MMO Updates

MMO Updates


The Secret World unveils Atlantic Island Park

Posted: 06 Jun 2011 10:30 AM PDT

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Funcom may not be previewing The Secret World at this week's E3 convention in Los Angeles, but you can bet on a couple of reveals designed to keep the horror-conspiracy MMORPG fresh on everyone's mind.

First up is a new location blurb update on the game's official website. Atlantic Island Park is a creepy-crawly outdoor area oozing with dread atmosphere. Originally built in the 1970s by industrial tycoon Nathaniel Winter, the place was beset by freak accidents and ghostly sightings from the beginning.

Kingsmouth locals opposed the construction due to the dark history of the Henderson farm, on which the park was built, but development continued. Apparently, so did a blood curse, night terrors, and various and sundry scream-inducing phenomena. Check out the details on the official website.

MassivelyThe Secret World unveils Atlantic Island Park originally appeared on Massively on Mon, 06 Jun 2011 12:30:00 EST. Please see our terms for use of feeds.

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First Impressions: Eden Eternal

Posted: 06 Jun 2011 10:00 AM PDT

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Hello, Massively readers, and welcome to my first ever first impressions article. Are you excited!? No? Well, feign interest for me anyway, and be gentle! Today, I've been asked to take a look at the currently-in-closed-beta Eden Eternal from Aeria Games, and you all have front-row seats for the grand tour. Now, I don't know about y'all, but I tend to be highly skeptical in regard to free-to-play games such as this one. I'm sure at least some of you know what I mean -- anime-inspired graphics, microtransaction-based, each with the same instantly recognizable website layout.

With this in mind, I wasn't expecting much when I first logged in to Eden Eternal. I was anticipating, at best, some limited character customization, poorly translated quests, and a whole lot of grinding that could only be alleviated by shelling out for upgrades in the cash shop. What did I find instead? Jump past the cut to find out.

Continue reading First Impressions: Eden Eternal

MassivelyFirst Impressions: Eden Eternal originally appeared on Massively on Mon, 06 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: How will Chapter 4's content affect PUGs, gear, and the economy?

Posted: 06 Jun 2011 09:00 AM PDT

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In nine agonizing days, the lands will despair as Chapter 4 hits Runes of Magic with all the force of a horde of zombies unleashed upon the TED conference. There'll be zombies, there'll be Dwarves, and oh yeah, there'll be world battlefields. I'm not sure what that last one will entail, but it sounds cool, doesn't it?

There's going to be some changes a comin' in RoM when the level cap is raised and new loot is dispersed among high-level players. MMOs can develop ecosystems that only the most in-tune players will be intimately familiar with. While you might be new to the game and happy enough to just quest or dabble in the many features RoM has to offer, there's a posh, red, velvety lounge filled with high-rollers keeping tabs on how new items and stats will trickle down to affect the game.

A new level cap means new armor, which means current top gear will be obsolete for said high rollers. Welfare epics will be unleashed on the market, prices will change, and the race for better gear will commence. This week on Lost Pages of Taborea, I want to look at how new content and items will affect the game. How will all the new items affect the economy? How will new dungeons affect pick-up-groups? And will we ever see a Screaming Gargoyle as a pet?

Continue reading Lost Pages of Taborea: How will Chapter 4's content affect PUGs, gear, and the economy?

MassivelyLost Pages of Taborea: How will Chapter 4's content affect PUGs, gear, and the economy? originally appeared on Massively on Mon, 06 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Hang out with Massively (and Joystiq) at the E3 2011 reader meetup

Posted: 06 Jun 2011 08:30 AM PDT

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So E3 is coming up, and you what that means: games booze! If you've done the convention circuit before, you know that listening to PR reps and watching multiple presentations on the greatest-game-in-the-history-of-games pales in comparison to the opportunity to indulge in a bit of pub-crawling with industry types.

If you're over 21 and a fan of Massively, Joystiq, or WoW Insider, you'll want to mark Friday, June 10th on your party-going calendar. The Joystiq crew will be taking over the La Cita bar in downtown Los Angeles for a swag-filled shindig sure to please the most discriminating gamer.

And if not, hey, you can always drink with us.

MassivelyHang out with Massively (and Joystiq) at the E3 2011 reader meetup originally appeared on Massively on Mon, 06 Jun 2011 10:30:00 EST. Please see our terms for use of feeds.

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Get a head start on Season 6 of Mu Online with our closed beta key giveaway!

Posted: 06 Jun 2011 08:00 AM PDT

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Season 6 is coming to Mu Online, and it's even bigger than most fans expected! The update was delayed this spring due to the natural disasters in Japan, as Mu Online's global network systems pass through that country. Work on Season 6 had to go on the back burner while more crucial repairs were made, but everything is up and running now and Season 6 is ready for beta!

This update features the introduction of the new Rage Fighter class, so even if you're familiar with all things Mu this will prove an exciting addition for you! If you're interested in checking out the new content, we've got a closed beta key for you to do that very thing. Just visit our giveaway page to pick up your key, then create an account if you haven't yet. After that, head to the beta page to redeem your key, and enjoy Season 6!

GET YOUR KEY

MassivelyGet a head start on Season 6 of Mu Online with our closed beta key giveaway! originally appeared on Massively on Mon, 06 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: June 6 - 12, 2011

Posted: 06 Jun 2011 07:00 AM PDT

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MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. (Of course, Livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's scheduled for this week!

Continue reading MV Guide: June 6 - 12, 2011

MassivelyMV Guide: June 6 - 12, 2011 originally appeared on Massively on Mon, 06 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: How much time do you spend reading about games when not playing?

Posted: 06 Jun 2011 06:00 AM PDT

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Congratulations -- by coming to Massively, you're already ahead of the average MMO player curve. No, really. Most people stop thinking about Guild Wars as soon as the game client is closed. But you're busy browsing a site for more news and opinions about the game. (Substitute another game as appropriate, naturally.) You're clearly invested in MMOs as a whole. The question then becomes just how invested you really are, because there's a lot of difference between browsing Massively idly during your lunch break and religiously scouring every site you can for the best possible character builds.

Maybe you just like reading opinions about a game, maybe you spend a little time every day reading about your games of choice, or maybe you try to make sure to assemble a laundry list of must-read blogs and sites about your favorite MMO. So which is it? Whether you play Ultima Online or Star Trek Online, how much time do you spend reading about your game outside of the actual game? Do you ever find yourself enjoying reading about the game more than the game itself?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: How much time do you spend reading about games when not playing? originally appeared on Massively on Mon, 06 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Fun with acquisitions and mergers

Posted: 05 Jun 2011 06:00 PM PDT

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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

On the eve of this year's E3, a number of MMOs and MMO companies are in limbo, struggling for solvency and partnering up with F2P publishers. Fallen Earth's new special relationship with GamersFirst, well-known for its popular F2P titles and resurrection of All Points Bulletin, prompted even our own Fallen Earth guru to wonder whether the wastelands are due for a freemium makeover. Abandoned by Atari, Cryptic Studios has been snapped up by Perfect World Entertainment, another successful F2P distributor; our Star Trek Online and Champions Online columnists offered tentative cheers for the new owners (and the possibility of a free-to-play STO). And Interplay, still beleaguered by legal battles over Fallout Online, now teeters on the brink of bankruptcy. Will it take a F2P bailout to save FO?

Join me past the cut for even more of this week's top MMO stories!

Continue reading Week in Review: Fun with acquisitions and mergers

MassivelyWeek in Review: Fun with acquisitions and mergers originally appeared on Massively on Sun, 05 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Building a better UI

Posted: 05 Jun 2011 04:00 PM PDT

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It's no secret that EVE Online has a poor user interface. With its drop-down menus for interacting with objects and text lists to show information like market orders and nearby objects in space, EVE has thoroughly earned the nickname "spreadsheets in space." The UI has changed drastically since I started playing in 2004, but in recent years, it's fallen behind the development curve. In a new devblog this week, CCP Snowlax suggested that the UI developers at CCP have lacked the framework necessary to do what they wanted with it. The existing framework had become bloated with eight years of development, and the underlying rendering engine wasn't even capable of using custom shaders.

With Incursion 1.6, CCP pushed live a completely new UI framework that makes cool features like holographic UI elements possible. With the new Carbon UI framework in place, developers are taking another look at redesigning the EVE user interface. Screenshots of the new features being used in the upcoming Incarna expansion are impressive, but that's all taking place inside stations. I can't help but wonder how these new technologies could be applied to the space-faring portion of EVE and whether there are more fundamental challenges to overcome in UI design than adding flashy graphics.

In this week's EVE Evolved, I give some thoughts on the development of EVE's UI, from the necessary evil of the overview to some things I'd like to see change.

Continue reading EVE Evolved: Building a better UI

MassivelyEVE Evolved: Building a better UI originally appeared on Massively on Sun, 05 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: Well worth the time and effort

Posted: 05 Jun 2011 02:00 PM PDT

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Mount week on One Shots wraps up with a Vanguard image from Stargrace:
This is my favorite mount and the one I spent the most amount of time in obtaining: a galleon. These ships are simply amazing. Aside from being incredibly complex to craft (it requires raiding to get the recipes), they also use a lot of supplies, which change depending on which continent you're building.

For example, a Kojani galleon would require 590 dusky timber, 5 umber, 30 knotted, 98 mithril, and 135 vielthread. If it were as simple as that, we'd all be sailing them, but no. Those raw bits need to be crafted into 1 kojani large mast pole, 2 kojani medium mast poles, 3 kojani galleon mast mounts, 3 kojani large sails, and 2 large mast riggings.

Then you need a large mast pole, a galleon rudder, a galleon hull section, galleon hull, galleon deck section, a galleon deck, a cabin, and a figurehead, and that doesn't include the fact that you need to be a minimum level 48 carpenter, know all three caravel recipes, be Ancient Port Warehouse-keyed, with 2 plat per continent learned. Whew!
Tomorrow begins foe week here at One Shots! Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots!

MassivelyOne Shots: Well worth the time and effort originally appeared on Massively on Sun, 05 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Jagex shares more details about Transformers Universe

Posted: 05 Jun 2011 01:00 PM PDT

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Amidst all of the toy previews and Hall of Fame inductions at this year's BotCon, there's another element for fans -- an early look at Transformers Universe, the upcoming MMO developed by Jagex. And while the game is certainly not in a playable state just yet, the fine team at Tformers.com has put together a video interview with executive producer Kris Jones, showing off the early stages of character creation and discussing the game's future for development.

Transformers Universe is confirmed to take place within the current "Prime" continuity, but as Jones explains, the staff has been working closely with Hasbro to try to include as many signature characters as possible from the franchise's 27-year history. There's talk about hundreds of different parts for characters to choose between for customization as well as the possibility of fans uploading parts and decals to help personalize individual Transformers. Prospective fans should take a look at the full interview -- it's an early look but the sort of thing that should be of significant interest to longtime franchise enthusiasts.

MassivelyJagex shares more details about Transformers Universe originally appeared on Massively on Sun, 05 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: Faxion Online

Posted: 05 Jun 2011 12:00 PM PDT

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I've been following Faxion Online for quite a while. Aww, I remember when it was just a cute little game in development, back when I visited the UTV True Games studio for a tour during GDC Online last year. The team was very passionate about its product, and there was obviously a lot of talent at work behind the scenes. One of the comments I made then (and that I will always remember) is that the devs all seemed like a bunch of gamers -- they appeared to have a love for what they were doing and truly seemed to believe in the game.

They also talked about how a lot of MMO development took several years and the budget of a small country. I agreed with them on that. So they wanted to create their game in a much shorter time period yet have it still feature free-to-play accessibility along with old-school PvP. It was a tall order, especially considering the time frame they were looking at. Again, though, the team seemed capable of pulling it off.

But did it? I spent half a week (I will explain later) in the game, and my impressions are right past the cut.

Continue reading Rise and Shiny recap: Faxion Online

MassivelyRise and Shiny recap: Faxion Online originally appeared on Massively on Sun, 05 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Hellgate beta videos show off character creation, gameplay

Posted: 05 Jun 2011 11:00 AM PDT

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Horror fans and MMOFPS aficionados have been setting their clocks back a few years courtesy of this weekend's Hellgate closed beta event. You may recall the original Hellgate: London as something of a dud when it originally debuted in the winter of 2007.

Not to worry, though, since HanbitSoft and T3Fun have revived the franchise and converted it to a new free-to-play title called Hellgate Global. MMO Culture has a trio of videos chronicling this weekend's event, and you can glimpse character creation as well as a bit of the shooter's demon-slaying gameplay.

Hellgate intrigued us with its blend of action-horror and apocalyptic stylings the first time around, and we're just as curious for chapter two. Have a look at the videos after the break and share your thoughts on the beta while you're at it.

Continue reading Hellgate beta videos show off character creation, gameplay

MassivelyHellgate beta videos show off character creation, gameplay originally appeared on Massively on Sun, 05 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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