage and inflicts Spell Block; blocks an ability for 3s

Spearmaster

Whirlwind (F)
• damage up to 30 per second from 28

Tanks

Glutton

Earthstorm (E)
• Damage reduction down to 25% from 33%

Revitalizing Wind (EX – E)
• Damage reduction down to 25% from 33%

Stalagmite (MB2)
• Cooldown up to 7.5s from 6.5s

Rush (Space)
• Cooldown up to 8s from 7.5s

Inhibitor

Runic Discharge (Q)
• Now only triggers the AoE effect when a player is hit
• Casttime down to 0.4s from 0.5s

Thorn

Root Bash (MB1)
• Regrowth no longer heals over time, damage reduction down to 3% per stack from 4%, now stacks up to 2 times.

Fungal Spores (MB2)
• Now consumes Regrowth healing Thorn for 7 health.

Mud Walk(Space)
• Now Entangles enemies for 0.5s instead of throwing them into the air

Mushroom Spore(E)
• Entangle Duration down to 2s from 2.4s
• Ticks down to 2 from 3
• Damage and healing per tick up to 5 from 4

Guardian

Sweeping Strike (MB1)
• Consuming Judgement now always deals 20 damage instead of 16 damage + 6% of lost health.

Boomerang Axe
• Incapacitate duration up to 0.4s from 0.3s
• No longer inflicts Incapacitate on the way back

Disperse – Reworked – Renamed to Counter Attack (E)
The Guardian now leaps vs target location striking in an aoe dealing 16 damage and inflicting a 0.5s Silence when Counter Attack is triggered by a melee, projectile or direct aoe attack.

Sanctuary – Reworked (R)
Sanctuary is no longer an EX ability and now creates a shield around target player, reduces damage taken by 60% and absorbs up to 16 damage, breaking the sanctuary triggers a 40% weaken effect on nearby enemies lasting 3s. The shield lasts up to 2.5s.

Chain Heal (EX – R)
Chain Heal is now an EX ability, Heals target ally for 30/22/14 health and applies Breeze; Increases movement speed by 20% for 3s.

Intervene (Space)
• No longer heals the Guardian when Intervening a friendly Healing Ward

Cyclone Charge (F)
Area down to 12 from 18

Tiara Concerto Hands-On Preview

Posted: 15 Sep 2011 11:45 PM PDT

Music and action, airships and elements: these are the core melodies of Tiara Concerto, one of Gamania’s showcased games at the Gamania Game Show last week. MMOHut was among the few who were able to place their hands on the "strings" of the game in an exclusive hands-on demo of this upcoming themed MMORPG.

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"Music is Magic"

The strongest theme in Tiara Concerto is "music is magic." Set in the fictional world of Neume, the characters of Tiara Concerto live in a world where the only land exists in floating islands in the clouds, long after the destruction of their world from pollution and destruction. These people – Humans, living alongside Elves and Beasts – work to maintain harmony in the skies. They have also discovered a special magic known as "tuning," in which the use of music allows them to connect with the elements ("Foneme") and draw its power into the world itself.

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Three Levels of Harmony

To that degree, players can choose one of three classes in the game. Composers are the melee of the group, wielding swords or polearms. At ranged with either twin guns or a blade gun is the Performer. Finally, focused purely on magic and music is the Tuner, which used stringed instruments to perform elemental attacks. Each class has two specializations which change their available skills and playstyle in battle.

Despite true musical attacks being relegated to the Tuner class, all three classes’ attacks are based on the musical "tuning" abilities. While you won’t see a Composer suddenly drop his polearm to play a tune on a flute, each attack is considered to use music to their advantage to create combos. Players can go into "Accent" states, much like rush combos, and earn special attacks by chaining their attacks together.

tiara-concerto-demo-combat

Dancing into Battle

MMOHut had the chance to play through the game show’s special demo, choosing two of the classes to take a first-hand look at: the Performer and the Tuner.

The demo instance began us below deck on an airship, where we found ourselves under attack by from a crew of dog-men who launched a full fire attack. The first stage (or "movement") of the instance placed us on deck of the ship, where we actively dodged fire attacks from the ship while defending from landing pirates. Once a host of these were defeated, the captain escorted us up a series of ships chained together to the attacking ship, where we fought again on deck to gain access to the underbelly of the ship.

tiara-concerto-demo-boss-battle

Once below, we battled through more dog-men to gain access to the cooling systems of the ship, which we had to repeatedly turn on while chasing off engineers that sought to prevent us from our plans. After a few minutes of playing tag with cooling switches, we were heading up again to the last phase of the instance: the giant beast captain. This battle was no joke; between dodging mortar attacks and being pummeled quickly by his swift attacks, death was hard to avoid.

Hey Diddle Diddle, Where’s My Fiddle?

Tiara Concerto’s game-play was simple and beautiful; even combat felt artistic as characters moved fluidly from one attack to the next, leaping into the air with guns blazing or posing as the bow is drawn across the strings to unleash a gorgeous but devastating spell. The problem was that for all that was sung about music’s heavy importance in the game, the crescendo was never hit. Instead of building or blending harmonies and melodies, like bard classes in many games, or tapping skills to a rhythm, as might be found in other musical games, Tiara Concerto simply relied on skill use and chaining as typical to other action MMORPGs. While animations flowed in almost a musical way, the actual gameplay was no more than a combination of basic attacks and skills with occasional powerful combo skills unleashed. Even the Tuner, who wields instruments instead of weapons, felt sadly underwhelming in the orchestral department.

tiara-concerto-noble-girl-npc

There’s a lot still promised for Tiara Concerto, such as open world exploration, PvP, even platform jumping, puzzles, and traps; with a team that includes key designers from Neve Rossa and music producer Wai Wong, there’s plenty of potential for the game. As we saw it at Gamania Game Show, however, Tiara Concerto needs a lot of fine-tuning its own strings to transition from another simple action MMO into something more distinct in a growing market.

The Gamania Game Show (GGS) took place this year on Sept 8 and Sept 9 in Taipei, Taiwan. Press from around the globe, including MMOHut, were invited to take a hands-on look at the game company’s four new games in development – Dream Drops, Langrisser Schwarz, Tiara Concerto, and Core Blaze – as well as other products.

Pictures & Screenshots of Langrisser Schwarz at the Gamania Game Show:

Runescape Classic open for a limited time

Posted: 15 Sep 2011 05:35 PM PDT

As part of RuneScape’s 10th anniversary, Jagex will open RuneScape classic for a limited time.New players must log in between September 15 and September 29 to gain full access to RuneScape Classic.

RuneScape Classic is the original version of RuneScape, published in January 2001. The game has been relatively off-limits since 2004, but is infrequently re-opened to players so they can see how far the game has progressed. Players can also collect the Classic Cape, Classic Hood, and Skillcape emote from the game.

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RuneScape Gameplay Screenshot

Source:

RUNESCAPE TO OPEN RUNESCAPE CLASSIC FOR THE FINAL TIME

JAGEX TO REOPEN RUNESCAPE CLASSIC TO MEMBERS AS PART OF THE GAMES 10TH ANNIVERSARY CELEBRATIONS

Thursday 15th September 2011, Cambridge, UK – Jagex Games Studio today announced that they would be reopening RuneScape classic for the last time as part of the games 10th anniversary celebrations to allow players new and old the chance to see how the game has evolved.

RuneScape Classic was first released to the public in January 2001 and is the original version of the immensely popular free to play MMMORPG RuneScape and shows just how far RuneScape has come over the past 10 years.

RuneScape Classic has been opened sporadically since RuneScape 2 was released in 2004 and fans have been checking out how far the game has progressed ever since, taking a nostalgic tour of the game and collecting the much coveted Classic Cape and Classic Hood. These collectables, which give players a unique Skillcape emote, are exclusive in-game items only available to those who have logged in to RuneScape Classic; making this last ever chance a historical moment for RuneScape players as the cape and hood will soon be unobtainable to those not already holding them.

RuneScape members wishing to join RuneScape Classic will need to log-in between Thursday 15th September 2011 and Thursday 29th September 2011 to ensure they can access the game in the future as this is the last time the doors will be open to new players.

Daniel Clough, VP of RuneScape, commented, "The past 10 years have seen RuneScape grow and develop at a phenomenal rate and today's game is testament to the continued content, graphical and technological updates. Taking a trip back to Classic is gives our longest standing players a chance to reminisce and newer players a chance to see where their game has come from. Ten years after RuneScape Classic opened its gates to adventurers, it seems a fitting time to close them to new players, as we look forward to RuneScape's second decade and to what promises to be a very exciting future for the game."

To discover RuneScape classic for yourself, please visit www.RuneScape.com today.

Cross Fire launches Undead Update

Posted: 15 Sep 2011 05:09 PM PDT

The Undead Update for Cross Fire is now live and free for all players.

New to Cross Fire in this update is the Zombie Mode, where up to four players can battle Undead Zombies, Mutants, and Monsters either in Unearth or Biohazard. The maps also feature bosses: Goliath and Nightmare. Beating these bosses grants Zombie Mode-exclusive items and rewards.Also new in the update is the DSR1-Camo, Bizon PP-19 SMG, Ruger MINI-14, Hypomeds, Revival Tokens, and the L.A. SWAT (Mall), a female version of the SWAT character.

Players can earn two new achievement ribbons and free cash items for playing Zombie Mode, along with participate in other update launch events.

Cross Fire is published by Z8Games, which also publishes Metin 2.

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Cross Fire Gameplay Screenshot

Source:

CROSS FIRE RELEASES FREE "UNDEAD UPDATE" FEATURING CO-OP ZOMBIE MODE

Including Two New Maps, New Weapons and Items, a New Playable Character, and More!

Toronto, CANADA – September 15, 2011 –G4BOX Inc., a North American publisher and distributor of interactive online entertainment media, released today the "Undead Update" to players of its free-to-play military shooter, Cross Fire. The free update features Zombie Mode, an all-new co-operative mode that pits players against waves of undead zombies, mutants, and monsters, in an epic struggle for survival across two new maps. The Undead Update also includes new weapons and equipment, a new playable character, and much more! Starting today, players can also complete in-game challenges to earn new ribbon achievements and free in-game items!  For current players, the Undead Update will download automatically upon launching Cross Fire. New players can download and play the game for free from: http://crossfire.z8games.com.

In Cross Fire's new Zombie Mode, up to 4 players can team up to fend off waves of Undead Zombies, Mutants and Monsters across two new maps: the cursed burial ground of Unearth and the underground biochemical testing facility, Biohazard. Make it to the final wave and players will face off against fearsome boss monsters, including the hulking Goliath, and the winged predator, Nightmare. Beating the boss will earn players exclusive Zombie Mode items and equipment.

The Undead Update also delivers new weapons and equipment for use in regular modes, like the DSR1-Camo, a powerful assault rifle with a slick digital camouflage finish, the Bizon PP-19 SMG, and the Ruger MINI-14 lightweight semi-automatic. Players can also purchase the new L.A. SWAT character, a female version of the popular SWAT character, from the Cross Fire Item Mall. The Undead Update also introduces Hypomeds and Revival Tokens, health items that will help players stay alive longer in Zombie Mode.

To celebrate the release of this long-anticipated update, players can also earn two new achievement ribbons and free cash items, just for playing Zombie Mode upon release.  To learn more about the Zombie Mode events and rewards, and for a full summary of all the new content included in the Undead Update, visit: http://crossfire.z8games.com/new_content.aspx.

"The Undead Update is among the biggest updates Cross Fire has ever received," said Jason Yang, CEO of G4BOX Inc., "Zombie Mode introduces a fresh new co-operative dynamic to Cross Fire's gameplay that is both challenging and unique."

Cross Fire is a free online military first-person shooter for the PC platform. It includes a military ranking system, in-game friends lists, an integrated clan system, deep character customization options and social media integration via the Cross Fire website. More MAPS. More GUNS. More MODES. More HEADSHOTS. Join millions of players online today in the ultimate military FPS experience.

Cross Fire is part of the Z8Games platform of free-to-play games.

Cross Fire is free-to-download-and-play. Visit the Cross Fire homepage at: http://crossfire.z8games.com
For more information about G4BOX visit www.g4box.com.  For more information about the Z8Games lineup of games please visit www.z8games.com.

Project Blackout announces Mall Rage tournament

Posted: 15 Sep 2011 04:10 PM PDT

Project Blackout has announced its next Death Match Tournament, set to take place on Friday, September 23, starting at 3 pm Pacific.

The tournament will support 448 players in Death Match modes on the Shopping Center Map. All participants will earn 2,000 PB Points, a 150% experience boost (3 days), and a 3-quantity Giga Bomb Box. The top 24 players will earn 30,000 PB Points, the top four will earn 100,000 PB Points, and the champion will earn a permanent weapon of their choice.

Project Blackout is published by SG Interactive, which also publishes Grand Chase and Shot Online.

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Project Blackout Gameplay Screenshot

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Project Blackout Hatches New Dinosaur; Unleashes Mall Madness

SG Interactive's Popular Online First Person Shooter Introduces New Predator and Death Match Tournament

Irvine, Calif. – September 15, 2011 – SG Interactive's online free-to-play first-person shooter (FPS), Project Blackout, now offers players new opportunities to engage in the mayhem with the introduction of a new cash dinosaur and an upcoming death match tournament.

Here are the details for the upcoming Project Blackout updates:

New Dinosaur 'Tank' Joins the Fray
Tank joins the growing pack of dinosaurs, including the Velociraptor, Tyrannosaurus Rex and Sting, in Project Blackout's unique Dino Mode. Tank is the fastest dinosaur in  Project Blackout but is not known for having brains, perhaps because of one too many hits to the head. Tank uses his massive cranium to headbutt would be attackers and inflict deadly damage to a crowd of opponents.

Upcoming Tournament
The latest Project Blackout Death Match Tournament will take place on Friday, Sept. 23, 2011 at 3 p.m. PDT on the Shopping Center map. More than 400 players will have the opportunity to bring mayhem to the mall to earn Giga Bomb Boxes, PB points, experience points and the ultimate bragging rights. The last man standing will earn a permanent primary weapon of choice.

Project Blackout is a free-to-play online FPS that pits players against players in a wide variety of game modes. It will test your skills as a gamer with fast-paced action, precision shooting, and twitch response times. The graphics, stereo sound effects, and camera effects will put you in the middle of the action and test your skills at a whole new level.

To join the epic battle for survival, register to play for free at  http://www.projectblackout.net.

Hellgate announces Tokyo expansion

Posted: 15 Sep 2011 03:56 PM PDT

Hellgate has announced that the game’s major expansion, Hellgate Tokyo, will be available to its global players on September 22.

The update introduces a new storyline that expands on the London Resurrection into Tokyo Base, filled with 24 new levels of content. Two new modes, Cow Room (battle off dozens of zombies and bosses while fighting through sight-restricting sandstorms) and Base Defense (defend your bases against demons) will offer new loot and challenges to players. The update will also reintroduce Hell Mode.

Hellgate is published by T3Fun, which also publishes AIKA Online (Global).

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Hellgate Gameplay Screenshot

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Hellgate Global to Expand its Crusade to Tokyo this September

The much-anticipated expansion, Hellgate Tokyo, has finally come to Hellgate Global servers


LOS ANGELES – September 15, 2011
T3fun today announced the upcoming release of Hellgate Global's major expansion, Hellgate Tokyo, on September 22nd. As demons start to raze the city of Tokyo, heroes from London decide to help the remaining Tokyo soldiers in their war against demons. The upcoming expansion boasts tons of new features and updates which include:

New Storyline
Hellgate Tokyo continues the story of the London Resurrection. Heroes will be able to continue mankind's fight for survival in the new expansion. Heroes start in Tokyo Base, and continue on to different locations as they progress through the story. Tokyo is composed of 24 new levels, with new monsters and boss monsters.

New Modes
Hellgate Tokyo introduces two new modes, Cow Room and Base Defense.
In Cow Room, heroes will test their strength by facing hordes and hordes of zombies. These zombies can puff out flames, and some of their rooms may contain boss monsters that drop new recipes and shield set items. Also, sandstorms hinder heroes' seeing ability, adding extra challenge to the mode.
In Base Defense, heroes defend supply bases against a horde of demons. In order to overcome the challenge, heroes are required to work with other heroes to ensure the safety of the bases. If the heroes manage to defend the bases, they will receive rewards ranging from palladium to rare set items or legendary items, depending on how well they manage to defend the bases.

Re-opening of Hell Mode
Ask, and thou shall receive. Heroes wanting more challenge from Hellgate Tokyo will now be able to play in Hell Mode, with the chance of better loot and experience from upgraded mobs and bosses.

Hellgate Global crosses new borders with its latest expansion, Hellgate Tokyo. New maps, items, achievements, and bosses will be introduced with the expansion. Heroes around the world now unite to survive and win against the threat of annihilation from the destruction wrought by demons from hell. Hellgate Tokyo brings with it new challenges that heroes will be dying for!

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