MMO Updates

MMO Updates


Previously On MVTV: The week of March 17th

Posted: 25 Mar 2012 08:00 AM PDT

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Previously On banner
Ah, livestreaming: the greatest thing we do here at Massively. Well, in my opinion at least. Playing video games live for others to watch is not just about virtual glory or showing off just how tough our rigs are (Jeremy wins, anyway), but they can act as instructional guides, introductions to new games, and special glimpses of content that has never before been seen. It's sort of a sad fact that some of these livestreams can do the work of entire columns. Pictures might be worth a thousand words, but animated pictures are worth much more.

This week we have a lot of variety as well as some old favorites for you. Be sure to check out and bookmark our MVTV Guide so that you know what is coming up and when to set your alarm clock. Once you're in the chat room, you can ask questions, point out errors (we love that), and jump into the game with the streamers!

In this week's roundup, Blake starts off with some Star Wars: The Old Republic, and Richie follows up with a bit of Guild Wars action. Next we have Mike returning to EVE Online and then popping into RIFT for some more exploration of the initial free 20 levels. I then take the time to add some animations to my otherwise-bland character in Second Life and then show off a bit of Parallel Kingdom, a browser-based MMO that is layered on top of the real-world map! Jeremy rounds things out with more Atlantica Online, showing off the Tactical Battle System that acts a lot like a boardgame within the game.

Continue reading Previously On MVTV: The week of March 17th

MassivelyPreviously On MVTV: The week of March 17th originally appeared on Massively on Sun, 25 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: How many games have you committed to in your gaming history?

    Posted: 25 Mar 2012 06:00 AM PDT

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    I think we need to take a break.  I mean, I'm going through a rough time right now, I have all these rifts to close, you're a skeletal dragon... we just want different things.
    Committing to an MMO isn't like committing to beating a single-player game. With the latter, you push through to the end, and barring the odd bit of DLC here and there, you'll be done. No, marrying yourself to an MMO means you're in for the long haul, a year or more. It's the time when a six-month subscription starts to look like a great deal because of course you're still going to be playing in another six months, and hey, less money overall.

    But today we're not wondering whether right now you're committed to Star Wars: The Old Republic or RIFT or whether you're waiting for your next long-term flame. No, today we want to know how many long-term flames you've had in the time you've played MMOs. Have you committed to several games for a year, then drifted into the next one? Have you never really settled down beyond a month or two hither and yon? Or have you been playing Ultima Online since launch and never really had reason to move to newer pastures?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How many games have you committed to in your gaming history? originally appeared on Massively on Sun, 25 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: Living large in Limsa Lominsa

      Posted: 24 Mar 2012 06:00 PM PDT

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      The Mog Log header image by A. Fienemann
      Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home.

      Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

      Continue reading The Mog Log: Living large in Limsa Lominsa

      MassivelyThe Mog Log: Living large in Limsa Lominsa originally appeared on Massively on Sat, 24 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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        DUST 514 presented at EVE Fanfest 2012

        Posted: 24 Mar 2012 05:00 PM PDT

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        EVE Online title image
        While Massively isn't at this year's EVE Online Fanfest, those who are in attendance have been treated to a wealth of new information and reveals on upcoming console MMOFPS DUST 514. During the DUST 514 keynote speech, developers demonstrated orbital bombardment of a DUST match by EVE players in realtime. We saw the orbital command center and surface command centers that enable communication between the two games; we also saw the orbital artillery that let DUST players retaliate against players in orbit.

        Earlier today, during the CCP keynote, the DUST crew revealed some exciting new information based on questions repeatedly asked throughout Fanfest. In addition to PvP matches organised by NPC corporations, there will be co-op PvE survival missions in which players fight off hordes of rogue drones -- living machines with a collective consciousness. The PvE mode will be released in 2012, and there are some exciting plans for expansions scheduled for the year after.

        2013 will bring in e-sports and competitive gaming, with gladiator arenas in which players compete in capture the flag, deathmatch and custom game modes. The matches will be a true spectator sport, with live viewing from both the EVE and DUST game client and even betting on matches. Battles on hostile worlds are also due for release in 2013, with tactically different terrain that may require vehicles to get around. CCP confirmed that the highly requested MTACs (mechs) will also be introduced in 2013.

        DUST is currently in closed beta, with additional waves due to be released in April and June in time for E3. Read on to watch the first incredible trailer for the game in HD.

        Continue reading DUST 514 presented at EVE Fanfest 2012

        MassivelyDUST 514 presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: New details on Game Update 63

          Posted: 24 Mar 2012 04:00 PM PDT

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          EverQuest II
          As Massively reported this week, EverQuest II Game Update 63 is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's Tattered Notebook offers a rundown of what's revealed so far.

          Continue reading The Tattered Notebook: New details on Game Update 63

          MassivelyThe Tattered Notebook: New details on Game Update 63 originally appeared on Massively on Sat, 24 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: Ride to ruin and the world's ending!

            Posted: 24 Mar 2012 02:00 PM PDT

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            LotRO
            Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which is a prime target for arrows).

            I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo.

            More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire.

            So will mounted combat prevail, fail, or muddle in the middle?

            Continue reading The Road to Mordor: Ride to ruin and the world's ending!

            MassivelyThe Road to Mordor: Ride to ruin and the world's ending! originally appeared on Massively on Sat, 24 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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              World of Darkness presented at EVE Fanfest 2012

              Posted: 24 Mar 2012 01:00 PM PDT

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              World of Darkness title image
              Ever since CCP Games merged with White Wolf, it has been developing the World of Darkness MMO. The game is nowhere near complete, and fans worried that last year's heavy layoffs at the Atlanta office had slowed the game's production. We haven't heard much about World of Darkness since then, but today at the EVE Online Fanfest, a few new details were revealed. Attendees were shown some early in-game footage of a city and given a mix of information we already knew and snippets of new information.

              CCP wants to draw in the largely female World of Darkness fanbase. The game will have a focus on fashion, and CCP will control the theme of that fashion rather than letting players design their own clothes. The game will be based in the Vampire: The Masquerade universe, with an initial focus on vampires before the introduction of the other factions. Vampires will use human blood as a currency; it will be the resource they'll compete over, making human cities the central locations they will inhabit. When mages and other character types are released, they will compete for different resources.

              The game will have a single-shard world, with sandbox territorial warfare for control of cities mirroring EVE Online's nullsec warfare. Developers investigated using real cities for the game but found that "real cities were generally boring." Presenters told fans that the team will "be using stylised versions, but they will be named after real cities." Each city will be lorded over by a player prince, who will under rare circumstances be potentially subjected to permadeath. The world's original vampire clans will be available on release, and CCP confirmed that it won't be using vampire generations as a form of leveling system but instead will be doing something different with it.

              MassivelyWorld of Darkness presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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                EVE Online's seventh CSM results are in

                Posted: 24 Mar 2012 12:00 PM PDT

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                EVE Online's seventh Council of Stellar Management elections have come to a close, and moments ago at the EVE Online Fanfest, the results were announced to Fanfest attendees and players watching the livestream from home. Although the CSM was originally put together as a way for players to submit specific ideas to CCP, it has become an essential part of the game development process. The council is now consulted on practically everything that goes into EVE, acting as a democratically elected advisory council.

                Last year's chairman, The Mittani, secured the chair again this year with a record voting turnout of over 10,000 votes. Making it into the CSM as full council members are Two step, Elise Randolph, Greene Lee, Trebor Daehdoow, Kelduum Revaan, Seleene, UAxDEATH, and Hans Jagerblitzen. In the event of their absence or inability to continue as part of the CSM, alternate council members Meissa Anunthiel, Dovinian, Issler Dainze, Alekseyev Karrde, and Darius III will take over.

                Read on for a full graphic summary of this year's CSM members along with their campaign information from our CSM roundup.

                Continue reading EVE Online's seventh CSM results are in

                MassivelyEVE Online's seventh CSM results are in originally appeared on Massively on Sat, 24 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  MMOGaming News

                  MMOGaming News


                  Which Content Do You Want to be Updated in C9 Official Launch?

                  Posted:

                  Which Content Do You Want to be Updated in C9 Official Launch?


                  After 25 days of long-term waiting since VIP Test, finally, we got the exciting news: C9 Global CBT is Scheduled to start from April 15th to May 6th. Well, guys, once again playing C9 Global, Which content do you want to be updated in the official launch of C9?

                  Meet Divina’s Sidekicks

                  Posted:

                  Meet Divina’s Sidekicks


                  Just reach level 10 and complete an easy quest! Then, before you’re whisked away to the game’s main city, you’ll become the proud owner of either a pink or aqua-colored gem, containing a Sweet Mouse or Gloomy Bunny Sidekick.

                  Continue reading Meet Divina’s Sidekicks.

                  MMORPG Videos

                  MMORPG Videos


                  World of Warcraft: Mists of Pandaria: The Entire Starting Island of the Pandaren

                  Posted: 23 Mar 2012 10:43 PM PDT

                  Watch as Bill meanders his way through the starting Pandaren experience as a Brewmaster Monk. This is the entire walkthrough of the Pandaren starter island, minus the first few quests. Beware quiet chatter, as Bill's mic is acting up and it makes him difficult to hear.

                  -- Recorded live on Twitch.tv for MMORPG.com - http://j-tv.me/GKUM2D



                  MMO Updates

                  MMO Updates


                  WRUP: Value this moment edition

                  Posted: 24 Mar 2012 10:00 AM PDT

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                  I think this is a moment you might value if you're playing Star Trek Online.  I'm not right now.
                  I know that most weeks when I write up the header for WRUP, I'm talking about something ridiculous. This week, I don't have it in me. This week, I have only advice for you: Take the time and the energy to value the things that matter in your lives. Games, people, experiences, all of the above. Don't ignore these things, don't let them slip away, and don't ignore how many important and fragile pieces exist all around you. Take the time to do things you enjoy and see people you care about, and don't take any of that for granted.

                  The rest of this week's installment is less somber, as we're discussing our usual weekend plans as well as whether or not we expect RP servers to be policed. Jump on past the break to see what we'll be up to, and then let us know your plans (and your opinions on the bonus question) in the comments.

                  Continue reading WRUP: Value this moment edition

                  MassivelyWRUP: Value this moment edition originally appeared on Massively on Sat, 24 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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                    EVE Fanfest talks Inferno, World of Darkness panel later today

                    Posted: 24 Mar 2012 08:00 AM PDT

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                    EVE Online - Fanfest 2012 entrance
                    Day two of EVE Online Fanfest 2012 had a lot to offer fans of CCP's sci-fi sandbox. First and foremost was the announcement of Inferno's official launch date and the fact that EVE's latest expansion will roll out to Tranquility on May 22nd. As we told you yesterday, the patch is heavy on PvP tweaks, and everything from faction warfare to a new specialized mercenary marketplace is on the way.

                    The official EVE website also received a ton of updates yesterday, the better to catalogue all of the breaking news direct from Fanfest.

                    Today's docket is equally fascinating, and CCP devs are scheduled to speak about EVE-related game design topics that include war decs, concept art, and growing the game's infrastructure. Also on the menu is a presentation on World of Darkness that we'll be following with great interest. You can follow it too via our EVETV Livestream channel. Be sure to look for our expert analysis of all the Fanfest happenings in this Sunday's EVE Evolved column!

                    MassivelyEVE Fanfest talks Inferno, World of Darkness panel later today originally appeared on Massively on Sat, 24 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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                      The Daily Grind: Do you prefer open or closed chat?

                      Posted: 24 Mar 2012 06:00 AM PDT

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                      Tribes Ascend
                      Tribes: Ascend has an open chat system that might seem unusual to players more familiar with MMORPGs than MMOFPS titles. Anyone can lay down whatever smack-talk he wants in the traditional open chat... but almost no one does. Instead, players make use of quick macros to audibly announce enemy movements, signal for aid, praise comrades, and taunt opponents. Truth is, time spent trash-talking the other side in chat is time enough for that side to shoot you in the face, so players stick to simple short-cut communication, keeping the game relatively clean of the sort of chatter that makes your eyes bleed.

                      Roleplayers would never go for such a limited chat system, I realize, and I'm right there with them when it comes to annoyance that factional chats limit communication between, say, the opposing teams of World of Warcraft and Star Wars: The Old Republic. But at the same time, it's refreshing to see a streamlined chat that sticks to gameplay and isn't bogged down with Chuck Norris jokes and clever ways around the profanity filter.

                      What do you think of closed vs. open chat?

                      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                      MassivelyThe Daily Grind: Do you prefer open or closed chat? originally appeared on Massively on Sat, 24 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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                        SWTOR devs attempt to balance the Force through nerfs

                        Posted: 23 Mar 2012 08:00 PM PDT

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                        SWTOR
                        It's Friday, Friday, and even Jedi got to get down with Friday... which also means a new community Q&A sent across the holonet to players eager for a glimpse of Star Wars: The Old Republic's future. However, the devs have asked that questions focus more on current features in the game, as in many cases they cannot give firm details about what's coming up in SWTOR.

                        Today's topics begin with a discussion about why some advanced classes, such as Commandos and Mercenaries, lack an interrupt. This wasn't an oversight, the devs revealed, but "a purposefully designed weakness in their ability arsenal" to keep them balanced in the game -- especially in PvP.

                        "Balance" was an answer to another issue as well, specifically the nerfs to some of the healing specs. Lead Combat Designer Georg Zoeller realized that folks were going to rail against it, but the team thought it was necessary: "I know trying to 'sell' a downwards adjustment (AKA nerf) to anyone affected is like selling the need for a tax increase to people. When you are on the receiving end of it, you're not going to be happy about it."

                        Other questions revolved around rage timers, looping the game's music, cross-faction communication within the same guild, and legacy system specifics.

                        MassivelySWTOR devs attempt to balance the Force through nerfs originally appeared on Massively on Fri, 23 Mar 2012 22:00:00 EST. Please see our terms for use of feeds.

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                        Betawatch: March 17 - 23, 2012

                        Posted: 23 Mar 2012 06:00 PM PDT

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                        Betawatch - WoW pic
                        This week has been huge for Betawatchers: The beta for World of Warcraft's Mists of Pandaria expansion kicked off, Wrath of Heroes' beta servers are now open, and Salem has begun accepting beta signups. We also learned that the End of Nations closed beta will start this spring.

                        Are you hoping to populate The Repopulation? Alpha signups went live just a few hours ago! Or maybe you're still waiting on Glitch's re-release? TinySpeck released a progress report earlier this evening (housing fans should go peek).

                        Finally, ArenaNet confirmed that a batch of Guild Wars 2 beta invites went out this week. Massively will be in attendance over the weekend, so tell us what you want to know and we'll do our best to focus on it!

                        The full Betawatch roundup is after the cut!

                        Continue reading Betawatch: March 17 - 23, 2012

                        MassivelyBetawatch: March 17 - 23, 2012 originally appeared on Massively on Fri, 23 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

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                          MMObility: A few bad design apples ruin the whole bunch

                          Posted: 23 Mar 2012 05:00 PM PDT

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                          Ministry of War artwork
                          The MMORTS genre is easily one of my favorite genres. There's so much potential in a game that is essentially a giant, endless boardgame with thousands of players. An epic scale occurs in even the smallest of titles because players control not only one or two grand heroes but entire armies that swarm from sprawling cities. Though many of Massively's readers might not hear a lot from the genre, I believe this genre to be one of the most popular out there. Browser-based access doesn't hurt, either, and generally the MMORTS titles I find do a great job of covering their design bases.

                          You know I have to play Devil's Advocate, however. Despite the fact that the genre is packed full of potentially wonderful gaming sessions, there is so, so much that needs to improve. The negative stereotypes exist for a reason, and I want to shine a light on a few of the more popular titles to show just how one or two bad design and business decisions might reflect poorly on the entire genre.

                          Continue reading MMObility: A few bad design apples ruin the whole bunch

                          MassivelyMMObility: A few bad design apples ruin the whole bunch originally appeared on Massively on Fri, 23 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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                            Vindictus brings out a dragon with accompanying ink

                            Posted: 23 Mar 2012 04:00 PM PDT

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                            In any fantasy game, downing a dragon is what you want. Sure, there might be other monsters that are technically stronger, but nothing else has quite the feel of straight-up slaying a dragon. Nexon realizes this, which is why the strongest foe in Vindictus' latest game update, is the massive dragon Elchulus. Players will need to have quite the team to bring down this massive foe, as a full raid of 24 characters at level 40 are required to slay the beast.

                            The update also adds a lower-level raid for levels 20 and 30 as well as some brand-new tattoos to help signify your battle against the scaly menace. You can buy new tattoos, or you can face off against the new bosses and have a chance at winning one for free. Not quite convinced? Then take a look at the dragon in action just past the break, and see if you don't have a sudden urge to put a flying lizard in its place.

                            Continue reading Vindictus brings out a dragon with accompanying ink

                            MassivelyVindictus brings out a dragon with accompanying ink originally appeared on Massively on Fri, 23 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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                            Storyboard: Talk this way

                            Posted: 23 Mar 2012 03:00 PM PDT

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                            Nobody is talking in this picture.  Ironic?
                            One of the great problems presented to roleplayers is the challenge of presenting audio via text.

                            We don't think about it all the time because most of the time it's easy to construct the sound of something from context. Sure, simply saying that your character sighs could mean any number of things, but contextually it's usually obvious whether it's meant as a gesture of exasperation or a sign of relaxed contentment. "Yes, I'm sure your new weapon will make a huge difference in the war" could be sarcastic or serious, but there are generally enough clues in the situation to make the difference obvious.

                            But there's one obvious case in which that breaks down, and that's in the matter of accents. After all, people from two different regions shouldn't quite sound the same... but there's also no effective way to communicate how one voice or another sounds different. And the most common solution is essentially a matter of making your character's words borderline unreadable in the hopes that you convey a sliver of your intention.

                            Continue reading Storyboard: Talk this way

                            MassivelyStoryboard: Talk this way originally appeared on Massively on Fri, 23 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.

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                              Darkfall polishes content until it shines

                              Posted: 23 Mar 2012 02:30 PM PDT

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                              Darkfall
                              Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project.

                              Improved visuals are one of the priorities for the team, and players will be pleased to hear that SMAA -- uber-anti-aliasing -- should make the game's graphics shine. Weapons are being modified to have distinctive looks based on which rank they are, and the team reports that there are six weapons styles with nine ranks apiece, each requiring a unique design.

                              Also on the table for examination is the improved crafting process. Aventurine is introducing two new professions dedicated to converting one material into a more refined product. Tanning will take on skinning's former duty of taking hides and turning them into leather, and weaving will be the primary avenue to create cloth from cotton. On top of these new professions is the expansion of the crafting system to allow professions to "infuse" rare materials into common ones, resulting in special crafting mats for high-quality gear.

                              MassivelyDarkfall polishes content until it shines originally appeared on Massively on Fri, 23 Mar 2012 16:30:00 EST. Please see our terms for use of feeds.

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                              The Soapbox: Nobody's hero

                              Posted: 23 Mar 2012 02:00 PM PDT

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                              Heroes (which would make an awful MMO, btw)
                              Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                              We're not heroes, at least in the ubiquitous Hollywood sense. We're teachers and janitors and businessmen, and we may occasionally be heroic in the eyes of our kids or our colleagues, but rarely are we celebrated beyond a tiny circle of family and friends.

                              Games can meet this emotional need, at least temporarily, and that's a major reason they've become such a booming business over the last couple of decades. We get to be Kratos for a couple of hours, or fem-Shepard or a thousand other pixelized pariahs -- until we set foot in an MMORPG, that is.

                              Software companies sell pre-packaged heroism in ways that book publishers and filmmakers can only dream of, and it doesn't really matter that it's fake heroism or impersonal heroism crafted on an assembly line and shipped out to millions of consumers. Shouldn't it matter, though, when it comes to MMORPGs?

                              Continue reading The Soapbox: Nobody's hero

                              MassivelyThe Soapbox: Nobody's hero originally appeared on Massively on Fri, 23 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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                                Colonize the New World: Salem opens beta sign-ups

                                Posted: 23 Mar 2012 01:00 PM PDT

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                                Screenshot -- Salem
                                It's time to set sail for the New World with Paradox Interactive's upcoming free-to-play sandbox title, Salem. The studio announced today that beta sign-ups for the title have opened up, and anyone and everyone is welcome to jump in and give the team feedback.

                                But remember, folks, the untamed wilderness of the New World is a harsh and unforgiving place, and death is not something to be taken lightly. If you don't play your cards just right, you could end up six feet under with no way of returning to the world of the living. Don't worry too much, though; the folks at Paradox have released a new video to give players a bit of a heads up on how to survive the wilderness. So after you're done with the "how-to-not-die-of-dysentery" primer, just head on over to the game's official site and get in on the test.

                                [Source: Paradox Interactive press release]

                                Continue reading Colonize the New World: Salem opens beta sign-ups

                                MassivelyColonize the New World: Salem opens beta sign-ups originally appeared on Massively on Fri, 23 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

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                                  EVE's Inferno expansion launches May 22nd, precursor patch April 24th

                                  Posted: 23 Mar 2012 12:00 PM PDT

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                                  EVE Online title image
                                  EVE Online aims to revamp PvP in its upcoming Inferno expansion. In addition to continuing the good work that started with Crucible, Inferno will revamp the wardec system, iterate on faction warfare, and introduce new ships and modules for players to smash to pieces. It sounds like the perfect PvP expansion, and today at the EVE Fanfest, CCP revealed some firm details of exactly what the wardec and faction warfare revamps will entail.

                                  A new wardec interface will make wars easier to follow; loopholes like the wardec shield used by EVE University will be closed; and a new mercenary marketplace will be introduced. Faction warfare system ownership will be given more consequences, such as making it impossible for enemy militias to dock in the system. During the EVE Keynote speech today, CCP announced that Inferno will be hitting on May 22nd and that it will be CCP's first ever expansion preceded by a precursor patch. CCP intends to introduce new content with the patch that will prepare the way for the main expansion, but exactly what form that preparation will take has been kept a secret.

                                  MassivelyEVE's Inferno expansion launches May 22nd, precursor patch April 24th originally appeared on Massively on Fri, 23 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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                                    The Firing Line: A couple of PlanetSide 2 concerns

                                    Posted: 23 Mar 2012 11:00 AM PDT

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                                    The Firing Line - A couple of PlanetSide 2 concerns
                                    Now that the glow of PlanetSide 2's GDC demo reveal is a couple of weeks back in the rear-view mirror, I've had time to digest it all and adjust my expectations of the game accordingly. Nothing I saw from Matt Higby and company dampened my enthusiasm for Sony Online Entertainment's MMOFPS opus, but a few things I didn't see are niggling at the back of my mind.

                                    Don't get me wrong -- PS2 is still at the top of my most-anticipated MMO list, but there are a few points of contention that could relegate it to the status of fun diversion instead of zomg-must-play-every-day title.

                                    Continue reading The Firing Line: A couple of PlanetSide 2 concerns

                                    MassivelyThe Firing Line: A couple of PlanetSide 2 concerns originally appeared on Massively on Fri, 23 Mar 2012 13:00:00 EST. Please see our terms for use of feeds.

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                                      Aika Online giving away Razer gaming peripherals

                                      Posted: 23 Mar 2012 10:30 AM PDT

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                                      Aika Online - bribing you with Razer Tiamats since 2012
                                      Want a free Razer Tiamat 7.1 surround-sound headset? How about a Razer Lycosa keyboard? Does a Razer Death Adder mouse tickle your fancy?

                                      Aika Online has teamed up with Razer to give 15 players of the free-to-play fantasy MMO a chance to walk away with some slick new gaming peripherals, and all you have to do is loot the most Razer tokens. This is easier said than done, though, as would-be winners "must charge into the lairs of vile monsters" spread throughout the lands of Aika in order to loot the tokens.

                                      The player with the most tokens will take home the Tiamat (billed as the world's first true surround-sound headset), while four second-place finishers get the keyboard. Last but not least, 10 third-place contestants will grab a mouse for their trouble. You can read more about the contest event at the official Aika website.

                                      MassivelyAika Online giving away Razer gaming peripherals originally appeared on Massively on Fri, 23 Mar 2012 12:30:00 EST. Please see our terms for use of feeds.

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