MMO Updates

MMO Updates


See TERA's Lancer and Sorcerer in action

Posted: 14 Feb 2012 09:00 AM PST

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TERA - Lancer in action
We told you yesterday that a tidal wave of TERA closed beta videos were heading your way, and now we've got a couple of clips that take you deep into the fantasy MMO's action combat.

In case you've been living under an Arborean rock for the last 12 months, TERA's combat is its raison d'etre, and publisher En Masse Entertainment is hoping to have a significant impact on the current MMO combat paradigm that's built on tab-targeting and hotkey spamming.

Join us after the break to see TERA's melee and ranged flavors courtesy of the Lancer and Sorcerer classes.

Continue reading See TERA's Lancer and Sorcerer in action

MassivelySee TERA's Lancer and Sorcerer in action originally appeared on Massively on Tue, 14 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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New ArcheAge clip shows underwater environments

Posted: 14 Feb 2012 08:00 AM PST

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ArcheAge - scuba diving
XLGAMES continues to roll out the interesting video clips for ArcheAge, and the latest such features a look at the sandpark title's underwater environments. While the game's oceans and waterways are quite beautiful when viewed from the deck of a ship, there's a whole new playfield that awaits gamers under the sea.

The video shows off shipwrecks, resource gathering, and underwater fishing, and we're betting there are plenty of nautical monsters to hunt as well. Did we mention the retro dive helmets and scuba gear? See for yourself after the cut.

Continue reading New ArcheAge clip shows underwater environments

MassivelyNew ArcheAge clip shows underwater environments originally appeared on Massively on Tue, 14 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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Riot releases new League of Legends Nautilus spotlight video

Posted: 14 Feb 2012 07:00 AM PST

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We brought you Riot's new Nautilus reveal a couple of days ago, and now the company has released a second video featuring its latest League of Legends champion.

The clip features seven minutes worth of strategy and gameplay footage, all of it centered around the beefy new melee tank. Whether you make use of Nautilus' anchor (and its associated drag ability), or spread his damage around to multiple targets, you'll find him to be a worthwhile addition to just about any fight, according to Riot.

Head past the break to view the full video.

[Source: Riot press release]

Continue reading Riot releases new League of Legends Nautilus spotlight video

MassivelyRiot releases new League of Legends Nautilus spotlight video originally appeared on Massively on Tue, 14 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Blizzard readying WoW Monopoly boardgame

    Posted: 14 Feb 2012 06:30 AM PST

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    World of Warcraft Monopoly cover image
    If you've ever wanted to own the Twilight Highlands or the Swamp of Sorrows, Blizzard's new foray in boardgaming is for you. The gaming giant is partnering with Hasbro and Parker Brothers to bring you a World of Warcraft-style Monopoly title. The unholy hybrid will be available this May for $39.95.

    Blizzard is also allowing fans to vote on game pieces via its Facebook page, and the choices include the doomhammer, crafting anvil, hearthstone, and spellbook. Blizzard is also trying its hand at a RISK tie-in with RISK: StarCraft, which is slated to debut later this summer.

    MassivelyBlizzard readying WoW Monopoly boardgame originally appeared on Massively on Tue, 14 Feb 2012 09:30:00 EST. Please see our terms for use of feeds.

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    Massively Speaking Episode 186: Polysyllabic daydreams

    Posted: 14 Feb 2012 06:00 AM PST

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    Massively Speaking Episode 186 is the episode that fans will forever decry as the one that jumped the shark. In our defense, the shark was just sitting there in the Massively office parking lot and we were looking for an excuse to try out our new dirt bike anyway.

    This week we're joined by Jeremy Stratton, who provides expert analysis on the perks and pitfalls of free-to-play. He was also the first to clear the shark without major blood loss, so bully for him!

    Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [iTunes] Subscribe to Massively Speaking directly in iTunes.
    [RSS] Add Massively Speaking to your RSS aggregator.
    [MP3] Download the MP3 directly.
    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 186: Polysyllabic daydreams

    MassivelyMassively Speaking Episode 186: Polysyllabic daydreams originally appeared on Massively on Tue, 14 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What makes you stay with a bad game?

      Posted: 14 Feb 2012 05:00 AM PST

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      EverQuest screenshot
      I freely admit that I've played games that I hate, but the incredible thing is that I've kept playing them, sometimes for several years. I remember actively hating EverQuest in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like Asheron's Call was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run.

      So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What makes you stay with a bad game? originally appeared on Massively on Tue, 14 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Dan Stahl takes back the captain's chair in Star Trek Online

        Posted: 13 Feb 2012 06:00 PM PST

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        Star Trek
        Remember in Star Trek: The Motion Picture how Kirk returns to the Enterprise and shoehorns his way back into the Captain's chair, leaving the previous job-holder to be absorbed by an interstellar entity that was really a relic of NASA's space program? What a hoot that was, and it's in no way relevant to today's story of former Star Trek Online Executive Producer Dan Stahl resuming his duties from Stephen D'Angelo after vacating the position in 2011.

        Stahl left Cryptic in September 2011 for a job at Zynga, at which point D'Angelo assumed the producing role. Interestingly enough, Stahl quickly returned to Cryptic last December but was assigned to heading up the Foundry team. The saga has come full-circle as Stahl returns to executive producing and D'Angelo resumes his command as Cryptic's CTO.

        Stahl posted a short re-introduction letter to mark his comeback: "After several eventful away team missions and a desk position training cadets in San Francisco, I'm grateful for the opportunity to be back at the helm of this very important title."

        MassivelyDan Stahl takes back the captain's chair in Star Trek Online originally appeared on Massively on Mon, 13 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Not So Massively: MOBAs, shooters, and dungeon crawlers

        Posted: 13 Feb 2012 05:00 PM PST

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        Not So Massively title image
        League of Legends revealed Nautilus this week, continued its world tour with a look at the community in Singapore and Malaysia, and announced impending nerfs to Sona, Soraka and Vladimir. Dota 2 fans faced yet another week without updates as Valve was busy this week installing new servers. Bloodline Champions released a gameplay video of its new bloodline, Headhunter, and Rise of Immortals revealed that its next character will unexpectedly be a US marine. Upcoming FPS Firefall tackled the question of whether it's an MMO this week, while futuristic FPS Blacklight: Retribution released a new Intel Report video on its Piledriver map.

        Diablo III revealed further details of the game's difficulty modes this week, confirmed a Q2 2012 release target, and launched the Battle.Net Balance service. We also discovered new map restrictions coming to the beta that will stop players from playing with the map permanently open. Torchlight II's website was overhauled this week, and Runic Games revealed that the game's beta will be starting soon. Dungeon crawler Path of Exile continued its own beta this week with patch 0.9.6 and showed just how complicated its passive skill tree is with a new calculator.

        Continue reading Not So Massively: MOBAs, shooters, and dungeon crawlers

        MassivelyNot So Massively: MOBAs, shooters, and dungeon crawlers originally appeared on Massively on Mon, 13 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic lets you make a holocall to the first guild summit

          Posted: 13 Feb 2012 04:00 PM PST

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          No word on whether or not said holocall will allow you to get all the Social Points you're owed.
          Maybe you want to head down to the first guild summit for Star Wars: The Old Republic but just can't quite fit a trip to Austin into your budget at the moment. The bad news is that no matter how awesome your guild is, BioWare is not going to provide you a private jet. The good news is that you can still get some of the impact of the event, as portions of the event will apparently be available via livestream for those who can't attend in person.

          Watching the event rather than attending might sound like a weak compromise, but according to the official announcement, players watching via livestream will be able to participate in some of the event discussions. It also looks like the streams will be covering the most important elements and highlight the developer presentations and feedback discussions. So you might not be able to take part physically in the events, but you can still get some of the feel.

          MassivelyStar Wars: The Old Republic lets you make a holocall to the first guild summit originally appeared on Massively on Mon, 13 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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          WildStar's Troy Hewitt talks about the game's design philosophy

          Posted: 13 Feb 2012 03:00 PM PST

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          It never goes smooth!  Why can't it ever go smooth?
          It's likely to be a while longer before anyone gets to lay hands on WildStar's beta, much less the finished game, but there's still a lot to look forward to. A recent interview with producer Troy Hewitt might help salve a bit of that anticipation as Hewitt discusses the game's design philosophy and content systems. As he explains, Carbine Studios embraced the idea that players should be allowed to play how they want, when they want, and with whomever they want.

          This extends to the game's content at multiple levels; Hewitt explains that solo and group content shouldn't be at odds, that even people who prefer to level and play solo are still enjoying the fact that they experience a persistent world with other players. There's also a lot of talk about players crafting their own stories as they explore the game world, something augmented by the game's split between different player types. Take a look at the full interview if you're following the game avidly, as there are plenty of interesting tidbits -- even if you might have preferred a release date.

          MassivelyWildStar's Troy Hewitt talks about the game's design philosophy originally appeared on Massively on Mon, 13 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Square Enix reassessing Final Fantasy XIV server merges

          Posted: 13 Feb 2012 02:00 PM PST

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          Screenshot -- Final Fantasy XIV
          Last week, Square-Enix announced that it would be performing a series of server merges on Final Fantasy XIV come this March, during which time the server roster was to be pruned from 18 servers to 10. Maybe you noticed our use of the past tense in the previous sentence. That's because a post on the official FFXIV website declares that Squenix is rethinking the merges in the wake of fan feedback on the matter. The studio isn't prepared to provide any further details but does state that "in order to ensure that the most desirable and effective outcome is achieved, [the company] will be reassessing the method of the merger process." Details will be made public on Lodestone as soon as they come to light, so if you're one of the many who would be affected by the merges, keep an eye on the Lodestone front page.

          MassivelySquare Enix reassessing Final Fantasy XIV server merges originally appeared on Massively on Mon, 13 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Captain's Log: Does 'The 2800: Second Wave' live up to expectations?

          Posted: 13 Feb 2012 01:00 PM PST

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          Second Wave
          This column will be going over the new episode in detail, so if you haven't played it yet and are averse to spoilers, stop right here.

          After a long year's wait and hot on the heels of another controversial release of in-game revenue-generating lock boxes, Star Trek Online finally saw the debut of playable story-based content. The first of five scheduled episodes in the series titled The 2800: Second Wave was launched on Saturday morning while crowds gathered in the Beta Ursae sector and waited with bated breath.

          When the mission opened, the server was filled almost immediately, and by the time I was able to log in, there was already a queue that exceeded 1300 players. Luckily, I have a lifetime sub, so my entrance was prioritized, and I immediately logged into my Vice Admiral tactical character and had her hail Starfleet Command.

          She was told that she was selected to attend a conference being held at Deep Space Nine (DS9) and that representatives from the Klingon Empire, Defera, Cardassia and the UFP would be attempting to come to an accord in order to face the growing Borg threat. But what happened when she got there had nothing to do with the Borg...

          Continue reading Captain's Log: Does 'The 2800: Second Wave' live up to expectations?

          MassivelyCaptain's Log: Does 'The 2800: Second Wave' live up to expectations? originally appeared on Massively on Mon, 13 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

            Posted: 13 Feb 2012 12:00 PM PST

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            Wings Over Atreia header
            Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of Aion's PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons.

            Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And Aion has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP.

            Last week we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of double-XP weekends crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, Wings Over Atreia focuses on the gamut of choices for those advancing in their levels.

            Continue reading Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

            MassivelyWings Over Atreia: The top 19 ways to get your dungeon crawl on, continued originally appeared on Massively on Mon, 13 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Enjoy more Hellgate Global with a prize pack from Massively

              Posted: 13 Feb 2012 11:00 AM PST

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              If you haven't yet given Hellgate Global a try, we may have just the thing you've been waiting for: in-game prize incentives. Today kicks off our giveaway for 100 in-game coupon codes that will grant you special consumables and unlock the expansion areas Stonehenge, 2nd Invasion, and Abyss.

              Note that these coupon codes are only available for new players and will be granted on a first-come, first-serve basis through our giveaway page.

              Be sure to read past the cut for complete instructions on how to redeem your code, plus complete descriptions of the in-game prizes. Best of luck!

              GET YOUR KEY

              Continue reading Enjoy more Hellgate Global with a prize pack from Massively

              MassivelyEnjoy more Hellgate Global with a prize pack from Massively originally appeared on Massively on Mon, 13 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Leaderboard: Tanks vs. healers

                Posted: 13 Feb 2012 10:00 AM PST

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                Leaderboard
                While often seen as a symbiotic pairing against the greatest threats the video game world has ever known, tanks and healers have nevertheless fostered a rivalry of sorts. Both see their role in a group as being paramount to success, but which is more vital? Which takes more skill? Which is under-appreciated by fellow teammates?

                I know what you're thinking. You're thinking, "This is a chicken-or-egg scenario! How can I choose when both are vital to survival? I love both! Don't make me pick!" Now you're lying on the floor, cradling your head and whimpering.

                Seriously, stop being a Charlie Brown and take a side! Are tanks more important due to their scarcity and skill that it takes to juggle aggro and take all the pain meant for others? Are healers the mostly unsung heroes of raids, forced to stare at shrinking green bars instead of getting to eyeball the action?

                Let's put this bickering to rest, daddy wants to take a nap. Have it out after the jump: tanks vs. healers. I expect that this will put an end to centuries of violence surrounding the subject.

                Continue reading Leaderboard: Tanks vs. healers

                MassivelyLeaderboard: Tanks vs. healers originally appeared on Massively on Mon, 13 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  OP-ED: Activision Has a Point When Defending Itself Against Claims It Doesn't Innovate

                  Posted: 13 Feb 2012 06:47 PM PST

                  Skylanders

                  Between DICE taking place last week and Tim Schafer successfully turning to Kickstarter to fund a Double Fine-developed graphic adventure, there has been a lot of talk recently about the role publishers serve in the videogame industry. There is the belief among many people that publishers do little more than stifle innovation, a suggestion Activision Publishing CEO Eric Hirshberg takes issue with.

                  During a panel at DICE, Wedbush analyst Michael Pachter made the case that today's publishing model isn't good for for the industry. Publishers are opposed to risks and many shy away from bringing out games unlikely to sell millions of units, he said, also adding, "We are getting fewer choices as consumers because financial guys are taking over. Financial guys are making the decisions."

                  God of War Creator Calls Story Driven Games a Waste of Time and Money

                  Posted: 13 Feb 2012 03:59 PM PST

                  When I first downloaded God of War creator David Jaffe's PSN game, Calling All Cars, I didn't quit playing until my thumbs literally grew too sore to continue. The game borrowed heavily from NBA Jam despite its cops & robbers aesthetic, and like that arcade classic, my friends and I fought down to the wire in every round. Though Jaffe has in the past referred to the game as a "mistake," I would place it above the original God of War as my favorite game of his. I know it seems strange to value a forgotten PSN downloadable title above one of the best PS2 games of all time, but I've come to a point where I prefer experiences that don't aspire to tell a grand story, and I'm thankful that game creators like Jaffe feel the same way.

                  Jaffe explained his feelings to other game makers in a presentation recorded by Gamespot at last week's DICE summit, "My talk is actually a warning about why we shouldn't tell stories with our video games. I think it's a bad idea. I think it's a waste of resources and time and money and more importantly I think it actually stunts, and has stunted over the last ten years or so, the medium of video games."

                  1UP Community Feature: Highlight Reel

                  Posted: 13 Feb 2012 03:38 PM PST

                  Feature

                  Header

                  1UP Community Feature: Highlight Reel

                  The 1UP Community discusses next-gen consoles and blogs all day every day.

                  By: J. Kartje February 13, 2012

                  Things are getting busy here at 1UP now that the game releases are picking up again. With titles like Kingdoms of Amalur: Reckoning, Soulcalibur V, and Darkness II, we've been knee deep in reviews. And with the Vita on the horizon, things won't be slowing down anytime soon.

                  BLOGGIN'


                  Here are some of the recent blogs that caught our eye that you might have missed here on 1UP.

                  Marketing Vita a Different, But Equally Challenging Task to Advertising 3DS

                  Posted: 13 Feb 2012 02:12 PM PST

                  Vita marketing

                  With the PlayStation Vita launching in just over a week, one might have expected the amount of advertising for it to have been greater than what we've seen in recent weeks, but that will soon chance. With Sony in a pretty rough situation financially, we know the handheld getting off to a strong start would be a major boon for the company. That's likely part of the reason why Sony is making the marketing campaign for Vita its largest ever for a videogame system. And although Sony does not face all of the same problems as Nintendo did in marketing the 3DS at launch, it does undeniably have a challenge ahead.

                  You may have noticed the flood of Vita-related content both here at 1UP and elsewhere today. With the embargo lifted we've got a detailed breakdown of the system itself, a review of Uncharted: Golden Abyss, and a look at many of Vita's other launch day games, with more to come as the week continues. While Sony can be sure all of this will get Vita on the minds of many gamers (for better or worse), it will not necessarily reach as broad of an audience as Sony would like. That's where ad dollars come into play.

                  MMORPG News

                  MMORPG News


                  General: Is F2P Ruining Korea’s Youth?

                  Posted: 13 Feb 2012 09:29 AM PST

                  Is F2P Ruining Korea

                  The Korean government is increasingly active in it pursuit of limitations on youth gaming. Is this a good idea? What are the reasons behind the attention? Check out The Free Zone to find out and then let us know what you think.

                  MapleStory: A Romance Proclaimed in Pixels

                  Posted: 14 Feb 2012 04:51 AM PST

                  A Romance Proclaimed in Pixels

                  Nexon has sent out a new trailer showing the warm and fuzzy love side of MapleStory. The video, called by devs " a romance proclaimed in pixels", illustrates why MapleStory players who marry in game tend to stay hitched longer than the average American "real world" couple. Check it out and then log in with your sweetheart!

                  Runes of Magic: Flower Festival & Magic Wardrobe System Incoming

                  Posted: 14 Feb 2012 04:46 AM PST

                  Flower Festival & Magic Wardrobe System Incoming

                  Runes of Magic servers will be updated today with the latest patch. Among the patch notes is the news that the Flower Festival will be arriving in game as well as the new Magic Wardrobe System.

                  Hedone: Latest Update Notes Released

                  Posted: 14 Feb 2012 04:38 AM PST

                  Latest Update Notes Released

                  The Hedone team has released the latest patch notes for its upcoming MMOFPS. Among the big changes coming to closed beta testers are several new arena locations and a new game system, "search and destroy".

                  Dragon Saga: New Valentine's Event & a Peek at Another

                  Posted: 14 Feb 2012 04:30 AM PST

                  New Valentine

                  The Dragon Saga team has announced the release of special Valentine's Day events and is giving players a peek ahead at the "Jump Into the Action" event that is slated to begin on February 22nd.

                  Crystal Saga: No More Living in Virtual Sin

                  Posted: 14 Feb 2012 04:22 AM PST

                  No More Living in Virtual Sin

                  The Crystal Saga team has announced that the much-awaited marriage system is now live in the game. According to the dev team, this means that players will no longer have to live in "virtual sin". The team has also deployed new Valentine's Day quests, activities and promotions.

                  Blacklight Retribution: Open Beta Coming February 27th

                  Posted: 14 Feb 2012 04:18 AM PST

                  Open Beta Coming February 27th

                  Fans of the Blacklight series will be happy to know that Perfect World Entertainment's Blacklight Retribution, an MMOFPS, will be ready for open beta testing beginning on February 27th.

                  TERA: Pokket's Adventures REDUX

                  Posted: 13 Feb 2012 11:15 AM PST

                  Pokket

                  Last night, our own Pokket dove into TERA's first beta weekend with a level 15 Elin Warrior. We've put up a NEW video featuring Pokket's 'best of' moments from her hours running live last night. Check it out!

                  Rise of Dragonian Era: Beta Weekend Preview

                  Posted: 12 Feb 2012 11:55 AM PST

                  Beta Weekend Preview

                  This past weekend, we had the opportunity to check in with NetGame's Rise of Dragonian Era or RODE as it is more commonly known. RODE is currently in closed beta testing with this weekend being one that specifically targeted the game's PvP aspect. See what we thought of our time in the game.

                  Wakfu: Multi-tiered 'Ogrest' Quest Line Coming

                  Posted: 13 Feb 2012 08:01 AM PST

                  Multi-tiered

                  Ankama Games and Square Enix have announced the addition of a new multi-tiered quest line to the game when the next update goes live on February 15th. The ultimate goal is to conquer Ogrest but getting there is half the job.

                  Martial Empires: Big PvP Update Deployed

                  Posted: 13 Feb 2012 07:54 AM PST

                  Big PvP Update Deployed

                  The Martial Empires team has announced that it has deployed a "huge PvP update" to the game. The update now includes a tournament mode and a region war mode where up to sixteen guilds battle over contested zones. Winners each week will be able to levy and collect taxes for that week before the next battle begins.

                  General: Five Games to Make You Feel Badass

                  Posted: 12 Feb 2012 05:24 AM PST

                  Five Games to Make You Feel Badass

                  Sometimes we just want to get into a game and not only feel like we're saving the world, but saving it in a truly badass way while we're at it. In The List today, we take a look at five games that can make us feel like the baddest ass on the planet. Check it out!

                  WildStar: Troy Hewitt Interview

                  Posted: 12 Feb 2012 05:50 AM PST

                  Troy Hewitt Interview

                  Carbine Studios' WildStar is a game that many are watching with a keen eye as 2012 unfolds. We had the opportunity to chat with Producer Troy Hewitt about WildStar and about Carbine's plans for the year. See what makes WildStar one of our most anticipated titles for 2012 in our exclusive interview.

                  World of Warcraft: The Role of Utility

                  Posted: 12 Feb 2012 05:37 AM PST

                  The Role of Utility

                  In The WoW Factor today, we take a look at the concept of "utility" in an MMO with specific regard to a recent post by Blizzard's Ghostcrawler. "For MMO purposes we'll just say anything that isn't directly prioritized on fulfilling a roll of the holy trinity of tank, healer, or DPS is utility." Check out what we think about utility and how it can be managed in WoW. Let us know what you think in the comments.

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