MMO News

MMO News


Exonaut Gameplay – First Look HD

Posted: 06 Jul 2011 12:02 PM PDT

To Learn More About the Game, Check out our Exonaut(Page not up yet) Page.

Exonaut is a 3D browser based MMO published by Cartoon Network – the same company behind the unity powered MMORPG Fusion Fall. Graphically speaking – Exonaut isn’t too impressive, but for a browser based game the graphics aren’t terrible either. Gameplay is fast paced and action oriented, but the fact that each character in the game only has four weapons is a bit disappointing. To learn more about Exonaut check out the official MMOHut Exonaut page which includes a detailed review, tons of screenshots, and additional videos.

Spiral Knights celebrates one million

Posted: 06 Jul 2011 11:54 AM PDT

Spiral Knights has reached one million accounts globally, and to celebrate, the game is adding new content today.

Newly available is the dungeon “Ironclaw Munitions Factory,” found within the Clockworks. There at its depths is Project Roarmulus, a powerful weapon developed by gremlin engineers. There are also new weapons added, including the Polaris and Supernova guns.

Spiral Knights is published by SEGA.

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Spiral Knights Gameplay Screenshot

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SEGA and Three Rings Celebrate One Million Spiral Knights

Free-to-Play Online Action Adventure Welcomes Millionth Player

LONDON & SAN FRANCISCO — 6th July, 2011 — SEGA® Europe, Ltd. and SEGA® of America, Inc. today announced that Spiral Knights™, a free-to-play adventure with fast-paced, retro-inspired action, has grown to one million player accounts worldwide . Spiral Knights joined the Steam distribution service in early June after the official launch in April of this year. To celebrate this milestone, SEGA and Three Rings have also announced a new batch of content being added today, available for free to the many, many Spiral Knights players around the globe.

"So many people came together to make this achievement possible – from Three Rings' incredible team to our partners at Steam and, of course, the million players who have joined the game thus far," said Haruki Satomi, Vice President of Digital Business at SEGA of America. "We look forward to welcoming even more new players in the coming months as we continue to expand and enrich the world of Spiral Knights."

"During development, we hoped Spiral Knights' classic action, handcrafted art, and co-operative nature would appeal to gamers of all stripes, and reaching this milestone is confirmation of our vision for the game," said Daniel James, CEO of Three Rings. "Seeing a million eager knights forging ahead into the Clockworks, building guilds and our game community, is gratifying for our entire team. As seen in recent content updates like the Ironclaw Munitions Factory and the Gloaming Wildwoods, we are more determined than ever to continue expanding and adding to the Clockworks for our fans."

Starting today, Spiral Knights' daring adventurers can also explore the Ironclaw Munitions Factory, a new dungeon located deep within the Clockworks. Intel from Spiral HQ has confirmed that gremlin engineers have banded together to develop a weapon of incredible power, known only as "Project Roarmulus." Spiral Knights will have to survive a harrowing trip through the complex's destructive devices if they want to put an end to the project, but fortunately there are a number of new weapons, including the Polaris and Supernova guns, to help them succeed!

Learn more about Spiral Knights by visiting http://www.spiralknights.com.

Karma Online begins pre-open beta

Posted: 06 Jul 2011 11:23 AM PDT

Karma Online begins its “pre-open beta” testing today. The test will run until July 19.

Karma Online: Prisoners of the Dead is a new game in the KARMA Online first-person shooter series. The game features a story set in the World War II era. Players must side with the Axis or the Allies, but they must also battle on zombies risen from the battlefields of the war.

The game is being published by Joymax, which also publishes Silkroad Online.

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Karma Online Gameplay Screenshot

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KARMA ONLINE: PRISONERS OF THE DEAD PRE-OPEN BETA UP AND RUNNING

Pre-Open Beta Kicks Off With A Bang And A Pow

Seoul, Korea, July 6th, 2011 – Joymax, a leading online game developer and publisher, announced today that its upcoming World War II game, Karma Online: Prisoners of the Dead, has launched its pre-open beta test with much fanfare and bullets flying, which will run through Tuesday, July 19.  To participate in the testing, or learn more about the game, players can visit http://www.joymax.com/karma/

“The sheer volume of players who signed up for this pre-open beta was flattering, but we were glad to be prepared for so much excitement and interest,” said Joymax CEO, Nam-chul Kim. “We have GMs in game regularly to take feedback, play games with our lucky testers, and they’ve reported how much fun everyone is having!”

The pre-open beta runs now through July 19th, so players will have the next couple of weeks to familiarize themselves with the game, learn how to build a character from the ground up and customize them with a variety of skills, use many of the diverse weapons available in the game while blasting their opposing faction’s players and zombies. All of this time will just help them gain experience for when the game officially launches later this summer!

Developed in conjunction with Dragonfly, and published by Joymax, KARMA
Online: Prisoners of the Dead is the newest installment in the KARMA Online series, the top online first-person shooter series in Korea.
Players go back in time to World War II, where they must choose to side with the Axis or Allied powers and join the fight for global victory – with a zombie twist.  In this virtual and historical simulation, players will be up against enemy troops as well as hundreds of the walking dead from the remains of the catastrophic battle.

To become a fan of Karma Online: Prisoners of the Dead, players can
visit http://www.facebook.com/#!/KarmaPOD or
http://twitter.com/karmapod and http://www.youtube.com/user/KarmaPOD

CrimeCraft Summer Update Preview

Posted: 05 Jul 2011 03:56 PM PDT

A new, special summer update is planned soon for CrimeCraft.

One of the stars of the feature will be a new game mode, called Assault, Capture, Destroy (ACD). This game mode will allow two teams to fight for control of a Defense Core, while meeting objectives.  Several improvements to maps and game modes will also be implemented, including a new addition to Safeguard PvE.

The game’s initial download size will be reduced down to 1.5 gigabytes, and will now feature new graphic options to improve gameplay for computers with lower specs. Other custom options will be added to allow Friendly Fire, No Knives, No Explosives, a special Vampire mode, and password protection. The majority of the update changes are based on player suggestions.

CrimeCraft is published by Vogster Entertainment.

New Exclusive CrimeCraft Screenshots:

Source:

New Game Mode Headlines Summer CrimeCraft Update

Community Input Drives Changes to the World's Premier MMORPG Shooter

Vogster Entertainment, an indie innovator in video game design and content, is about to unleash the latest community-driven update for its flagship MMORPG shooter CrimeCraft.

The Summer Update is topped by a new game mode, Assault, Capture, Destroy (ACD) ACD is an objective-based game mode with two teams battling over a respawning Defense Core.

For new players, the CrimeCraft initial download size has been reduced to 1.5GBs. A number of advanced graphics options now allow the game to run smoother on lower spec computers.

In addition to the new game mode, numerous map and game mode improvements have been implemented. The update also includes a new addition to the Safeguard PvE game mode for a total of seven PvE variations across three modes.

Like all CrimeCraft updates, this one was largely shaped by player requests. Major community-suggested changes include a spectator mode accessible to all players and a "death camera" to spectate a character's killer after death. Spectator Mode is a powerful community tool that allows up to eight users (four slots each for subscribers and free to play users) to follow other players in a match or switch to a free-roaming camera mode at will.

The Summer Update adds a number of custom game options to our game, and based on user feedback options have been expanded to include Friendly Fire, a Vampire mode where users gain health as they inflict damage, No Knives, No Explosives, and a Password Protected mode available to all users.

The focus of the CrimeCraft Summer Update is to put our users first as always, but also to make our game accessible to worldwide player base. CrimeCraft has grown from the day it launched and now includes more PvP than ever plus a full 10 episodes of the BleedOut expansion.

Bright Shadow returns through Gamania

Posted: 05 Jul 2011 02:20 PM PDT

Bright Shadow is being published again, this time through Gamania (beanfun) in Europe. The game will, however, be open to Europe and North American players.

The game’s first beta test will be available on July 8, and will run until July 18 with no beta wipe. In order to get beta keys, interested players must play the Bright Shadow Memory Game and unlock the key by matching six pairs of monster cards within four lives.

Beanfun also publishes Lucent Heart and Hero: 108 Online. Bright Shadow was previously published through GamePotUSA.

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Bright Shadow Gameplay Screenshot

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Gamania Digital Entertainment Europe will start its Bright Shadow beta this Friday. The 'Gimme 10' beta test will be made available through Gamania's beanfun! platform (http://en.beanfun.com). Early adventurers and card collecting enthusiasts from all over the world can login at the following times:8 July 2011

- Europe: (09:00 CET / 08:00 GMT)
- NA: (00:00 PST)

It's important to note is that there will be no data-wipe during this closed beta to give Bright Shadow fans the chance to get a head start in collecting monster cards. The beta will end on Monday 18th of July.

To get your hands on one of the beta keys, play the Bright Shadow Memory Game and win, you will need to unlock the key by matching 6 pairs of monster cards. You only have four lives to do this. More exciting news on coming competitions will be made public on the 8th of July!

To play the Bright Shadow Memory Game and further information on how to claim and use the beta key please check the the following link: www.brightshadowonline.com

To share the mini game on your site, blog or social media please feel free to use the following embed code:

<iframe src=”http://en.event.beanfun.com/brightshadow/e20110701_cbkey/” width=”610″ height=”462″ frameborder=”0″></iframe>

To find out more about Bright Shadow, visit the official site www.brightshadowonline.com, and follow us on Facebook: http://www.facebook.com/BrightShadowOfficial and Twitter: http://twitter.com/brightshadoweu for the latest news!

Open beta begins for Rise of Immortals

Posted: 05 Jul 2011 01:59 PM PDT

Rise of the Immortals has begun its first phase of open beta testing today. All open beta participants will get $10 worth of Petroglyph Coins plus an exclusive all-gold Immortal skin for Psychozen at the game’s launch.

Published by Petroglyph, Rise of Immortals is a new Multiplayer Online Battle Arena (MOBA) similar to games like League of Legends and Heroes of Newerth. In addition to arena battles, Rise of Immortals will feature 12 immortals, permanent character progression and artifacts, PvE instances plus collectible pets.

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Rise of Immortals Gameplay Screenshot

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Petroglyph® today opened the doors to its eagerly anticipated free-to-play Multiplayer Online Battle Arena (MOBA) game,  Rise of Immortals™, for an open beta test, commencing the final phase of testing and development before the game's release in the coming weeks.

Rise of Immortals, an online, free-to-play PC game that expands on the hit MOBA genre with new, innovative features, is now open to anyone who is interested in getting a sneak peek at the game as it moves toward commercial launch this summer. Anyone interested in participating in the open beta test can register at  http://www.riseofimmortals.com, and will be immediately invited to download the game and start playing.

In addition, Petroglyph also announced today that anyone who participates in the open beta test will receive 1,000 Petroglyph Coins at commercial launch (worth over $10), and an exclusive Immortal skin. The Immortal skin, a dazzling gold version of the robot-suited Psychozen, named "The King of Bling," will be available exclusively for open beta testers to enjoy both during the open beta, and as a complementary add-on to their account at launch.

"Petroglyph, with the help of thousands of our fans, has been testing the game in a closed beta for several months now. We’re finally ready to show the game to the world as we polish it for launch," said Steve Wetherill, executive producer of Rise of Immortals for Petroglyph. "Beta players will see ground-breaking features that we've added to the game and which are new to the MOBA genre. From player versus environment maps to character persistence, we're confident that both MOBA newcomers and MOBA fans will find Rise of Immortals to be a fantastic new game."

Rise of Immortals is a free-to-play, micro-transaction-based online game that will be available via direct download. The game features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.

Features of Rise of Immortals:
·      Free-to-play
·      12 unique Immortals at launch with additional Immortals released on a regular basis
·      Persistent per-Immortal level progression and skill trees
·      Persistent artifacts for stat enhancements
·      Player versus Environment instances with collectable items
·      Player versus Player instances with up to 5v5 multiplayer
·      Persistent experience and leveling in both PvP and PvE instances
·      Account and Immortal statistics tracking
·      Player hub instances for socialization
·      Collectible pets for combat and vanity (post-launch feature)

Links:
·      Rise of Immortals Website:  http://www.riseofimmortals.com
·      RoI on Facebook:  http://www.facebook.com/riseofimmortals
·      RoI on Twitter:  http://www.twitter.com/riseofimmortals
·      RoI on Flickr:  http://www.flickr.com/riseofimmortals
·      RoI on YouTube:  http://www.youtube.com/riseofimmortals

The Chosen launches today

Posted: 05 Jul 2011 01:38 PM PDT

The Chosen has launched officially today.

The game, published by Snail Games USA (which also publishes Ministry of War), features six classes – Sword, Flute, Blade, Bow, Fan, and Scroll – plus over 160 talents, quests, pets, and achievements in a battle between Light and Dark in ancient China. Closed beta testers of the game will now be able to receive an exclusive Reindeer Mount.

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The Chosen Gameplay Screenshot

Source:

Snail Games USA today announced the North American launch of The Chosen, their latest free-to-play MMORPG title, together with a new video trailer showcasing various gameplay elements. Starting at 12 pm Pacific Time, gamers can begin a journey into legendary ancient China, where they must battle to restore peace in a world torn apart by war. In The Chosen, players must side with one of five ruling Dynasties within the Human Kingdom, and travel through vast landscapes and historical landmarks while fighting for the supremacy of their empire. Join the fight now and take part in the war between the Light and Dark kingdoms, and take your place as one of The Chosen, destined to challenge the gods and put an end to the crippling conflict.

Gameplay features an opportunity for endless customization on a foundation of six character classes — Sword, Blade, Bow, Flute, Fan, and Scroll. Each class possesses different skills, with strengths ranging from physical and magic attacks to long and short-range tactics. Players will also participate in various quest and battle systems, select equipment from a myriad of discoverable items, create and train animal companions, advance through a skill tree that offers over 160 talents to master, and earn in-game prizes through an award system based on game achievements. Closed beta testers will receive their own exclusive award—the Reindeer Mount—for their participation.

View the official launch video trailer here, featuring cinematic footage of the game's plot, gameplay, and characters http://www.youtube.com/watch?v=VUZa2cxr1K4

Register to download and play The Chosen through the official website: www.thechosengame.com

Become a fan on Facebook for contests, news and more: www.facebook.com/ChosenGame

Realms Online

Posted: 05 Jul 2011 12:15 PM PDT

Realms Online is a 3D fantasy MMORPG in which three powerful realms are in a constant state of war with one another. Each realm has its own races and environments, giving players a great deal of content to explore.

regnum-online-side-view.jpg

Publisher: NGD Studios
Playerbase: Medium
Graphics: Medium Quality
Type: MMORPG
EXP Rate: Medium
PvP: Realm vs Realm
Filesize: 396 MB

Pros: +Three unique realms, each with three races. +Plenty of quests. +Easy to learn interface & controls. +Auto loots items & gold.

Cons: -Environments are large but feel empty. -Quest log can only hold five quests at a time. -Many races look familiar.

Create Account

Overview

Realms Online Overview

Anyone familiar with Mythic’s Dark Age of Camelot will notice how similar Realms Online is to the veteran pay-to-play MMORPG. Both games have three warring ‘realms’ and a similar graphic style. The quality of the game’s graphics and content don’t match its P2P cousin’s, but the fact it is available for free with optional micro payments has led to its international success. While there are three classes per realm, many are just humans with a different name. Additionally, there are only three classes (with two specializations each) which limits the level of variation.  The game’s three realms and their races are:

Alsuis - The cold, snowy mountainous homeland of the Dwarves, Nordos, and Utgghars.

Ignis - A barren wasteland full of volcanos and molten lava, Ignis is the home of the exiled Dark Elves and the Esquelios.

Syrtis - The lush, green forested home of the Elves, Alturians, and Half-Elves.

All three realms share the same three base classes, each of which has two specializations upon reaching a certain level. They are:

Warrior - The melee fighters of Regnum, warriors rely on high physical defense and health. The strength attribute determines their damage output. Warriors can specialize into defenseive Knights or offensive Barbarians.

Archer - Archers rely on speed and cunning. They have high evasion and attack from a distance but have lower defense than warriors. They can specialize into Marksmen, who are experts with the bow, or Hunters who control beasts as pets.

Mage - The primary casting class. Mages have the highest damage potential, but are also the weakest in direct combat. They can specialize into either offensive Warlocks or a supportive healing/buffing class known as the Conjuerer.

Realms Online Screenshots

Realms Online Featured Video

Click here to view the embedded video.

Full Review

Realms Online Review

By Erhan Altay

Realms Online was developed and published by the Argentinian NGN Studios, making it the first major MMORPG to come out of that country (as far as I can tell). Officially released back in 2007, the game has found international success and today boasts four servers: two International (English) and two German. Anyone with mass experience in the MMORPG scene will immediately notice striking similarities between Realms Online and Dark Age of Camelot (released by Mythic Entertainment in 2001). Not only do both games employ a three-way, Realm vs Realm PvP element, but even the races and environments have a striking resemblance. While not as apparent as the similarities between Runes of Magic/World of Warcraft, Realms can safely be labeled as ‘DAoC Lite.’

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Pick a Side

Three warring nations, or realms, compose the game world of Regnum: Alsuis, Ignis, and Syrtis. Each has a unique setting, ranging from lush forests, frigid mountains, to volcanic wastelands. Players can only really explore and play through 1/3 of the game, unless they decide to have multiple accounts or play on multiple servers. Each realm has three races, though humans make an appearance three times under different names. There are only three universal starting classes (Mage, Warrior, and Archer), and not every race has the option to pick between all three classes. As for appearance customization, it is rather limited for a 3D game. Players choose a gender, a height (small, medium, tall), and a hair & face style along with hair & facial hair colors. The number of choices are limited, but mixing and matching hair and beard colors can yield some interesting looks.

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Initiation Point

New players start their journey in a small, secluded section of their realm that acts as a sort of tutorial island. Here small menus appear with game instructions, and NPCs are nearby to greet you with beginner quests. Realms employs a sort of on-the-fly downloading mechanic that downloads parts of the game as you play. While this makes the initiation game download & install process short, it can hinder gameplay a bit for the first half hour or so. When I first started playing, the game was still in the process of downloading key parts, such as the attack animation and the world map. If you have a broadband connection, this process shouldn’t take long, but I can only image how frustrating it could be on dial-up.

A Big World

The environments in Realms are very large, with plenty of open space (and thus lots of walking), but are for the most part empty. Even in the starter area, I had to walk around quite a bit to complete a quest asking me to kill five wolf cubs. There are plenty of quests available to keep the game’s pacing, but for some reason players can only hold five quests at a time in their log. As I mentioned earlier, many areas in Realms have a striking resemblance to regions first found in DAoC. While playing my Elf in the realm of Syrtis I almost felt like I was back in Hibernia. I don’t view this borrowing of concepts and ideas as a negative; DAoC was one of my favorite games in the early days of MMORPG gaming, so if anything Realms Online’s resemblance was a plus. Realm vs Realm warfare isn’t quite as in-depth, and neither are the graphic details, but that’s the price we pay for free-to-play games.

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The Standard Fare

As far as controls go, Realms takes the Western approach with a strictly W,A,S,D movement scheme. No click-to-move here – instead the mouse is used to target and initiate combat as well as open interface menus. Players can hit ‘Q’ to activate auto-run, which is a vital feature since there’s quite a lot of walking back and forth in Regnum. Players cannot jump, though I found myself constantly hitting the space bar in vain to pass the time whiling running from one location to another. While the game was only released a few years ago (2007) the graphics have a late 1990s 3D style; both character models and the general geography lack a detailed touch. The music, on the other hand, had me captivated from the start. The soundtrack’s soothing melodies fit the medieval theme, but I wish there were more tracks available.

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Rally the Base

The game’s population can be considered moderate, but most players (even on the English servers) seem to be foreigners, which can be a problem since so much of the late game relies on cooperative Realm vs. Realm combat. Clans (guilds) unite under the banner of their realms to battle for control over contested zones, which yield rewards to the controlling side. Like other free-to-play games, Realms Online is supported with a premium shop. This ship includes things like mounts, different hair styles, dyes for armor and cloths, potions and so on. The only items I found objectionable were the bonus exp scrolls that give a boost of up to 200% experience for a period of time. Overall, Realms Online feels more like a Western P2P MMORPG than the usual anime-inspired fare – that alone may make it worth a look.

Final Verdict: Good

Realms Online is an original free MMORPG with enough variety to keep players interested, though the large open game world poses a daunting challenge. Those looking for something similar older Western RPGs may find what they’re looking for in Realms Online.

Screenshots

Realms Online Screenshots

Videos

Realm Online Videos

Realms Online Character Creation

Click here to view the embedded video.

Realms Online Beginner Video

Click here to view the embedded video.

Realms Online PvP Trailer

Click here to view the embedded video.

Realms Online Combat Footage

Click here to view the embedded video.

Links

Realms Online Links

Realms  Online Official Site

System Requirements

Realms Online System Requirements

Minimum Requirements:
OS: Windows XP
CPU: Pentium 3 800 Mhz
RAM: 256 MB
HDD: 1.0 GB
Graphics Card: ATI Radeon 7500 or nVIDIA Geforce 2

Recommended Specifications:
OS: Windows XP / Vista
CPU: PPentium 4 2.4Ghz / AMD Athlon XP 2400 or better
RAM: 512 MB or more
HDD: 1.5 GB
Graphics Card: ATI Radeon 9600 / nVIDIA Geforce FX5700 or better

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