MMO Updates

MMO Updates


Age of Conan dev update talks new content, crafting revamp

Posted: 31 Aug 2011 10:00 AM PDT

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Age of Conan - Forgotten City entrance
Yeah, you read that right, Age of Conan fans. Funcom is planning on remaking the game's much-maligned tradeskill system. While the exact nature of the changes has not been revealed, and the deployment date is pretty far in the future (sometime in 2012), it's a big step for what has thus far been a squarely combat-focused game.

This month's AoC development update has the details, along with teasers for a new adventure pack in the early part of 2012, not to mention additional content before the end of 2011. That content includes the conclusion of tier four raid progression in Khitai as well as the long-awaited House of Crom dungeon. Funcom game director Craig "Silirrion" Morrison describes the space as part open dungeon (similar to the Onyx Chambers) and part team instance with dynamic opportunities for both cooperation and conflict.

Today also marks the deployment of the Savage Coast of Turan adventure pack to the live servers (though it's worth noting that you won't be able to access it until September 8th unless you ordered the early bird pack), and Funcom currently advises players of a six-hour down time on the AoC patcher. Finally, the devs have put together a community survey that is open to everyone, so be sure and fill it out to make your voice heard with regards to AoC's future development.

MassivelyAge of Conan dev update talks new content, crafting revamp originally appeared on Massively on Wed, 31 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Star Wars Galaxies fan site hacked, 23K passwords stolen

Posted: 31 Aug 2011 09:30 AM PDT

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SWG.net
Talk about kicking a game's community when it's down.

VentureBeat reports that Star Wars Galaxies.net, a major SWG fan site, was hacked yesterday. Star Wars Galaxies.net is part of a LucasArts fan site network, and apparently was not being actively maintained, as the last update was in June of 2009. Still, over 21,000 email addresses and 23,000 passwords were stolen -- some of which could lead to identity theft, according to authorities.

The hack was perpetrated by ObSec, a small group in the vein of LulzSec. The hackers posted the email addresses and passwords online for all to see. Analysis of the passwords found that 71% were relatively weak and easy to crack anyway.

Some Star Wars Galaxies players may see this as an unfortunate echo of the much larger Sony hack that happened earlier this year. We at Massively urge any players who have used this fan site to make sure that they change their passwords elsewhere as well.

MassivelyStar Wars Galaxies fan site hacked, 23K passwords stolen originally appeared on Massively on Wed, 31 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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Trion extends RIFT half-birthday bonuses because of Hurricane Irene

Posted: 31 Aug 2011 09:15 AM PDT

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RIFT birthday cake
"Trion, you should extend the birthday celebrations due to Irene," one East Coast player wrote on the forums.

"They did," came the next reply.

The many, many half-birthday bonuses that came with RIFT's kooky in-game party were set to end tomorrow, September 1st, but are now being extended until September 6th so that players affected by last weekend's hurricane can enjoy it as well. Subscribers are still expected to receive their in-game gifts tomorrow that include bonus potions and a reusable birthday cake.

James Nichols delivered the happy news: "We know many of you have been weathering out the storm on the east coast -- so we're keeping the subscriber bonuses turned on an extra week. You now have until September 6th to enjoy all the bonuses to XP, Guild XP, Favor, Prestige, Planarite, and dungeon & raid currencies. Have fun!"

MassivelyTrion extends RIFT half-birthday bonuses because of Hurricane Irene originally appeared on Massively on Wed, 31 Aug 2011 11:15:00 EST. Please see our terms for use of feeds.

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SWTOR launch date hinges on fan beta reaction

Posted: 31 Aug 2011 09:00 AM PDT

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Star Wars the Old Republic - Imperial agent
Speculation about Star Wars The Old Republic's launch date is reaching a fever pitch lately, with fans hanging on every word from BioWare and Electronic Arts staffers and chomping at the bit to experience the title's September beta weekends.

The latest release-related blurb comes courtesy of EA bigwig Frank Gibeau, who told CVG that while EA-BioWare does have a date in mind, fan reaction to the beta will ultimately tell the tale.

"It [the launch date] is definitely tied to the beta test feedback that's ongoing and so far, so good. We feel good about the date that we're heading towards but you're right, you could have a Crazy Ivan show up in the September/October beta test and be like, 'wow, I've got to fix that,'" Gibeau said.

MassivelySWTOR launch date hinges on fan beta reaction originally appeared on Massively on Wed, 31 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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PAX 2011: Massively's hands-on with WildStar

Posted: 31 Aug 2011 08:30 AM PDT

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Look at how big her ... ears are!
I'll confess, I didn't want to like WildStar. I was interested to hear that NCsoft and Carbine Studios would be unveiling a new MMO at Gamescom, so I took a look at the trailer as soon as it was released to see what it was all about.

At my look of the wasp-waisted, big-eyed bunny girl with the crazy long tail, I rolled my eyes and dismissed the game as silly. For about 10 seconds. By the time I got to the end of the trailer, the self-deprecating sense of humor and quirky style had sucked me right in. I watched pretty carefully for more information and was eager to get a firsthand look at WildStar at this year's PAX Follow along after the jump to see what I found out.

Continue reading PAX 2011: Massively's hands-on with WildStar

MassivelyPAX 2011: Massively's hands-on with WildStar originally appeared on Massively on Wed, 31 Aug 2011 10:30:00 EST. Please see our terms for use of feeds.

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PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more

Posted: 31 Aug 2011 08:00 AM PDT

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Screenshot -- The Secret World -- Stonehenge
Funcom had an impressive presence at PAX Prime 2011, and along with that presence came a wealth of information about its upcoming horror MMORPG, The Secret World. In addition to showing off the Polaris five-man instance, the team also highlighted a new solo mission demo and revealed some new information about the title.

From missions to PvP to character progression, the team had a lot to say. For the full details on both small- and large-scale PvP, skill progression, and the game's ARG and puzzle elements, head on past the cut.

Continue reading PAX 2011: Funcom discusses The Secret World's PvP, ARG, and more

MassivelyPAX 2011: Funcom discusses The Secret World's PvP, ARG, and more originally appeared on Massively on Wed, 31 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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PAX 2011: Hands-on with TERA

Posted: 31 Aug 2011 07:00 AM PDT

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Screenshot -- TERA
At this year's PAX, I had the distinct pleasure of being able to get a hands-on preview of TERA at En Masse's own studio (which has the most amazing view I've ever seen, by the way). After a short presentation featuring TERA's healer trailer, we (Rubi, another journalist, and I) were tossed into the boots of a variety of DPS characters. I took on the role of the Sorceress, with Rubi with me on the back lines as an Archer.

The devs told us we'd be facing a pair of BAMs as a 5-man group. After a good deal of japes regarding whose fault it is in the case of a wipe (for the record, it's totally the healer's), we jumped right into the dungeon. And then, chaos. I had hardly any time to read my abilities' tooltips, so for the first couple of pulls I was just spamming buttons and praying for the best. How did the rest of the dungeon play out for my poor, inexperienced self? Follow me after the cut and I'll tell you allllll about it.

Continue reading PAX 2011: Hands-on with TERA

MassivelyPAX 2011: Hands-on with TERA originally appeared on Massively on Wed, 31 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Would you play an MMO made by Rockstar Games?

Posted: 31 Aug 2011 06:00 AM PDT

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GTA IV destruction
I think its safe to say that most of us reading this have our own favorite MMO studios and developers, but when I'm dabbling on my console or in the single-player PC gaming realm, I find myself constantly attracted to all games made by Rockstar Games. Red Dead Redemption, GTA IV, L.A. Noire, and the upcoming Max Payne 3... are you kidding me, Rockstar? Here, just take my money straight out of my bank account. It's yours!

Ahem. Anyway. You could say I'm a fan of the studio. And while I'm completing yet another play-through of GTA IV, I can't help but think about how well Rockstar might be able to do a massively multiplayer, persistent online world. I'm not talking about a game made like a Rockstar game (like APB: Reloaded); I'm talking about any subject matter being turned into an MMO by Rockstar Games.

So I know I want to see a Rockstar MMO, but what about you? Should it stick to what it knows best (amazing single-player games) or join the BioWares of the world and make an MMO once and for all?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Would you play an MMO made by Rockstar Games? originally appeared on Massively on Wed, 31 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ

Posted: 30 Aug 2011 07:00 PM PDT

Astronaut: Moon, Mars, and Beyond - logo
Astronaut: Moon, Mars, and Beyond has taken several small steps over the course of its short lifetime, but can it make one giant leap to a full-fledged release product? It's off to a decent start, judging by its Kickstarter fundraising tally.

The devs have issued a press release proclaiming the success story and are drafting a FAQ document designed to get more information out there to potential investors (and eventually, players). The latest version of the FAQ is viewable on the official website, and we've included a few highlights for you here:
  • The game is a follow-up to Moonbase Alpha (released in 2010)
  • Project Whitecard and Wisdom Tools are the developers per a "Space Act Agreement" with NASA
  • The target audience will be the 5-24 age and the gaming and science enthusiast markets
  • The game will be available for iOS and Windows PC; other platforms are being considered
  • Unreal Engine 3 is being used to develop the game
  • A beta is planned for December 2012

MassivelyAstronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ originally appeared on Massively on Tue, 30 Aug 2011 21:00:00 EST. Please see our terms for use of feeds.

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MMObility: What makes a good mobile game to me

Posted: 30 Aug 2011 06:00 PM PDT

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Fleck screenshot
Over the time I have been exploring mobile gaming, especially since I have been writing this column, I've discovered exactly what I like and dislike about the genre. Mobile MMOs are the tiniest niche within the greater world of MMOs. Some would say that MMOs are even a tiny corner of gaming in general. While I don't quite agree, I would say that explaining my column to random game shop employees or curious friends is quite the challenge.

"You write about games... on your phone?"

"Yes, massively multiplayer games."

"Huh?"

Luckily there are many new ones that offer a much more robust gaming experience. I can proudly show people examples of games like Order and Chaos Online, Star Legends or Illyriad. Of course, I sift through many poor examples before I get to the good ones. So let's take this opportunity to discuss what I think makes for a good game. Click past the cut and feel free to add your ideas in the comments section!

Continue reading MMObility: What makes a good mobile game to me

MassivelyMMObility: What makes a good mobile game to me originally appeared on Massively on Tue, 30 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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City of Heroes Freedom announces VIP head start, Level Pact changes

Posted: 30 Aug 2011 05:00 PM PDT

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Screenshot -- City of Heroes Freedom
City of Heroes Freedom is on the horizon, and it will allow players to get a taste of the super-powered fun without paying a dime. However, Paragon Studios has promised that its VIP subscribers would continue to reap benefits for their loyalty to the game. The first of these benefits is a head start on the official launch of City of Heroes Freedom. While the studio hasn't yet given a start date for the head start, VIP subscribers can rest assured that their loyalty will not go unrewarded.

In addition to this news, Paragon has also announced that Level Pacts will be seeing some changes "in order to have them work within the constraints of the upcoming systems." During the VIP head start, Level Pacts will remain active. However, at the end of the event, Level Pacts will be disabled until the team has the opportunity to revisit and redesign them. So, as Paragon sums it up, Level Pacts created before or during the VIP head start will continue to work, but after the game's launch, new Level Pacts will not be available. So get your pacts up and running now if you want to take advantage of them at the launch of City of Heroes Freedom.

MassivelyCity of Heroes Freedom announces VIP head start, Level Pact changes originally appeared on Massively on Tue, 30 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Protect Isengard with the new LotRO Guardian dev diary

Posted: 30 Aug 2011 04:00 PM PDT

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Screenshot -- Lord of the Rings Online
It's time for another Lord of the Rings Online developer diary, and this time around the Guardian is up to bat. So what's in store for the plate-wearing, shield-toting class come Rise of Isengard? Well, of course Turbine realizes that many Guardians are tanks first and foremost, and it will ensure that Guardians are able to continue tanking with the best of them. On top of that, however, some passes are being made to increase Guardian DPS, which Turbine feels is substandard.

In order to accomplish this, they will be raising Guardian DPS "in a behind-the-scene fashion." This means that many abilities, such as Guardian's Ward, will simply "do more damage inherently as the Guardian levels up from 65," and Guardians will also be granted some additional damage from their shield abilities thanks to increased Shield Use rating from new Legendary Traits. If you're interested in the finer details, the full list of skill changes can be found in the full dev diary.

MassivelyProtect Isengard with the new LotRO Guardian dev diary originally appeared on Massively on Tue, 30 Aug 2011 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online dev blog hints at new economic datastream

Posted: 30 Aug 2011 03:00 PM PDT

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EVE Online - market window
The latest EVE Online dev blog isn't for the faint of heart, or perhaps more accurately, it's not for those who feel suddenly drowsy when confronted with charts, graphs, and economic technobabble. The piece is penned by Dr. Eyjolfur Gudmundsson, CCP's resident economist and an expert on all things related to New Eden's ever-changing marketplace.

To make a long story short, CCP is getting ready to take the wraps off a new datastream that will "give EVE players access to historical time series on items sold in the main EVE market hubs."

What does that mean? In a nutshell, "more data, more knowledge, more power to the pod pilots of New Eden." The final presentation format for the data dump has yet to be decided, but the initial test run is available in your choice of files types (CSV or SQL). You can read more specifics at the official EVE website.

MassivelyEVE Online dev blog hints at new economic datastream originally appeared on Massively on Tue, 30 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Look at my horse, my horse is amazing

Posted: 30 Aug 2011 02:00 PM PDT

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Age of Conan glitch
Massively reader Will sent us a great addition for One Shots' bug week today. While there's no denying that Age of Conan's quality has improved by leaps and bounds over the past few years, a few highly entertaining bugs still lurk here and there:
I wanted you to see this one because it's a bug that I find hilarious in Age of Conan. When you zone, your mount is there, but it's invisible. Enjoy this one; it's been around since the game first came out.
We're revisiting an old favorite of One Shots this week: bug week. Whether it's unwanted guests in cutscenes, funny graphic glitches, or a prank you played on a buddy, we want to see. Send your screenshots in to oneshots@massively.com and we'll feature them in next week's One Shots!

MassivelyOne Shots: Look at my horse, my horse is amazing originally appeared on Massively on Tue, 30 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Proposed Fallen Earth F2P chart separates the scavengers from the commanders

Posted: 30 Aug 2011 01:00 PM PDT

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Fallen Earth membership chart
While we didn't get much out of GamersFirst at PAX this past week about Fallen Earth's plans for this fall and the free-to-play conversion, it looks like news will find a way nevertheless. Creep the Prophet posted a proposed (please note that word) membership matrix for Fallen Earth when the F2P switch is triggered.

Similar to other F2P charts we've seen, this boasts a variety of subscription levels, from the F2P "Scavenger" to the ultra-deluxe "Commander." The good news is that a majority of the game would, under this matrix, become simply free to all, including all zones, all levels, and skills. Free players will face a few restrictions, including crafting limitations, no access to global chat, only one character slot, and a slower rate of gaining XP and AP. The better subscription levels offer discounts to the game's store, faster progress in the game, monthly gifts, and a full range of features.

Subscribers will also receive an in-game "aura," that will allow them to share some of these bonuses with their less-fortunate F2P brothers and sisters.

No prices have been attached to this chart, and it could be subject to change between now and the F2P conversion, which should happen sometime between October and December.

MassivelyProposed Fallen Earth F2P chart separates the scavengers from the commanders originally appeared on Massively on Tue, 30 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Hyperspace Beacon: More nuna bites

Posted: 30 Aug 2011 12:00 PM PDT

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Hyperspace Beacon: More nuna bites
Like just about everyone else watching the PAX coverage, I was expecting something big to come from Star Wars: The Old Republic. However, aside from a release date, I really didn't know what the team could give us that everyone would find important. At this point, you either like what you see or you don't. Nothing short of actually playing the game is going to make a difference. This oversaturation of information is a direct consequence of starting a marketing campaign three years ago. This long campaign results in news being regurgitated a few times over, as if it were new info. Take for instance the same-gender romance arc -- that was a topic we covered two years ago.

As I did in the last nuna bites segment, I'd like to take a moment to discuss some of the smaller bits of news that you may have missed. At the same time, I would also like to weigh in on the same-gender-romance-arc subject because it is important, and I would like others to feel comfortable about expressing their personal viewpoints on the subject too.

Continue reading Hyperspace Beacon: More nuna bites

MassivelyHyperspace Beacon: More nuna bites originally appeared on Massively on Tue, 30 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Embers of Caerus: 'MMO guilds suck'

Posted: 30 Aug 2011 11:00 AM PDT

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Forsaken Studios
Forsaken Studio's newest sandbox MMO may not even have a proper website yet, but that doesn't mean Embers of Caerus can't make waves. In the team's first dev blog, a gauntlet is thrown down to all other MMOs: Your guilds suck, apparently. Nothing personal.

"For that part traditional MMORPG guilds have done their job, and they haven't done it badly, but it can certainly be improved," the team writes. It's their opinion that guilds are a little too exclusive and inflexible, not allowing players to mingle in multiple groups as they would in real life.

Using Facebook as an example of how people categorize friends into different groups, the devs show that we have grown to expect flexibility in structuring our relationships and social circles. It's the opinion of the team that MMOs should evolve with the times to include the same types of features: "Once we break the bonds of traditional guilds, and work instead to define ways to organise and control our relationships and groups, the possibilities are pretty much endless."

Embers of Caerus plans to allow players as much flexibility as possible in their goals and their social groupings, so that an adventurer could be part of both a thieving guild and a merchant troupe if so desired. The title is only a few weeks into development at this point.

[Thanks to the good folks on the Massively forums for bringing this to our attention!]

MassivelyEmbers of Caerus: 'MMO guilds suck' originally appeared on Massively on Tue, 30 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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gPotato partners with Overwolf for social media client

Posted: 30 Aug 2011 10:30 AM PDT

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Game evangelist
gPotato is partnering with Overwolf to launch a new in-game client overlay, according to a new press blurb released this morning. Who the heck is Overwolf? The company was founded in 2010 and is responsible for the Overwolf Client, a product that "adds social features and functionality to games enabling players to share, socialize and evangelize for their favorite game."

The software features an integrated web browser, Facebook, Twitter, MSN, and Skype support, as well as the ability to record and share in-game videos and screenshots. gPotato's in-game client is customized and optimized for its stable of free-to-play games, and you can see the service in action via the beta that is currently attached to Aika Online.

MassivelygPotato partners with Overwolf for social media client originally appeared on Massively on Tue, 30 Aug 2011 12:30:00 EST. Please see our terms for use of feeds.

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