MMORPG Videos

MMORPG Videos


EverQuest II: E3 2012 - SOEmote Demo Makes Bill a Kid Again

Posted: 10 Jun 2012 04:00 PM PDT

SOE's Dave Georgeson let's Bill take a shot at controlling the new Everquest 2 tech: SOEmote. It allows players to control their characters' faces with the help of their webcam. Forgive the shakiness of an iPhone!


General Gaming Article

General Gaming Article


EVGA UV Plus 39 Allows You To Add 1080p Displays Using USB 3.0

Posted: 10 Jun 2012 10:43 AM PDT

EVGAUSB display adapters have always been "a thing", but performance over USB 2.0 has always been a bit flaky. The older USB standard just doesn't have the bandwidth needed to support the number of pixels demanded by a modern display. With the wide spread adoption of USB 3.0 by Intel however, EVGA finally saw fit to unveil its UV Plus 39 Display Adapter at this year's Computex. 

The palm sized device will allow any PC to add additional 1080p displays using the DVI or HDMI output ports, and uses a virtual GPU driver in tandem with your CPU to process the video signals. Because of this you'll need a pretty powerful CPU to drive any more than one of these bad boy's, but if you want to add additional displays to a notebook when you dock it at home there is simply no better option.

Ivy Bridge integrated graphics can natively support up to three displays, but unfortunately multi-monitor support just isn't a thing on laptop's or ultrabooks these days. Because of this we expect the UV Plus 39 will satisfy its intended niche. Desktop users of course are always better off just dropping in another GPU or upgrading older hardware for multi-monitor support.  

Sapphire Preparing To Launch Passively Cooled Radeon HD 7770

Posted: 10 Jun 2012 10:13 AM PDT

Sapphire 7770 PassiveWhen it comes to picking a video card these days the number of choices is pretty overwhelming. If on the other hand you are mortally allergic to the sound of fans, your list suddenly shrinks to a pretty pathetic set of offerings. Sapphire saw an opening, and was showing off a passively cooled Radeon HD 7770 at this year's Computex.

The board itself looks like a reference 7770, but with a few key changes. The first is the massive; hard to miss aluminum heat sync mounted to the front of the card. The second is the relocation of the video ram to the back of the board. Perhaps the most impressive accomplishment here is the fact that they managed to keep the GPU fully clocked at 1GHz. Most passively cooled GPU's rely in under clocking to keep the thermals in check.

The Radeon 7770 is pretty far from being AMD's top performer; however it is a decent step up from Ivy Bridge graphics for those looking to play less intensive games such as Diablo 3 at decent frame rates. No release date or pricing was announced, and it goes without saying you'll also need a case with decent ventilation.  

(Image Credit AnandTech)

Chrome for Windows 8 Metro Entering Beta Soon

Posted: 10 Jun 2012 09:36 AM PDT

Chrome MetroIf you are one of the millions of brave souls who downloaded the Windows 8 Release Preview, but are looking for an IE replacement in Metro this PSA is for you. Google apparently began work on a Windows 8 Metro version of Chrome back in March, and the fruits of these labors are getting ready to enter beta. This first release won't be compatible with Windows RT for ARM tablets, but just about any other x86 hardware should be good to go. 

If we've peaked your interest you should keep an eye on the Chrome Developer channel, as we have been told it could appear there any day now. We were also cautioned that this first release will likely be a bit rough around the edges, and users who try it out are encouraged to help the Chrome team out by filling our regular bug reports. 

EVGA Tempts Overclocks With The GeForce GTX 680 Classified

Posted: 10 Jun 2012 09:09 AM PDT

680 ThumbGTX 680's are still all but impossible to find, however that won't stop EVGA from taunting the enthusiast community with something even more lust worthy. The EVGA 680 Classified will feature an optional water-cooling block, 14-phase power design, and voltage control inputs to give power users all the flexibility they need to catapult themselves to the top of the 3D Mark Vantage charts.

As excited as we are to finally start seeing what OEM's can do with such an impressive chip, we'd be even more impressed if you could buy a GTX 680 at all. A quick glance over at Newegg.com shows well over a dozen GTX 680 variants released, but not a single card is in stock. Until supply catches up with demand AMD will continue to run away with the show. The 7970 is no longer the fastest single GPU, but it is the single fastest GPU you can buy. 

(Image Credit AnandTech)

MMO News

MMO News


E3 2012: MMOHut/OnRPG Day Three Recap

Posted: 10 Jun 2012 01:31 PM PDT

Written by Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

Day 3 was by far the busiest day of the show for us. It was crunch time and Michael “Spunkify” Dunaway and I had plenty of publishers to meet with.

 

We started off at the loftSEVEN in downtown LA to be part of the first test group outside of the Gamania Game Show to try out Core Blaze. I have to say the game has come a long way since last year’s GGS and every bit of the armor and weapons has proper shading and light reflection now. We got to try our hand against a truly tough boss that almost killed each of us at some point during the long battle. Michael checked out the bow wielder, and I went with the one handed sword and shield combo.

This build included a few new pieces that were promised at GGS but not quite functional. We witnessed a dynamic event in which a cursed rock appeared and began spreading a plague type status to nearby monsters, causing them to add poison damage over time to their melee attacks, as well as an increase in overall tankiness and aggressiveness. Combat in Core Blaze is more along the lines of TERA’s methodical hit and defend style rather than C9 or Dragon Nest’s heavily combo juggling based combat. However Core Blaze ups the difficulty to insane levels by forcing players to mostly rely on special item use and a variety of basic attacks (read attacks that don’t require spirit to use). A single group of mobs can and will easily surround a player and overwhelm them unless you bring a specific tactic like laying traps ahead of time and leading them into it.

The boss battle in particular nearly wiped us. We went up against a gigantic distorted ape type monster that summoned slow moving tanky zombies to spread poison around us. He was extremely aggressive and seemed to agro whoever was closest or most hurt so we never had a moment of peace during the battle. No healing class exists in Core Blaze so when someone is hurt their teammates must throw themselves in harms way while you clear distance from enemies to put your weapons away and pull a potion out that takes around 2 seconds to drink. One interesting bit to note about the controls is that Core Blaze is the first PC title I’ve played where it feels far more comfortable to play using a game controller instead of keyboard and mouse. This is due to the way skills and items are activated, in which you cycle through a scroll wheel and then click one of four items/skills to use on each wheel (shaped much like the Playstation controller buttons). While this is simple and intuitive to do with a game controller, it’s often an exercise in tedium and misclicks when using keyboard and mouse. Unless they intend to change their system of skills when using a keyboard and mouse, I’d say the game controller is currently mandatory to be competitive.

Elemental weaknesses are also a vital tactic that must be used to overcome tougher enemies. However most elemental attacks are based on spirit and you can only restore spirit by breaking from combat and drinking a potion or killing an enemy and absorbing their essence. As you can imagine boss battles go on quite a while and there is little to no essence to absorb so you’ll have to plan ahead and bring fire and lightning grenades, oil canisters and torches, bear traps, and more to cleverly overcome your opponent. Proper strategy can even result in breaking a piece of the boss off that you can use against them.

 

I also had a chance to see the basic alpha state of the crafting system and character development. Weapons in Core Blaze have a sharpness system based on colors ranging from white being useless to blue (probably further) being the best. As you use a weapon it will degrade across the bar towards the lower end of the spectrum, decreasing the effectiveness of the weapon over time until it finally becomes useless. Weapons can then be repaired but with the chance that your overall sharpness spectrum may be downgraded in the process. The higher quality the weapon, the more of the color spectrum you can expect to see on the weapon. I took this shaky image below to demonstrate what the weapon stats look like. I don’t have any more information confirmed but you can infer plenty from it.

 

The customization was what I’d describe as somewhere between basic and advanced. I say basic because I didn’t really see any toggles where you could adjust the nose angle or chin depth by marginal degrees. Most of the face features are based on presets. I however say advanced because you can customization about 14 different categories of your character with about 10+ different presets each. So thought it might not that super personal feel games like Perfect World offer, you’ll still probably feel pretty unique in the actual game world. Also you can customize your underwear and who doesn’t want that feature.

 

CoreBlazeCharacterCreator

CoreBlazeCustomization

 

Following the Core Blaze event, Michael took off to get a second deeper look at Age of Wushu while I attended the Bethesda event. Bethesda forced a no camera and no audio recording rules on their demo so I have to go off memory but here’s what I saw.

 

TheElderScroll

 

Elder Scrolls Online has such a strong resemblance in my mind to Guild Wars 2. The mechanics and combat are definitely on par and I think it really will come down to how much players are in love with the Elder Scrolls world when deciding which game they will choose. And I know it might come as a surprise but I seriously feel some people may choose Elder Scrolls Online over GW2 because it offers a solid and fun package.

 

ElderScrollOnlineCostumeConcepts

 

The basic concept of the title is you join into the world of Tamriel as one of three factions whose land makes up the three corners of the continent. So you’ll have your trader types ruling the day in the top left, your barbaric world-like tribes in the top right, and your high elves and other snooty empire builders in the bottom left. Each of the main races like Nords, Khajiit, Brentons, Argonians, and more will be playable and define which of the three factions you belong to. Your reason for joining forces? Why the throne in Cyrodiil of course! Guilds will take part in impressive 100 vs 100 battles where last man standing takes all to control the numerous forts surrounded the great central throne, as well as the throne itself. If you’re part of the group that still holds Dark Age of Camelot in high regard, this system will be just your style.

 

ElderScrollsOnlineWeaponConcepts

 

There is a lot going on with this game so I will be dedicating an entire article to it later today. But until then I’d just like to say that the silly rumors that this game is designed to be single player with multiplayer as a secondary option if you choose… is utter nonsense. Instanced dungeons are balanced around 4 players joining together and if you think you’re going to solo them, you better be ready to grind Final Fantasy 1 style in preparation for it.

 

ElderScrollsOnlinePoster

 

Next up we hit up the team at InnoGames who have really been pushing the envelope in recent months. As soon as they said pirates and Unity engine in the same sentence I couldn’t get the smile off my face.

 

Kartuga 01

 

Kartuga offers a world of freedom and rpg growth with plenty of competitive action between players in real-time. Yes all this in a browser. How can you not love the Unity Engine! The basic premise is there are massive towns that act as quest hubs called demilitarized zones. Once you leave them you are open game for any randomly spawning pirate NPCs as well as other players in the area who may be going after the same treasure as you. At first you must choose from one of three ship types. Though the names may change the premise is one is a support, one is a tank, and one is an offensive type. From there you level up and can unlock new models to demonstrate your power through looks, as well as go down any of 3 skill trees to unlock new powers which you can set up on a 4 space hotkey bar.

 

kartuga10

 

The ships control flawlessly and the better your upgrades become, the more mobile and the sharper the turns you can take. Like real ships of the era Kartuga represents, you will need to line up the side of your boat with another ship to do damage. From powerful cannon blasts to cannon barrages to fire torches and even supernatural magic, you will see plenty of variety between ships. The best part of all is instead of locking you into one skill tree to get to the ultimate skills, you can pick and choose from any of the three trees at any time! As you level up your skills a progress bar behind the skills will slowly fill until you reach the next tier and all three skill trees become available.

 

KartugaPvPTowers

 

In terms of organized PvP, Kartuga currently offers an instanced map in which two teams battle it out to capture towers set across various islands while sinking enemy ships that stand in your way. For a browser title, PvP is incredibly skill-based and I even managed to sink the producer’s level 29 offensive ship with my level 13 tank ship by out flanking him with a wake of water I could leave behind my ship that blocks incoming attacks, and then shooting fire through the wave until he burnt down. Kartuga’s launch isn’t far off and if you’re looking for a great title to kill a couple minutes on or play at work, not many titles currently hold a candle to it.

 

runes

 

After my meeting with InnoGames I hit the Concourse business hall hard to scoop out what was going on behind the scenes. Frogster was first up and while they were touting Runes of Magic’s Chapter 5 with dark magical dwarves as their big story, it was their partnership with a cloud streaming service that really caught my attention. Soon players will be able to hop into game through a browser with no download required to experience Runes of Magic in its entirety. And what better time than now with Chapter 5 launching this coming week to try the new starting zone deep in the dwarven mines offering some of the most impressively designed towns and dungeons I’ve seen in the game.

 

Next up we met with a new starter development studio stationed out of Wuxia, China who are bringing to life the title Brahma Online. Brahma had rather a Sevencore feel to it with a fantasy world meshed flawlessly with mechanized weapons, jet packs, and giant low orbital cruisers. Although the game is just barely in a playable state, their promise of giant airborn battles to conquer player built islands using massive airships that act as cruisers to transport your guild’s infantry definitely sounds like fun. They’re also looking for publishers around the world so if you have the money and want to partner with them, don’t miss out!

 

Sin Streets

 

After that I met up with an old associate, Miso Kwon, of CJ E&M who was very excited about the opening of their North American publishing studio. I finally got the full story of Prius Online from her who explained that they had licensed it to gPotato but now intended to republish it under their new house with an extra years worth of content never released under gPotato. It’ll likely have a new name and branding so I’ll keep you readers posted on how that story develops.

 

 

In addition they are also planning to expand their FPS titles with Sin Streets and Sudden Attack. Sin Streets seems to take place in a world where organized governments are collapsing and street gangs are replacing them as the local rulers of the land. Sudden Attack seemed more like a zombie apocalypse setting but the visuals are truly mind blowing to the point that I’d classify it as FPS horror. I really don’t have much info beyond that on either title so I’ll end the discussion on CJ E&M there.

 

Otherland

 

The last stop on the Concourse Hall tour was Gamigo to see the progress of Otherlands and Grimlands. Grimlands is looking to be a powerful contender to Fallen Earth’s current monopoly on the online post-apocalyptic survival setting. Grimlands has fully functional day/night and weather systems that actually impact gameplay. Players will constantly have to monitor an orange and blue bar at the bottom of their screen representing how loud they are being and how hidden they are. Naturally hiding in dark corners or moving about at night will give you a sneak advantage which may buy you a few extra seconds to open fire on incoming foes before they take the fight to you. On the other hand if you fly through town in a custom rigged Humvee blaring your horn, you can expect every mutant and zombie in earshot to come running as your orange sound meter will be filled to the brink.

 

 

The crafting system is fantastically detailed as well, allowing you to place a set number of points into various stats when crafting a weapon to really make it feel like your own. Are you a bad shot? Increase the clip capacity on your pistol. Need something to take out lumbering mutant juggernauts? Force your points into the power stat. Need to take out a target in a heavily fortified area? Increase your accuracy to fire off a kill shot from a huge distance. The choices are totally yours and you’ll even be able to craft vehicles and other nifty items to help you in your journey to.. well I guess survive. That’s the only real goal in the game currently with quests just offering rewards to help you make whatever you feel like at the time. Controls are crisp and responsive currently and the graphics are improving rapidly. I can’t wait to get my hands on the game for a long duration to give it a full review.

 

 

Otherland on the other hand very much seems to be in an early alpha stage. The elements of something unique and different are there but it still needs a lot of work before it is going to compete on the open market. The setting though is astounding and from the little I’ve read, really matches the Otherland book series to a tee. It feels like how a Matrix MMO should have looked with data and coding swirling in the breeze in the trees and the current in the rivers. Player customization is key and you’ll never have to recreate a new character to change your look as it’s as simple as changing clothes. One day you can be a knight in shining armor and the next a crouching lizard man. You can also use the data you collect to build a personal studio complete with arcade minigames, a lounge, and who knows what else. For griefers you can learn to hack and steal data from players for your own, making for a tense atmosphere in which you can never really trust people. For those who highly value social elements in an MMO I’d suggest keep watching this title as they really are pushing the envelope on what a successful MMO can be.

 

SonicDisplay

I rushed over to get some more playtime with Age of Wushu after this but was escorted out by some seriously aggressive cosplay girls who definitely knew how to use their equipment. We then closed out the day with a dinner with the International Gamania Team where my PR contact Yuwei promised to set us up with a studio tour once Core Blaze was closer to launch.

 

CoreBlazeDinner

 

Thanks for following OnRPG/MMOHut’s E3 recap. I’ll be doing a couple more focused articles on some of the major titles of the convention so stay tuned for that, as well as our video interviews coming later next week!

MMO Updates

MMO Updates


Rise and Shiny: Doctor Who: Worlds in Time

Posted: 10 Jun 2012 10:00 AM PDT

Filed under: , , , , , , , ,

Worlds in Time screenshot
Somehow, a new title by Three Rings, the maker of some of my favorite MMOs like Puzzle Pirates and Spiral Knights, slipped through the cracks. I pride myself on knowing about every new MMO that is coming out, even if I don't play them much. For some reason, though, Doctor Who: Worlds in Time slipped under my radar. Hey, nobody's perfect. Needless to say I was excited to check out the title even though I'm not a fan of the current Doctor. (Tom Baker fan, all the way. After that they all seemed too goofy. The theme song is still the coolest ones in sci-fi, though.) Doctor Who is like prog rock: tolerable only in small amounts, unless it's Rush.

Once I logged in, I found a clever little game that utilizes many of the same mechanics of Puzzle Pirates and Spiral Knights. It's got familiar, puzzle-based, real-time group gameplay that I wish other games would implement. Star Trek Online could solve its ridiculous problem of having only single-player ships by giving players unique "jobs." Those crew members could sit at individual stations and solve puzzle in real time to help do their part. It works in Puzzle Pirates beautifully. Doctor Who: Worlds in Time uses the same instant group mechanic that Spiral Knights does, but it has other problems.

In the end, I was a bit confused and often bored by the title.

Continue reading Rise and Shiny: Doctor Who: Worlds in Time

MassivelyRise and Shiny: Doctor Who: Worlds in Time originally appeared on Massively on Sun, 10 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week June 2nd

    Posted: 10 Jun 2012 08:00 AM PDT

    Filed under: , , , , , , , , , , , , , , , , , ,

    Previously On banner
    So how did you survive E3? Did you get everything that you wanted this year? No? Well, that's OK; there's always next year. In the meantime, be sure to check out all of our E3 coverage in case you missed anything. I know I missed a lot, and I work here! It's easy to forget that the hardcore office-monkies like yours truly stayed behind and continued on as normal. That means we still streamed our favorite titles for you to watch! So what did you miss? Here are some of the highlights!

    Mike decided to check out planetary action in EVE Online. We're not sure whether this meant asking a big green orb out on a date, but it sounds interesting! Next, he made a couple of runs through Drakensang Online, stomping newbie PvPers left and right. What a meanie! I jumped into a couple of games for your entertainment, including RuneScape. I wanted to show how the new Runespan worked, and I think I achieved my goal. Lastly I attempted to start a treehouse project in Free Realms, building it up slowly until I had a nice platform to continue from. If you've ever wondered what blank lots were used for in the charming social MMO, check it out past the break!

    Continue reading Previously on MV TV: The week June 2nd

    MassivelyPreviously on MV TV: The week June 2nd originally appeared on Massively on Sun, 10 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What weird things have you learned from an MMO?

      Posted: 10 Jun 2012 06:00 AM PDT

      Filed under: , , , ,

      Crikey.
      The main reason that Ms. Lady and I knew about Steve Irwin's death wasn't because we were watching the news. It was because it was all over general chat in World of Warcraft. It seems like a strange way to learn about things, but general chat in most MMOs is kind of like that. You find out about movies, learn about strange occupations from your fellow players, and sometimes discover games you'd never have guessed existed without the help of other people.

      For all that area chat channels can be a mess of bitterness and insults, sometimes you wind up learning interesting things there. And on other occasions, one little quest line or offhand mention can prompt you into a frenzy of research on references or obscure science or whatever. So what's the strangest thing you've learned because of an MMO? Was it something that you happened to notice in chat or something that inspired you to learn more?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What weird things have you learned from an MMO? originally appeared on Massively on Sun, 10 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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        E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida

        Posted: 09 Jun 2012 06:30 PM PDT

        Filed under: , , , , , , , ,

        Black Mages like their explosions.
        Final Fantasy XIV's major upgrade had been announced well before this year's E3, but this was its first public showing. While many of the major changes were only appreciable by long-term fans of the game, what was there was massive, ranging from major changes to the interface to several dazzling new areas. It was a lot to take in, and needless to say, we had some questions. Luckily for everyone, executive producer Naoki Yoshida was on hand to answer some of those questions and discuss the game's pending update.

        Previous interviews with Yoshida have indicated that the version 2.0 update should begin alpha testing in late September, with a beta to follow not long after. He's also stressing the fact that version 2.0 is a major change for the game, almost an entirely new game in many respects, and while the live game has seen the fruits of a great deal of work there's still more to be done. As Yoshida put it, the game is an MMORPG, but it's an RPG before that, and a Final Fantasy game even before that.

        Continue reading E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida

        MassivelyE3 2012: A chat with Final Fantasy XIV's Naoki Yoshida originally appeared on Massively on Sat, 09 Jun 2012 20:30:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: Peeling back the layers of time, part II

          Posted: 09 Jun 2012 04:00 PM PDT

          Filed under: , , , , , ,

          EQ2
          A couple of weeks ago, I talked about how EverQuest II is like an onion. It's got layers upon layers of content, and some of it has really helped the game mature, like a bottle of fine wine. In the previous column, I talked about how some of those layers have made gameplay more convoluted, but for every arena pet and every lonely looking-for-group tool, there are many examples of clever features that greatly improved the quality of gameplay, and in some cases, should be considered a standard feature in all MMOs going forward.

          With the recent buzz around SOEmote, it's a great time to look back at some of the changes to EverQuest II that really left their mark.

          Continue reading The Tattered Notebook: Peeling back the layers of time, part II

          MassivelyThe Tattered Notebook: Peeling back the layers of time, part II originally appeared on Massively on Sat, 09 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Mog Log: What we saw of FFXIV at E3

            Posted: 09 Jun 2012 02:00 PM PDT

            Filed under: , , , , , , , ,

            The Mog Log header by A. Fienemann
            When it became clear that we weren't getting our 2.0 trailer at this year's E3, I sort of assumed that Final Fantasy XIV fans would have to be content without much new information. As usual, Naoki Yoshida proved me wrong in the most excellent way possible. So while we've only seen the tip of the iceberg about what's coming into the game, that tip is providing quite a bit of fascinating information all on its own.

            My first thoughts on seeing the screenshots for the second version was that it might as well be an entirely different game. It's familiar elements ported into an altogether unfamiliar setting. I've been looking forward to it before, but I think this was the first time that I truly believed that this was going to happen and that it would be awesome. So if you've been following along with the game's E3 coverage across the web -- and I know you have -- let's just dive into reaction.

            Continue reading The Mog Log: What we saw of FFXIV at E3

            MassivelyThe Mog Log: What we saw of FFXIV at E3 originally appeared on Massively on Sat, 09 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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              The Road to Mordor: Breaking down Riders of Rohan's pre-purchase

              Posted: 09 Jun 2012 12:00 PM PDT

              Filed under: , , , , ,

              The Road to Mordor Breaking down Riders of Rohan's prepurchase
              This past week or so has been absolutely nuts with all the new information flooding in about this fall's Riders of Rohan. We've gotten confirmation about the release date, the expansion website, pricing information for the different expansion pack editions, a partial feature list, an official FAQ, word of a forthcoming instance cluster, and a first look at the mounted combat system.

              Expansions always rile up the Lord of the Rings Online faithful, and I'm pretty jazzed to see whether Turbine can pull off what's probably the most epic addition to the game since Mines of Moria. I'm going to save analysis of the expansion as a whole until next week because today I want to dive into the slightly confusing morass of pre-purchase options and pricing to see what's worth pursuing -- and what might be worth ignoring.

              Continue reading The Road to Mordor: Breaking down Riders of Rohan's pre-purchase

              MassivelyThe Road to Mordor: Breaking down Riders of Rohan's pre-purchase originally appeared on Massively on Sat, 09 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                League of Legends accounts compromised

                Posted: 09 Jun 2012 11:00 AM PDT

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                League of Legends - Katarina
                Given League of Legends' immense popularity, we knew it was only a matter of time before a large-scale hacking attempt succeeded against Riot Games' MOBA juggernaut. The firm sent out an email this weekend notifying EU West and EU Nordic and East customers that their account details may have been compromised.

                PC Gamer reports that players' "email addresses, encrypted account passwords, and dates of birth have been leaked." Riot bigwigs Marc Merrill and Brandon Beck posted an apology on the EU West forums and implored users to change their login credentials, as "more than half of the passwords were simple enough to be at risk of easy cracking."

                MassivelyLeague of Legends accounts compromised originally appeared on Massively on Sat, 09 Jun 2012 13:00:00 EST. Please see our terms for use of feeds.

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                MMORPG News

                MMORPG News


                General: E3 2012 Photo Gallery

                Posted: 08 Jun 2012 05:12 PM PDT

                E3 2012 Photo Gallery

                Our team was on the lookout for great shots during this year's E3 Expo in Los Angeles. Hit the link for the full gallery!

                Divina: Guild vs Guild - Ubajin Fiesta!

                Posted: 07 Jun 2012 06:20 PM PDT

                Guild vs Guild - Ubajin Fiesta!

                The team behind Divina has partnered with MMORPG.com to bring our readers an exclusive developer diary called "Guild vs Guild - Ubajin Fiesta!" See what it's all about in this exclusive first look and then let us know what you think in the comments.

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