MMO Updates

MMO Updates


Gods & Heroes sells Centurion helmet on Amazon

Posted: 27 Jun 2011 10:00 AM PDT

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If you're anything like us here at Massively, it's hard for you to figure out the right outfit to wear for gaming. Sweats? Too pathetic. Suit and tie? Too formal. Boxers or briefs? We don't want to know. Fortunately, Heatwave Interactive has come to the rescue with the definitive gaming accoutrement for Gods & Heroes: Rome Rising players: a $220 replica of a Roman Centurion Helmet.

This "fully wearable" helmet is now available for pre-order on Amazon, although you'll have to be quick and lucky to get one, as there are only 200 available. It's described as having "a pronounced red plume and is made of heavy gauge high carbon steel complete with brass accents and fittings."

No mention is made as to whether this would be useful in a real-life battle or not, so buyer beware if you're purchasing this in the hopes that it will protect you the next time you jump into your time machine and go back to the second century.

Gods & Heroes launched last week, and Massively has you covered on all the details. Except your head. We do not cover your head.

MassivelyGods & Heroes sells Centurion helmet on Amazon originally appeared on Massively on Mon, 27 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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GameSamba adding an offer wall

Posted: 27 Jun 2011 09:00 AM PDT

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The last time we heard the term offer wall around these parts, it was in reference to a Turbine initiative that sparked an outpouring of fan anger centered on Dungeons and Dragons Online. The company ultimately did away with the plan due to concerns over Turbine's third-party partner (Super Rewards) as well as the general shadiness associated with trading a player's personal information.

Today, Realms Online publisher GameSamba has announced its own offer wall, this time in concert with Guppy Media and Peanut Labs. GameSamba's press release says that the new deal "complements [our] existing partnership with Super Rewards, which not only provides free offers but also allows access to over 100 global payment methods."

Super Rewards, Guppy Media, and Peanut Labs are advertising firms that pay GameSamba for leads, in effect exposing GameSamba customers to various third-party products that they might not otherwise be aware of via surveys, special offers, and the like. GameSamba, in turn, gives Sambas (the company's virtual currency) to those gamers who meet certain requirements relating to the third-party advertisers. You can learn more about the arrangement on the GameSamba forums.

MassivelyGameSamba adding an offer wall originally appeared on Massively on Mon, 27 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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50 days of 'lulz' over: LulzSec disbands

Posted: 27 Jun 2011 08:00 AM PDT

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The secretive hacking group known as "LulzSec" has announced that it is formally disbanding with the completion of its planned 50 days of mayhem. Among its many targets that it has hacked, including government sites, LulzSec struck at The Escapist, Bethesda Game Studios, League of Legends, and EVE Online.

LulzSec sent out a final statement, which said the group was a band of six hackers who had planned 50 days of attacks from the beginning. Now that the time is up, the group plans to fade into the shadows.

The group hopes that others will continue with these illegal activities: "Behind the mask, behind the insanity and mayhem, we truly believe in the AntiSec movement. We hope, wish, even beg, that the movement manifests itself into a revolution that can continue on without us."

While a suspected member of LulzSec was arrested a few days ago, the organization denied that he was part of their collective.

Massively50 days of 'lulz' over: LulzSec disbands originally appeared on Massively on Mon, 27 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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MV Guide: June 27 - July 3

Posted: 27 Jun 2011 07:00 AM PDT

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MV Guide is a weekly rundown of the MMO gaming events planned on Massively's Livestream channel.

Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of games to take a look at. During Livestream events, you can participate in the live chat to learn about the game, ask questions, and spend some time with Massively staff and readers. (Of course, Livestream events are subject to the whims of outside forces like server-side gremlins once in a while.)

Follow along after the jump to see what's scheduled for this week!

Continue reading MV Guide: June 27 - July 3

MassivelyMV Guide: June 27 - July 3 originally appeared on Massively on Mon, 27 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What payment model should mobile MMOs adopt?

Posted: 27 Jun 2011 06:00 AM PDT

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Right now, two of the biggest mobile MMOs cling to radically different payment plans. Pocket Legends offers up the core gameplay for free with a heavy reliance on microtransactions, while Order & Chaos Online charges a (small) monthly fee to play.

The problem is that gamers who might be OK with either subscriptions or microtransactions when it comes to MMOs on the big screen balk at treating these little screen versions the same way. The question is whether gamers will be more comfortable getting the first taste for free and paying small charges on top of that or signing up for a monthly fee and expecting subscription-level service thereafter.

What do you think? If MMO studios are to make any money off the mobile market, how should they go about doing it? What would you be comfortable paying for a reasonably good game, assuming that you'd play a mobile title?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What payment model should mobile MMOs adopt? originally appeared on Massively on Mon, 27 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Perpetuum receives influx of EVE players

Posted: 26 Jun 2011 08:00 PM PDT

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Amidst the recent EVE Online controversy, thousands of players declared their intention to cancel subscriptions and leave for another game. As Perpetuum Online is built on the EVE-inspired principles of a single-shard universe and takes a sci-fi sandbox approach to content design, players began posting that they were picking up the trial and giving the game a shot. Until now, we didn't really know if those players were honestly giving Perpetuum a try or if it was part of an epic rage-quit bluff.

On the Perpetuum Online forum, developer BoyC alerted players to a server load problem and at the same time welcomed the influx of players that began 48 hours prior. A login limit had to be placed on the server to balance the load, and the increased number of players trying to access the game has even highlighted a bug in the relay servers to which players connect. "The sheer number of new players caught us by surprise," said DEV BoyC, "and we're working around the clock to accommodate each and every one of you."

It's worth noting that EVE Online has in the past used the same strategy that Perpetuum is currently benefiting from. By providing the players of Earth and Beyond and Star Wars Galaxies with a similar alternative game, CCP drew in a huge number of players when those games rapidly shed customers. The shoe appears to be on the other foot this week as Perpetuum seems to be the closest alternative to EVE on the market.

But will EVE players stick with Perpetuum? Will the game that's so often been called "EVE in Mechs" really hold their attention? That's the part we're most curious to find out.

MassivelyPerpetuum receives influx of EVE players originally appeared on Massively on Sun, 26 Jun 2011 22:00:00 EST. Please see our terms for use of feeds.

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Week in Review: Spaceships and superheroes

Posted: 26 Jun 2011 06:00 PM PDT

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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

Nary a week goes by nowadays when we're not peppered with free-to-play announcements, but this week, F2P couldn't have happened to a better game. Paragon Studios announced that longtime superhero MMO City of Heroes will be taking the free-to-play path (one it's calling Freedom) come its next major issue release.

In far sadder news, sandbox fans reeled at the announcement that Sony Online Entertainment's Star Wars Galaxies will be shutting down come the end of the year, an announcement that put something of a damper on the game's eighth birthday festivities.

Meanwhile, in spite of the long-awaited Incarna expansion's deployment to EVE Online, residents of New Eden raised a ruckus over new "monoclegate" microtransactions and leaked corporate documents about CCP's vision for the game.

Past the break, we'll take a peek at this week's other top MMO stories.

Continue reading Week in Review: Spaceships and superheroes

MassivelyWeek in Review: Spaceships and superheroes originally appeared on Massively on Sun, 26 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: The day that EVE Online died

Posted: 26 Jun 2011 04:00 PM PDT

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I think it's safe to say that this week has been an unmitigated disaster for CCP Games. Following last week's $99 license fee fiasco for third-party developers, CCP Zulu managed to claw back some player support with a segment addressing the issue during the alliance tournament. This week CCP followed up with the release of Incarna 1.0 and its long-awaited captain's quarters. Players logged in to walk around their private rooms and check out the various cosmetic items available for purchase in the new microtransaction store.

It didn't take long for people to realise that something was fundamentally wrong with the prices on the Noble Exchange. At around $40 for a basic shirt, $25 for boots, and $70 or more for the fabled monocle, items in the Noble Exchange were priced higher than their-real life counterparts. As players made some noise about the ridiculous prices, an internal CCP newsletter all about the company's microtransaction plans was purportedly leaked. In it, plans to sell ships, ammo, and faction standings for cash were revealed, plans that strictly contradict previous promises on gameplay-affecting microtransactions. Shortly afterward, all hell broke loose as a private internal memo from CCP CEO Hilmar was leaked to the press.

In the past few days, I've been contacted by dozens (if not hundreds) of concerned EVE players who are afraid that the game they love is coming to an end. I've even been in contact with an insider who is scared of the risks CCP is taking with the jobs of over 600 employees in four countries, scared enough to leak internal documents and emails. In this week's colossal EVE Evolved, I delve into EVE's latest controversy and shed some light on the biggest community flashpoint since the T20 developer corruption scandal.

Continue reading EVE Evolved: The day that EVE Online died

MassivelyEVE Evolved: The day that EVE Online died originally appeared on Massively on Sun, 26 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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CCP issues brief mea culpa, EVE CSM to meet with devs

Posted: 26 Jun 2011 03:00 PM PDT

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It seems as if an olive branch has been extended in the escalating conflict between CCP and hardcore fans of the company's EVE Online MMORPG. Arnar Hrafn Gylfason, otherwise known as CCP Zulu, has issued an apologetic blog post as a followup to the controversial piece he penned last Friday.

Zulu chalks up the confrontational tone of the previous post to the stresses surrounding CCP's recent data leaks and also advises fans that the company is flying the Council of Stellar Management to Iceland for meetings on June 30th and July 1st. More importantly for players chaffed by CCP's assumed about-face regarding game-altering microtransactions, Zulu finally answers the burning question regarding whether or not EVE Online will eventually see pay-to-win cash shop items.

"There are not and never have been plans to sell 'gold ammo' for Aurum," Zulu writes, alluding to fan reactions to the Fearless newsletter leak. While CCP certainly isn't out of the woods yet with regard to this public relations nightmare, the fact that the company is acknowledging a serious breach of customer trust, coupled with the "no gold ammo" quote, seems to be having a calming effect on the community as it waits for details to emerge from next week's emergency CSM summit.

MassivelyCCP issues brief mea culpa, EVE CSM to meet with devs originally appeared on Massively on Sun, 26 Jun 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Kicking butt and making fireworks

Posted: 26 Jun 2011 02:00 PM PDT

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Senior Editor Bree Royce wraps up staff week on One Shots with an explosive image from City of Heroes:
I'm thrilled about the changes coming to City of Heroes with Freedom! Here's a screenshot of a few guildies of mine as we tackled an Incarnate mission a month or so ago. It's pretty impressive how well the graphics (especially the particle effects) hold up so well after all this time. With the right combination of characters and colorful, splashy powersets, even minor battles look cataclysmic.
We hope you enjoyed Massively staff week on One Shots -- are you ready for gear week? Break out your most impressive weapon or your flashiest armor, snap a screenshot, and send it in so we can share your awesomeness (it's a word!) with all of Massively!

The week after that is pet week, and we can't wait to see your favorite pet companions and hear all about them. Just send a screenshot to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us about what we're seeing!

MassivelyOne Shots: Kicking butt and making fireworks originally appeared on Massively on Sun, 26 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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Rise and Shiny recap: City of Eternals

Posted: 26 Jun 2011 12:00 PM PDT

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City of Eternals is somewhat of an enigma to me. I've heard of it off and on through the last few years. I've seen it before, and it doesn't seem as though it has changed much, if at all. I am familiar with it just because I have been covering games for a long time, yet I've never really checked it out. Sure, I poked my head into it through Facebook once or twice, but to be honest, I didn't really like what I saw. I am all about independent, different-looking, or not-so-pretty games... heck, if I weren't, I'd have nothing to play but bloated "AAA" grindfests.

But there's just something about the skinny-jean, pleather-wearing vampire scene that I cannot stand. My wife is into True Blood, the campy, vamp-heavy, naked-people festival that shows on the HBO network, but at least the show has fun with it and builds up interesting characters. City of Eternals seems to be stuck in that cheesier area of vampire fandom, though.

Still, I played it over the last week and started to enjoy it a bit, for a few different reasons. Click past the cut and I'll tell you about it.

Continue reading Rise and Shiny recap: City of Eternals

MassivelyRise and Shiny recap: City of Eternals originally appeared on Massively on Sun, 26 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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