General gaming

General gaming


Superheroism: Games Vs. Comics

Posted: 11 Jul 2012 04:38 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Superheroism: Games Vs. Comics

Cover Story: Contemplating capes and plumber caps.

O

f the many similarities between games and comics, their characters share the most. Games owe a lot to comics, and in recent years, comics owe a lot to games (Batman, at least, has never been better). Though despite their shared themes, the concept of the superhero in games has taken a slightly different path than it has in comics, mostly because of the technical hurdles that faced games in the beginning, which ended up shaping how characters were created and ultimately remembered.

Heroes Emergent

Gallery: Games as the Comics That Inspired Them

Posted: 11 Jul 2012 02:24 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Gallery: Games as the Comics That Inspired Them

Cover Story: We pay homage to the classic comic books that gave life to our favorite games.

V

ideo games and comics share a close relationship. Sometimes, it's a direct relationship. We've asked our friend Rusty Shackles to help draw the lines between game and inspiration by redrawing game covers in the style of the classic comic books that helped define them. Enjoy! And be sure to check out Rusty's previous galleries, too!

Mash-Up: Video Games & Iconic Comic Book Covers | Box Art from Another Reality


Steam Greenlight Presents Positives for Everyone Involved

Posted: 11 Jul 2012 01:35 PM PDT

Steam Greenlight

Being on Steam can make a world of difference for independent game developers. It's the platform where these developers tend to see the bulk of their sales even when they have the advantage of being featured elsewhere. Take Super Meat Boy for instance, which was released on Xbox Live Arcade more than a month before Steam. Its first two weeks of availability on Steam made as much as the XBLA version despite the head start the latter had. Likewise, the revenue generated by Breath of Death VII and Cthulhu Saves the World in their first week on Steam eclipsed what they did on the Xbox Live Indie Games service in over a year. Unfortunately, not every project that developers seek to have released on Steam makes it, and not just because those games are unworthy. Valve has only a small team to evaluate these applications, but it's a team that will soon expand greatly with the launch of Steam Greenlight.

As announced earlier this week, Greenlight is a way of essentially crowdsourcing Steam's approval process for indie games. Although users themselves won't directly be pressing a button to make games available on Steam's store, their feedback will influence which games do and do not get the go-ahead. They will do this by voting on games they want to see, though Valve will look at the relative amount of interest each title receives compared with others on Greenlight as opposed to simply tallying the number of votes.

Every Game is Osamu Tezuka

Posted: 11 Jul 2012 12:25 PM PDT

Feature

1UP COVER STORY

Header

1UP COVER STORY | WEEK OF JULY 9 | HOW COMICS SHAPED GAMES

Every Game is Osamu Tezuka

Cover Story: Japan's "god of manga" never created a game himself... but his work helped define the medium.

S

ome people refer to Osamu Tezuka as "the Walt Disney of Japan." No offense intended, but frankly that's giving Disney too much credit. That's not to say that Disney's work didn't have a huge impact on art, animation, and film; rather, Tezuka's impact was even more profound. Better to describe him as Walt Disney, Stan Lee, Jack Kirby, and Charles Schulz all rolled into one.

Trying to pin down the ways in which Tezuka's work has affected Japanese games is a little like trying to point out all the ways in which role-playing video games draw inspiration from Dungeons & Dragons. Even creators who don't draw direct inspiration from Tezuka's work -- or even make a conscious effort to stand apart! -- can't help but be shaped by the sheer omnipresence of his work.

MMORPG News

MMORPG News


World of WarPlanes: Closed Beta Preview

Posted: 12 Jul 2012 03:28 AM PDT

Closed Beta Preview

We spent some time earning our wings in the closed beta of Wargaming.net's World of Warplanes. What'd we think? Read on to find out!

Lucent Heart: A Year's Worth of Celebration

Posted: 12 Jul 2012 07:59 AM PDT

A Year

Gamania is celebrating Lucent Heart's first birthday in style. The dev team will be hosting a series of special events, contests, and tournaments all month long.

The Secret World: Friday the 13th Live Stream with Devs

Posted: 12 Jul 2012 07:42 AM PDT

Friday the 13th Live Stream with Devs

Funcom has announced that it will be hosting a live stream event from inside The Secret World. The event will be hosted by Creative Director and Senior Producer Ragnar Tørnquist and Lead Content Designer Joel Bylos and will begin at 8:00 a.m. PDT on Friday, July 13th.

Ultima Forever: Quest for the Avatar: Bioware-Mythic Announces New F2P Ultima Title

Posted: 12 Jul 2012 07:20 AM PDT

Bioware-Mythic Announces New F2P Ultima Title

Bioware-Mythic is ready to return players to Britannia with the announcement that Ultima Forever: Quest for the Avatar is currently in development. A new teaser site has cropped up as well as the ability for interested players to sign up for beta testing. Ultima Forever is scheduled to be F2P and will be released later this year.

Angels Online: The Orient Update Deployed

Posted: 12 Jul 2012 07:16 AM PDT

The Orient Update Deployed

Angels Online players will have a new zone in which to game. Called The Orient, as the name implies, the new area features an Asian theme with the difficulty tailored for high level players.

Ultima Forever: Quest for the Avatar: Britannia Reborn for a New Era

Posted: 12 Jul 2012 04:00 AM PDT

Britannia Reborn for a New Era

Ultima is being reborn as Ultima Forever: Quest for the Avatar, and we've got all the details before the title makes its debut at San Diego Comic Con. A cross-platform, online Action RPG, U4E will be playable on both your iPad and your PC and with friends. Read on to learn why U4E is Britannia reborn for a new era.

Aion: EU Players Invited to Tour v3.0

Posted: 12 Jul 2012 06:40 AM PDT

EU Players Invited to Tour v3.0

Gameforge and the Aion development team are inviting EU Aion players to log in to the public test server to check out the huge changes coming with the 3.0 update. The PTS is now live with 3.0 and players can download/install the client to check it out!

The Secret World: Review In Progress - Part 2 - Questing

Posted: 10 Jul 2012 08:00 PM PDT

Review In Progress - Part 2 - Questing

Questing is the mainstay of all MMOs but The Secret World has changed the traditional paradigm...at least a little. In our second installment of our Review in Progress, we take a look at questing in The Secret World. Read on!

Dragon Born Online: Free Legacy Gift Packs!

Posted: 10 Jul 2012 09:35 PM PDT

Free Legacy Gift Packs!

Koramgame is teaming up with MMORPG.com to give away some fantastic "Legacy Gift Packs" to celebrate the launch of the new version of Dragon Born. These exclusive "Legacy Gift Packs" will include goodies such as infusers, charms and EXP coupons, giving fans the chance to make the most of their Server Seven experience.

City of Heroes: Power Pools Discussion

Posted: 11 Jul 2012 11:18 AM PDT

Power Pools Discussion

Paragon Studios' Phil "Synapse" Zeleski will be on Twitch.tv at 10:30 a.m. PDT to talk about the City of Heroes Power Pools.

Total Pageviews

statcounter

View My Stats