MMO Updates

MMO Updates


Newest LotRO screenshots tempt what awaits in Rohan

Posted: 12 Oct 2012 10:30 AM PDT

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Newest LotRO screenshots tempt what awaits in Rohan
As waiting until Monday to run through the fields of Rohan wasn't hard enough for Lord of the Rings Online fans, Turbine has released new screenshots of the landscapes found in Riders of Rohan. Filled with vibrant vistas, quaint villages, and even a fight or two, these images show a variety of scenes from the life and lands players can expect once the expansion releases.

Get your fix of Rohan this weekend with the screenshots in the gallery below. To learn more about what's coming, check out Massively's hands-on experience, and watch tomorrow for our guide to Rohan as you prepare for your own adventures!

[Source: Turbine press release]

MassivelyNewest LotRO screenshots tempt what awaits in Rohan originally appeared on Massively on Fri, 12 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.

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    Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released

    Posted: 12 Oct 2012 10:00 AM PDT

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    Perfect World hosting Neverwinter Panel at NYCC, Foundry screens released
    If you're anywhere near New York City this week, and you're a fan of Neverwinter or pop culture conventions (or both), the New York City Comic Con is the place to be. Perfect World is hosting a panel called Neverwinter Adventure Zones: From Campaign to MMO World on Saturday, October 13th.

    It's all happening at 1:30 p.m. EDT in room 1A23 of the Javits Center. Perfect World has also released new screenshots to mark the occasion, including a couple of images focused on the title's Foundry player content toolset. Check them out in the gallery below.

    [Source: Perfect World press release]

    Gallery: Neverwinter

    MassivelyPerfect World hosting Neverwinter Panel at NYCC, Foundry screens released originally appeared on Massively on Fri, 12 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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      League of Legends claims title of 'most played video game in the world'

      Posted: 12 Oct 2012 09:00 AM PDT

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      League of Legends claims title of 'most played video game in the world'
      This past week, attention on the League of Legends' Season Two Championship was sidetracked by a cheating scandal that left some fans feeling alienated. On the eve of the finals, Riot Games has released a load of statistics in an effort to refocus attention back on the fact that LoL is a popular competitive game. The title boasts over 70 million registered summoner names hailing from more than 145 different countries.

      LoL has also declared itself the most played video game on the planet, averaging over one billion monthly hours world-wide. Other facts highlighted include comparisons of daily active players (12 million) and peak concurrent players (three million). Check out all of the stats compiled in the infographic after the cut.

      [Source: Riot Games press release]

      Continue reading League of Legends claims title of 'most played video game in the world'

      MassivelyLeague of Legends claims title of 'most played video game in the world' originally appeared on Massively on Fri, 12 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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        New Black Gold trailer features fly-through footage, combat, and more

        Posted: 12 Oct 2012 08:00 AM PDT

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        New Black Gold trailer features fly-through footage, combat, and more
        Every six months or so, Snail Games reminds us that it's working on a curious steampunk MMORPG called Black Gold Online (not to be confused with Black Desert from Pearl Abyss). MMO Culture reports on a new trailer featuring the game's Chinese client which features plenty of fly-through footage, combat action, and a brief glimpse at the character creation interface.

        The game has been announced for territories including China, Russia, and North America, but thus far no beta phase has materialized. Check out the three-minute gameplay clip after the cut.

        Continue reading New Black Gold trailer features fly-through footage, combat, and more

        MassivelyNew Black Gold trailer features fly-through footage, combat, and more originally appeared on Massively on Fri, 12 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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        GDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism'

        Posted: 12 Oct 2012 07:00 AM PDT

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        GDC 2012 - Ethics panel takes aim at freemium, labels it 'entertainment socialism'
        Ethics in game design was a hot topic at this year's GDC Online. Free-to-play is, of course, on everyone's mind, and one panel in particular stood in sharp contrast to the steady stream of positivity surrounding the model in most quarters.

        The sit-down featured a handful of developers including representatives from Amazon, Bobber Interactive, and Immersyve. "This whole concept of freemium play, in my opinion, is the most radical form of entertainment socialism since Obama got elected," said Bobber's Scott Dodson. "You've got a whole bunch of one-percenters paying for a bunch of freeloaders."

        Senior Amazon designer Nik Davidson likened the industry to a gold rush and also poked fun at the supposition that big spenders are acting responsibly. "We like to think that the ones spending vast sums on these games are sons of Dubai oligarchs, but we have the data to prove that they're not, and that they probably can't afford to spend what they're spending," Davidson said. "We're saying our market is suckers -- we're going to cast a net that catches as many mentally ill people as we can!"

        Immersyve's Scott Rigby chimed in as well. "What do we call our best customers these days? I'm not sure I'd want to be called a whale by anybody. Sticky is not, generally, a good quality. I think we have this subtle language of control for our customers, and when paired with our ability to collect data, it raises some interesting ethical questions," he said.

        MassivelyGDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism' originally appeared on Massively on Fri, 12 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Are you sick of gear resets?

        Posted: 12 Oct 2012 06:00 AM PDT

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        RIFT
        Earlier this week, Massively RIFT columnist Karen Bryan expressed frustration over the seemingly inevitable MMO expansion problem: gear resets. We expect new gear along with our new content, but a complete gear reset, she argued, "renders all previous raid content irrelevant." Everything you earned before an expansion may as well never have happened because you can top that gear with a new crop of easymode quests. And the realization that a gear-grind is mostly for naught can have a ripple effect on a game as disillusioned players give up on acquiring it (or bail out of the game completely).

        The Daily Grind crew has discussed gear resets in relation to raid progression before, but even games without raiding face this problem. If a game has any kind of scaling gear or levels, then the addition of new content, like an expansion, is bound to generate growing pains. So where do you stand? Are you sick of gear resets, of having to effectively start over at the dawn of every expansion? Or do you see gear resets as a good thing, as a way to bridge the gear divide between players and re-experience what you loved about the game originally?

        And since you're going to tell us anyway, here's a bonus question: Which MMOs have successfully avoided this problem and how?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are you sick of gear resets? originally appeared on Massively on Fri, 12 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Linden Lab preps four releases for November

          Posted: 11 Oct 2012 07:00 PM PDT

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          Linden Lab preps four games for November
          The boys and girls of Linden Lab are expanding their operation. Rapidly expanding, as it turns out. The Second Life studio announced that it has not one, not two, not three, but four titles scheduled for release in November.

          We've already heard about the first, which is the Minecraft-wannabe Patterns, but the others are just now being revealed. The second is the iPad-only (for now) Creatorverse, which allows users to draw shapes, have them interact via physics, and then share them on the cloud. The final two are Dio, a room creator, and Versu, a storytelling toolset.

          Linden Lab CEO Rod Humble affirmed that Second Life will remain important to the studio, but it will need to make room for all of the new children coming into the family.

          MassivelyLinden Lab preps four releases for November originally appeared on Massively on Thu, 11 Oct 2012 21:00:00 EST. Please see our terms for use of feeds.

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          War of the Immortals: Titan's Fury releases October 30th

          Posted: 11 Oct 2012 06:00 PM PDT

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          War of the Immortals Titan's Fury releases October 30th
          War of the Immortals' newest expansion is only a couple of weeks away from joining forces with the live game, according to Perfect World Entertainment. The expansion, called War of the Immortals: Titan's Fury, now has an October 30th release date.

          Titan's Fury's key feature is a pair of instances -- Titan's Temple and the Titan Dungeon -- that will be unlike anything players have seen to date. The expansion also adds new zones, daily events, pets, and gear. There's a little something in it for both solo- and group-oriented players, says Product Manager Thang Phan.

          We've got the trailer for Titan's Fury sitting pretty behind the jump, so why don't you go give it a look-see and let us know if you'll be booting this title back up for the latest and greatest?

          [Source: Perfect World Entertainment press release]

          Continue reading War of the Immortals: Titan's Fury releases October 30th

          MassivelyWar of the Immortals: Titan's Fury releases October 30th originally appeared on Massively on Thu, 11 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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            The Guild Counsel: The ethics of gaming

            Posted: 11 Oct 2012 05:00 PM PDT

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            The Guild Counsel  The ethics of gaming
            As I head to GDC Online for its final hurrah in Austin, I can't help but think about the many panels each year that talk about things like monetization, marketing, and mechanics, and I wonder whether the industry somehow veered off course. Because the developers are speaking to one another, you usually get a much more candid look at what goes on behind the curtain, and lately it reminds me of Jurassic Park.

            There's a scene in the film where Ian Malcom questions the rationale behind cloning extinct species of dinosaurs and then building a theme park to make a fortune. As he points out, you spent so much time figuring out whether you could that you didn't stop to think whether you should. In other words, the ethical questions of Jurassic Park weren't addressed until the last boat left the dock and Newman had corrupted the system and was hopelessly lost in the jungle with a shaving cream can of dino DNA.

            When it comes to MMOs, there are ethical questions that the industry needs to consider, and some of them are questions that MMO guilds also need to address. In this week's Guild Counsel, we'll look at the ethics of gaming in MMOs, before there's a Jurassic Park catastrophe.

            Continue reading The Guild Counsel: The ethics of gaming

            MassivelyThe Guild Counsel: The ethics of gaming originally appeared on Massively on Thu, 11 Oct 2012 19:00:00 EST. Please see our terms for use of feeds.

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              SWTOR's Game Update 1.5 hits the public test server

              Posted: 11 Oct 2012 04:00 PM PDT

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              SWTOR's Game Update 15 hits the public test server
              After recently winning four GDC Online awards earlier this week, BioWare rides the enthusiasm train a bit longer by releasing new content on the public test server today.

              Game Update 1.5 introduces us to Section X, a fresh area to explore on the prison world of Belsavis. You can also earn the final pieces of the Dread Guard gear set in the new Operation: Explosive Conflict. And of course, what update wouldn't be complete without the addition of a new buddy? HK-51 is an assassination droid companion available to those who explore the derelict ship wreckage beneath the icy surface of Belsavis.

              Take note that character cloning and full support are not available with this update, so BioWare encourages all players to use the Public Test Server forum with any questions or concerns you may have with the new content.

              MassivelySWTOR's Game Update 1.5 hits the public test server originally appeared on Massively on Thu, 11 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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              EVE Online dev blog discusses Bounty System revamp

              Posted: 11 Oct 2012 03:00 PM PDT

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              Screenshot -- EVE Online
              It takes some impressive cojones for a game developer to come right out and say that one of its game's systems is broken, but that's exactly what CCP has done in the latest EVE Online dev blog. "The bounty system is broken!" reads the opening to the post, which -- surprise! -- focuses on all the ways the game's current bounty system is borked, and more importantly, how CCP plans to go about fixing it in the upcoming Retribution release.

              CCP's main goal with the bounty system revamp, according to the post, is to "give people faith that money they put into the bounty system has a fair chance of actually leading to their target crying tears of fear and frustration." Lovely! CCP also wants to "support bounty hunting as a career choice, preferably in a way that makes it possible for newer players as well as older players to get involved." To top it all off, the studio is expanding the bounty system to cover corporations and alliances as well, so if you've got a grudge against a corp and the money to put all its members six feet under, you're in luck. The full list of changes coming to the system is mind-numbingly extensive, but if you'd like all of the fine details, you should head on over and give the official post a read-through.

              MassivelyEVE Online dev blog discusses Bounty System revamp originally appeared on Massively on Thu, 11 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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              GDC Online 2012: F2P is the platform of the future

              Posted: 11 Oct 2012 02:30 PM PDT

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              GDC Online 2012 F2P metrics talk
              Free-to-play. That single word elicits some strong emotions when uttered in the MMO gaming community, emotions generating declarations of genre fidelity to spurts of vitriol. It's definitely a love/hate hot topic. And according to market trends presented at GDC Online 2012, free-to-play is not going anywhere. Not only has F2P got its foot in the market share's door, but it's kicked that door down and is moving in.

              During the presentation, titled Free-to-Play Market Trends and Metrics, Dr. Joost van Dreunen explored the recent market performance of the free-to-play genre and shared predictions about the future. As Managing Director at Superdata Research (a company that specializes in research on entertainment media and consumer technologies), van Dreunen has a wealth of market data at his disposal. He also teaches a course in media theory in games at NYU and will be adding economics for game developers next term. These are his thoughts on the state of free-to-play today and in the future.

              Continue reading GDC Online 2012: F2P is the platform of the future

              MassivelyGDC Online 2012: F2P is the platform of the future originally appeared on Massively on Thu, 11 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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                DUST 514 claims five-year roadmap with expansions

                Posted: 11 Oct 2012 02:00 PM PDT

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                DUST 514 claims fiveyear roadmap with expansions
                DUST 514 Executive Producer Jonathan Lander is in it for the long haul, as is his team. Lander said that CCP has a five-year roadmap for the upcoming console MMOFPS that includes expansions and enough "crazy ideas" to last for 20 years.

                "The whole way that we're doing our development process is so that we can push out expansions on a regular basis," Lander said. "We're not going to ship a unit and then in six months it's off the shelves and people have stopped playing it."

                Lander said the team's been working closely with Sony to overcome technical challenges and make sure that it's as stable and accessible as its EVE Online counterpart.

                DUST 514 is currently exclusive to Sony's PlayStation 3. Of course, the big unknown is what will happen to that exclusivity if DUST 514 outlives the console's lifespan.

                MassivelyDUST 514 claims five-year roadmap with expansions originally appeared on Massively on Thu, 11 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Former EVE Online bigwig now producing Defiance for Trion

                Posted: 11 Oct 2012 01:00 PM PDT

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                Former EVE Online bigwig now producing Defiance for Trion
                Earlier this year EVE Online players wondered what had become of Nathan Richardsson. The former CCP executive producer (known in internet spaceship circles as CCP Oveur) quietly disappeared after having been a major presence at multiple Fan Fests and in the online community since 2004.

                Now we know that Richardsson jumped ship to sign on with Trion, where he is currently serving as both the Vice President of Development and as the Executive Producer on Defiance. "Defiance is the future of entertainment, and the collaboration between Trion and Syfy means you have two powerhouses blazing a trail that will fundamentally change the way both gamers and viewers consume entertainment," Richardsson says of the third-person shooter and its television series tie-in. "It's amazingly ambitious and exactly the kind of immense challenge that I've been looking for."

                [Source: Trion press release]

                MassivelyFormer EVE Online bigwig now producing Defiance for Trion originally appeared on Massively on Thu, 11 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

                  Posted: 11 Oct 2012 12:00 PM PDT

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                  The Summoner's Guidebook LoL's World Championship fiasco alienates fans
                  I'm a big fan of e-sports, but League of Legends is currently one of the worst e-sports to garner a major scene. This isn't because the game is bad, though some aspects of LoL's Classic gameplay are bad for e-sports. It is universally because most LoL tournaments are poorly run and organized. A badly run tournament can ruin everything, regardless of how good (or bad) the game being played is.

                  I would expect more from Riot Games, which creates and publishes League of Legends and which has a vested interest in fostering competition for the game. However, the studio seems to have learned absolutely nothing from very successful e-sports tournaments such as the Evolution Fighting Championships, the GOMTV Star League, and OGN's The Champions. All of these tournaments have better seeding structure and better venues, which contribute to a better overall event.

                  Why can't Riot learn from these very successful events?

                  Continue reading The Summoner's Guidebook: LoL's World Championship fiasco alienates fans

                  MassivelyThe Summoner's Guidebook: LoL's World Championship fiasco alienates fans originally appeared on Massively on Thu, 11 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

                    Posted: 11 Oct 2012 11:30 AM PDT

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                    GDC Online 2012  SOE President John Smedley's Keynote
                    At GDC Online this week, SOE President John Smedley gave a keynote address titled Free-to-play: Driving the Future of MMOs. In it, he explains SOE's (and other studios') shift toward a free-to-play model lets MMOs keep up with an ever-changing industry.

                    But the talk actually went beyond the notion of free-to-play and into the larger picture of how SOE is reinventing its games to include more emergent gameplay and take advantage of new trends in media. Read on for a broad look at the past decade of trends in the industry and a glimpse of what the future holds for SOE titles.

                    Continue reading GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

                    MassivelyGDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming originally appeared on Massively on Thu, 11 Oct 2012 13:30:00 EST. Please see our terms for use of feeds.

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                      Chaos Theory: Reticles and roleplay in The Secret World

                      Posted: 11 Oct 2012 11:00 AM PDT

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                      Chaos Theory It's reticle, dudes, reticule is a purse
                      Funcom is a lot of things, but quitter isn't one of them. The company and its flagship The Secret World title have been through the proverbial poostorm in recent weeks, but the devs are doing their damnedest to come out swinging. What in tarnation am I talking about? Joel Bylos' state-of-the-game letter from yesterday, of course.

                      The newly minted Game Director dumped a wall o' text on us that hinted at a couple of exciting developments in store for everyone's favorite horror/conspiracy MMO. Let's chat them up after the cut.

                      Continue reading Chaos Theory: Reticles and roleplay in The Secret World

                      MassivelyChaos Theory: Reticles and roleplay in The Secret World originally appeared on Massively on Thu, 11 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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                        The Perfect Ten: Worst expansion names of all time

                        Posted: 11 Oct 2012 10:30 AM PDT

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                        The Perfect Ten Worst expansion names of all time
                        When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire.

                        Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

                        Continue reading The Perfect Ten: Worst expansion names of all time

                        MassivelyThe Perfect Ten: Worst expansion names of all time originally appeared on Massively on Thu, 11 Oct 2012 12:30:00 EST. Please see our terms for use of feeds.

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                          MMORPG News

                          MMORPG News


                          RaiderZ: Riode Zone Preview

                          Posted: 10 Oct 2012 06:24 PM PDT

                          Riode Zone Preview

                          Perfect World Entertainment has partnered with MMORPG.com to bring our readers the next installment in the zone preview series of videos. We've got a terrific video sneak peek as well as a bunch of new Riode screenshots that are in our RaiderZ screenshot gallery. Keep reading to find out more and to check out the video!

                          Final Fantasy XIV: New A Realm Reborn Screens

                          Posted: 11 Oct 2012 12:38 PM PDT

                          New A Realm Reborn Screens

                          Square Enix has released several new screenshots from Final Fantasy XIV: A Realm Reborn, the new iteration of Final Fantasy XIV that is set to be released later this fall. These screens are from the brand new PS3 version of the game. Check them all out in our Final Fantasy XIV screenshot gallery.

                          The Secret World: The New Game Director Speaks

                          Posted: 11 Oct 2012 12:10 PM PDT

                          The New Game Director Speaks

                          We had the opportunity to catch up with Funcom's Joel Bylos after his recent State of the Game letter for The Secret World was released. He's got a lot to say about the game, the team's vision and much more. Read on!

                          Rift: Dimensions Trailer Released

                          Posted: 11 Oct 2012 09:12 AM PDT

                          Dimensions Trailer Released

                          One of the most anticipated features coming with the Rift: Storm Legion expansion is the arrival of "dimensions", a portion of Telara that belongs to a player that can be designed with complete freedom. Trion Worlds and the Rift team have released a nifty new video showing off a tiny portion of the possibilities that players will have. Check it out!

                          Rift: Storm Legion Expansion Beta Code Giveaway

                          Posted: 11 Oct 2012 08:59 AM PDT

                          Storm Legion Expansion Beta Code Giveaway

                          MMORPG.com has partnered with Trion Worlds to bring you a batch of beta keys granting access to the closed beta for RIFT's upcoming expansion, Storm Legion. These codes are good for all three upcoming closed beta events, beginning with the first event, which runs from Oct. 19-24.

                          General gaming

                          General gaming


                          Interview: Chris Avellone On Project Eternity

                          Posted: 11 Oct 2012 09:22 PM PDT

                          Feature

                          Header

                          Interview: Chris Avellone On Project Eternity

                          As a wildly successful Kickstarter campaign continues, the designer talks about Obsidian's isometric RPG.

                          By: Dennis Farrell October 11, 2012

                          If you'd like to know what makes Obsidian Entertainment unique, consider their first project. Knights of the Old Republic II: The Sith Lords followed up a hugely successful BioWare game, featured the Star Wars license, and made a money-printing machine seem inefficient in comparison. Obsidian could have squeaked by with a straightforward, unambitious sequel but instead, they used the first game's superfluous good/evil mechanic as part of a larger effort to question Star Wars' rigid morality. This approach presented all sorts of challenges, but it also made for a worthwhile story, so they went for it.

                          For the better part of a decade, the studio has continued to set itself apart by exploring fantastical worlds with complex themes. This brand of storytelling has earned Obsidian a devoted following. How devoted? With the help of these fans it took just over a day to reach a Kickstarter goal of 1.1 million dollars for Project Eternity, an original PC RPG in the style of the genre's most beloved isometric games.

                          Like No One Ever Was: What Makes Pokemon a Great Competitive RPG

                          Posted: 11 Oct 2012 06:07 PM PDT

                          Feature

                          1UP COVER STORY

                          Header

                          1UP COVER STORY | WEEK OF OCTOBER 8 | DEATHMATCH! GAMES AND COMPETITION

                          Like No One Ever Was: What Makes Pokemon a Great Competitive RPG

                          Cover Story: Is Pokemon really as deep as everyone says it is? We break it down.

                          I

                           think it's fair to say that my first truly competitive Pokemon battle was a disaster.

                          It was 2003, and the release of Pokemon Ruby and Sapphire had prompted me to return to the series after a long hiatus. I soon found a script on IRC where I could play simulated Pokemon battles and threw together a handful of my favorites. I don't remember the exact team -- Gengar and Starmie were definitely on it -- but I do remember putting a Choice Band on an Absol with Swords Dance.

                          Sonic Adventure 2 Review: 2 Little 2 Late

                          Posted: 11 Oct 2012 05:46 PM PDT

                          For those who love the Sonic the Hedgehog games of two generations ago, Sega has seen fit to release a port of Sonic Adventure 2 for 2012 just as you remember it. Bless them for ensuring both SA games returned, but honestly, I could duplicate almost the entirety of my review of the first Sonic Adventure's rerelease two years ago, because the criticisms are so similar: this is a lateral port of a game that has no additions or significant improvements to it, which is only bad because it really could have used some. Sure, in terms of raw gameplay, Sonic Adventure 2 is improved over the first game (you definitely don't fall through the world as often), but that's because it always was. Regardless, credit must be given to the fact that this new port of Sonic Adventure 2 is properly fitted for widescreen rather than being stuck in a permanent 4:3 box like the first game (though cut-scenes do appear in 4:3 for some reason). And of course it's in high definition, so for the first time, SA2 is shown as crisp and clear as possible.

                          But that's just a drop in the bucket compared to all the lingering issues: The sensitive and imprecise control, where almost every character seems to go from a running start and can't be easily turned/aimed; the super-fast camera that you can't ever seem to get to stay in one place; the awful lip-sync animation (at the points where it's present, anyway); the occasional boss fight where you never know what you're doing but still win through brute force, and the dry English translations for almost anything that isn't spoken. I don't mean the game should've been remade to compete with Super Mario Galaxy, but more than a few little problems persist, and they could have been adjusted. So nothing was really fixed, including my biggest pet peeve about Sonic Adventure 2: the badly-mixed audio. The music consistently drowns out character dialogue (particularly Eggman, who is basically inaudible at any given moment), and more than a few cut-scenes feature characters talking over each other before they finish a thought. Note that I haven't yet said anything about the music itself, which is a mix of often-vocalized rock and hip-hop that's definitely not fit for public consumption, but nonetheless fits the whole Sonic Adventure "aura" and is pure ironic enjoyment. In that sense, it's better than ever.

                          Editorial: The Flip Side of Competitive Gaming

                          Posted: 11 Oct 2012 03:21 PM PDT

                          Feature

                          1UP COVER STORY

                          Header

                          1UP COVER STORY | WEEK OF OCTOBER 8 | DEATHMATCH! GAMES AND COMPETITION

                          Editorial: The Flip Side of Competitive Gaming

                          Cover Story: Playing to win is all well and good, but playing together is even better.

                          O

                          ur competitive gaming cover story comes hot on the heels of last week's Resident Evil cover, which means that I've been kind of useless as a contributor to the site I run for two weeks in a row. I've never really followed the Resident Evil series, and truth be told I don't find much appeal in head-to-head competition, either. That's not to say I haven't spent a fair amount of time with either one, but it's kind of a grudging relationship.

                          To be fair, I have a lot of fond memories of going up against friends in some great games. My brother and I struggled to top the other in free-play rounds of Joust in the lobby of the dormitory my grandparents supervised when I was a kid; later, we chipped in together to share the cost of an NES and would spend hours trying to shut the other one out in R.B.I. Baseball and Hoops (the novelty of scoring into the triple digits against the computer eventually ran dry). When Street Fighter II hit the Super NES, all the friends who thought I was frivolous to have bought a video game system suddenly started showing up at my home and begging me to bring the system along when I went to visit theirs. That was probably the closest I ever came to truly enjoying the competitive game: As the only one of my peer group with SFII, I had the most practice with it, and their clumsy flailings were no match for someone who had played enough to eke out a victory against M. Bison at the infuriatingly unfair top difficulty level with every fighter on the roster. (Except Zangief. That guy sucked.)

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