Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


ArcheAge (KR)

Posted: 23 Apr 2012 07:10 AM PDT


To cause further mental damage among players who aren’t able to play the upcoming 80 days Closed Beta 4, XLGAMES released a new trailer today to signal the phase’s impending arrival. In the trailer, various groups can be seen sailing towards the Continent of Origin, and right till the landing part I thought it was One Piece.

Further into the trailer, the territorial war is also teased, although no apparent combat took place. There is still no English publisher for ArcheAge announced, so my best bet would be to try the China server out next year. Sigh.

Find similar article at: http://www.mmoculture.com/2011/12/archeage-kr-on-course-for-closed-beta-4.html

TERA Taiwan reveals monthly fee

Posted: 22 Apr 2012 10:24 PM PDT



TERA will be hitting Taiwan next after Korea, Japan and North America, and at the publisher OMG’s company event, the CEO (pictured below) candidly talked about some details behind thrashing a deal with developer Bluehole Studio. Apparently, Bluehole Studio stood by a monthly fee of TWD 650 (USD 22) which OMG strongly opposed. As a final resolution, the monthly fee for TERA Taiwan will now be TWD 500 (USD 17) instead.



He also talked about various discounts for TERA Taiwan, including inviting friends to join and buying time cards which contains more game time. For example, buying the yearly time card will cut the monthly fee to just TWD 350 (USD 12). TERA Taiwan will also feature a cash item shop with cosmetic clothing, mounts and items which “will not affect game balance”. OMG plans to launch the game in Q3 later this year with the same version and content as the North American launch.

Find similar article at: http://www.mmoculture.com/2012/04/tera-taiwan-reveals-monthly-fee.html

Guild Wars 2 – Counting down to pre

Posted: 22 Apr 2012 10:24 PM PDT



[Pre-purchase website] It is 10th April over here, and I think in less than a day the pre-purchase for Guild Wars 2 will begin. Guild Wars was one of the rare 3D MMORPG which my brother enjoyed playing (he actually plays MapleStory primarily) and he really can’t wait to join Guild Wars 2′s beta. I am really wanting to try out the WvWvW and “public raids”, since I am still skeptical about the sharing of loots if players are helping with the side monsters rather than hitting the boss.

I personally think this is good and positive skepticism, since ArenaNet promised much over the year and I really want the system to be flawless. There really should be a countdown timer somewhere on the pre-purchase website though. Well then, see you all in the beta since all pre-purchases get players in! And who the heck actually bought The Secret World over Guild Wars 2?

Find similar article at: http://www.mmoculture.com/2012/04/guild-wars-2-counting-down-to-pre.html

Blue Tears (CN)

Posted: 22 Apr 2012 10:24 PM PDT



I do know cute, fast and action sounds like a weird mixture in an online game, but at least that was what I felt :) Originally published by NCsoft back in Korea under the title “Punch Monster”, the game was unceremoniously canceled by the company in just a few months. Personally, I blame NCsoft for not placing more efforts into marketing the game and getting the right team to manage this action + casual side-scroller. NCsoft failed with Dragonica Korea as well (now under Gravity Korea as Dragon Saga), hence I shall give the label of “King of Failed Casual Games” to NCsoft.



Luckily, Punch Monster’s development studio is not under NCsoft, hence the game continued to thrive in other countries, such as China where I had my fair share of fun. Weekday evenings and weekends are a chore though, with the server practically full 24/7 and proving near impossible to log into the channels with less than a 30 minutes wait… This happens even when certain level ranges will only get bonus EXP for entering selected channels.



Now called Blue Tears in other Asian countries, I must say that I was surprised at myself for lasting so long in the game given that I am a “retired” MMO player. Sort of anyway. While Dungeon Fighter Online is no doubt the king of action side-scroller, Blue Tears is not far behind in the speed category in terms of combat. That is what I really liked about the game (to hell with MapleStory) and the really cute design, which some comparing it with Paper Mario.

Class selection is pretty standard, with 3 basic ones branching out into 2 advanced ones. I chose to be a warrior, and then continued to being a Dragon Knight, which is essentially the tanker. To some extent, I never really felt like a tanker until I upgraded my equipments to +8, and even then I felt paper thin against some bosses in the special dungeons (mentioned below) while normal dungeons are a breeze for me. Giving up my shield recently, I reset my skill points (and taunts) and decided to go a 2-handed spear style… No one kicked me out of a party for that, yet. I am dealing decent damage with many defensive buffs, hence I am quite happy with it.



For skills, players get 1 point upon leveling. However, you don’t really just add a point to the skill. Instead, you add the points to enhance the skills. For example, a skill call Dragon Wave will come with 2 enhancement options, 1 which will increase damage, while the other increase the number of foes it hits. Each of this enhancement skills can be leveled up to a maximum of 9 from what I observed. If you added 3 points to the enhancements, the main skill will automatically be level 4 (level 1 to use) and have increased attributes. Though there are a couple of games using this system, it is no doubt still a rarity.



While there are open world maps for quests and bosses, there are the signature instance dungeons as well. Each dungeon will have up to 3 difficulties, requiring players to unlock them after completing an easier one. Unfortunately, there are limited times a players can enter dungeons each day given the 1000 dungeon points. But I am not complaining, since the points are really more than enough for me on a weekday. There will be special bonus objectives when entering the dungeons, such as “Get hit less than 50 times” or “Use less than 50 potions”, most of which are really easy to achieve.

Next, there are the special dungeons which players can only enter 2 times each day. These dungeons are much tougher, monsters have insane amount of health points and the bosses are really a pain in the @$$. I got mined kicked really hard when entering the mid-levels one for the first time. Other than quests, these special dungeons’ monsters drops items which allows you to trade for NPC set-item gears at the entrance. While it sounds easy, collecting them (up to hundreds of them) is really time consuming. Not that I am complaining, I think no one should since these are basically free gears requiring just patience.

I am really impressed with the abundance of quests found in Blue Tears, since they really never stop appearing after completing older ones. Yes, most of them are the classic “Kill X monsters” or “Collect X materials”, but somehow I never really got tired of repeating the same formula, at least for the past 2 weeks. The game is bright and the models, environment are all clear and vivid, and while emulating some sort of childishness in the design style, is not too over the bar.

Given that the game is developed in Korea and being published in cash-rich China, there is no doubt a couple of advantages using the cash shop. For example, I can boost my strength by 20% after equipping my pet with a skill bought from the cash shop. Granted, there is not really any guild battles except simple 1 on 1 PvP, I think it is really ok… Well, I spent a hundred on the game so far, I am enjoying it :p

There is actually a little bit “fairness” in terms of upgrading equipments, where items which boosts success rate by 10% and items which prevent destruction cannot be used at the same time. At certain intervals, for example from +4 to +5 and +7 to +8, there are no penalties other than failing and losing the gold. In fact, equipments will not break until from +10 and onwards. However, even equipments will fall down 1 level if the upgrade fails. From +2 to +1 is really… Argh…

There are various other features such as automated fishing (chance to get an ultra rare fish as ingredient), the various costumes and mounts, bounty system for bosses and also a card game which I never really tried. You might be thinking “Wait, ain’t this just another Korean grinder?”… Well, it really is. Sometimes, a generic game just has that strange alluring charm which attracts the naysayers to give it a try, which in this case, is me. I think I need to see a shrink soon.  A MMO shrink.


Find similar article at: http://www.mmoculture.com/2012/04/blue-tears-cn-cute-and-fast-with-tons.html

Path of Exile

Posted: 22 Apr 2012 10:24 PM PDT



[Game website] Crowd-funding seems to be the hottest thing right now in the gaming industry, with developers trying to get the financials in order to operate and sell games themselves. Those pesky publishers like EA should really do some self-reflection. Back to the MMO, Path of Exile, developer Grinding Gear Games sent out a press release earlier to extend their thanks to the gamer who bought virtual points even before the game is out. USD 200,000 from 13,000 players is by no means a small amount seeing that it only took them 6 days. You can still contribute (link) and Open Beta is currently scheduled in June.

MEDIA RELEASE

Indie Action RPG Path of Exile crowd-funds $200,000 over Easter

AUCKLAND, New Zealand – 11 April 2012 – Following a hugely popular
public test weekend, the makers of Indie Action RPG Path of Exile, New
Zealand-based Grinding Gear Games, have launched a 'crowd-funding'
campaign where players can pre-purchase game currency and receive
rewards such as Closed Beta Keys and exclusive in-game pets in return.

In first six days the free-to-play 'ethical microtransaction' funded
action RPG has sold over USD$200,000 worth of supporter packs to 13,000
fans.

The previous weekend 46,911 players stress tested the game. "We
literally had hundreds of people asking how they could support the game
to get to Open Beta sooner. We were blown away by the community
enthusiasm at the stress test weekend, so we moved quickly to open our
shop earlier than planned. We've been blown away again by the support
over Easter," says Grinding Gear Games' co-founder Chris Wilson.

13 people have bought the $1,000 Diamond Supporter package, which will
let them help design one of the game's Unique magic items.

Path of Exile features its own dark, gritty take on the Action RPG
genre, a unique skill gem system, a huge passive skill tree and PvP
combat in a persistent online world.

"The crowd-funding presales mean Path of Exile will enter Open Beta in
June with three acts of content. Although we plan to pile on the
content for years to come, further support will greatly accelerate it
and help pay for our US and European servers."

Grinding Gear Games have committed to never charge for content or power.
"Selling supporter packs and currency has also been a great test of our
'ethical microtransaction' philosophy. We hate the concept of
pay-to-win games, so it's great to see that players are willing to
support the game and to buy purely cosmetic items," says Wilson.

A range of supporter packs are available on Path of Exile's website.
The cheapest tier is $10 which includes Closed Beta access. Higher tiers
come with in-game Kiwi bird Pets, a collector's edition copy of the
game, t-shirts, soundtracks, signed posters, and the option to design a
Unique Item. All packs include game currency which can be used to buy
extra character slots and stash tabs for compulsive item hoarding. More
personalisation options and player services are planned for the Open
Beta.

Any purchases made now will continue into the Open Beta, although Closed
Beta characters and non-microtransaction items will be wiped upon
entering Open Beta in approximately June.

During the stress test weekend, 46,911 people tried the game with the
servers successfully handling a peak load of 7310 players. "The stress
test was great – we learnt a lot about how people are playing and
enjoying the game. We've built Path of Exile as an online game with PvP
and support for various leagues and game modes from the ground up, and
we're really pleased with how the servers performed," says Wilson.

Path of Exile has been in development for five years by Grinding Gear
Games, an independent studio of hardcore RPG fans based in Auckland, New
Zealand.

Key features of 'Path of Exile':

- Completely free to download and play, but never 'pay-to-win'
- A persistent online world capable of supporting hundreds of thousands of players
- A dark and gritty game world rendered from a fixed 3D perspective
- Randomly generated levels and items for extreme replayability
- Online ranking and ladders for every game mode
- Visceral combat with dozens of combinable skills
- Battle in PVP tournaments for worldwide recognition
- Dynamic skill system

Find similar article at: http://www.mmoculture.com/2012/04/path-of-exile-developer-thanks-easter.html

Dragon Blade (CN)

Posted: 22 Apr 2012 10:24 PM PDT



[More info] China’s number 2 MMO company, NetEase, is not shying away from naming Tencent’s upcoming Blade Soul China as its main competitor. First revealed late in March, Dragon Blade so far has garnered mixed reviews, some claiming it to be a Blade Soul clone while others managed to picked out small details which differentiate it from the NCsoft-developed title. Nevertheless, I personally feel it is always good the have strong competition. A new Dragon Blade gameplay trailer was revealed just around an hour ago, so do take a look.

The trailer left me with quite some thoughts. It seems like a mixture of Blade Soul in terms of design, TERA in open world non-target action combat, and perhaps even Aion at the ending sequence with the wings. And not forgetting the trademark loli race which is in almost all “big” 3D online titles now. Still, Dragon Blade looks promising, I am certainly not discounting it yet.

Find similar article at: http://www.mmoculture.com/2012/04/dragon-blade-cn-new-gameplay-trailer.html

Dungeon Hero (KR)

Posted: 22 Apr 2012 10:24 PM PDT



I know, Dragon Nest developer Eyedentity Games just announced Dungeon Striker (link) recently, which I think forced EyaSoft to reveal their rendition of a online dungeon crawler as well. EyaSoft, if you remember, developed some rather memorable titles including Luna Online, Legend of Edda and Iris Online.

After temporary ceasing all work on their previous games (link), EyaSoft is now back with its 2nd title, Dungeon Hero. The first title to be announced after the studio’s revival was the spiritual successor to Luna Online, Luna Story: ELs (link).



Unlike Dungeon Striker which is a real time action slasher, Dungeon Hero still adopts the classic targeting system, which will no doubt draw in a different crowd of gamers who are still not used to action games. Combat is not really that slow, which I can attest with my experience in Legend of Edda and Luna Online.



Featuring a “Heroes’ Arena” inspired by MOBA games such as Dota 2, Dungeon Hero is still very much focused on PvP despite EyaSoft’s trademark cute design. There is also a PvP map which accommodates guild wars, supporting 100 Vs 100 players at the same time. Dungeon Hero is expected to enter beta later this year.

Find similar article at: http://www.mmoculture.com/2012/04/dungeon-hero-kr-eyasofts-dungeon.html

Garena signs Club Mstar for Southeast Asia

Posted: 22 Apr 2012 10:19 PM PDT



Garena has always been known to be more of a company hosting PvP games such as Heroes of Newerth, League of Legends and most recently Firefall (link) in the Asia region, hence today’s news came as a surprise to me. The company has signed a contract with Korean developer Nurien and CJ Games for the English publishing rights of Mstar Online (or Club Mstar), an online dancing game for Southeast Asia including Taiwan as well for the Traditional Chinese version.

From what I remembered, developer Nurien was on the brink of closure when Club Mstar lasted just a few days in Korea before the servers went offline. The game was previously heavily touted since it was developed using Unreal Engine 3, perhaps the first dancing online game to ever do so. Apparently picked up by MMO giant CJ Games, Club MStar was subsequently drafted into its online portal Netmarble which prompted its massive revival. No exact date is set currently for the game’s release, although it is scheduled for Q3 later this year.

Find similar article at: http://www.mmoculture.com/2012/04/garena-signs-club-mstar-for-southeast.html

KnightAge heading to English shores

Posted: 22 Apr 2012 10:18 PM PDT



[More info] According to foreign reports, cute and anime-styled MMO, KnightAge, will be heading towards English shores soon. The publisher is reported to be Joymax (link), famed for Silkroad Online. Developed by Korean studio Sesisoft, KnightAge is also known as Carpe Diem 2, which is a sequel. The prequel featured “serious” game graphics and design, a far cry from the current colorful one.

I actually thought Aeria Games will be hosting it since Aeria Japan has is publishing the Japanese server now. Joymax will service regions including North America, Europe and the Middle East. Seen in this post are trailers from the Taiwanese server. There will be various strategic party formations for both PvP and PvE, the main selling point for the game. Strangely, there is currently no Korean server.

Find similar article at: http://www.mmoculture.com/2012/04/knightage-heading-to-english-shores.html

MMO Updates

MMO Updates


EU TERA fans petition to bring the blood back

Posted: 23 Apr 2012 10:00 AM PDT

Filed under: , , , , , , ,

TERA - Vampir needs blood
Controversy, thy name is TERA. The latest brouhaha around En Masse and Frogster's soon-to-be-released action MMO has to do with some good old-fashioned censorship. In a nutshell, Frogster is removing blood effects from the Euro version of the game. As a result, peeved players have taken to the forums, venting their frustration in a 2300-post threadnaught and threatening to take their business to the North American version of TERA (which En Masse has said it will not be censoring).

A few disgruntled players have even started an online petition to save TERA's European ultra-violence. There's also an open letter to Frogster on the official EU boards.

[Thanks to everyone who tipped us!]

MassivelyEU TERA fans petition to bring the blood back originally appeared on Massively on Mon, 23 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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Leaderboard: Age of Conan's score vs. Guild Wars' score

Posted: 23 Apr 2012 09:00 AM PDT

Filed under: , , , , ,

Leaderboard
Believe it or not, there are actually loads of incredible MMO soundtracks. Oh, I know we all bellyache about the repetitive music and how we turn it off and just listen to speed metal or Justin Bieber while we grind boars, but the scores are often wonderful when removed from indefinite looping.

Today we're going to pit two of the greatest MMO soundtracks against each other as they vie for your approval. In the first corner is Age of Conan's score, which was composed by Knut Avenstroup Haugen. It's not only award-winning and famous outside of MMO circles, but hauntingly beautiful to listen to as well. In the other corner is Mr. Jeremy Soule's epic Guild Wars soundtrack (we'll lump all four of them together for this poll), which many claim to be just as memorable as the game's visuals.

It's the cream of the audio crop presented for your judgment: Age of Conan's score vs. Guild Wars' score. Give each one a listen and then let us know which you'll vote for after the jump!

Continue reading Leaderboard: Age of Conan's score vs. Guild Wars' score

MassivelyLeaderboard: Age of Conan's score vs. Guild Wars' score originally appeared on Massively on Mon, 23 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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    RuneScape's mad, mad, mad, Mad May approaches

    Posted: 23 Apr 2012 08:00 AM PDT

    Filed under: , , , ,

    RuneScape
    With the virtual flowers in bloom and the birds and bees merging together to form a hybrid class (beerds), one should expect life and vitality springing forth out of their MMOs this spring. RuneScape is embracing the season by hosting an entire month of prizes called Mad May.

    Taking place during the titular month, Mad May will dowse subscribers with bonuses and freebies. First up is an extra daily spin on the new Squeal of Fortune game, which offers players a chance to win a variety of prizes every day. Following that is a hefty 5,000 Loyalty Point boost for members. These points may be redeemed for a whole bunch of new items including emotes and auras. Finally, Jagex will cap off the month by rewarding all subscribers with 250,000 XP on June 1st.

    In addition to the Mad May bonuses, RuneScape will see the return of Wild Weekends during the month. Details about what the Wild Weekends will entail are forthcoming, as is a special behind-the-scenes look into the game's upcoming projects.

    MassivelyRuneScape's mad, mad, mad, Mad May approaches originally appeared on Massively on Mon, 23 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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    MV Guide: April 23 - 29, 2012

    Posted: 23 Apr 2012 07:00 AM PDT

    Filed under: , , , ,

    Guild Wars 2
    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV.

    Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.)

    Follow along after the jump to see what's on this week's schedule!

    Continue reading MV Guide: April 23 - 29, 2012

    MassivelyMV Guide: April 23 - 29, 2012 originally appeared on Massively on Mon, 23 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you think gear level should gate content?

      Posted: 23 Apr 2012 06:00 AM PDT

      Filed under: , , , , , , , , ,

      I am a mod-junkie, but I wouldn't shed a tear to see DPS meters and Gearscore disappear.
      When I returned to World of Warcraft a few weeks ago, my more hardcore guildies were in a rush to show me the newest sights and latest dungeons. I don't blame them; they didn't want to run regular dungeons when they could be doing the shiniest heroic content and most cutting-edge encounters. But in modern WoW, one thing stood between us and that instant gratification: item level.

      Because I'd taken breaks from the game, my max-level Shaman had fallen behind in power as the seasons wore on. And that official item level stamped on her gear was more than just a marker that I wasn't elite; it literally gated the dungeons unless I sacrificed rewards (counterproductive) or got a bunch of new gear fast. It didn't take but a weekend or two to catch up, but it was still an annoyance that slowed everyone down, especially since my guildies were overpowered enough that a few more points on my gear weren't going to make or break our success. And while I understand that item level is a useful shorthand for judging your readiness for content, it's a bit disheartening to realize that gamers are being encouraged by the game to see each other only as a numerical gearscore.

      What do you think -- should items and item levels gate dungeons and other content?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you think gear level should gate content? originally appeared on Massively on Mon, 23 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Watch 17 minutes of unadulterated Blade & Soul PvP footage

      Posted: 22 Apr 2012 08:00 PM PDT

      Filed under: , , , , , ,

      Blade and Soul
      There's nothing that South Korean gamers love more than hot-blooded PvP, which is why they went bananas to see NCsoft's Blade & Soul's player-vs.-player combat live at the recent Soul Party 2.

      In two filmed videos by ThisIsGame.com, testers give the game's intense, kinetic action a workout during a 20v20 PvP match. The characters' full range of motion is on display in these clips, as are their various methods of impaling, soul-sucking, and fireballing opponents.

      Blade & Soul recently announced its adorable Summoner class, which will be playable when the game heads into its third closed beta test on May 9th. And yes, you have our full permission to stay up past your bedtime to watch the following PvP bout.

      Continue reading Watch 17 minutes of unadulterated Blade & Soul PvP footage

      MassivelyWatch 17 minutes of unadulterated Blade & Soul PvP footage originally appeared on Massively on Sun, 22 Apr 2012 22:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: To the pain

      Posted: 22 Apr 2012 06:00 PM PDT

      Filed under: , ,

      TERA
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      To everyone but legal scholars and fanboys, the ongoing NCsoft/TERA copyright duel probably seems beyond bizarre, but the latest bout was conducted this week through En Masse's bellicose official statements in response to media and fan concern over recent South Korean court proceedings, which confirmed the convictions of former Lineage 3 developers accused of taking assets and trade secrets to Bluehole Studios. Nevertheless, seemingly unhindered for the moment, TERA's launch marches onward with an open beta weekend, launch trailer, and prologue cinematic.

      Read on for this week's other top MMO stories.

      Continue reading MMO Week in Review: To the pain

      MassivelyMMO Week in Review: To the pain originally appeared on Massively on Sun, 22 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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        New ArcheAge video makes western audiences sad

        Posted: 22 Apr 2012 05:00 PM PDT

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        ArcheAge - airship and is that Treebeard?
        Tencent Games has released a new ArcheAge trailer that's one of the more enthralling clips we've seen in a while. It runs for just under two minutes and it features a plethora of fly-through landscape shots, boss monsters, a wee bit of combat, and a stirring soundtrack.

        Why Tencent Games instead of XLGAMES? Because Tencent is publishing the fantasy sandbox in China, and the aforementioned trailer is meant to endear the game to the huge number of MMO players that make up the Chinese market. European and American release plans for ArcheAge are still unknown, so commiserate with us by gazing wistfully at the full clip after the cut.

        Continue reading New ArcheAge video makes western audiences sad

        MassivelyNew ArcheAge video makes western audiences sad originally appeared on Massively on Sun, 22 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Mining returns with Inferno

        Posted: 22 Apr 2012 04:00 PM PDT

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        EVE Evolved title image
        Inferno is right around the corner, with the Escalation to Inferno patch due to hit in two days on Tuesday, April 24th. The patch prepares EVE Online for the coming PvP apocalypse with titan balance tweaks, a new interactive status effect bar, and two very important changes to the NPC drop tables: Manufacturable tech 1 modules will be removed from NPC drop tables, and Rogue Drone NPCs will have their mineral drops replaced with ISK bounties. These are changes players have been suggesting for years, and together they have the potential to bring back mining as one of the most profitable professions in EVE.

        If someone asked you where all the minerals come from to build the thousands of ships destroyed in EVE on a daily basis, you might say that you assume most of it comes from mined ore. Mining was originally the biggest source of minerals in the game and one of the most profitable professions, but over the years, that's changed. When level 4 missions added an infinite source of battleship-sized NPCs to high-security space, mission-running quickly overtook mining as the most profitable profession, and bizarrely, as a very good source of minerals. When the drone regions were later released, ratting there also became a huge mineral faucet far in excess of that produced through mining.

        In this week's EVE Evolved, I look at the problems faced by mining as a source of minerals and speculate on what will happen to mining as a profession when the Inferno expansion hits.

        Continue reading EVE Evolved: Mining returns with Inferno

        MassivelyEVE Evolved: Mining returns with Inferno originally appeared on Massively on Sun, 22 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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          One Shots: City of who?

          Posted: 22 Apr 2012 02:00 PM PDT

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          One Shots - City of Heroes
          Massively reader Torch Light has a theory that someone at Paragon Studios is a Doctor Who fan, and I think he might be right -- and not just because the game boasts a Time Manipulation power set. Torch Light sent in today's featured image from City of Heroes' VIP testing servers along with this explanation:
          The beta for Issue 23 of CoH has just gone live with a new parallel world of spookiness. While exploring around, I saw a familiar (yet strangely colored) police box. Looks like Paragon called in an expert to help fix those wibbly wobbly timey wimey problems.
          The image isn't bigger on the inside, but it is after the cut alongside two more reader pics!

          Continue reading One Shots: City of who?

          MassivelyOne Shots: City of who? originally appeared on Massively on Sun, 22 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            Runescape: May Loyalty Rewards

            Posted: 23 Apr 2012 07:11 AM PDT

            May Loyalty Rewards

            The RuneScape team has detailed some nice new loyalty rewards for players who remain members throughout the month of May. Players staying with the game the entire month of May will receive bonus spins for Squeal of Fortune and 5,000 loyalty points at the end of the month.

            Vendetta Online: Celebrating Its 10th Anniversary

            Posted: 23 Apr 2012 07:04 AM PDT

            Celebrating Its 10th Anniversary

            The Vendetta Online team is ramping up the celebratory feeling as the game approaches its tenth anniversary. No specific plans have been revealed for the multi-platform twitch-based space combat game.

            Squad Wars: World of Space Combat?

            Posted: 22 Apr 2012 09:53 AM PDT

            World of Space Combat?

            We recently featured the news that Squad Wars is beginning its KickStarter campaign to fund the new game from some of the makers of Jumpgate veterans. We had the opportunity to chat with Scott Brown, Founder of END Games to find out more. Keep reading.

            Runescape: The New Starter Zone Interview

            Posted: 22 Apr 2012 09:39 AM PDT

            The New Starter Zone Interview

            RuneScape devs have been hard at work refining the first area that new players face when entering the game. We managed to catch up with Lewis Macguire to talk about the big changes in the starter zone. Keep reading!

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