General Gaming Article

General Gaming Article


HUD-Sporting "Google Glasses" May Hit Streets This Year

Posted: 22 Feb 2012 11:18 AM PST

Is reaching into your pocket to snag your smartphone just too much work? Did you ever want to see the world through the eyes of a video game character? Am I asking too many questions? If you answered "Yes" to any of those, you'll be jazzed by the following sentence. Apparently, the long-rumored "Google Glasses" -- Google-built shades with a HUD and all kinds of cool connectivity features -- could be on track to launch later this year, and for less cash than you might have expected. Game on!

According to the New York Times' Nick Bilton and 9 to 5 Google's Seth Weintraub, the shades reportedly run on some flavor of the Android operating system and should include 3G or 4G integration as well as motion control and GPS sensors, amongst others. The HUD will only be on one lens, and Google Glasses will allegedly sport a low-res front-facing camera, last-gen smartphone-esque hardware specs, and full voice input and output.

Google Glasses should cost somewhere between $250 and $600 and be available for you and me to buy sometime before 2013 rolls around -- if the rumors prove to be correct. Initial productions runs are said to be small so that Google can get a grasp on whether or not there's a market for the technology.

Is there a market for the technology? It's all talk for now, but would you drop a few hundred bucks for a pair of Google Glasses?

Know The Difference: Phasers vs Blasters And 8 Other Distinctions Every Nerd Should Know

Posted: 22 Feb 2012 11:11 AM PST

No one likes sounding stupid. Unfortunately, it's dead simple to do exactly that when you're talking about computer hardware or popular culture. One slip of the tongue or a single misused piece of terminology can land you a one-way ticket to Moron Hollow with six days and two delightful nights of luxury accommodations. In an effort to keep you from having to take such a shameful trip, we've put together this list of commonly misused and misunderstood terminology from the worlds of computing and geek culture. 

 

Computer vs CPU

If you're a regular reader of Maximum PC, we're betting that you'll already have an understanding of the difference between a computer and a CPU. Your mother and co-workers, however, might be a different story.

Should you hear them confuse one with the other, be gentle when you tell them that CPU stands for Central Processing Unit. Typically, the CPU is a silicon chip that can be found attached to a computer's motherboard. In essence, it acts as the brain of a computer. In order to run a program, all CPUs preform the same four basic functions: fetch, decode, execute, and writeback. In the simplest terms, these four functions allow the CPU to receive, understand, and order the rest of the computer to fulfil the parameters set forth by whatever program a computer happens to be running at any given time, be it a function of your operating system, retrieving your email or settling a new city during a game of Civilization V. 

A computer on the other hand… is a computer. We're not talking about the brains of a laptop or the mouse attached to the rig on your desk at work, it's the whole enchilada from soup to nuts, internals and peripherals included. 

GB vs Gb

This one has been burning the face off of copyeditors for years. GB stands for gigabyte, which as any computer user will tell you, one can never have enough of. Depending on the context it is being used in, gigabyte can mean a number of things. If you're talking digital data storage which is measured in bytes, a gigabyte is 1, 000, 000, 000, bytes. That's 729 3.5" floppy disks worth of data. The term is also used as a standard of measurement for RAM size and  Depending on who you talk to, a gigabyte may also be the name applied to 1, 073,741,824 bytes. Go figure. 

The term Gigabit is also a quantitative measurement for digital data—one gigabit is equivalent to 128 megabytes—but more commonly, it is used in reference to the transfer of information over the a Local Area Network (LAN). Gigabit internet is based on the Ethernet Frame format protocol, providing a scorching fast data transfer rate of one billion bits per second. 

Transformers vs Gobots

Transformers was an awesome line of toys, comic books, video games, cartoons, and of late, movies, that follows the saga of a race of warring, sentient robots from the planet Cybertron that can disguise themselves as innocuous earth technologies, such as a car, a fighter jet or a boom box. Imported to North America in 1984 by Hasbro, Transformers revolutionized the action figure industry, by giving kids two toys in one. With its intriguing backstory, colourful palette of characters, and the sheer genius of combining two things most kids love—robots and awesome real-life hardware—Hasbro and their Japanese partner Takara created a timeless toy line that has captivated generations of children and the young at heart. 

Gobots, on the other hand… We'll just say it. Gobots are just all kinds of awful. 

Also a Japanese import, The Gobot toy line was brought to North American shores by Tonka just before Transformers hit the scene. The toys, while similar in spirit, lacked the soul or mechanical complexity of Hasbro's Transformers, and as such, failed to capture the imaginations of consumers. Clunky looking and boasting unfortunate names like Dumper, Dive-Dive and Small Foot, Gobots were the last things any red-blooded child of the 1980s wanted to find under the tree on Christmas morning. Not surprisingly, the toy line fizzled out of existence by 1987.

Memory vs Storage

Storage refers to whatever medium is used to store information on a computer, be it a hard drive, a solid state drive or a hybrid drive. Any information you install on a computer—documents, images, programs, music, ANYTHING—is saved to the computer's storage. Storage is designed to hold data for long periods of time, unlike memory, the AADD poster child of the data wrangling world. 

When you're talking about computer memory, you're talking about RAM, which stands for Random Access Memory. In simplest terms, computers use RAM as an instant storage facility used to store the information required to ensure the smooth operation of processes and applications. What's contained in a computer's RAM depends on what the computer is being ordered to do at the time. 

Storage and memory work like this: Let's say you decide to watch a movie on your netbook during a flight. As soon as you started the movie, it's information was pushed from your computer's storage to your to the RAM as part of the system's preparations for processing the movie's data in order to present it on your netbook's screen. How smoothly that information is conveyed to your screen is dependant upon how much RAM you have installed in your computer. 

This is why it's so often suggested that the cheapest, easiest way to speed up a slow computer is to install more RAM. 

 


 

Phaser vs. Blaster

Phasers and blasters are two of the most coveted fictional weapons of all time. While similar in function, they couldn't be more different—just like the film and TV properties they originate from.

Phasers are a directed energy weapon made famous introduced by the Star Trek television back in the 1960s, and seen in every iteration of the franchise since.  The business end of a phaser deals death, destruction and headaches by emitting a beam or burst of rapid nadions, which is an imaginary sub-atomic particle. In order to weaponize the rapid nadions, a phaser refracts them through superconducting crystals. Depending on the task at hand, a phaser beam can be altered to produce a number of effects, allowing the individual wielding the weapon to stun, kill, incinerate, melt or atomize a target. That said, over the course of the past five decades, Star Trek characters have managed to modify phaser weapons to produce many other effects as well. The variety of phaser weapons is just as varied as what the effect of the device's  rapid nadion beam, and range from devices small enough to hide in a pocket to ones so large that they can only be mounted on a starship or weapons platform. 

Blasters are a death dealing animal of an all together different variety. Arguably finding their roots in the Star Wars trilogy (there were no other movies, got it?), blasters are typically pistol or rifle shaped weapons that fire bolts of particle beam energy or plasma, with power drawn from a replaceable power source not dissimilar from a conventional handgun or rifle magazine. According to Star Wars canon, blasters are the most common weapon in use throughout the galaxy. As with Star Trek's phasers, blasters also come in larger sizes, suitable for use in fixed positions, on fighter craft mounted on the huge warships employed by the Rebel Alliance and the Galactic Empire. 

Modem vs Router

Let's keep this one short and sweet: A modem, which is shorthand for MOdulate/DEModulate, is piece of hardware that can translate information from a digital source into an analog carrier signal and send it via phone line, over the air or through a fibre optic network for interception by another computer equipped with a modem. The receiving party's modem then demodulates the analog carrier signal generated by the sender, translating it into digital information that the computer on the receiving end can understand. Magic!

A device designed to forward data between computer networks, a router acts as a go-between for a modem and the various computers and web-connected devices it's connected to. The router's function is to examine incoming and outgoing data and determine where it should be sent.

 

Firmware vs Driver

Firmware, which is present in everything from your desktops's keyboard to your smartphone, refers to the typically small, data structures or programs that resides inside of a piece of hardware on a chip, telling it how to behave. Even though it's baked into hardware, firmware can be updated in order to provide the hardware with new functionality or rid it of bugs. A driver is a piece of software designed to tell a computer how to interact with a piece of hardware. 

So, in putting it all together, when you sit down in front of your computer to send an email, your keyboard's firmware informs the keyboard that the depression of each key should send a particular signal to your computer. The driver software for your keyboard then in turn defines how the computer should translate the signals sent by the keyboard, making it possible to type out a message, thus ensuring that your cursive writing skills will continue their slow slide into oblivion.

 

Lag vs Bad Framerate

If you've ever played an MMO or other online multiplayer game and experienced a frustrating pause in the action that suddenly rectified itself at a blisteringly high speed, you've been victimized by lag. Lag occurs when there is too much latency (fancy geek talk for a delay) between your computer and the server/host it is communicating with. In online games, latency translates can translate into a slowdown or complete stop to the action that should be occurring onscreen. 

Bad framerates have nothing to do with the time it takes for data to be sent to or from your computer over a network and everything to do with how much muscle your computer has under the hood. As a rule, gamers want to pull the best graphics performance out of any title they sit down to play. Show us a PC gamer who can stand to play a game using its default settings without the urger to tweak them, and we'll show you someone who'd be better off rocking an Xbox. The more advanced graphical effects you switch on in a game, the harder your computer's internals will be forced to work. Set the graphics too high in a game, and your computer, faithful hound that it is, will attempt to provide you with the visuals that you've asked for. Unfortunately, instead of the smooth, enjoyable eye candy you were hoping for, the game plods along with content that looks like a disjointed, drunken sideshow conducted by someone you wronged in a past life. 

While you might not have any options other than changing ISPs or upgrading your Internet service to include superior upload/download speeds, there's a number of things computer users can do to correct lousy framerates: lowering a piece of software's graphical settings, installing more RAM and upgrading your PC's graphics card or processor can all contribute to a less jarring viewing experience.

 

Android vs Cyborg

With the fervour surrounding shows like Downton Abbey and books like Abraham Lincoln: Vampire Hunter reaching a crescendo of popularity, the number of cyborgs and androids appearing in pop culture are on a decline, making it hard for casual viewers and readers to tell the difference between them. Let's make sure that this precious geek knowledge is not lost to future generations by spelling it out for everyone to see right here, right now.

An android is a robot designed to look, and in many cases, act like a human. Despite their lifelike looks, they are completely artificial constructs. Some examples of androids include Data from Star Trek The Next Generation, Bishop in James Cameron's Aliens, and Kryten from Red Dwarf. 

Unlike Androids, cyborgs needn't be human in form. A cyborg being comprised of living tissue that has been integrated with mechanical, digital or robotic parts. Some examples of a cyborg are DC Comics' cleverly named Cyborg, Robocop, Doctor Who's Cybermen and Jones the cyborg Dolphin from William Gibson's Johnny Mnemonic.

 

Obviously we haven't even scratched the surface of the world of geeky distinctions--hit the comments and tell us what we missed!

Asus Releases Bootloader Unlocking Tool For Transformer Prime

Posted: 22 Feb 2012 10:39 AM PST

Asus fans expecting a whole lot of awesome when they unboxed their spiffy new Tegra 3-sporting Asus Eee Pad Transformer Prime were, for the most part, satisfied when they got their hands on the cutting-edge tablet -- with one exception. Yep, Asus shipped the Prime with a locked bootloader. Bleh! Early adopters took to the Interwebz to voice their rage, and all the e-complaining paid off: today, Asus released a tool that'll crack Transformer Primes wide open.

Sanctioned unlocking always comes with a couple of caveats, however, and the Transformer Prime is no exception. First and foremost, you'll be voiding your warranty if you use the unlocking tool, but we're guessing you knew that already. Also, if you're running an out-of-the-box Prime, you won't be able to run the unlocking tool at all. You'll need to upgrade to Ice Cream Sandwich first. Fortunately, the Asus support page that contains the bootloader unlocking utility also offers the ICS firmware, so check it out for all your one-stop Transformer Prime shopping needs. Now get to modding!

PowerColor Intros Overclocked Radeon HD 7970 With A Built-In Waterblock

Posted: 22 Feb 2012 10:21 AM PST

If your AMD-based build keeps getting all hot and bothered, your rampant "incognito mode" Chrome browsing isn't to blame -- you've probably got a problem with thermals. Pouring a bucket of ice cold water over your PC isn't recommended, but that's not to say that a little aqua can't help cool things down. PowerColor just announced what it claims is the first Radeon HD 7970 with a liquid cooling waterblock built right onto the card.

PowerColor joined forces with EK WaterBlocks to produce the PowerColor LCS HD7970, which has an acetal waterblock with a nickel-plated copper base covering all of its most critical -- and heat generating -- components. Additionally, the LCS HD7970 includes "high-flow 3/8" and 1/2" fittings (barbs) to maximize water flow with captured o-rings to prevent leakage." PowerColor claims the setup can keep GPU temps under 50 degrees Celsius even when the card is firing on all cylinders.

The actual GPU got a bit of a boost over reference 7970s, too, with overclocked core and memory speeds of 1050MHz and 1425MHz, respectively.

No word on official pricing or availability, but one thing's for certain: it won't be cheap. PowerColor's standard 7970 runs about $560 at Newegg, and British e-tailer Overclockers.co.uk has the LCS HD7970 up for preorder with a £599.99 price tag. According to Google, that's about $785 in U.S. money.

Hitachi Ships Record 25 Million 7mm Laptop Drives, Launches Travelstar Z7K500 7200RPM Model

Posted: 22 Feb 2012 07:00 AM PST

Hitachi on Wednesday announced the shipment of more than 25 million Travelstar Z-series, 7mm hard drives for notebooks, ultra-thins, Ultrabooks, and other portable form factors that support slim 2.5-inch storage devices. It's the sort of thing companies like to brag about, but rather than gloat over record shipment numbers, Hitachi spent the bulk of its press release talking about the 7mm form factor and its new 500GB Travelstar Z7K500 drive, supposedly the industry's fastest and highest capacity single-disk 7200RPM hard drive.

The Travelstar Z7K500 features a 6Gbps SATA interface and 32MB of cache. Hitachi says it offers up to 33 percent better performance in PCMark Vantage than other 2.5-inch hard drives on the market, and it does it while sipping on just 1.8 watts of read/write power (0.8W when idle). In addition to the 500GB model, the Z7K500 is also available in 320GB and 250GB capacities.

Hitachi envisions its 7mm drives being combined with a small amount of SSD cache in tomorrow's Ultrabook models, a combination that could provide ample storage space and high performance without breaking the bank.

"We expect cache SSD shipments to soar over the next couple of years due to the rise in Ultrabook demand," said Ryan Chien, research associate for memory & storage at IHS. "Shipments of cache SSD units in 2012 are projected to reach 25.7 million units – a 2,817 percent increase compared to 2011 – and will reach approximately 121 million units by 2015. This growth is extremely significant for HDD manufacturers, as combining slim magnetic storage with caching SSDs gives customers high-speed access to massive amounts of storage at an affordable price."

Volume shipments of Hitachi's new Travelstar Z7K500 will begin in March.

Image Credit: Hitachi

Dell Forecast Spooks Investors After Reporting Best Year Ever

Posted: 22 Feb 2012 06:24 AM PST

Record enterprise solutions and services revenue of $18.6 billion for fiscal year 2011 ($4.9 billion the fourth quarter) played a big role in Dell reporting its "most successful financial year ever." Revenue for the full year topped $62 billion, representing a 1 percent year-over-year increase, with $16 billion pouring in during the final quarter, a 2 percent increase over the previous year. But it was Dell's outlook for the coming quarter that didn't sit well with investors, who collectively sent the company's shares down more than 4 percent.

Dell said it expects revenue to drop 7 percent next quarter, adding that its figure aligns with normal seasonality. Investors saw things differently, perhaps as a reflection of a weak PC market that has yet to rebound. Either way, Dell plans to keep doing what it's been doing.

"The expanding mix of revenue and earnings from enterprise solutions and services is critical to our future," said Brian Gladden, Dell chief financial officer. "Our full-year results are a strong reflection of the significant progress we made this year on our strategic priorities."

Despite Wall Street's reaction, Dell's numbers were mostly positive. Dell Services revenue grew 12 percent to $2.2 billion in 2011, its storage business grew 33 percent to $463 million, it's server and networking revenue increased by 6 percent, and the list goes on.

Your Next Ultrabook is Likely to Rock a Hybrid Hard Drive

Posted: 22 Feb 2012 05:59 AM PST

If you've built or upgraded a rig recently, you probably struggled with whether to spend your money on oodles of storage (mechanical hard drive) or raw speed (solid state drive). You're not alone. Ultrabook makers find themselves in the same boat, and rather than choose one over the other, hybrid hard drives may provide the compromise between cheap(er) storage and fast performance they're looking for.

Sources in the supply chain apparently tipped DigiTimes that many next-generation Ultrabook models built around Intel's Ivy Bridge platform will sport hybrid HDDs. It's a cost cutting measure that "most vendors are expected to adopt" as they look at ways to make Ultrabooks more affordable.

The savings can be significant. According to DigiTimes, hybrid HDDs are more than 50 percent less expensive than 128GB and 256GB SSDs. That's a big deal when you consider that storage accounts for 10-15 percent of an Ultrabook's total production cost.

In addition to cheaper storage, Intel is expected to give Ultrabook makers a break on Ivy Bridge processor pricing, which will be reduced by $60 to $70, DigiTimes reports. Intel's unconfirmed price break combined with the savings that will accompany a move to hybrid storage device could lead to a fair number of Ultrabook models selling for between $600 and $700 later this year.

Apache 2.4 is First Major Update in Six Years

Posted: 22 Feb 2012 05:37 AM PST

The Apache Software Foundation (ASF) this week rolled out version 2.4 of its open source Apache HTTP Server software. It's the first major overhaul in six years, and it also happens to coincide with the software's 17th anniversary. During its nearly two-decade run, Apache HTTP Server has come to power almost 400 million websites around the globe, making it the most popular Web server around.

"It is with great pleasure that we announce the availability of Apache HTTP Server 2.4," said Eric Covener, Vice President of the Apache HTTP Server Project. "This release delivers a host of evolutionary enhancements throughout the server that our users, administrators, and developers will welcome. We've added many new modules in this release, as well as broadened the capability and flexibility of existing features."

Apache Server began as a fork of a Web server created by Rob McCool for the National Center for Supercomputing Applications (NCSA). When McCool left NCSA, an assembly of online programmers formed the Apache Group and continued to improve the software by collaborating through email. It took less than a year for Apache HTTP Server to become the No. 1 server on the Internet.

It's a different landscape today, and with that in mind, ASF said there are a number of enhancements in version 2.4 that will benefit Cloud environments. The team also focused on performance, which they say is now on par with, or better than, pure event-driven Web servers.

You can read the release notes here, and iff you really want to flex your geek muscle, you can check out detailed API changes in version 2.4 here.

MMO News

MMO News


Open beta announced for Sword Girls

Posted: 22 Feb 2012 03:54 PM PST

Changyou.com has revealed the open beta date for Sword Girls to be March 28.

Players can expect new cards, new dungeons, and more.  In fact, over 100 new cards have been added to the already large library.  Three new dungeons are also available to all players, featuring challenging bosses and great rewards.

Sword Girls will also feature Facebook integration, allowing players to invite their friends and share their accomplishments.  A tutorial for new players is also being added, along with an improved matchmaking system for PvP, and a variety of daily quests.

44307  420x310 swordgirls deckeditor

Sword Girls Gameplay Screenshot

Source:

CHANGYOU.COM (US) NAILS DOWN SWORD GIRLS OPEN BETA DATE   TO MARCH 28, 2012
“Everybody Wins!” Countdown Celebration Event Begins Today

SANTA CLARA, CA (February 22, 2012) - ChangYou.com (US), a wholly-owned subsidiary of ChangYou.com Ltd. (NASDAQ: CYOU) and a leading publisher of online interactive entertainment in North America, today announced that its flagship browser-based online collectible card game, Sword Girls, will begin its open beta phase on March 28, 2012.

Sword Girls open beta launch will boast exciting new content including new cards, new dungeons and much more. Players can expect over 100 new playable cards added to the game’s already expansive library with the inclusion of Episode 3 and Episode EX1. In addition, three previously unreleased dungeons will become available to all players, offering challenging boss battles and exciting rewards. Sword Girls will also incorporate Facebook integration which will allow players to invite friends and share in-game activities and updates.

Based on user feedback, Sword Girls will feature major updates including an easy to follow beginner’s tutorial, improved matchmaking algorithm to shorten wait time during Player versus Player (PvP) matches, a variety of daily quests with generous Token rewards, and adjusted quest difficulty, catering to players of all experience levels.

In celebration of the Sword Girls open beta launch, ChangYou.com (US) is also announcing that today will be the start of a countdown celebration event with weekly challenges for fans on the Sword Girls Facebook page at www.Facebook.com/SwordGirls. When milestones are achieved, fans of Sword Girls will win cool in-game bonuses, culminating in a Samsung Galaxy tablet sweepstakes drawing at game launch.

“Sword Girls has such an enthusiastic community of players,” said Annie Kang, Community Manager at ChangYou.com (US). “We’re excited to be holding these giveaways as a way to say ‘thank you’ for all the support as we enter the open beta phase for the game.”

Sword Girls is the newest online collectible card game with visually stunning anime design and strategic game play that will entice both veteran players and newcomers alike. The game features hundreds of uniquely drawn playable cards that can be collected through the innovative card crafting system with new cards released periodically. Players are invited to explore multiple tiers of dungeons and challenge other players to online duels to collect materials that can be used to craft their favorite cards. Sword Girls is free to play for everyone and works on any Flash enabled web browser.

For more information about the game or to sign up for newsletters to receive the latest news and updates, please visit the game’s official website at   www.SwordGirlsOnline.com.

Tribes Ascend announces open beta

Posted: 22 Feb 2012 03:40 PM PST

Hi Rez Studios announced that open beta for Tribes: Ascend will begin on Friday, February 24.  There are no planned character wipes in place, so closed beta players may continue with what they have unlocked.

A patch is scheduled this week as well, which will introduce Team Deathmatch to the game modes, along with a new Capture-the-Flag map.  Two unlockable items for the Soldier class have been announced, and the Doombringer and Brute receive new default suits.  Several other bug fixes are being put in place.

Hi-Rez Studios also publishes Global Agenda.

49415  420x310 tribesascendlavarena primary

Tribes Ascend Gameplay Screenshot

Source:

Hi-Rez Studios Announces Start Date of Open Beta and Major Content Updates for Tribes: Ascend

Fast growing free-to-play shooter Tribes: Ascend will be available to everyone on Friday, February 24. This week's patch adds a new game mode, four new maps, and new regions.

ATLANTA. February 22, 2012

Today, Hi-Rez Studios announced major content updates to the highly anticipated, fast-action multiplayer shooter Tribes: Ascend in advance of starting Open Beta this Friday, February 24.

"The Tribes: Ascend Closed Beta has exceeded our expectations", says Todd Harris, Hi-Rez Studios Chief Operating Officer. "Over 300,000 players participated in the closed beta and the game has improved greatly based on community feedback. We are now excited to launch Open Beta this Friday. We have expanded capacity in North America, Europe, and Australia and added new local servers to support growing communities in Brazil and Asia."

All player progress and unlocks will be preserved with no planned character wipes.

In advance of Open Beta, a significant patch this week will include:

  • New gametype, Arena Deathmatch, with two initial maps
  • New Capture The Flag map, Temple Ruins
  • New Team Deathmatch map, Inferno
  • Two new unlockable items for the Soldier class: Proximity Grenade and Utility Pack
  • New default suits for Doombringer and Brute
  • Ability to view either Blood Eagle or Diamond Sword skins from Class menu
  • Service supporting Name Change
  • Large number of bug-fixes and balance adjustments.

Please find the details in the patch notes.

As of Friday 5pm GMT, anyone interested in trying Tribes: Ascend can create an account and download the game from http://www.tribesascend.com, without the need for a beta key.

Forge of Empires discusses art and design

Posted: 22 Feb 2012 03:13 PM PST

Additional information was provided about the art direction in Forge of Empires.  The developers have worked hard to create natural looking 3D graphics to give players an accurate, believable world.  The game uses a muted color palette to focus on highlights in the designs to make the game stand out, without everything looking the same.  The game also features significantly detailed buildings and animations to give life to player cities.

New wallpapers, art designs and sketches have also been provided on the Forge of Empires website for players to download.

Forge of Empires is published by InnoGames, who also publishes Tribal Wars and Grepolis.

49414  420x310 lead graphic artist tobias dunz

Tobias Dunz, Lead Graphic Artist

Forge of Empires

Source:

Natural Beauty: Art and Design in Forge of Empires

Realism and Attention to Detail create immersive Worlds in the Browser

Hamburg, February 22, 2012. Today InnoGames released additional information regarding Art and Design of the strategic Browsergame Forge of Empires. The Flash-Based 3D Graphics of the game are based on a naturalistic style, and present players an accurate and believable world by focusing on realistic details. On www.forgeofempires.com, there are now brand new Wallpapers, Art Designs and Sketches for players to enjoy.

“We aimed at creating a world that feels authentic to players,” explains Tobias Dunz, Forge of Empires’ Lead Artist. “Which doesn’t mean, to force oneself to remain historically accurate all the time, but rather to keep in mind that this world and the buildings within could really have existed.”

Forge of Empires keeps away from comic-like exaggerations, a muted color palette with targeted visual highlights keep the graphics appealing without being too uniform: “We did not want a style that seems sterile or plain. Thus we toyed around a lot with the geometry and shapes of the games’ various ages. Additionally, we paid a lot of attention to details,” says Dunz. Structurally complex and detailed buildings and dozens of animations allow curious players to perpetually discover new aspects of their city. The Graphic Artists’ main Tools for creating Forge of Empires were 3D Studio Max, Maya and Cinema 4D.

Forge of Empires is a browser-based strategy game that allows players to create a city and develop it from the Stone Age and onward throughout the centuries. Players can create a vast empire through military campaigns and skillful dealings. InnoGames provides additional information in the game’s very own blog.

Rangers and more arrive in Eden Eternal

Posted: 22 Feb 2012 03:03 PM PST

Eden Eternal has released a new content patch today.  The patch includes the new Ranger class, an increase in the level cap, new maps and dungeons, and improved PvP content.

The Ranger is a powerful ranged class, capable of learning skills like Meteor Shower and Arrow of Fear.  The class can also use guns and even an eagle to assist it in combat.

The level cap in Eden Eternal has also been increased to 65, and a 3v3 matchmaking system for PvP has been improved to pit characters against opponents their level range.  The new maps include Witchcraft Forest and Shiver Peak, and there are new dungeons to explore and loot as well.

Eden Eternal is published by Aeria Games, who also publishes Shaiya and Grand Fantasia.

49413  420x310 edeneternalrangershiverpeak

Ranger in Shiver Peak

Eden Eternal Gameplay Screenshot

Source:

Aeria Games Releases New Content for Eden Eternal Featuring New Ranger Class, Maps and Increased Level Cap

 

Update to Popular Free-to-Play MMORPG Introduces All New Ranger Class Along With New Dungeons and Upgraded PvP

 

SANTA CLARA, Calif. – February 22, 2012 – Aeria Games, a leading global publisher of free-to-play online games, has released the latest content patch for its highly popular free-to-play MMORPG, Eden Eternal. The new content update includes the all-new Ranger class, an increased level cap, new maps and dungeons, and upgraded PvP content.

Eden Eternal has expanded its vibrant world to include the ranks of the agile warrior known as the Ranger, whose deadly aim can easily disable opponents from a distance. With a fury of high DPS ranged attacks at its disposal, including the Meteor Shower and the Arrow of Fear, this powerful class can stealthily take out its opponents from afar by bow, artillery gun or even eagle. The Ranger class's unique ability to summon the assistance of the mighty Hunters eagle makes it a lethal new addition to the Eden Eternal universe.
In addition to the Ranger class, an increased level cap of 65 and new PvP enhancements have been made. The improvements such as a 3v3 Matchmaking system have been refined to more effectively pair players with others in their level range. By creating a more balanced, intensive match, players have access to an even-footed arena experience to prove their strength in PVP combat.

 

Also included in this Eden Eternal content update:

  • New Level 61-65 Maps: Amazing new areas including the Witchcraft Forest and Shiver Peak for players to forge through new landmarks in pursuit of wealth and adventure.
  • New Level 61-65 Dungeons: Epic dungeons full of new dangerous monsters for players to battle, secrets to discover and powerful gear to loot and equip.

 

Published by Aeria Games, Eden Eternal is free to download on the PC and free-to-play. Gamers can learn more and play Eden Eternal by visiting http://edeneternal.aeriagames.com.

Lucent Heart announces Stadia expansion

Posted: 22 Feb 2012 02:49 PM PST

Gamania (Beanfun) has announced the second expansion for Lucent Heart will be coming on March 20.  Named Stadia, the expansion will bring a significant amount of content for players.

Aside from new areas and new bosses, players can also look forward to Tarot Battle Pets, a unique Mount Race system and even new songs and dances in their dance system.  Each Tarot pet the player can collect will have their own skills, role and animations.  The Mount Race system is a kart-style racing game, complete with different tracks and mounts to race with.

Gamania also publishes Bright Shadow and Divina.

Lucent Heart Stadia Expansion Trailer:

Source:

GAMANIA REVEALS LUCENT HEART'S "STADIA" EXPANSION

Mount Races, Tarot Battle Pets, New Areas, Bosses, and More

IRVINE, Calif. – February 22, 2012 – Gamania Digital Entertainment today announced Lucent Heart's second major expansion, Stadia, coming March 20th. Bringing a significant amount of content, players can expect new areas and bosses, the first Tarot Battle Pets, the unique Mount Race system, and more. Gamania has released a preview trailer for the expansion and additional details will be revealed at the official Stadia teaser site: http://www.lucentheart.com/updates/stadia

Stadia Trailer: http://www.youtube.com/watch?v=lqfe7gO7WrI

"This will be our second major expansion for Lucent Heart and it's coming with some great RPG and social content," said David Wong, COO of Gamania. "My favorite new feature is the Mount Race, which adds Mario Kart style racing to the game. We've been having a blast playing it internally and I can't wait to let our players give it a try."

Stadia will launch on March 20th as a free update for all Lucent Heart players. Key highlights include:

Mount Races: The Mount Race is a full-featured kart-style racing game with multiple mounts and tracks, items, and of course power slides!

Tarot Battle Pets: The powerful Tarot race is the newest type of battle pet to fight alongside players. Each Tarot pet has its own unique skills, role, and animations.

Additional Content: Players will find new zones, bosses, instances, armor sets – even songs and moves for the Dance System.

Players can follow the Stadia teaser site (http://www.lucentheart.com/updates/stadia) until its March 20th launch for upcoming in-depth information and join Lucent Heart's fun and friendly community today at http://us.beanfun.com/lucentheart/.

MMOHut Weekly Recap #74 Feb 19 – Rusty Hearts, Perfect World, Tactical Intervention, & More

Posted: 21 Feb 2012 05:03 PM PST

 

Click here to view the embedded video.

A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Rusty Hearts, War Inc, Seven Souls Online, Allods Online, Requiem, Perfect World, Forsaken World, Tactical Intervention, Brawl Busters and Eligium. The biggest news this week is the huge content updates for both Perfect World and Allods Online, arguably two of the most popular F2P MMORPGs. The updates for both games provide higher level caps, new items and gear, group dungeons as well as Raid dungeons, class balances and new abilities. All of this content is now available to players. You can view all the individual news articles mention over at the MMOHut.com News section.

 

 

MMO Updates

MMO Updates


MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

Posted: 22 Feb 2012 09:00 AM PST

Filed under: , , , , ,

Markers
Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time.

Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are.

To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.

Continue reading MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

MassivelyMMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders originally appeared on Massively on Wed, 22 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    Choose My Adventure: Mainland in black

    Posted: 22 Feb 2012 08:00 AM PST

    Filed under: , , , , , ,

    These changing headers worked out well.  I'm doing this again next time.
    One of the comments from last week's Choose My Adventure suggested that I must not be enjoying Ryzom all that much. That isn't entirely accurate, but it would be accurate to say that the charm of the starter island has worn out its welcome and then some, which wouldn't surprise anyone, given that last week's poll wound up in a decisive victory for leaving the island and heading out to the mainland. And while there may have been some business left unfinished there, I'm not one to ignore the rule of the polls.

    And so it was that Corlede obeyed the will of the people and headed off for the Zorai city. Once there, I set about the important business of getting Corlede outfitted, taking some advice, and assembling a team to plant an idea inside the head of a talking lion meant to represent a well-known religious figure. Or something like that.

    Continue reading Choose My Adventure: Mainland in black

    MassivelyChoose My Adventure: Mainland in black originally appeared on Massively on Wed, 22 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      CCP touts EVE growth, considers IPO

      Posted: 22 Feb 2012 07:00 AM PST

      Filed under: , , , , ,

      EVE Online - Minmatar fleet
      Despite the commonly held belief that 2011 was a disastrous year for CCP and EVE Online, the firm recently told TechCrunch that its sci-fi sandbox game brought in $66 million in revenue last year.

      The website reports that EVE's revenue features a compound annual growth rate of 53 percent, and the title has also generated $300 million in total revenue since its 2003 launch. Interestingly, the article avoids all mention of 2011's Monoclegate brouhaha and the resulting player protests that led CCP to refocus its development plans. It also paints a rosy picture of New Eden's future, and CCP head honcho Hilmar Petursson says an IPO is a possibility.

      "We want to be ready for an IPO from a policy standpoint," he explains. "We're quite a substantial company, so we're thinking, OK, what is the next step?"

      MassivelyCCP touts EVE growth, considers IPO originally appeared on Massively on Wed, 22 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

      Eden Eternal calls forth the Ranger

      Posted: 22 Feb 2012 06:00 AM PST

      Filed under: , , , , , , ,

      Eden Eternal
      The wet-behind-the-ears Eden Eternal is already hard at work beefing up its content, up to and including a brand-new class. Aeria Games just released a huge update for the game, and it's hard to say where players should start first.

      Perhaps they should check out the new Ranger class, which excels at ranged damage with a bow, artillery gun, or eagle (don't scoff -- a face-full of eagle will ruin anyone's day). If Rangers aren't your bag, then there's an increased level cap to 65, PvP improvements such as a 3v3 matchmaking system, and new high-level areas and dungeons to explore.

      Eden Eternal just added the Samurai class to the game last month. You can get a peek at all of this update goodness in the gallery and video below!

      [Source: Aeria Games press release]

      Gallery: Eden Eternal

      Continue reading Eden Eternal calls forth the Ranger

      MassivelyEden Eternal calls forth the Ranger originally appeared on Massively on Wed, 22 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        The Daily Grind: Have you ever been a part of a regular group?

        Posted: 22 Feb 2012 05:00 AM PST

        Filed under: , , ,

        The Daily Grind
        This week I'm trying an experiment: My friend and I are attempting to pull together a (semi-)regular adventuring group for Dungeons and Dragons Online. It's an iffy proposition, as I've been part of a couple of other regular groups before and they've never lasted long (I blame my loud, abusive rants over Vent). But the idea is infectious, and I'm not giving up on trying them out.

        Regular groups -- if you can pull them off and stick with them -- can offer a singular experience in which friends bond over a continuous shared journey, one in which they become a fully functional team from the onset. Plus, being part of one means that no content is too big or too small, and one never need worry about having to troll the LFG channel or dungeon finders for strangers.

        So I'm curious: How many of you have been a part of a regular MMO group? How do you make it work, and what did you take away from it?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Have you ever been a part of a regular group? originally appeared on Massively on Wed, 22 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          Age of Wushu shows off a documentary from its Chinese testing tour

          Posted: 21 Feb 2012 06:00 PM PST

          Filed under: , , , , ,

          Not pictured: attacking by leaping between treetops.
          If you're a potential player in America, it's Age of Wushu. If you're in Europe or China, it's Age of Wulin. Wherever you're located, it's an upcoming free-to-play game focusing on wuxia-style combat in the same style as Chinese action films. And if you can't wait to see more of the game in action, you're in luck -- Snail Games USA has released a new documentary on the game focusing on its seven-city testing tour in China last year.

          The documentary mixes in developer presentations, player impressions, and some live gameplay footage from this large-scale beta event, all of which combine to paint a picture of the game as it continues development. The full documentary is 15 minutes long and embedded just after the cut, so if you can't wait to see more of the game, check it out and keep your eyes peeled for more updates as the game approaches localization and launch.

          Continue reading Age of Wushu shows off a documentary from its Chinese testing tour

          MassivelyAge of Wushu shows off a documentary from its Chinese testing tour originally appeared on Massively on Tue, 21 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            The Soapbox: The illusion of balance

            Posted: 21 Feb 2012 05:00 PM PST

            Filed under: , , , ,

            It's a nice idea, at least.
            Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

            Somewhere, on a lone computer in a lonely room, sits the archetype for a balanced MMO, one in which every set of abilities in a skill-based MMO is just as useful as every other set of abilities and every class in a class-based game is just as potent as every other class. There are no disparities in terms of power level, no massive gaps in gearing, and no issues with the specific fights. It is an entirely balanced machine.

            And as long as we're creating a myth with no place in reality, let's assume that it's being guarded by unicorns. That's the problem with balance -- it's an idea that doesn't actually work in a real environment. We talk a lot about wanting games to have balanced systems, and there are players devoted to declaring with great fervor that classes aren't balanced against one another, but balance is such a hazy concept that no matter how much you want a balanced game, it doesn't really exist.

            Continue reading The Soapbox: The illusion of balance

            MassivelyThe Soapbox: The illusion of balance originally appeared on Massively on Tue, 21 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            New Star Wars: The Old Republic video celebrates a successful launch

            Posted: 21 Feb 2012 03:00 PM PST

            Filed under: , , , ,

            Screenshot -- Star Wars: The Old Republic
            Even two months after its launch, Star Wars: The Old Republic continues to pick up steam and shows no signs of stopping. Needless to say, the folks over at BioWare are immeasurably pleased with the game's success, so to commemorate the game's recent launch and explosive growth, BioWare has released a new video that lets fans hear from the game's devs and players alike. So if you'd like to take a few minutes to listen to BioWare devs wax nostalgic on the game's development and launch, or if you just want to hear what some of the game's players have to say about their experiences so far, just click on past the cut for the full video.

            Continue reading New Star Wars: The Old Republic video celebrates a successful launch

            MassivelyNew Star Wars: The Old Republic video celebrates a successful launch originally appeared on Massively on Tue, 21 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

            Hyperspace Beacon: Call the exterminator

            Posted: 21 Feb 2012 02:00 PM PST

            Filed under: , , , ,

            Hyperspace Beacon: Call the exterminator
            When deciding what I want to talk about on the Hyperspace Beacon every week, I check over the buzz from various news outlets, personal experiences, and columns from the community. An internet community will inevitably steer toward the negative -- that's just the nature of the internet. And one of the most common themes out there is bugs. I am not talking about Killiks; I mean parts of the game that are not working as intended.

            When we -- the press and other fansites -- gave our impressions of Star Wars: The Old Republic, we were at conventions or at lower levels in the game. Level 28 was the highest I ever reached in any beta, and conventions set us on a predetermined path. At that time, I was completely impressed with the level of polish the game had received. I still believe that this game has fewer bugs than a good chunk of MMOs; however, there are certainly more bugs in this game than I'd expect from a single-player release.

            I could probably spend a whole article just listing unintended issues with the game, but I do like to be the voice of reason as well. On top of that, I want to see SWTOR succeed. Therefore, beyond just talking about bugs, let's deal with the overall issue of why these critters pop up in the first place.

            Continue reading Hyperspace Beacon: Call the exterminator

            MassivelyHyperspace Beacon: Call the exterminator originally appeared on Massively on Tue, 21 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              SOE opens up about multi-year European partnership

              Posted: 21 Feb 2012 01:00 PM PST

              Filed under: , , , , , , , ,

              ProSiebenSat.1
              While we heard about Sony Online Entertainment's partnership with ProSiebenSat.1 Games Group to publish MMOs in Europe last month, the specific details of this deal were lurking under a cloud cover of mystery and speculation -- until now. SOE has posted a quite lengthy FAQ about this partnership and what it entails for the future of the studio in the Old World.

              According to the deal, ProSiebenSat.1 has the license to officially publish eight of SOE's titles in 40 countries. These MMOs include DC Universe Online, EverQuest II, Free Realms, PlanetSide 2, and EverQuest Next (although not, oddly enough, EverQuest itself). SOE hopes that ProSiebenSat.1's location and expertise will result in in a greater audience for its games as well as more support and better localization for those under ProSiebenSat.1's umbrella. SOE even hopes that the partnership will result in "special content" for European players.

              Previously, SOE had distribution agreements for Europe but nothing on the scale of what it now has with ProSiebenSat.1. It looks like EU players will need to transfer their accounts and characters over to ProSiebenSat.1's domain, although SOE promises that this will be an easy process. It's also important to note that these games and their servers will not interact with their North American counterparts, effectively separating the communities.

              MassivelySOE opens up about multi-year European partnership originally appeared on Massively on Tue, 21 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

              The wait is over: Aion's 3.0 and F2P conversion announced

              Posted: 21 Feb 2012 12:15 PM PST

              Filed under: , , , , , , , ,

              Aion screenshot
              Over the weekend, a dramatic change in the official website alerted astute Daevas that something was up. Well speculation be gone: All betting pools for the anticipated announcement of Aion going free-to-play in North America are closed! Today, NCsoft revealed not only a time frame for the much anticipated 3.0 patch -- dubbed Aion: Ascension -- but also the news that the title will convert to F2P in at the same time. Already free-to-play in Europe, the game will have a model that is "truly free," according to NCsoft, giving all Daevas the opportunity to experience all content, including lands, dungeons, quests, and levels.

              Ascension will bring with it the long-awaited housing and mount systems shown in the visions trailer many moons ago in addition to two new zones, six new instances, and an increased level cap (60) along with many tweaks, fixes, and other features.

              NCsoft will also be hosting a Rallying the Troops event to give new players a head start in experiencing the game. This event is an extended trial with an increased level cap of 40 and no time limit. Veterans will enjoy a head start as well with free reactivation for 14 days. Need an extra incentive to check the game out (again)? A permanent boost in XP will also be implemented to help Daevas prepare for the upcoming new lands that can only be accessed by levels 55+.

              Eager Daevas and Daevas-to-be can expect these changes this spring. We will keep you posted with more details as they become available! In the meantime, the full press release is behind the break.

              Continue reading The wait is over: Aion's 3.0 and F2P conversion announced

              MassivelyThe wait is over: Aion's 3.0 and F2P conversion announced originally appeared on Massively on Tue, 21 Feb 2012 15:15:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                How do you like your MMOs? Let us know!

                Posted: 21 Feb 2012 12:00 PM PST

                Filed under: , , ,

                Vote in our Survey
                Last year around this time, we asked you to voice your opinion on certain aspects of Massively that you liked or disliked at the time. This year, we're asking for you to take a few moments to answer some questions about the games you like or don't like. We know that many of you are into the latest and greatest, while others are into the classics, and still others don't even play MMOs at all. This fascinates us, and we want to know more about your preferences. The survey is optional, it's completely anonymous, and it will help us evaluate what types of MMO and gaming topics most interest our readers.

                To participate, head over to our survey page and answer the questions listed. We appreciate your help in making Massively the best MMO website for its readers!

                MassivelyHow do you like your MMOs? Let us know! originally appeared on Massively on Tue, 21 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  The Game Archaeologist chats with John Smedley about EQMac's salvation

                  Posted: 21 Feb 2012 11:00 AM PST

                  Filed under: , , , , , , ,

                  John Smedley
                  A week ago I sat here writing up what I thought was going to be the epitaph for EverQuest's odd foray into an Apple-only product, EverQuest Macintosh. The word came down from on high that with the coming of free-to-play, EQMac's diminutive server population would be ushered out the doors as Al'Kabor got sent to the retirement home.

                  That was a week ago. Boy, what a difference a week makes, right?

                  Since the writing of that article, we received word that not only did Sony Online Entertainment reverse its decision to kill EQMac but that it will be making the server completely free for its community for the indefinite future. I learned that while under the influence of a 102-degree fever, so I initially thought it was just my brain cooking in my skull. But no, it was the truth. So what happened in the span of that week? Why did SOE do a 180 and keep alive an ancient relic of its flagship MMO?

                  For the whole, unadulterated truth, I called up SOE President John Smedley to get the full scoop on the wild rollercoaster he's taken this loyal community on these past few weeks. Finding out what he said will only cost you one click. It's worth it, trust me.

                  Continue reading The Game Archaeologist chats with John Smedley about EQMac's salvation

                  MassivelyThe Game Archaeologist chats with John Smedley about EQMac's salvation originally appeared on Massively on Tue, 21 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

                  Permalink | Email this | Comments

                    Flameseeker Chronicles: The I-word

                    Posted: 21 Feb 2012 10:30 AM PST

                    Filed under: , , , ,

                    Guild Wars 2
                    I like to poke fun at ArenaNet staff members for their use of the word iteration. That's not because I think it's a cop-out or self-aggrandizement or anything. It's because I like to think of it as being at the top of an internal buzzword sheet with all the blogpost writers trying to work it into their text to earn an extra nickel. It's a patently whimsical notion, and I have a special spot in my heart for the patently whimsical.

                    It's nice to see that concept of iteration lending real benefit to the game. Sure, it's caused forumites no little angst; when we heard that the trait system was being reworked, for example, certain people were convinced that the iterative process meant that the game would never launch. I don't understand the panic-stations mentality. Any game company exists to make money, and you don't make money by spending five years developing a game, taking a demo on the road for two years, and never releasing it. You also don't make money by releasing a crap game. ArenaNet wants to make a lot of money. That does not make the company evil. It motivates the team to make as good a game as possible because people like buying good games.

                    Despite those so-called fans who look for the slightest provocation to bring out the sackcloth and ashes, the strength of the iterative process is shown every time we get to see a new demo of Guild Wars 2. Beyond just seeing a higher level of polish, we can see that certain events have been reworked, and the changes are to only the players' benefit.

                    Continue reading Flameseeker Chronicles: The I-word

                    MassivelyFlameseeker Chronicles: The I-word originally appeared on Massively on Tue, 21 Feb 2012 13:30:00 EST. Please see our terms for use of feeds.

                    Permalink | Email this | Comments

                      Massively Speaking Episode 187: Hodor! Hodor!

                      Posted: 21 Feb 2012 10:00 AM PST

                      Filed under: , , , , , ,

                      Hodor!
                      Massively Speaking Episode 187 knows that not only is winter coming, but it is here! And because of that, we've invited Game of Thrones' own Hodor, Kristian Nairn, to join us for a lively round of MMO discussion. Kristian is an avid MMO gamer, and when he isn't serving the Starks on HBO, he's likely to be found hip-deep in Star Wars: The Old Republic and RIFT.

                      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

                      Get the podcast:
                      [iTunes] Subscribe to Massively Speaking directly in iTunes.
                      [RSS] Add Massively Speaking to your RSS aggregator.
                      [MP3] Download the MP3 directly.
                      Listen here on the page:



                      Read below the cut for the full show notes.

                      Continue reading Massively Speaking Episode 187: Hodor! Hodor!

                      MassivelyMassively Speaking Episode 187: Hodor! Hodor! originally appeared on Massively on Tue, 21 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

                      Permalink | Email this | Comments

                        This posting includes an audio/video/photo media file: Download Now

                        Go behind the scenes with EVE's art department in new video diary

                        Posted: 21 Feb 2012 09:30 AM PST

                        Filed under: , , , , , ,

                        EVE Online - Caldari Ibis concept art
                        CCP's latest dev blog spills the beans on EVE Online's upcoming rookie ship revamp. CCP Guard reports that the redesign is "part of our ongoing effort to continuously update the art assets in EVE Online and [make] sure it remains the most beautiful MMO out there."

                        The blog entry features a video clip that takes us behind the scenes at CCP's art department, and there are plenty of talking-head interviews as well as a few glimpses of sexy internet spaceship concept art. The five-minute clip is basically a crash course in the lengthy process of adding new art assets to EVE, and you'll find it after the jump.

                        Continue reading Go behind the scenes with EVE's art department in new video diary

                        MassivelyGo behind the scenes with EVE's art department in new video diary originally appeared on Massively on Tue, 21 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

                        Permalink | Email this | Comments

                        Total Pageviews

                        statcounter

                        View My Stats