NCSoft has long been one of the top games publishers in Asia but seems to be struggling to keep its footing as such. In today's Free Zone, we take a look at NCSoft and what just may lie ahead for its future. Keep reading!
Wargaming.net has announced that it is now accepting applications for closed beta testing for World of WarPlanes. Interested players can head to the official site to sign up.
PlanetSide 2 will feature three separate factions. MMORPG.com reached out to Sony Online Entertainment to find out more about the Vanu Sovereignty. We chatted with Associate Game Designer Margaret Krohn to find out more. Read on!
Last week, Arena.net conducted a stress test for Guild Wars 2. The object was, as with all stress tests, to try to break the servers. See what we think about what we saw during this event and then leave us your thoughts in the comments.
Everyone loves to take screenshots of their favorite games, and we want you to share them with us and the rest of the MMORPG.com community! To that end, we're back with our latest Screenshot of the Week feature, and we're looking to give out some cool swag. This week, we'll be focusing on Perfect World International screenshots.
Vindictus EU has been updated with a new patch that brings a pair of sucking monsters into the game. The Succubus and Glas Ghaibheleann raid bosses are now live in Vindictus EU.
I like to play games in what I imagine is an unusual manner, or at least I thought this to be the case until 1UP members revealed they share some of my habits. One of these things, my propensity for systematically exploring an area before moving on, has reared its head in particularly noticeable fashion as I make my way through Max Payne 3. Playing in this way was clearly something the game's designers accounted for, as evidenced by the collectables scattered throughout, and yet it feels almost as if I'm being punished for deciding to be a completionist.
My process for approaching each area in Max Payne 3 follows the same pattern, only being altered if I'm low on health and out of painkillers (health packs in Max Payne's world). I kill everyone and then proceed to sweep over the entire room, seeking out any hidden spots or areas which do not appear to lead to the next area. As I make my way from one combat area to the next, I'm mindful of my surroundings and am sure to double back to check behind staircases and to see which doors can be opened. I do this all while searching for golden gun components, painkillers, and clues which can be examined. The latter can fill in the backstory but is hardly needed to get the gist of the narrative. I'm able to comfortably do this because there is no ticking clock, even if what Max is doing at any given time suggests there should be, and because enemies come in limited numbers and only in certain areas.
1UP explores what might have happened had video game history gone differently.
People love to look back at the past and ask, "What if things had gone differently?" Navel-gazing at history spans cultures and races. Whether it's author Harry Turtledove making a fortune by contemplating how differently the American Civil War would have gone if someone had time-traveled to give the Confederate Army machine guns, or the manga Konpeki No Kantai in which the Japanese navy beats up America in World War II before teaming up to kill Hitler, second-guessing ourselves seems to be human nature.
Maybe it's the competitive nature of the medium, but video gamers seem especially fond of revisiting the past and wondering about alternate outcomes. As the Three Fates in the image above suggest, games have woven a rich and complex tapestry in their mere half-century of existence -- a tapestry whose design and nature could have changed radically had things turned out differently.
Cover Story: A chilling glimpse into a world where the arcade still rules supreme.
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UP's cover story this week revolves around the question, "What if?" In keeping with that theme, we'd like to offer this glimpse into one of many alternate realities of video gaming: A world where video games never came home. A world where the arcade still dominates gaming. How would a site like 1UP be different in such a place? We talk to our mirror universe counterparts about the state of gaming and their thoughts on the medium.
Cover Story: How Activision's 1982 win in court changed the industry.
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et's be honest, when we think about Activision-Blizzard as a company, at least a few of us get a mental image of a dark overlord with hooked fingers looming over a burning landscape. This image is usually accompanied by a deep-voiced demand for sacrificial virgins. Given Activision-Blizzard's status as The Biggest Thing That Has Ever Existed in Gaming, it's easy to forget that prehistoric Activision fought for the right to develop third-party games on the Atari 2600 -- a battle that it eventually won in court.
Activision's victory essentially made it possible for third-party game designers to ply their trade on home game consoles.
Activision's drive for justice wasn't exclusively about being paid its deserved royalties, either. During the 2600 era, Atari had a nasty habit of not crediting its game developers (or even letting developers bring attention to themselves, which convinced Adventure developer Warren Robinett to bury his name in the game, possibly creating the first digital Easter Egg). When Activision won the right to make its own games for the 2600 in 1982, credit was no longer a problem.
Cover Story: We look at how the RPG powerhouse would've fared without the PlayStation.
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or RPG fans of the early 1990s, Square practically had their own branch on the Nintendo family tree. This held especially true on the Super NES, where Square came into its own with Final Fantasy IV and VI, Secret of Mana, Chrono Trigger, and wealth of Japan-only releases that loomed just out of reach for Americans. By the end of 1995, the union seemed solid. Nintendo's long-awaited Nintendo 64 system was on its way, and would be home to Square's next Final Fantasy.
There seemed no reason to worry until the spring of 1996, when those same RPG fans opened game magazines and learned that Final Fantasy VII wouldn't release in the form of a Nintendo 64 cartridge. It was now headed for the Sony PlayStation, as with every other game Square planned to make for the latest generation of consoles. By the end of the year, Square sewed up a publishing agreement with Sony, and their first PlayStation release, the fighter Tobal No. 1, sat on store shelves. It came as quite a surprise to players who'd effectively grown up with RPGs on Nintendo systems.
Final Fantasy VII didn't just amount to a critical PlayStation success; it was also instrumental in establishing the Japanese RPG in North America's mainstream game industry.
What If Steam Hadn't Recovered From Its Shaky Launch?
Cover Story: Without Steam in a central role, the last decade of PC gaming would have been remarkably different.
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hen Steam first appeared in 2002, its success was far from a sure thing. Bugs and network problems outnumbered the available games on Valve's digital distribution platform by a wide margin. Users who disliked having to launch an extra application before playing their games doubted the necessity of the program itself. It took years for Steam's library to grow, for Valve to smooth over the rough spots, and for the public to embrace the concept of digital distribution. Today, Steam is synonymous with PC gaming, putting Valve in a unique position from which they can influence the industry in a number of ways.
What if the initial stumble had resulted in a full-on faceplant? How far would the ripples of that failure have spread? I don't claim to know exactly how things would have played out differently, but a lifetime of regret and PC gaming -- which occasionally go hand in hand -- has sharpened my hindsight enough to make a few educated guesses.
Cover Story: How the gaming galaxy would've been different without a few good Jedi.
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magine that Star Wars had been a flop at the box office. Maybe George Lucas was allowed to release his original edit, or maybe word just never got out. Regardless, while it's not a disaster on par with Heaven's Gate--which brought down a whole studio--it's still pretty bad. It might survive as a cult film, and possibly even merit a reboot, but its influence is gone.
Now imagine the failure of Star Wars as one gigantic shock wave running through the video game industry. Genres, studios, even basics concepts vanish as it goes along. Now you see that, while the industry would (obviously) still exist without Star Wars, it would be very different indeed.
Mario Vs. King Kong Review: Universal Nintendo's Downward Spiral Continues
Cover Story: What if Nintendo had lost the King Kong lawsuit? A review from another reality.
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don't know if you're old enough to remember Donkey Kong, but I am. You don't really hear much about DK these days. He's been all but expunged from the annals of game history, and the tiny handful of arcade cabinets and Coleco carts that weren't destroyed back in the '80s remain a rare commodity traded among truly dedicated game collectors (quietly and in private forums, since eBay and other online auction houses instantly cancel all DK-related transactions at Universal's behest).
I miss DK. Maybe it's just nostalgia talking, but I always felt his games -- regardless of how derivative or illegal the character himself may have been -- demonstrated a lot more creativity than the King Kong games we've seen ever since the lawsuit that outlawed him. Any student of video game history knows the story there, of course: It was one of the landmark events that helped shape the industry's early days. A plucky little Japanese company called Nintendo created a fun platform-climbing game starring a carpenter named Mario as he attempted to rescue his love Pauline from the clutches of an ape called Donkey Kong. Not a very subtle reference, but that's homage for you. Universal Studios didn't share that gee-whiz sentiment, though, and they brought the full freight-train force of the Hollywood legal system to bear on Nintendo, claiming infringement on the King Kong trademark. The tiny game company never stood a chance.
With the runaway success of 2009's Borderlands, Dallas-based developer Gearbox created a reputation for itself as more than just the studio behind a few Half-Life expansions or WW2 shooters, but one capable of offering its own serious creative output. With the long-in-development Aliens: Colonial Marines finally set for release early next year, Gearbox's latest trailer is capitalizing on the film franchise's return to theaters with next month's prequel-in-all-but-name, Prometheus.
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A brand new update for Vindictus is activated now. With this new update, 2 new deadly raid bosses - Succubus and Glas Ghaibheleann will be added into game. The following press release attaching video and screenshots will unveil the details for you.
A major update of online sandbox game Fallen Earth that introduces entirely new game content, updated landscapes and new player-crafted technology was released few days ago. The 2.4 Global Territory Control update includes easy-to-use combat trainers, merchant buyback, faster mounting, bulk purchasing, easily accessible skill trees and more.
It seems that there are few in the world who don't know at least a little about Game of Thrones. Now that it's being turned into an MMO, even more folks will learn of the duplicity of the Lannisters and more. We caught up with Max Pfaff to talk about Game of Thrones Online. See what we discovered!
Currently, internationally recognized next generation engine CryENGINE has evolved to the third version, and the Unreal Engine 3 has been updated once a month. The Unreal Engine 4 is expected to be commercialized in the near future.
Looking back at the MMO industry, games are often switching from 2D to 3D, in order to achieve a better gaming experience and more lively effects. However, we cannot say that 3D games are sure to be the mainstream, because there are still tons of gamers sticking to 2D and 2.5D games.
Though there are two somewhat-equal healing classes in Tera, this doesn't not necessarily mean that both tanking options too are on equal footing. Yes, warriors are classified as a DPS/Tank hybrid, but there are only certain cases where warriors, when similarly geared, can compete in effectiveness with a Lancer.
I'm glad to see Arena Net is taking this beta weekends so seriously. So many changes in such a short amount of time and a lot of these changes felt like they needed to be in the game so it's really great to see that Arena Net is both taking care of their game AND listening to the players.
Hey guys! Very VERY excited to bring you guys this cover of the amazing DOTA 2 Theme music. I fell in love with the song the first time I've heard the song, not to mention I love the game as well. Hope you guys enjoy!
In the Patch Preview, we'll be looking into our visual update to Summoner's Rift, a re-built head's-up display, a sneak peek at the new Ashe model, new feedback from turrets, changes to Normal Draft and Solo/Duo Ranked, as well as a brand new item!
Recently, 38 Studios, the developer behind Kingdoms of Amalur, stuck in the mud of huge loan it received from the state of Rhode Island. They announced the official release of Project Copernicus, the online version of Kingdoms of Amalur, after they submitted a $1.25 million check for the late payment of the loan.