MMORPG News

MMORPG News


General: Musing on NCsoft's Future

Posted: 21 May 2012 04:38 PM PDT

Musing on NCsoft

NCSoft has long been one of the top games publishers in Asia but seems to be struggling to keep its footing as such. In today's Free Zone, we take a look at NCSoft and what just may lie ahead for its future. Keep reading!

World of WarPlanes: Closed Beta Apps Being Accepted

Posted: 22 May 2012 07:03 AM PDT

Closed Beta Apps Being Accepted

Wargaming.net has announced that it is now accepting applications for closed beta testing for World of WarPlanes. Interested players can head to the official site to sign up.

PlanetSide 2: Vanu Sovereignty Interview

Posted: 21 May 2012 04:28 PM PDT

Vanu Sovereignty Interview

PlanetSide 2 will feature three separate factions. MMORPG.com reached out to Sony Online Entertainment to find out more about the Vanu Sovereignty. We chatted with Associate Game Designer Margaret Krohn to find out more. Read on!

Guild Wars 2: Stress Test!

Posted: 21 May 2012 04:20 PM PDT

Stress Test!

Last week, Arena.net conducted a stress test for Guild Wars 2. The object was, as with all stress tests, to try to break the servers. See what we think about what we saw during this event and then leave us your thoughts in the comments.

Perfect World International: Screenshot of the Week: Perfect World International Edition!

Posted: 20 May 2012 06:39 PM PDT

Screenshot of the Week: Perfect World International Edition!

Everyone loves to take screenshots of their favorite games, and we want you to share them with us and the rest of the MMORPG.com community! To that end, we're back with our latest Screenshot of the Week feature, and we're looking to give out some cool swag. This week, we'll be focusing on Perfect World International screenshots.

Diablo 3: Favorite Diablo III Classes (So far!)

Posted: 21 May 2012 02:38 AM PDT

Favorite Diablo III Classes (So far!)

Join us for this week's The List as we share our picks for our favorite Diablo III classes (so far!).

Vindictus: New EU Update Introduces Monsters that Suck

Posted: 21 May 2012 08:09 AM PDT

New EU Update Introduces Monsters that Suck

Vindictus EU has been updated with a new patch that brings a pair of sucking monsters into the game. The Succubus and Glas Ghaibheleann raid bosses are now live in Vindictus EU.

General gaming

General gaming


Breaking the Illusion: Not Playing by the Rules

Posted: 21 May 2012 05:07 PM PDT

Max Payne 3

I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.

My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.

What If?: Gaming's Alternate Realities

Posted: 21 May 2012 04:27 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If?: Gaming's Alternate Realities

1UP explores what might have happened had video game history gone differently.

People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.

Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.

What If Video Games Never Came Home?

Posted: 21 May 2012 04:25 PM PDT

1UP COVER STORY

1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What if Video Games Never Came Home?

Cover Story: A chilling glimpse into a world where the arcade still rules supreme.

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UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.


What If Third-Party Development Didn't Exist?

Posted: 21 May 2012 04:24 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Third-Party Development Didn't Exist?

Cover Story: How Activision's 1982 win in court changed the industry.

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et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.

Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.

Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.

What If Square Never Left Nintendo?

Posted: 21 May 2012 04:22 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Square Never Left Nintendo?

Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.

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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.

There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.

Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.

What If Steam Hadn't Recovered From Its Shaky Launch?

Posted: 21 May 2012 04:21 PM PDT

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1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Steam Hadn't Recovered From Its Shaky Launch?

Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.

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hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.

What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.

Steam Spot Art

What If Star Wars Had Been a Flop in 1977?

Posted: 21 May 2012 04:19 PM PDT

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

What If Star Wars Had Been a Flop in 1977?

Cover Story: How the gaming galaxy would've been different without a few good Jedi.

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magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.

Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues

Posted: 21 May 2012 04:18 PM PDT

1UP COVER STORY

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1UP COVER STORY | WEEK OF MAY 21 | WHAT IF?

Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues

Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.

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don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).

I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.

Can Aliens: Colonial Marines Free Itself from Prometheus' Shadow?

Posted: 21 May 2012 03:05 PM PDT

With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.

MMOGaming News

MMOGaming News


Snail Games Demoing Age of Wushu at E3 2012

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Snail Games Demoing Age of Wushu at E3 2012


Players who live in Los Angeles and those will attend the expo can check out the demo at Snail Games' booth in West Hall Booth 4712.

Vindictus: New Update Mainly with Sexy, Beautiful Deadly Succubus

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Vindictus: New Update Mainly with Sexy, Beautiful Deadly Succubus


A brand new update for Vindictus is activated now. With this new update, 2 new deadly raid bosses - Succubus and Glas Ghaibheleann will be added into game. The following press release attaching video and screenshots will unveil the details for you.

Global Territory Control - Massive Update for Fallen Earth

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Global Territory Control - Massive Update for Fallen Earth


A major update of online sandbox game Fallen Earth that introduces entirely new game content, updated landscapes and new player-crafted technology was released few days ago. The 2.4 Global Territory Control update includes easy-to-use combat trainers, merchant buyback, faster mounting, bulk purchasing, easily accessible skill trees and more.

Vindictus: New EU Update Introduces Monsters that Suck

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Vindictus: New EU Update Introduces Monsters that Suck


It seems that there are few in the world who don't know at least a little about Game of Thrones. Now that it's being turned into an MMO, even more folks will learn of the duplicity of the Lannisters and more. We caught up with Max Pfaff to talk about Game of Thrones Online. See what we discovered!

Changyou Launches Next-gen Games, Hundreds of Millions Investment on the Next-gen Trend

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Changyou Launches Next-gen Games, Hundreds of Millions Investment on the Next-gen Trend


Currently, internationally recognized next generation engine CryENGINE has evolved to the third version, and the Unreal Engine 3 has been updated once a month. The Unreal Engine 4 is expected to be commercialized in the near future.

Is Eudemons Online Really Going to Become 3D?

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Is Eudemons Online Really Going to Become 3D?


Looking back at the MMO industry, games are often switching from 2D to 3D, in order to achieve a better gaming experience and more lively effects. However, we cannot say that 3D games are sure to be the mainstream, because there are still tons of gamers sticking to 2D and 2.5D games.

TERA Warrior Tanking Guide

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TERA Warrior Tanking Guide


Though there are two somewhat-equal healing classes in Tera, this doesn't not necessarily mean that both tanking options too are on equal footing. Yes, warriors are classified as a DPS/Tank hybrid, but there are only certain cases where warriors, when similarly geared, can compete in effectiveness with a Lancer.

Continue reading TERA Warrior Tanking Guide.

Guild Wars 2 - Beta Weekend 2... Patch Notes!

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Guild Wars 2 - Beta Weekend 2... Patch Notes!


I'm glad to see Arena Net is taking this beta weekends so seriously. So many changes in such a short amount of time and a lot of these changes felt like they needed to be in the game so it's really great to see that Arena Net is both taking care of their game AND listening to the players.

DOTA 2 Theme Music - Piano Cover

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DOTA 2 Theme Music - Piano Cover


Hey guys! Very VERY excited to bring you guys this cover of the amazing DOTA 2 Theme music. I fell in love with the song the first time I've heard the song, not to mention I love the game as well. Hope you guys enjoy!

The Stylized Action MMO GUNZ 2 to Launch VIP Test

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The Stylized Action MMO GUNZ 2 to Launch VIP Test


The stylized action MMO GUNZ2 developed by Mient and operated by CJ E&M is to launch a VIP test before its upcoming first CBT.

League of Legends: Darius Patch Preview

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League of Legends: Darius Patch Preview


In the Patch Preview, we'll be looking into our visual update to Summoner's Rift, a re-built head's-up display, a sneak peek at the new Ashe model, new feedback from turrets, changes to Normal Draft and Solo/Duo Ranked, as well as a brand new item!

Kingdoms of Amalur MMO Version - Project Copernicus Set to Release in June 2013

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Kingdoms of Amalur MMO Version - Project Copernicus Set to Release in June 2013


Recently, 38 Studios, the developer behind Kingdoms of Amalur, stuck in the mud of huge loan it received from the state of Rhode Island. They announced the official release of Project Copernicus, the online version of Kingdoms of Amalur, after they submitted a $1.25 million check for the late payment of the loan.

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