General Gaming Article

General Gaming Article


Humble Indie Bundle Returns with Warm Tidings, Cold Games

Posted: 28 Sep 2011 10:33 PM PDT

The preposterously awesome Humble Indie Bundle's back again, and this time, it's casting its wonderous monetary magics on... cold things? Sort of? We feel like that's the central unifying theme here, but maybe we're missing something. After all, the only new addition this time around is Frozen Synapse, an absolutely terrific indie strategy game that – point of interest – doesn't actually come from a land of ice and snow, from the midnight sun where the hot springs blow. Meanwhile, if you outmaneuver the average price (currently at $4.54), you'll also nab the Frozenbyte bundle, which was the main attraction last time the Humble Bundle came to town. Again, though, no real ice beyond the name. Honestly, the connection's tenuous at best. None of which actually matters, mind you, because nearly free games and donations to charity. So then, you know what to do.

Toshiba Doubles Size of All-in-One Lineup with DX735

Posted: 28 Sep 2011 09:39 PM PDT

Last month, Toshiba ended its decade-long absence from the desktop market with the 21.5-inch DX1210 all-in-one (AIO) PC. Now the electronics conglomerate has effectively doubled the size of its AIO lineup by adding another product to it. The new DX735 features a 23-inch full HD multi-touch display with a "stylish and space-saving TV-like design." Specs after the jump.

The DX735, which will be available exclusively from Best Buy beginning October 2, has a base price of $956.99. Toshiba wants you to factor in the DX735's utility as a complete "home media hub" and not just as a PC when looking at the price.

"Our All-in-One systems blend the best of Toshiba's PC and visual product expertise for families and students looking to enjoy TV, watch DVDs and play games," said Carl Pinto, vice president of product development, Toshiba America Information Systems, Inc., Digital Products Division.

Let's turn our attention to DX735 the PC. It boasts a 2nd Generation Intel i5/i7 processor, 1TB of hard drive storage, 4GB of RAM, four USB 2.0 ports, two USB 3.0 ports, a DVD SuperMulti Drive and one HDMI-in port. On the entertainment front, it features "Onkyo stereo speakers professionally tuned by experts at Waves and feature Waves MaxxAudio sound." It also packs a technology Toshiba likes to call Sleep & Music, which makes it possible for the user to use the AIO's Onkyo speakers even when the machine is off. But that's not all as the DX735 has one more trick up its sleeve in the form of "Resolution+ video upconversion technology that breathes new life into standard-def video and DVDs."

Toshiba Chooses AMD E300 APU for Its Satellite L735D Kids’ PC

Posted: 28 Sep 2011 04:59 PM PDT

Disney's Appmates iPad peripherals are a testament to the fast-evolving technology habits of kids. Needless to say, they are an innovative way of engaging with kids constantly riveted to their various gadgets and gizmos. Toshiba, on the other hand, is targeting a completely different subset of children with its Satellite L735D Kids' PC - those whose don't really appreciate the tablet form factor. The Satellite L735D Kids' PC is essentially the Satellite L635 with an updated processor and some other minor changes.

Instead of the L635's Celeron P4600 processor and 250GB HDD, the new L735D features a 1.3GHz AMD E300 APU and 320GB HDD. Apart from that, the two notebooks are identical, with the L735D retaining, among other things, the 13.3-inch widescreen TrueBrite display and wipeable keyboard found in the original. In addition to the above, the kid-friendly laptop has a couple of USB 2.0 ports, a webcam and a battery capable of lasting five and a half hours on a single charge.

To ensure that kids get to appreciate the E300's integrated Radeon HD 6310 graphics core, Toshiba is going to ship the L735D with LEGO Harry Potter: The Video Game pre-installed. Besides the game, the laptop will also come with the KidZui browser for kids.

The new laptop has a starting price of $497.99 and will be available beginning October 2.

Android Ice Cream Sandwich Demoed on Video?

Posted: 28 Sep 2011 02:59 PM PDT

icsIf seeing is believing, then it looks like one lucky eBay user has come across something amazing. After buying a Nexus S on eBay, the device arrived looking a little funny. According to the About Phone screen, this device is running an early dev build of Android's next update, called Ice Cream Sandwich. The user was good enough to give a haphazard walkthrough on video.

The camera gets a disproportionate amount of screen time, and it's totally redesigned. Likewise, the notification pane, multitasking interface, lock screen, and launcher are different. The menus have taken on the holographic look of Honeycomb as well. There is also an interesting shortcut icon that opens a list of Google apps. For some reason, the user did not open the browser at all in the video.

The build of the software, IRK48 indicate that this software is probably a few weeks out of date. The number in Android builds is usually the day of the quarter it was finalized. It is possible this is just a serious ROM made to look like ICS, but the detail is all there. What do you think? Check out the video here.

Xoom LTE 4G Upgrade Starting September 29th

Posted: 28 Sep 2011 02:34 PM PDT

xoomWhen the Motorola Xoom was first announced on Verizon Wireless, one of the main points used to justify the high price was the future addition of LTE 4G data. Well, after six months of waiting, Verizon and Moto are reporting that all system are go for the upgrade to get under way tomorrow, September 29th. 

Owners of the device will be able to go to a special Verizon site and sign up for the upgrade offer. The slate will need to be packed up and sent off to Verizon for up to six business days, but it will come back rocking super-fast LTE data. The entire process is free of charge to current Xoom owners. 

For those that are still interested in the Honeycomb tablet, Verizon expects to have the device in stores with LTE built-in as soon as October 13. It will still cost $499 on a new 2-year contract.

Future Tense: Bottom Ten Windows Annoyances

Posted: 28 Sep 2011 02:30 PM PDT

All the other articles list the top ten Windows Annoyances. I'm going to list the bottom ten. These are things that work, but they're sloppy.

Maybe the programmers thought good enough was good enough. It isn't. Maybe the programmers forgot to stress-test their work. They should have. Maybe they didn't think about the actual work environment where their software would be running. Oops.

And perhaps, some of these behaviors are my fault—things that are particular to my machine, quirks that have developed over time as the detritus of heavy use piles up like scree at the bottom of a cliff. Whatever the case, they're still annoying.

1) Microsoft Security Essentials is designed to protect the Windows environment against malware. For the most part, it does a terrific job. But it's also designed to shut itself off if you're running an unregistered copy of Windows.

I have legal copies of Windows on all of my machines. But from time to time, I'll get a warning on my desktop machine that MSE has shut itself off and I need to validate my copy of Windows. The validation process works, but MSE refuses to turn itself back on. The only way to restore MSE is to reboot.

And no, the system isn't infected with some particularly pernicious bit of code. I've run six or seven different malware checkers, dug into the registry, done a Hijack This, monitored what's happening in the System folders, watched all the running processes, checked Msconfig and Startup, done all the tweaks I could find on the web, and uninstalled and reinstalled. No joy. As near as I can tell, MSE is punking itself when I'm running a batch file that backs up my files.

It seems to me that MSE shouldn't have to phone home every time it wets its diaper. And if it does have to phone home, it should listen when mommy says, "You're a good boy and yes, that's a legal copy of Windows. Turn yourself back on."

2) Windows Explorer will show me all the drives on my system. If I single-click on a single drive, I select it. If I double-click on that same drive, two folder windows open. The same thing happens if I right-click and select open. I don't want to open two folder windows, only one. There must be a setting somewhere to fix this—I've found several, but they haven't worked. Go figure.

3) There are a lot of good media players available, but I like Windows Media Player for several reasons, most important being that I don't have to worry about upgrading it to keep up with Windows. I also have a vast music collection—enough to fill a 3TB drive. Windows Media Player not only plays my music, it also functions as a database, making it easy to categorize, sort, and find tracks, albums, artists, genres, etc.

That said, there are two things Windows Media Player doesn't do.

First of all, WMP doesn't always get its album art assigned to the right album. Sometimes—usually when it boots up—it gets confused which cover art belongs with which disc. Arthur Fiedler does not belong on the cover of Carol King's Tapestry. Beatallica's art does not belong on Mahler's 2nd.

Second, it can't count above 2500. I have ripped over 3500 albums in the past ten years, but no matter how many are on the hard drive, WMP tells me there are only 2500. It can find all the albums, it just can't count them.

4) This one isn't entirely Windows' fault, but it is an annoyance. It varies, depending on which browser you use. In Chrome, you can open new tabs without leaving the page you're on. In Chrome and IE9, you can open a saved session. This is a welcome convenience. But sometimes, one of those tabs will have a video or an advertisement that starts running automatically. I might be listening to music, I might be on a Skype call, I might be working on an audio file. I don't want a commercial running in the background—especially one I can't find unless I click through the entire session I just opened.

I blame advertisers for this problem, and I know I could fix part of it by installing an ad-blocker. But that would work only on the ads, not on the audio/video content on that page. It's this simple. I want audio files to wait for me to tell it, "Okay, I'm ready to listen to you now."

5) Windows Explorer has a whole list of things that it will display in the details view, but that list doesn't include Folder Size or Folder Children. It doesn't include MD5 or CRC checksums either. These would be great time savers. There's an add-on for XP that showed Folder Size and Folder Children columns, but it's incompatible with Win7. And it seems obvious that the Windows' Indexing function could do MD5 and/or CRC checksums during idle time. It would be a great help in finding duplicates.

Speaking of which—why doesn't Windows include a duplicate file finder?

6) The single most annoying annoyance? Applications that suddenly pop up and steal the focus. I don't want any app stealing the focus unless it's telling me that the flames have reached my office door.

I can be in the middle of speed-typing an email and suddenly a box pops up in front of everything else—and if it's asking a question, then whatever is already in the keystroke queue answers the pop-up before I can even read the question, and the next thing I know my system is doing something I did not want it to do—like shutting itself down!

I don't mind warnings popping up in the corner. I don't mind questions. I do mind when they get in front of what I am doing, especially when it interrupts something critical. I want apps to wait politely. The apps are supposed to work for me—not the other way around.

7) Windows Word stores its configuration information in a file called normal.dot. As long as normal.dot is invisible, I don't care. But there are just too many circumstances where I cannot close a file or exit Word without normal.dot asking me whether I want to save its changes. And if I say no, it's still not happy. Sometimes it's a lot of work just to exit Word. Hello, normal.dot? Here's your answer: I don't care. Do whatever it is you want to do. I have templates that I use for everything, letters, stories, articles, email, etc. I don't need you, normal.dot. Go away. Leave me alone. Just let me exit Word without you demanding my attention, okay? Don't take it personally, normal.dot, just piss off.

(I know there's a setting to turn this off. I can't find it.)

8) I use both Chrome and IE9. Chrome is a memory hog and a cycle hog. If you open too many tabs in Chrome, the system slows down. That's Google's problem. IE9 is better behaved on some websites, but…not always. I use Bing as my home page for IE9 and it's got an annoying little hesitation that Google doesn't have. If I open IE9 and start typing a search request, Bing drops the first few letters or even the whole request because even though it shows that it's ready, it really isn't. It hasn't finished booting up and it doesn't bother to check what's in the keystroke queue. That's just bad programming. In fact, this problem sometimes shows up elsewhere in IE9 as well. Pfeh. Come on, Redmond? You want me to use Bing? You want me to use IE9? I will. I like the pretty pictures—but get your act together. Who needs that half-second hesitation before they can start typing? (And yes, I am a speed-typist, I do notice things like this.)

9) Windows 7 deleted the Delete button in Windows Explorer. This means I either have to right-click and select from a menu to delete a file or a group of files, or I have to drag it to the Recycle Bin, or I have to take my hand off the mouse and hit the Delete key. Either way, it's still an extra move.

10) Suppose I change my mind about deleting a file. I open the Recycle Bin folder. I need to see the contents of the file. Recycle Bin won't show it to me. If it's a photo, there's a tiny little thumbnail in the lower left corner, but that's about it. Why can't the Recycle Bin let me peek at what I've deleted so I can second guess myself more easily?

11) Bonus Annoyance: Windows updates itself once a week, patching vulnerabilities and security holes. I have no problem with that. I think it's a valuable feature. What I do object to is that every Tuesday, I start getting pop-up boxes asking me to reboot my computer. I can postpone it four hours at a time, but it just keeps coming back. It's a focus-stealing pop-up, too (See #6, above). More than once it has grabbed a keystroke from the queue and started shutting down my system. Hey, Microsoft? How about just popping up a reminder, without stealing the focus and demanding an immediate answer?

The idea is that the computer should serve the user. All of these annoyances are things that don't.

What do you think?

What are some of the behaviors of Windows that annoy you?

 

—————

David Gerrold is a Hugo and Nebula award-winning author. He has written more than 50 books, including "The Man Who Folded Himself" and "When HARLIE Was One," as well as hundreds of short stories and articles. His autobiographical story "The Martian Child" was the basis of the 2007 movie starring John Cusack and Amanda Peet. He has also written for television, including episodes of Star Trek, Babylon 5, Twilight Zone, and Land Of The Lost. He is best known for creating tribbles, sleestaks, and Chtorrans. In his spare time, he redesigns his website, www.gerrold.com

Cooler Master CM Storm Trooper Loves to LAN Party

Posted: 28 Sep 2011 01:34 PM PDT

Not all LAN party cases have to look like little square boxes that could serve as a footrest in between gaming sessions. Take Cooler Master's new CM Storm Trooper, for instance. This thing skips the mid-tower madness and jumps straight into full-tower territory and is supposedly "the first in its class to include an ultra-strong carrying handle."

Don't worry if you have trouble walking straight after a full night of gaming, Cooler Master designed the CM Storm Trooper with a damage-resistant rubberized coating. You probably should be careful not to fall down a flight of stairs, but bumping into a wall or pedestrian shouldn't scuff up the case.

There are some other tricks up the CM Storm Trooper's sleeve. It's the first full-tower case with two 90 degrees rotatable 4-in-3 HDD modules (it supports up to 14 hard drives in all), there are removable dust filters on the top and bottom intakes, there's an external 2.5-inch HDD/SSD dock, a built-in fan controller, and a hidden tool box "for storing private goods."

The CM Storm Trooper will be available on October 4th for $190 MSRP.

Product Page (with photo gallery)

Image Credit: Cooler Master

Intel's Next Generation Atom Processors Detailed

Posted: 28 Sep 2011 01:12 PM PDT

Taking on Intel in the microprocessor space is a monumental task, a point that's underscored by IHS iSuppli's latest market share data. But if there's on area in which Intel can ill afford to blink, it's in mobile. Tablets are taking over, netbooks aren't as sexy as they once were, and ARM is in position to dominate the field. Can Intel's Atom processor line turn things around?

That's entirely up to Intel. Atom, after all, is just a brand, one in which it was rumored Intel would drop. Intel shrugged off the rumors as crazy talk and said it would stick with the Atom brand, and we now have a few details to share regarding the chip maker's upcoming 32nm Cedarview-M mobile Atom parts.

According to news and rumor site Fudzilla, Intel's soon-to-be-released N2600 and N2800 processors will blow the current N455 and N475 46nm Pineview-M chips out of the water. The N2600 is a dual-core processor clocked at 1.6GHz and containing 1MB of L2 cache. It will support DDR3-800 memory and sport Intel IGP 3600 graphics clocked at 400MHz. The N455, meanwhile, is a single-core processor clocked at 1.6GHz and with 512KB of L2 cache. Also worth noting is that the N2600 has a 3.5W TDP, compared to the N455's 6.5W TDP.

The N2800 is also a dual-core part, this one clocked at 1.86GHz. It too has 1MB of L2 cache but supports DDR3-1066 memory. Its IGP 3650 graphics is clocked at 640MHz. For the sake of comparison, the N475  is clocked at 1.83GHz with half the cache. Both processors feature a 6.5W TDP.

No word on exactly when these will be released, however Fudzilla says the N2600 will sell to retailers for $42 in 1,000-unit trays and the N2800 for $47.

Intel Carves Itself A Bigger Slice Of Market Pie

Posted: 28 Sep 2011 11:38 AM PDT

When it comes to microprocessors, Intel's the 800 lb. gorilla stomping around the room. AMD and ARM offer interesting products and alternatives, but the fact of the matter is that most chips simply carry the Intel stamp. A new report says that if anything, Intel's slice of the revenue pie has only grown over the past year.

The research firm IHS iSuppli took a look at global microprocessor sales over the past year – from the second quarter of 2010 to the second quarter of 2011 – and found that Intel's lead had grown by 1.1 percent, to 81.8 percent of the total market revenue. That includes all microprocessors, not just PC chips. iSuppli says two major factors boosted Intel's lead; a second quarter surge in overall PC shipments combined with Intel's decision to "aggressively increase production" of the Sandy Bridge line.

That 1.1 percent seems to have been taken directly out of AMD's pocket, however. That company saw a corresponding 1.1 percent decline in revenue, although its 0.3 percent increase in revenue between the first and second quarters of 2011 tops Intel's 0.7 percent loss. iSuppli chalks AMD's increase up to strong shipments of its Fusion line.

Microsoft Announces Web-Based Marketplace for Windows Phone

Posted: 28 Sep 2011 11:13 AM PDT

In conjunction with the launch of Windows Phone 7.5 Microsoft has updated windowsphone.com. The new site includes a web-based Marketplace for Windows Phone. The new Marketplace allows you to browse and purchase apps from any PC without the need for software. As an additional benefit, the Marketplace provides a history of your app purchases, giving you an easy way to find apps that you've used in the past.

More than just another app store, the new windowsphone.com also acts as a central point for many of the services that integrate into the phone. Images and documents synched to SkyDrive, as well as your XBox Live avatar and gamer score are prominently displayed in the 'My Phone' area of the site. Microsoft even provides the ability to track your phone's location and gives you the option to ring, lock, or erase your phone in the unfortunate case that your device is lost or stolen.

The new features on windowsphone.com are freely available for all Windows Phone devices, not just those which have received the 7.5 update.

MMO News

MMO News


Digimon Masters Online Gameplay – First Look HD

Posted: 28 Sep 2011 04:11 PM PDT

To Learn More About the Game Check out our Digimon Masters Online Page.

Digimon Masters Online is a 3D digimon themed MMORPG published by JoyMax – the same company behind the wildly popular Silkroad Online game. Unlike the much older Digimon Battle, which is published by Wemade, Digimon Masters Online features gorgeous cell-shaded graphics and smooth animations. Digimon Masters Online went into open beta globally on September 27, 2011. The game is based off of the Digimon Data Squad anime and features real time combat (Digimon Battle was turn based). To learn more about Digimon Masters Online check out the official MMOHut Digimon Masters Online page which includes a detailed review, tons of screenshots, and additional videos.

Digimon Masters Online

Posted: 28 Sep 2011 03:05 PM PDT

Explore the Digimon Universe and become a Digimon master with hundreds of Digimon to battle and acquire!

starcraft-2-screen-shot-hi-res

Publisher: Joymax
Playerbase: Medium
Graphics: High
Type: MMORPG
EXP Rate: ??
PvP: ??
Filesize: 4GB

Pros: +Nice Cell Shaded Graphics +Large Variety of Digimon +Interesting Combat Approach

Cons: -No Starting Character Customization -Limited Bag Space -Limited Movement Controls


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Overview

Digimon Masters Online Overview

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Digimon Masters Online Screenshots

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Digimon Masters Online Featured Video

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Full Review

Digimon Masters Online Review

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Screenshots

Digimon Masters Online Screenshots

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Videos

Digimon Masters Online Videos

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Links

Digimon Masters Online Links

Digimon Masters Online Official Site

System Requirements

Digimon Masters Online System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 7
CPU: Pentium 4 or higher
RAM: 256 MB
HDD: 2 GB free
Graphics Card: GeForce FX5200 or higher

Recommended Specifications:
OS: Windows XP / Vista / 7
CPU: Pentium 4 or higher
RAM: 512 MB
HDD: 4 GB Free or more
Graphics Card: GeForce 6200 or higher

Brawl Busters starts CBT Phase 2

Posted: 28 Sep 2011 02:55 PM PDT

The second phase for Brawl Busters’ closed beta test will begin tonight, September 28, at 9pm EDT.

New content included in the update for closed beta will be a new map (Pinball Avenue), new weapons, and new costumes. The game’s network infrastructure has also been upgraded to improve game connection and performance.

Brawl Busters is published by Rock Hippo Productions, which also publishes MicroVolts.

brawlbusters_cbt06

Brawl Busters Gameplay Screenshot

Source:

Yo Busters, it’s Brawl time soon! Closed Beta Phase Two kicks off at 9pm EDT(GMT-4)!!!

This is what’s up:NETWORK UPGRADE: The network infrastructure underwent a major overhaul to provide a smoother brawling experience to players around the world. If you ever experienced any slowdown in your brawling during the last phase, come check out the upgraded network. Just make sure you can handle even faster paced brawls!

NEW MAP: Pinball Avenue: Introducing a brand new map just waiting to get busted up! Watch out for wacky environmental hazards on this one.

NEW WEAPONS AND COSTUMES: Getting tired of your current weapons or looking for a new style? Rock Hippo has your back. Check out the store for fresh new gear.

Discuss HERE

Happy Busting!

Perfect World announces War of the Immortals

Posted: 28 Sep 2011 01:16 PM PDT

War of the Immortals is the sequel to Battle of the Immortals, and Perfect World Entertainment has announced its upcoming arrival to North America.

War of the Immortals is built on the new Cube graphics engine, and features eight classes (Berzerker, Champion, Heretic, Magus, Slayer, Duelist, Ranger, and Enchantress), an improved Soul Gear system, Guild Housing, Territory Wars, the new Pet Soul system, and destructible environments. You can check out the trailer below.

Perfect World Entertainment also publishes Battle of the Immortals and Forsaken World.

War of the Immortals Trailer


Source:

PERFECT WORLD DECLARES WAR WITH WAR OF THE IMMORTALS
War of the Immortals Takes the Battle to a Whole New Level

Foster City, Calif. – September 27, 2011 — Perfect World Entertainment Inc., a wholly owned US subsidiary of Perfect World Co., Ltd. (NASDAQ: PWRD), today announced its latest MMORPG, War of the Immortals, a new addition to its long lineup of popular online RPGs. Leveraging Perfect World’s latest Cube graphics engine, War of the Immortals features destructible environments, beautifully vivid landscapes and awe-inspiringly, epic monsters.

“With the announcement of War of the Immortals, fans of role-playing games can rejoice as we bring the MMORPG genre to a whole new level with fast-paced action, more content and bigger PvP elements,” said Thang Phan, Product Manager for War of the Immortals. “War of the Immortals brings the most requested features from players together in a compelling new game.”

In War of the Immortals, the evil legions of Ragnarok have returned to Atlantis and players will find themselves in the aftermath of a great battle. With impending doom still at Atlantis’ doorstep, players must heed the call to action and take up arms. Only then will good have a chance to prevail over evil. As War of the Immortals implies, players should expect that the conflict has been escalated with more challenging content, larger scale battles and engrossing PvP.

War of the Immortals will include the following features:

8 HEROES TO CHOOSE FROM - Choose from eight classes including Berzerker, Champion, Heretic, Magus, Slayer, Duelist, Ranger and Enchantress.

UNIQUE SOUL GEAR EQUIPMENT - Specifically tailored to each class, these powerful sets of animated gear will grow and change in appearance as players progress through the game.

GUILD HOUSING – Set up housing for members, plan upcoming raids, trade crafting materials and pick up new recruits to expand your guild.

TERRITORY WARS – Fight against others for territories and resources as you take your guild to new heights and notoriety.

PET SOUL SYSTEM – Further customize your pets through the new Pet Soul system, as well as capture virtually any monster in the game.

INTERACTIVE ENVIRONMENTS – Powered by Perfect World’s proprietary Cube graphics engine, dungeons come alive with destructible environments.

To join the community, http://www.facebook.com/waroftheimmortals

For more information on War of the Immortals, visit the official website at http://woi.perfectworld.com

Vindictus Europe begins pre-launch

Posted: 28 Sep 2011 12:47 PM PDT

The closed beta for Vindictus Europe ended over a week ago, but the game is now ready to begin its pre-launch.

While closed beta characters will be wiped, data in the pre-launch (open beta) will be kept, letting players get a start on the action MMO as of September 28, 10am CET. The game has also arranged channels by region so that players can find similar language-speaking players without difficulty.

Nexon Europe also publishes Combat Arms and MapleStory.

vindictus-free-to-play

Vindictus Gameplay Screenshot

Source:

From today Vindictus Europe fans can access the pre launch version of the game

Luxembourg, 28. September 2011 – From today, players across Europe can now enjoy Nexon Europe’s latest Action RPG, Vindictus!

Following the successful closed beta release, the pre launch phase sees a number of exciting new elements being introduced and offers fans unlimited access right up until the official launch.

Plus, players will be given the opportunity to win prizes through completing missions and attaining levels, so there’s plenty of opportunity to discover something new, gain rewards and enjoy non-stop play.

In addition, players will be delighted to hear that there will be no character reset before the official launch, which is coming soon.

For anyone that’s new to the game, Vindictus Europe is a must-see release for any MMO fan. This highly anticipated Action RPG hit offers an amazing world that combines a striking in-game environment with high-speed combat, powered by Valve's Source Engine.

To find out more, receive exclusive content and updates visit www.facebook.com/VindictusEurope, www.vindictus.nexoneu.com or www.youtube.com/vindictusEU

StarCraft 2

Posted: 28 Sep 2011 10:57 AM PDT

Explore the incredibly popular sci-fi real time strategy game Starcraft 2. Get a chance to play through some of the Terran single player campaign before going online and conquering real opponents as the Terran race in this free trial.

starcraft-2-screen-shot-hi-res

Publisher: Blizzard
Playerbase: High
Graphics: High Quality
Type: RTS
EXP Rate: N/A
PvP: Instanced Maps/ Custom Game Modes
Filesize: 12 GB

Pros: +Wonderful graphics. +Single player story missions +Balanced PvP + Stat Tracking

Cons: -Extreme learning curve -Graphically Intensive -Single player limited to Terran Campaign

Free Trial Restrictions: The trial is limited to a few of the single player missions and only the Terran race in Multiplayer.

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Overview

Starcraft 2 Overview

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Starcraft 2 Screenshots

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StarCraft 2 Featured Video

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Full Review

StarCraft 2 Review

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Screenshots

StarCraft 2 Screenshots

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Videos

StarCraft 2 Videos

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Links

StarCraft 2 Links

SC2 Official Site

System Requirements

StarCraft 2 System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 7
CPU: 2.2GHz Pentium 4 / AMD 2400+
RAM: 1 GB
HDD: 1  GB free
Graphics Card: GeForce 5 / ATI 9800

Recommended Specifications:
OS: Windows XP / Vista / 7
CPU: 2.0GHz Core 2 Duo / AMD 3500+ or better
RAM: 1.5 GB or more
HDD: 2 GB Free or more
Graphics Card: 256MB Geforce 7800+ / Radeon X1900+ or better

Kultan Gameplay – First Look HD

Posted: 27 Sep 2011 04:32 PM PDT

To Learn More About the Game Check out our Kultan Page. (Page not up yet)

Kultan is a 3D browser based naval MMORPG published by BigPoint – the same company behind Battlestar Galactica Online, SeaFight, Dark Orbit, Drakensang Online, and many other browser based titles. Aside from Uncharted Waters Online and maybe a few other games, Kultan is one of the only “sea based” MMOs available. The game boasts a large persistent game world with many customizable ships. For a browser based game – the visuals are incredible. To learn more about Kultan check out the official MMOHut Kultan page which includes a detailed review, tons of screenshots, and additional videos.

MMO Updates

MMO Updates


Perpetuum removing character attributes, tweaking character creation

Posted: 28 Sep 2011 10:00 AM PDT

Filed under: , , , , , ,

Perpetuum - mech blasting
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along according to the latest dev blog, which outlines a few changes forthcoming in the near future.

First and foremost is the removal of character attributes. If you're not familiar with the game, the change isn't as dire as it initially sounds, as attributes basically determine the cost of extension points which in turn leads to skill specialization. Avatar says that the only problem with the current system is that it forces players to make critical choices early in their Perpetuum careers (when most don't have a clue how they want to build their character or how the game works).

The attribute changes will also necessitate a character creation revamp, and you can read all about the tweaks on the official website.

MassivelyPerpetuum removing character attributes, tweaking character creation originally appeared on Massively on Wed, 28 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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RIFT's Ashes of History update goes live

Posted: 28 Sep 2011 09:30 AM PDT

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Ashes of History
RIFT players, clear your calendars -- you've got a new content patch to explore! Today, RIFT's update 1.5, Ashes of History, is live across all servers.

Trion Worlds' latest update for RIFT includes a number of features geared toward players of all types: soloers (the Chronicles dungeon system), level 50s (planar attunement), danger junkies (master mode dungeons), and PvPers (a brand-new warfront). A fresh and exciting world event is also on the way following the patch's release, although Trion has yet to specify a date for the event's start.

You can catch up on all of Massively's coverage of Ashes of History by watching the launch trailer, reading up on the features list, and learning about the veteran rewards for loyal players. Trion also posted the full patch notes on the site for your perusal.

MassivelyRIFT's Ashes of History update goes live originally appeared on Massively on Wed, 28 Sep 2011 11:30:00 EST. Please see our terms for use of feeds.

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Aion fail-proof manastone supplements available in the cash shop

Posted: 28 Sep 2011 09:00 AM PDT

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Aion - Asmo hovering
Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop.

If you've never played Aion, socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package.

You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers, and we'll update the post as that info becomes available.

[Thanks to Indeterminatus for the tip!]

MassivelyAion fail-proof manastone supplements available in the cash shop originally appeared on Massively on Wed, 28 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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Get an eyeful of Salem with an hour-long tour

Posted: 28 Sep 2011 08:00 AM PDT

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Salem
Ever since we heard about Salem, the crazy mash-up of sandbox tools, crafting, colonial setting, and permadeath, we've been understandably curious about just how the game will pan out. While it's still in the pre-alpha stage, Paradox Interactive hosted a Twitch.tv broadcast yesterday where a trio of devs showed off the game while talking about its features.

If you missed it, you're still in luck: The broadcast was recorded and saved for posterity. In it, Creative Director Bjorn Johannessen, "Code Gnome" Frank Tolf, and Senior Producer Gordon Van Dyke want to give viewers a feel for how the game functions and feels.

It's important to note that the demonstration doesn't begin for real until the 14-minute mark, so unless you really like elevator music and waiting, you might want to skip ahead to there. You can watch the full video after the jump.

Continue reading Get an eyeful of Salem with an hour-long tour

MassivelyGet an eyeful of Salem with an hour-long tour originally appeared on Massively on Wed, 28 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Perfect World Entertainment announces War of the Immortals

Posted: 28 Sep 2011 07:00 AM PDT

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At some point, the whole zoom-in motif of flying toward an airborne city is going to get old.  It may have already done so.
If you're a fan of Perfect World Entertainment's library of games, odds are good that you've been battling against immortals for some time now. But that's being ratcheted up several steps to full-fledged war. All right, War of the Immortals isn't exactly a direct extension of Battle of the Immortals, but the upcoming action MMO certainly has some connections to the older title. Nevertheless, it's still worth a look from fans of the genre, especially with its closed beta starting on October 25th.

War of the Immortals promises guild housing and territory control as players engage in battle against both enemies and one another. Players can choose between eight different classes, with each class linked to a unique set of "soul gear" that advance as the individual character progresses through the game. If it sounds up your alley, you might want to check out the announcement trailer embedded just after the cut.

[Source: PWE press release]

Continue reading Perfect World Entertainment announces War of the Immortals

MassivelyPerfect World Entertainment announces War of the Immortals originally appeared on Massively on Wed, 28 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should veteran rewards be more substantial?

    Posted: 28 Sep 2011 06:00 AM PDT

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    Now you have that song in your head
    Measuring your continuous time with an MMO in the old days was easy; you looked at how long you've been subbed, and that was it. But these days, many MMO gamers jump back and forth from game to game as the mood suits them. Veteran rewards have always been an excellent way to measure dedication to a game, but they're becoming harder to award as free-to-play games allow us to play without actually subscribing to anything.

    So for this reason, I believe veteran rewards should be worth even more these days. No more extra health potions or cosmetic accessories that no one will ever see; we want real rewards for the dedication we put into the product.

    But how do you feel? Do you think vet rewards are just another carrot-on-a-stick, or should our dedication be better rewarded?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should veteran rewards be more substantial? originally appeared on Massively on Wed, 28 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Patch 1.19 delayed for Final Fantasy XIV

      Posted: 27 Sep 2011 08:00 PM PDT

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      Yeah, he'll probably knock you all down, too.
      While Final Fantasy XIV players were eagerly looking toward the end of the week for the game's newest patch, it's going to take just a few days longer for everything to be finished. In his latest letter to the community, Naoki Yoshida apologized for the delay but confirmed that in order to complete the testing process, the development team is holding the patch until October 4th. The guildleve history evaluation and the Ixali stronghold will also be held until 1.19a for further testing and refinement.

      On the plus side, the full patch notes for patch 1.19 will be available for viewing on September 30th. Yoshida also included a video preview of the upcoming Ifrit battle that will go live in 1.19, showing what players can expect from the first skirmish against this mighty primal. Jump on past the break to take a look at the fight as well as some hints of the game personalities involved once the patch goes live next Tuesday.

      Continue reading Patch 1.19 delayed for Final Fantasy XIV

      MassivelyPatch 1.19 delayed for Final Fantasy XIV originally appeared on Massively on Tue, 27 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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      This RIFT 1.5 update trailer is approved for all audiences

      Posted: 27 Sep 2011 07:00 PM PDT

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      RIFT
      RIFT's 1.5 update is barreling down the road at us, and woe to the unprepared who will not leap but be squashed beneath its weight. Also, we think that a giant monkey is throwing it whilst guarding a captured princess.

      In any event, RIFT's fifth major content update looks to be a game-changer in several ways, adding alternative advancement (planar attunement), master-level dungeons, and veteran rewards to the faithful. To celebrate this week's release of Ashes of History, Trion Worlds has put together an impressive trailer full of angels, demons, and the words "Trion Worlds presents" for our viewing pleasure.

      One interesting detail to note is the apparent addition of a giant spider mount, which will undoubtedly play favorably in the arachnophobic market. You can view the two-minute trailer after the jump!

      [Thanks to Ren54 for the tip!]

      Continue reading This RIFT 1.5 update trailer is approved for all audiences

      MassivelyThis RIFT 1.5 update trailer is approved for all audiences originally appeared on Massively on Tue, 27 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Timeline

      Posted: 27 Sep 2011 06:00 PM PDT

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      Hyperspace Beacon: Timeline
      When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic.

      I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website.

      Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

      Continue reading Hyperspace Beacon: Timeline

      MassivelyHyperspace Beacon: Timeline originally appeared on Massively on Tue, 27 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Achievements to be included in Star Wars: The Old Republic at launch

        Posted: 27 Sep 2011 05:00 PM PDT

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        Screenshot -- Star Wars: The Old Republic
        Are you the sort of person who absolutely will not rest until you've achieved every goal a game has set before you? Are you a Star Wars: The Old Republic fan? If you answered yes to both of these questions, then boy are you in luck.

        Everyone's favorite time-wasters have been confirmed for The Old Republic's launch. That's right, we're talking about achievements. It's important to note, however, that these aren't the esoteric, wacky achievements that reward you for dancing on a mailbox with rubber cow udders strapped to your head. The "level one" achievement system will primarily focus on feats of heroism, such as taking down a big boss and other things of that nature. For the full details, check out the interview excerpt at Ask A Jedi.

        MassivelyAchievements to be included in Star Wars: The Old Republic at launch originally appeared on Massively on Tue, 27 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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        The Game Archaeologist: Why I write

        Posted: 27 Sep 2011 04:00 PM PDT

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        The Game Archaeologist
        We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pad in the first place?

        It's no secret that bigger games and newer titles get the lion's share of the attention and love. It's how it is, and not just here at Massively. I love looking forward to the next hot thing like anyone else, and I will gorge on all the juicy infos if given the opportunity. Yet it's a little-known secret that many staffers here at Massively are passionate about the old guard of MMOs, up to and including playing them on a regular basis. Bree won't let pass any opportunity to tout Ultima Online's "did it first!" superiority on every occasion, Eliot and City of Heroes make out on a regular basis, and several writers are in group therapy as I write this because of the impending shutdown of Star Wars Galaxies.

        To be an MMO fan is to love the genre as a whole, not just one game. Today I'm going to crack my chest wide open and bare my soul to you as to why I write about older MMOs and why they're still incredibly important to our hobby.

        Continue reading The Game Archaeologist: Why I write

        MassivelyThe Game Archaeologist: Why I write originally appeared on Massively on Tue, 27 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Senior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic

          Posted: 27 Sep 2011 03:00 PM PDT

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          Planetside 2 -- Vanu Sovereignty vehicle
          PlanetSide 2 fans, power down your Exo-Suits and take your fingers off your triggers for just one moment. We've got an incoming transmission that we think may be of interest. In today's comm-link, Tramell "T.Ray" Isaac, Senior Art Director on PlanetSide 2, takes some time to give players a look at what can be expected of the aesthetic of the upcoming title.

          Isaac discusses the process of coming up with the various faction colors and designs for the original game and goes on to detail what the team is doing to translate those designs over to the new tech of PlanetSide 2. For instance, the Terran Republic's look is clean, professional, and sleek, whereas the New Conglomerate's aesthetic is considerably more angular and unrefined. Lastly, he takes a moment to touch on the environments players will be seeing in PlanetSide 2, such as the continent of Indar where players will have to battle not only the opposing factions but fierce dust storms as well. For the full comm-link, click on over to the official PlanetSide 2 site.

          MassivelySenior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic originally appeared on Massively on Tue, 27 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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          One Shots: Readying the troops

          Posted: 27 Sep 2011 02:00 PM PDT

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          WoW screenshot
          Today's One Shots image comes to us from a Massively reader and World of Warcraft player:
          This is my guild, Chaos Factors, buffing up for the Golemagg pull in Molten Core. I can name a dozen people in this pic -- for instance, the raid lead Gnome Mage who obsessed over his "Mage camp," the Night Elf Hunter for whom the Feign Death cooldown was tragically too long, and the Hunter off in the distance who is my roommate!
          We're leaving the One Shots theme up to you this week! There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

          MassivelyOne Shots: Readying the troops originally appeared on Massively on Tue, 27 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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            Ragnar Tørnquist discusses TSW's skill system, investigations, and more

            Posted: 27 Sep 2011 01:30 PM PDT

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            Screenshot -- The Secret World
            Dark days are coming, my friends. All the myths are true, and evil lurks around every corner. Thankfully, we've gotten our hands on a new PC Gamer interview with The Secret World's creative director Ragnar Tørnquist, which should help to cast some light on these grim prophecies.

            It's already well-known that The Secret World won't hinge on classes and levels but instead will allow players to craft their own skill sets from a number of set categories. Ragnar expounds on this system, explaining that players will have access to something called a Base Gear Manager, which essentially provides a way for players to quickly swap between preset groups of abilities and equipment in order to adapt to the situation at hand.

            While players will likely find themselves falling into the traditional MMO archetypes of tanks, healers, DPS, and so forth, Tørnquist points out that The Secret World won't be as instance-heavy as other games and will provide a plethora of open-world events that will allow players to come together as an ad hoc group to, say, keep a police station from being overrun by the forces of evil.

            Perhaps most interesting, though, are the bits of information revealed about the game's unique Investigation Missions. Tørnquist provides two examples of what players can expect from the ARG-inspired missions. One involves hunting down an in-game location based on a fortune teller's visions, while the other is a bit more in-depth, requiring players to look up information on a famous painter in order to progress. He also hints that the team may put up websites regarding in-game information that players will have to hack into in order to progress the investigation.

            For the full interview, which is full of interesting nuggets and anecdotes from Tørnquist himself, just click on the link below.

            MassivelyRagnar Tørnquist discusses TSW's skill system, investigations, and more originally appeared on Massively on Tue, 27 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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            City of Heroes Freedom goes live

            Posted: 27 Sep 2011 01:00 PM PDT

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            Freedom is no longer the future; Freedom is the right now
            City of Heroes is not what it used to be as of today. It's something more, in fact, with the launch of City of Heroes Freedom. While the launch of the game's hybrid subscription model was announced some three months back, today is the day that the gates are open and players can begin enjoying the game's content as a paid subscriber or a free player. This comes on the heels of the head start program, bringing in new content, zones, and story arcs for players to enjoy.

            If you're a returning veteran, you can enjoy all of the content for the game that you had previously purchased, as well as existing veteran rewards. Meanwhile, new players can just log in and start enjoying all of the game's seven years of content and updates. Whether you're an old or new player, however, you can take a look at the launch trailer just after the jump for a glimpse at what awaits everyone within City of Heroes Freedom at launch.

            Continue reading City of Heroes Freedom goes live

            MassivelyCity of Heroes Freedom goes live originally appeared on Massively on Tue, 27 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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            Drakensang Online boasts one million registered users

            Posted: 27 Sep 2011 12:30 PM PDT

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            Screenshot -- Drakensang Online
            Bigpoint's free-to-play, browser-based MMORPG Drakensang Online has been in open beta for almost two months now, and according to the developers, it has amassed quite a following in that timespan. In a press release today, Bigpoint announced that the Diablo-esque MMO has garnered one million registered users since entering open beta in August.

            So what's next for the game? Bern Beyreuther, Head of Development at Bigpoint Berlin, claims, "We already have a plethora of new content updates planned -- and Drakensang Online is just in its infancy." If you want to add yourself to the million, just head on over to the game's official site.

            [Source: Bigpoint press release]

            MassivelyDrakensang Online boasts one million registered users originally appeared on Massively on Tue, 27 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.

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              MMObility: Glitch makes you wish you were as cool as it is

              Posted: 27 Sep 2011 12:00 PM PDT

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              Glitch screenshot
              If you have kept up with my columns for a while, you know what a fan of Glitch I am. I have to admit that I've been terribly angry at the developer, Tiny Speck, for not bringing the game into a final phase yet. I wanted my little Glitch to stay as he was when I logged out; I didn't want to see him wiped over and over again after those pesky tests that help assure quality and playability. So I've been avoiding the testing phase for the most part. Isn't that just a perfect example of how mania drives gamers? We will do anything to avoid playing a favorite upcoming game for fear of becoming attached to our little digital selves or spoiling the fun of discovering new quests.

              Well, we'll wait no more! As of today, the game and world is finally open to anyone. That means you get to jump in, nibble pigs, massage butterflies, collect random items you find on the floor, and generally exist in the imagination of a giant.

              Sounds cool? It is cool. In fact, I need to explain just how cool it is. Click past the cut!

              Continue reading MMObility: Glitch makes you wish you were as cool as it is

              MassivelyMMObility: Glitch makes you wish you were as cool as it is originally appeared on Massively on Tue, 27 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: On armchair development

                Posted: 27 Sep 2011 11:30 AM PDT

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                Armchair
                Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!"

                Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

                Continue reading The Soapbox: On armchair development

                MassivelyThe Soapbox: On armchair development originally appeared on Massively on Tue, 27 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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                  New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  Posted: 27 Sep 2011 11:00 AM PDT

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                  The Repopulation - screenshot
                  Hey sandbox fans, here's another indie title to keep your eye on as we look toward the new year. Above & Beyond Technologies is working on a sci-fi game called The Repopulation, and the company has just released a new trailer filled with pre-alpha footage.

                  The project is built on the Hero Engine (and if that doesn't mean anything to you, you'll surely recognize the tech's most famous implementation to date) and is described as a three-faction PvP game that allows players to join existing nations or create their own. Gameplay is purportedly skill-based, and there is a toggle between traditional MMORPG button-mashing combat and some sort of action mode. There are also "many non-combat activities" including an "advanced" crafting system.

                  The video shows quite a bit of footage given its sub-two-minute running time, and you can get a glimpse of city building, combat, and the user interface after the break.

                  Continue reading New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  MassivelyNew Hero Engine sandbox to feature 3-faction PvP, deep crafting originally appeared on Massively on Tue, 27 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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