MMO Updates |
- The Anvil of Crom: Alternate advancement explained
- PAX 2011: SWTOR Alderaan PvP session captured on video
- Global Chat: Choosing your path edition
- The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game?
- Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes
- China and Korea partner to form a $46M investment fund for game developers
- The Secret World's beta signup postponed
- One Shots: Stop and smell the tree
- The Mog Log: Land and Hand rising
- PAX 2011: WildStar panel discusses playing with paths the Bartle way
- The Tattered Notebook: Jeremy and I go house-hunting
The Anvil of Crom: Alternate advancement explained Posted: 28 Aug 2011 10:00 AM PDT Filed under: Fantasy, Age of Conan, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Guides Welcome back to the Anvil of Crom, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the Age of Conan dev team has pushed out the door over the past couple of months.This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's Rise of the Godslayer expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your AoC career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it. For you free-to-play folk, yeah, Funcom did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it. Continue reading The Anvil of Crom: Alternate advancement explained The Anvil of Crom: Alternate advancement explained originally appeared on Massively on Sun, 28 Aug 2011 12:00:00 EST. Please see our terms for use of feeds. |
PAX 2011: SWTOR Alderaan PvP session captured on video Posted: 28 Aug 2011 09:00 AM PDT Filed under: Sci-fi, Video, Events, real-world, Game mechanics, MMO industry, New titles, PvP, News items, Star Wars: The Old Republic Darth Hater has posted a new Star Wars The Old Republic clip direct from this year's Pax Prime. The clip was captured on a hand-held camera, so the quality isn't the greatest, but we do get a good long look at the Alderaan warzone PvP (as well as some dancing Sith Inquisitors, if you're into that sort of silliness).The video runs for around 10 minutes, and we get to see quite a lot of action as well as a good bit of the layout of the Alderaan warzone. Also of note is TOR's unique take on respawning after death. There's no annoying countdown timer like in your standard online PvP match. Instead, you'll spawn on your ship and have to fly a speederbike back to the battle zone in real time, which gives you a tactical view of what's going on as well as the feeling of still participating in the game as opposed to watching a clock for several seconds. Check out the clip after the cut. Massively's on the ground in Seattle during the weekend of August 26-28, bringing you all the best news from PAX Prime 2011. Whether you're dying to know more about SWTOR, Guild Wars 2, City of Heroes, or any MMO in between, you can bet we'll have it covered! Continue reading PAX 2011: SWTOR Alderaan PvP session captured on video PAX 2011: SWTOR Alderaan PvP session captured on video originally appeared on Massively on Sun, 28 Aug 2011 11:00:00 EST. Please see our terms for use of feeds. |
Global Chat: Choosing your path edition Posted: 28 Aug 2011 08:00 AM PDT Filed under: Culture, Opinion, Massively meta, Global Chat, Miscellaneous Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!This week's comments have proved to be all about decisions. Where do you want to go in a game that you purchased when you often have a broad variety of choices available? What game should you support in the hopes that it will succeed? Should you hope for another game to die so that your favorite one might live? Will you go down the creepy forest path or run back to the car? OK, maybe that last one wasn't in the comments this week, but the rest of them were. Jump on past the break to see some of the choice comments from the past week's articles. Continue reading Global Chat: Choosing your path edition Global Chat: Choosing your path edition originally appeared on Massively on Sun, 28 Aug 2011 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game? Posted: 28 Aug 2011 06:00 AM PDT Filed under: Sci-fi, Opinion, The Daily Grind, Star Wars: The Old Republic, Miscellaneous So Electronic Arts has this digital rights management service called Origin, which was reincarnated from the former EA Store back in July of this year. It basically allows you to download certain purchased EA games straight from the tubes of the internet. It seemed harmless enough to the general MMO community... until fans began to worry that they'd need Origin in order to download and play Star Wars: The Old Republic. BioWare has since reassured the community to the contrary, but that didn't stop the concerns.A few crafty fans of the upcoming MMO looked more deeply into the service, which sparked an eruption of rage. Origin was denounced as everything from spyware to an elaborate identify theft system. EA recently responded by changing the service's EULA, making it absolutely clear that the company is not out to steal anyone's personal information. But is that enough for you? Has Origin completely soured you on SWTOR and any other EA game, or do you trust the new Origin EULA? Let us know your thoughts in the comments below! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game? originally appeared on Massively on Sun, 28 Aug 2011 08:00:00 EST. Please see our terms for use of feeds. |
Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes Posted: 27 Aug 2011 06:00 PM PDT Filed under: Fantasy, Game mechanics, Free-to-play, Dev Diaries On the last exciting episode of Luvinia Online Exposé, Outspark shared with us some of the design plans and interesting mechanics behind its gear system for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- and other cool ways to customize the items in your inventory.So what does Luvinia's system for gear upgrades look like, and how can players best utilize these features to fine-tune their characters' potential? We'll let the devs at Outspark answer this for themselves: You gotta have options Last time we talked a little bit about some ways to make what you've got even better with energy stones. While the energy stones are temporary and add quite a bit of personalized bang for the buck, there are also a few ways to permanently update your gear to better suit your role. The two big ones we'll cover are enchanting and card placement, but there are a few other tricks in game to help you too. Continue reading Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes originally appeared on Massively on Sat, 27 Aug 2011 20:00:00 EST. Please see our terms for use of feeds. |
China and Korea partner to form a $46M investment fund for game developers Posted: 27 Aug 2011 05:00 PM PDT Filed under: Culture, MMO industry, Legal, Miscellaneous It may seem like a case of strange bedfellows -- China and South Korea aren't exactly buddy-buddy -- but through the magic of gaming, the two countries are growing closer than ever before. Recently, Chinese company Kunlun announced that it's partnering with the Korean government to whip up a $46 million investment fund for game developers.Kunlun is a major player in China, claiming a respective 20% of the market in the country with over $187 million in sales last year, enough to take second place. The company owns Koramgame, an MMO publisher that's made inroads with both the Chinese and Korean markets with titles like Three Kingdoms Online and Dynasty Saga. Koramgame already has over two million subscribers worldwide. Koramgame's Joe Zhou hopes that it'll capture a slice of the American pie, too: "We are catching more and more attention from North American gamers now." China and Korea partner to form a $46M investment fund for game developers originally appeared on Massively on Sat, 27 Aug 2011 19:00:00 EST. Please see our terms for use of feeds. |
The Secret World's beta signup postponed Posted: 27 Aug 2011 04:00 PM PDT Filed under: Betas, Fantasy, Horror, Events, real-world, MMO industry, New titles, News items, The Secret World Those of you all hot and bothered for the start of The Secret World's beta registration event will need to avail yourselves of a cold shower (or at least a couple of tall, cold adult beverages). Funcom has announced that its ARG-infused signup event is not quite ready for prime time, and there's no time table on the rescheduling, either.A blurb on the game's website delivers the official "we're deeply sorry for the inconvenience" yada yada and also goes on to say that the registration for The Secret War event is delayed "until further notice." We'll keep our eyes peeled, and our heads on a swivel, as it's no doubt the fault of those dastardly Illuminati. [Thanks to Paul for the tip!] The Secret World's beta signup postponed originally appeared on Massively on Sat, 27 Aug 2011 18:00:00 EST. Please see our terms for use of feeds. |
One Shots: Stop and smell the tree Posted: 27 Aug 2011 02:00 PM PDT Filed under: Fantasy, Galleries, Screenshots, One Shots, RIFT Today's One Shot comes to us from reader Johanis, who describes a special tree in RIFT that caught his character's eye:While questing in RIFT, my Rogue Simbala has so often run by this tree located near Hammerlord Post in Moonshade Highlands and admired how it stretches over the road. Each time, she stops to admire its beauty and the way its pink leaves slowly blow off into the wind and the glow it casts. In all my travels so far in RIFT, this spot is memorable.We're looking at the best MMO environments all this week, but next week we'll be revisiting another old favorite of One Shots: bug week. Whether it's unwanted guests in cutscenes, funny graphic glitches, or a prank you played on a buddy, we want to see. Send your screenshots in to oneshots@massively.com and we'll feature them in next week's One Shots! One Shots: Stop and smell the tree originally appeared on Massively on Sat, 27 Aug 2011 16:00:00 EST. Please see our terms for use of feeds. |
The Mog Log: Land and Hand rising Posted: 27 Aug 2011 01:00 PM PDT Filed under: Fantasy, Game mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log Two big pieces of news came out of the development pipeline for Final Fantasy XIV over the past couple of weeks. First, we're seeing a big streamlining process coming to crafting. Second, we're seeing a brand-new stealth ability for Disciples of the Land and only Disciples of the Land. Like clockwork, the former has already started prompting questions about dumbing down the game or stripping out the fun of crafting, and the latter has prompted all sorts of questions about balance and whether or not it's removing something integral to the game.Of course, we've also seen no shortage of people happy about both of these changes; I don't mean to imply that there's some sort of uniform opposition to this approach. And these are big changes, without a doubt. Coeurl Step essentially removes monsters from the equation for all but the rarest gathering attempts, and changes to synthesis greatly simplify the system's overall level of complexity. It's easy to see both of these as negatives, but it's also easy to see both of them as positives when you look at the roles of the classes in the game and the overall thrust of the changes. Continue reading The Mog Log: Land and Hand rising The Mog Log: Land and Hand rising originally appeared on Massively on Sat, 27 Aug 2011 15:00:00 EST. Please see our terms for use of feeds. |
PAX 2011: WildStar panel discusses playing with paths the Bartle way Posted: 27 Aug 2011 12:00 PM PDT Filed under: Sci-fi, Events, real-world, Game mechanics, Previews, News items, Massively Event Coverage, WildStar Before Gamescom, WildStar was nothing more than a title without a hint of what the game would actually promise. But now that the game is being shown off, the combination of a unique aesthetic with a promise of uniquely focal gameplay has gotten a lot of people interested. The visuals, of course, have already been well-displayed by the trailers and preview shots, so this year's panel at PAX 2011 focused instead on the other half of the equation: the paths.The panel began with a brief viewing of the game's cinematic trailer to kick things off, followed by an explanation of the game's core design philosophy. As the team from Carbine Studios (Jeremy Gaffney, Eric DeMilt, and Mike Donatelli) put it, most games are built with a basic set of design assumptions that push players in a fixed direction determined by the designers. WildStar was built from the ground up to let players enjoy the game when they want to, with whomever they want, and most importantly however they want. The paths are the key to that system -- multiple overlaid playstyles that ensure you have your own play experience no matter what class or race you pick. Continue reading PAX 2011: WildStar panel discusses playing with paths the Bartle way PAX 2011: WildStar panel discusses playing with paths the Bartle way originally appeared on Massively on Sat, 27 Aug 2011 14:00:00 EST. Please see our terms for use of feeds. |
The Tattered Notebook: Jeremy and I go house-hunting Posted: 27 Aug 2011 11:00 AM PDT Filed under: Fantasy, EverQuest II, Opinion, Free-to-play, The Tattered Notebook, Guides As I write this, EverQuest II's Game Update 61, The War of Zek, is about to hit live servers. There are several exciting changes on the way, including the itemization revamp, two new scalable dungeons for levels 60-90, a new AA tree for tradeskillers, an AA revamp, and a new questline that gives the Fae and Arasai the ability to fly. For those at the level cap, there is a new dungeon and raid zone that continues the overarching storyline, and all stats are now uncapped. Those who like questing can find new content in Eastern Wastes. And everyone can now record her adventures on YouTube with a new Video Capture system.There's a plethora of new content that will appeal to both new and veteran gamers, but of all the additions, the one that's most intriguing is the new house rating system. Players will now be able to design, showcase, and rank each other's homes. The housing directory will also make it a lot easier to find and visit players' homes, something that was increasingly difficult to do because of all the different types of homes -- and addresses. As it so happens, Massively's Jeremy Stratton, who pens the Runes of Magic column Lost Pages of Taborea, has been spending quite a bit of time over in EQII's Norrath and fell in love with the housing system. This week's Tattered Notebook features Jeremy's impressions of housing in EQII, and then he and I present a few tips for those who are interested in showcasing homes through the new system. Continue reading The Tattered Notebook: Jeremy and I go house-hunting The Tattered Notebook: Jeremy and I go house-hunting originally appeared on Massively on Sat, 27 Aug 2011 13:00:00 EST. Please see our terms for use of feeds. |
You are subscribed to email updates from Massively To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 20 West Kinzie, Chicago IL USA 60610 |