MMO Updates

MMO Updates


Previously On MVTV: The week of March 17th

Posted: 25 Mar 2012 08:00 AM PDT

Filed under: , , , , , , , ,

Previously On banner
Ah, livestreaming: the greatest thing we do here at Massively. Well, in my opinion at least. Playing video games live for others to watch is not just about virtual glory or showing off just how tough our rigs are (Jeremy wins, anyway), but they can act as instructional guides, introductions to new games, and special glimpses of content that has never before been seen. It's sort of a sad fact that some of these livestreams can do the work of entire columns. Pictures might be worth a thousand words, but animated pictures are worth much more.

This week we have a lot of variety as well as some old favorites for you. Be sure to check out and bookmark our MVTV Guide so that you know what is coming up and when to set your alarm clock. Once you're in the chat room, you can ask questions, point out errors (we love that), and jump into the game with the streamers!

In this week's roundup, Blake starts off with some Star Wars: The Old Republic, and Richie follows up with a bit of Guild Wars action. Next we have Mike returning to EVE Online and then popping into RIFT for some more exploration of the initial free 20 levels. I then take the time to add some animations to my otherwise-bland character in Second Life and then show off a bit of Parallel Kingdom, a browser-based MMO that is layered on top of the real-world map! Jeremy rounds things out with more Atlantica Online, showing off the Tactical Battle System that acts a lot like a boardgame within the game.

Continue reading Previously On MVTV: The week of March 17th

MassivelyPreviously On MVTV: The week of March 17th originally appeared on Massively on Sun, 25 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

    The Daily Grind: How many games have you committed to in your gaming history?

    Posted: 25 Mar 2012 06:00 AM PDT

    Filed under: , , ,

    I think we need to take a break.  I mean, I'm going through a rough time right now, I have all these rifts to close, you're a skeletal dragon... we just want different things.
    Committing to an MMO isn't like committing to beating a single-player game. With the latter, you push through to the end, and barring the odd bit of DLC here and there, you'll be done. No, marrying yourself to an MMO means you're in for the long haul, a year or more. It's the time when a six-month subscription starts to look like a great deal because of course you're still going to be playing in another six months, and hey, less money overall.

    But today we're not wondering whether right now you're committed to Star Wars: The Old Republic or RIFT or whether you're waiting for your next long-term flame. No, today we want to know how many long-term flames you've had in the time you've played MMOs. Have you committed to several games for a year, then drifted into the next one? Have you never really settled down beyond a month or two hither and yon? Or have you been playing Ultima Online since launch and never really had reason to move to newer pastures?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How many games have you committed to in your gaming history? originally appeared on Massively on Sun, 25 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments

      The Mog Log: Living large in Limsa Lominsa

      Posted: 24 Mar 2012 06:00 PM PDT

      Filed under: , , , , ,

      The Mog Log header image by A. Fienemann
      Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home.

      Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

      Continue reading The Mog Log: Living large in Limsa Lominsa

      MassivelyThe Mog Log: Living large in Limsa Lominsa originally appeared on Massively on Sat, 24 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments

        DUST 514 presented at EVE Fanfest 2012

        Posted: 24 Mar 2012 05:00 PM PDT

        Filed under: , , , , , , , , , , , , ,

        EVE Online title image
        While Massively isn't at this year's EVE Online Fanfest, those who are in attendance have been treated to a wealth of new information and reveals on upcoming console MMOFPS DUST 514. During the DUST 514 keynote speech, developers demonstrated orbital bombardment of a DUST match by EVE players in realtime. We saw the orbital command center and surface command centers that enable communication between the two games; we also saw the orbital artillery that let DUST players retaliate against players in orbit.

        Earlier today, during the CCP keynote, the DUST crew revealed some exciting new information based on questions repeatedly asked throughout Fanfest. In addition to PvP matches organised by NPC corporations, there will be co-op PvE survival missions in which players fight off hordes of rogue drones -- living machines with a collective consciousness. The PvE mode will be released in 2012, and there are some exciting plans for expansions scheduled for the year after.

        2013 will bring in e-sports and competitive gaming, with gladiator arenas in which players compete in capture the flag, deathmatch and custom game modes. The matches will be a true spectator sport, with live viewing from both the EVE and DUST game client and even betting on matches. Battles on hostile worlds are also due for release in 2013, with tactically different terrain that may require vehicles to get around. CCP confirmed that the highly requested MTACs (mechs) will also be introduced in 2013.

        DUST is currently in closed beta, with additional waves due to be released in April and June in time for E3. Read on to watch the first incredible trailer for the game in HD.

        Continue reading DUST 514 presented at EVE Fanfest 2012

        MassivelyDUST 514 presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments

          The Tattered Notebook: New details on Game Update 63

          Posted: 24 Mar 2012 04:00 PM PDT

          Filed under: , , , , , ,

          EverQuest II
          As Massively reported this week, EverQuest II Game Update 63 is inching closer to going live, and it's bringing some exciting changes. There are new zones, instances, quests, and lots of dragons on the way. For old Velious fans, the return of Skyshrine will be a welcome sight, although there's new danger and turmoil both inside the city as well as through the land that surrounds it. We're beginning to get more specifics on what is included in this update, and this week's Tattered Notebook offers a rundown of what's revealed so far.

          Continue reading The Tattered Notebook: New details on Game Update 63

          MassivelyThe Tattered Notebook: New details on Game Update 63 originally appeared on Massively on Sat, 24 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments

            The Road to Mordor: Ride to ruin and the world's ending!

            Posted: 24 Mar 2012 02:00 PM PDT

            Filed under: , , , , ,

            LotRO
            Mounted combat's been on my mind a lot lately, particularly when I was galloping around Dunland and various clansmen knocked me off my horse. It was then that I wished I had a skill called "Trample to a Bloody Pulp -- For Rohan!" and that Turbine would finally earn that AO rating it's always craved. Barring that skill, I would just love a massive war horse that would send enemies fleeing from me instead of making a beeline for my knees (which is a prime target for arrows).

            I'm both excited and nervous about the mounted combat system coming in Riders of Rohan. I'm excited that it will open up a new style of gameplay in this five-year-old game and nervous that it'll drag Lord of the Rings Online down if it's not done right. Whatever type of horseback combat we might envision will surely be different than the final product, and that uncertainty leaves me feeling in limbo.

            More than anything else, Riders of Rohan is about mounted combat. Turbine's centering the expansion around it, dedicating an entire zone to it, and developing loads of assets and skills for it, and the company will undoubtedly be hyping it strongly over the course of the summer. It's a bold step to take but a necessary one as well, as the IP and nation of Rohan are steeped in mounted combat, and it's been a little weird that we've had to dismount to swing a sword ever since leaving the shire.

            So will mounted combat prevail, fail, or muddle in the middle?

            Continue reading The Road to Mordor: Ride to ruin and the world's ending!

            MassivelyThe Road to Mordor: Ride to ruin and the world's ending! originally appeared on Massively on Sat, 24 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

            Permalink | Email this | Comments

              World of Darkness presented at EVE Fanfest 2012

              Posted: 24 Mar 2012 01:00 PM PDT

              Filed under: , , , , , , , , ,

              World of Darkness title image
              Ever since CCP Games merged with White Wolf, it has been developing the World of Darkness MMO. The game is nowhere near complete, and fans worried that last year's heavy layoffs at the Atlanta office had slowed the game's production. We haven't heard much about World of Darkness since then, but today at the EVE Online Fanfest, a few new details were revealed. Attendees were shown some early in-game footage of a city and given a mix of information we already knew and snippets of new information.

              CCP wants to draw in the largely female World of Darkness fanbase. The game will have a focus on fashion, and CCP will control the theme of that fashion rather than letting players design their own clothes. The game will be based in the Vampire: The Masquerade universe, with an initial focus on vampires before the introduction of the other factions. Vampires will use human blood as a currency; it will be the resource they'll compete over, making human cities the central locations they will inhabit. When mages and other character types are released, they will compete for different resources.

              The game will have a single-shard world, with sandbox territorial warfare for control of cities mirroring EVE Online's nullsec warfare. Developers investigated using real cities for the game but found that "real cities were generally boring." Presenters told fans that the team will "be using stylised versions, but they will be named after real cities." Each city will be lorded over by a player prince, who will under rare circumstances be potentially subjected to permadeath. The world's original vampire clans will be available on release, and CCP confirmed that it won't be using vampire generations as a form of leveling system but instead will be doing something different with it.

              MassivelyWorld of Darkness presented at EVE Fanfest 2012 originally appeared on Massively on Sat, 24 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.

              Permalink | Email this | Comments

                EVE Online's seventh CSM results are in

                Posted: 24 Mar 2012 12:00 PM PDT

                Filed under: , , , , ,

                EVE Online's seventh Council of Stellar Management elections have come to a close, and moments ago at the EVE Online Fanfest, the results were announced to Fanfest attendees and players watching the livestream from home. Although the CSM was originally put together as a way for players to submit specific ideas to CCP, it has become an essential part of the game development process. The council is now consulted on practically everything that goes into EVE, acting as a democratically elected advisory council.

                Last year's chairman, The Mittani, secured the chair again this year with a record voting turnout of over 10,000 votes. Making it into the CSM as full council members are Two step, Elise Randolph, Greene Lee, Trebor Daehdoow, Kelduum Revaan, Seleene, UAxDEATH, and Hans Jagerblitzen. In the event of their absence or inability to continue as part of the CSM, alternate council members Meissa Anunthiel, Dovinian, Issler Dainze, Alekseyev Karrde, and Darius III will take over.

                Read on for a full graphic summary of this year's CSM members along with their campaign information from our CSM roundup.

                Continue reading EVE Online's seventh CSM results are in

                MassivelyEVE Online's seventh CSM results are in originally appeared on Massively on Sat, 24 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

                Permalink | Email this | Comments

                  Total Pageviews

                  statcounter

                  View My Stats