General gaming |
- Superheroism: Games Vs. Comics
- Gallery: Games as the Comics That Inspired Them
- Steam Greenlight Presents Positives for Everyone Involved
- Every Game is Osamu Tezuka
Superheroism: Games Vs. Comics Posted: 11 Jul 2012 04:38 PM PDT
Feature 1UP COVER STORY Superheroism: Games Vs. ComicsCover Story: Contemplating capes and plumber caps.O f the many similarities between games and comics, their characters share the most. Games owe a lot to comics, and in recent years, comics owe a lot to games (Batman, at least, has never been better). Though despite their shared themes, the concept of the superhero in games has taken a slightly different path than it has in comics, mostly because of the technical hurdles that faced games in the beginning, which ended up shaping how characters were created and ultimately remembered. Heroes Emergent |
Gallery: Games as the Comics That Inspired Them Posted: 11 Jul 2012 02:24 PM PDT
Feature 1UP COVER STORY Gallery: Games as the Comics That Inspired ThemCover Story: We pay homage to the classic comic books that gave life to our favorite games.V ideo games and comics share a close relationship. Sometimes, it's a direct relationship. We've asked our friend Rusty Shackles to help draw the lines between game and inspiration by redrawing game covers in the style of the classic comic books that helped define them. Enjoy! And be sure to check out Rusty's previous galleries, too! |
Steam Greenlight Presents Positives for Everyone Involved Posted: 11 Jul 2012 01:35 PM PDT Being on Steam can make a world of difference for independent game developers. It's the platform where these developers tend to see the bulk of their sales even when they have the advantage of being featured elsewhere. Take Super Meat Boy for instance, which was released on Xbox Live Arcade more than a month before Steam. Its first two weeks of availability on Steam made as much as the XBLA version despite the head start the latter had. Likewise, the revenue generated by Breath of Death VII and Cthulhu Saves the World in their first week on Steam eclipsed what they did on the Xbox Live Indie Games service in over a year. Unfortunately, not every project that developers seek to have released on Steam makes it, and not just because those games are unworthy. Valve has only a small team to evaluate these applications, but it's a team that will soon expand greatly with the launch of Steam Greenlight. As announced earlier this week, Greenlight is a way of essentially crowdsourcing Steam's approval process for indie games. Although users themselves won't directly be pressing a button to make games available on Steam's store, their feedback will influence which games do and do not get the go-ahead. They will do this by voting on games they want to see, though Valve will look at the relative amount of interest each title receives compared with others on Greenlight as opposed to simply tallying the number of votes. |
Posted: 11 Jul 2012 12:25 PM PDT
Feature 1UP COVER STORY Every Game is Osamu TezukaCover Story: Japan's "god of manga" never created a game himself... but his work helped define the medium.S ome people refer to Osamu Tezuka as "the Walt Disney of Japan." No offense intended, but frankly that's giving Disney too much credit. That's not to say that Disney's work didn't have a huge impact on art, animation, and film; rather, Tezuka's impact was even more profound. Better to describe him as Walt Disney, Stan Lee, Jack Kirby, and Charles Schulz all rolled into one. Trying to pin down the ways in which Tezuka's work has affected Japanese games is a little like trying to point out all the ways in which role-playing video games draw inspiration from Dungeons & Dragons. Even creators who don't draw direct inspiration from Tezuka's work -- or even make a conscious effort to stand apart! -- can't help but be shaped by the sheer omnipresence of his work. |
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