General Gaming Article

General Gaming Article


Acer Claims Aspire S5 Ultrabook is World's Thinnest, Has Thunderbolt to Boot

Posted: 08 Jan 2012 06:27 PM PST

Acer might be splitting hairs over a few millimeters here, but the company claims its new Aspire S5 Ultrabook is the thinnest the world has ever seen. The S5 is a 13.3-inch hunk of notebook that measures a scant 15mm at its thickest point and weighs less than 3 pounds. It has a magnesium-aluminum alloy cover and palmrest with a brushed metallic motif. Acer put considerable thought into the S5's appearance, molding it with "clean and ultra-fluid contours" that can be seen from all angles.

Aesthetics aside, the Aspire S5 packs an Intel Core i processor inside, SSD storage, professionally tuned Dobly Home Theater v4, long battery life via the PowerSmart battery pack (with a 3x longer life cycle that's able to hold up to 80 percent of its original capacity after as many as 1,000 recharges, according to Acer), and a trio of high performance ports hidden behind a "MagicFlip" I/O port panel. These include an HDMI-out port, USB 3.0, and a 20Gbps Thunderbolt port, which finally makes an appearance on a Windows-based PC.

"The Ultrabook is much more than just a product segment," said Jim Wong, president of Acer Inc. "It's a new trend that will become the mainstream for mobile PCs, and customers will see the unique features gradually extended across Acer's notebook family."

Acer's S5 also includes a couple of quick-use technologies, including Acer Green Instant On (instant-resume functionality in 1.5 seconds), and Acer Always Connect, which continuously fetches Facebook, Twitter, and Outlook email updates when accounts are left open so users can see updates instantly upon resuming.

The Aspire S5 will start shipping in the second quarter of 2012 for an as-yet unannounced price. In the meantime, check out our photo gallery below.

Image Credit: Acer

Lenovo Launches New Lineup of IdeaPad Laptops and Desktops

Posted: 08 Jan 2012 04:06 PM PST

It's a new year and Lenovo is wasting no time making the most of it. Like so many others, Lenovo's using CES as a springboard to launch several new and refreshed products, and on tap for 2012 are new laptops in the IdeaPad U Series, Y Series, S Series, and Z Series, plus new K Series desktops and space-saving B Series all-in-one (AIO) PCs.

"Our new lineup of consumer laptops and desktops for 2012 reflects our commitment to deliver bold products that set the standard for innovation and style in consumer technology," said Peter Hortensius, senior vice president, Product Group, Lenovo. "But as technically innovative as these products are, we are more than ever focused on fun. With improved sound and entertainment capabilities on the inside and unexpected candy-colors on the outside, we believe that these new consumer devices will help deliver the complete computing experience that individual customers are seeking."

Lenovo's new lineup includes two new Ultrabook models, the U310 (13.3-inch) and U410 (14-inch). Both are built around Intel's second generation Core processor family and include up to 4GB of DDR3-1600 memory, up to 500GB (U310) or 1TB (U410) of HDD storage, 720p HD webcam, 802.11b/g/n Wi-Fi, GbE LAN, USB 3.0 and 2.0 ports, HDMI, 2-in-1 media card reader, and other technological knickknacks. These will be available in May starting at $699.

The OEM also announced a pair of so-called "mini laptops" -- S200 and S206 -- that for whatever reason it's refusing to call netbooks, though it's clear that's what they are. The S200 sports an Intel Atom N2800 processor, 11.6-inch screen, up to 2GB of DDR3 memory, up to 500GB of hard drive storage (32GB SSD optional), 0.3MP webcam, and Windows 7 Home Premium. The S206 is essentially the same machine in AMD trim (AMD C60 dual-core processor). These will be available in June starting at $349.

Moving down the list, Lenovo introduced a pair of Y Series laptops (14-inch Y480 and 15-inch Y580 available in April starting at $899) featuring Intel Core processors and up to Nvidia GeForce GTX660M graphics with 2GB of GDDR5 memory, along with three Z Series notebooks (13.3-inch Z380, 14-inch Z480, and 15.6-inch Z580 available in April starting at $599) in a variety of color options, such as Amber Orange, Apple Green, Cherry Red, Coral Blue, Graphite Grey, and Peony Pink. Lenovo also rolled out three G Series notebooks (14-inch G480, 15.6-inch G580, and 17.3-inch G780 available in June starting at $399) with Veriface facial recognition technology and durable build quality.

Rounding out the product announcements (of which there are many) are:

  • Two B Series AIO desktops, B340 (21.5-inch display) and B540 (23-inch display). These sport frameless screens, Intel Core processors, up to Nvidia GT 650M graphics, and plenty of touch options. Availability begins in June starting from $699.
  • IdeaCentre K480 tower desktop with up to 32GB of DDR3 memory, Nvidia SLI and AMD CrossFireX support, RAID 0 configurations, up to 4TB of hard drive space, and Intel Core processor options. Availability is in May starting at $599.
  • H520s slim desktop that's half the size of a standard desktop PC. It supports Intel Core processor, up to 8GB of DDR3 memory, up to AMD Radeon HD 7570 or Nvidia GeForce GTX 630 graphics, up to 2TB of storage, and Windows 7. This will be available in June starting at $499.

Image Credit: Lenovo

Hate Apple’s iCloud? Hop on Acer’s Instead

Posted: 08 Jan 2012 03:41 PM PST

acer cloudIf imitation is the highest form of flattery, than Acer has a serious case of Apple envy. At the company's pre-CES conference in Las Vegas, Acer introduced a brand new Ultrabook tablet powered by a new set of cloud services that seem more than a little familiar. AcerCloud, not to be confused with iCloud offers photo, document, and media sharing between your PC or other Android devices.

Of course you might say cloud services weren't invented by Apple, however the similarities on the functionality and naming front make this "me to" offering more than a bit obvious. Photo sharing comes courtesy of "PicStream" (not "Photo Stream"), which automatically uploads your most recent photos for sync on other devices, and retains them for a period of 30 days. AcerCloud Doc's like iCloud offers document sync, and the icing on the cake is the new "clear.fi" media app that lets you upload your music files to the cloud for streaming later. 

It's great to see more choices, but would it have killed them to be a bit more subtle about the whole thing?

(Image Source = BI)

Microsoft Brings back Drive Extender Features with Raid Style Performance in Windows 8

Posted: 08 Jan 2012 12:51 PM PST

Storage PoolWhen Microsoft announced that drive extender was being stripped out of the final version of its new Windows Home Server line, the full wrath of the Internet literally fell upon them. The comments on the on the announcement were less than kind, and even though they had a workaround of sorts to keep your data duplicated, nothing really matched the allure of a single protected pool of storage. 

For those unfamiliar with it the concept, drive extender is fairly simple to understand. Take any number of disks, add them to a storage pool, and files copied to it can optionally be duplicated across multiple disks to safe guard against individual failure and are presented as one large volume to the user. Fast forward to 2012 and they are ready to make amends by bringing the feature back, however this time they are going to reach a much wider audience by packing it in with Windows 8.

From a feature perspective Windows 8's "storage spaces" operate in much the same way storage pools did in older versions of Home Server, however Microsoft has clarified that the technology behind it is very different and not backwards compatible. Users can continue to manage disks independently of course, but if they choose to use storage spaces an unlimited number of disks can be added using any combination of USB, serial ATA or SCSI. Users will also need to pick either "mirrored" or "parity" for the entire pool, though both offer file redundancy. Parity is described as superior choice for large sequential files or less frequently-accessed content since it has higher random I/O overhead. 

Of course storage is one thing, but this is Maximum PC, what about performance vs. Raid? Well, according to Microsoft storage spaces also makes use of data stripping giving it performance characteristics similar to raid 0 or raid 10. You no doubt still have questions, but rather than try to address them all here head on over to the Windows 8 blog and check out the FAQ. If you can't find the answer there, we probably don't know either.

storage

MMO News

MMO News


MMOHut Weekly Recap #68 Jan 8 – Mabinogi, Wakfu, & More

Posted: 08 Jan 2012 11:35 AM PST

MMO Weekly News #68 -Mabinogi, Wakfu, & More

Weekly MMO News summary for the week ended January 8 (Jan 1 – Jan 8). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Mabinogi, Fiesta Online, Star Trek Online, Aeria Games / ijji acquisition, World of Tanks, Age of Wushu, Repulse, Bright Shadow, Dragona and Wakfu. The biggest news this week is the open beta launch of the highly anticipated Wakfu MMORPG from Ankama, the same studio behind Dofus. Another big piece of news was Aeria Games buying the ijji portal from NHN. This will give Aeria Games control of the ijji Reactor service and all of ijji’s titles. I suspect the two portals (Aeria Games and ijji) will still be run fairly independently though. You can view all the individual news articles mention over at the MMOHut.com News section.

MMO Updates

MMO Updates


Undead Labs' Jeff Strain takes players behind-the-scenes of Class3

Posted: 08 Jan 2012 09:00 AM PST

Filed under: , , , , , , ,

Zombie Apocalypse Survival 101: Don't set off car alarms
If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting Undead Labs' Class3 project as well as its massively multiplayer counterpart, Class4. The studio's founder, Jeff Strain, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at Class3 in action.

Strain notes that the team is "not quite ready to post official trailers" of Class3 at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "Class3 is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut.

Continue reading Undead Labs' Jeff Strain takes players behind-the-scenes of Class3

MassivelyUndead Labs' Jeff Strain takes players behind-the-scenes of Class3 originally appeared on Massively on Sun, 08 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: January 1-7, 2012

Posted: 08 Jan 2012 07:00 AM PST

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Livestreaming!
We love hearing what the Massively community has to say. What better way to salute the smartest reader opinions and posts than by sharing them in a weekly column? Join us every Sunday morning for Global Chat, where we do just that!

This week we've got a poke at the lighter side of game bugs, some thoughts on development costs and how they affect us in the end, and some compliments (we always love those). Ready to see what they are? Click past the cut and let's get started!

Continue reading Global Chat: January 1-7, 2012

MassivelyGlobal Chat: January 1-7, 2012 originally appeared on Massively on Sun, 08 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What would you pay for a fancy ride?

    Posted: 08 Jan 2012 05:00 AM PST

    Filed under: , , ,

    My carpet brings all the girls to the yard.  Darn right it's better than yours.
    World of Warcraft set the bar at $25 for a shiny horse. EverQuest II followed suit. You can imitate Marty McFly or Aladdin in City of Heroes for about $7.50. And for various amounts of cash in Star Trek Online, you can pimp out your spaceship with all sorts of shiny new nacelles -- or you can ride in a ship with some famous modifications. It's certainly cheaper than a sports car in the real world, but it's still part of a trend of real-world cash buying you a new vehicle. (Or carpet.)

    So the question should be obvious -- what would you pay for a fancy in-game ride? Are you willing to drop sparklepony money? Would you not pay more than a dollar for something that doesn't have any functional benefit over other in-game options? Or would you drop even more money on something sufficiently shiny, perhaps a horse-car that could be seen from orbit?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What would you pay for a fancy ride? originally appeared on Massively on Sun, 08 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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      The Mog Log: Final Fantasy XI classes, round 3

      Posted: 07 Jan 2012 03:00 PM PST

      Filed under: , , , , , , ,

      The Mog Log header by A. Fienemann
      There's a certain brilliance to the fact that the first six classes in Final Fantasy XI mirror your selections back in the first Final Fantasy game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on the three physical classes, then the three caster classes. But that's barely the tip of the iceberg.

      The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!

      Continue reading The Mog Log: Final Fantasy XI classes, round 3

      MassivelyThe Mog Log: Final Fantasy XI classes, round 3 originally appeared on Massively on Sat, 07 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: The problem with leaderboards

        Posted: 07 Jan 2012 01:00 PM PST

        Filed under: , , , , ,

        EQII dungeon
        If there's one thing you can say about EverQuest II, it's that it has a community that's as varied as cogs in a Gnomish do-hickey. There's a substantial and long-time community of hardcore players, made up of people who must also be math majors because the number crunching that's involved is impressive. There's also a good-sized portion of the playerbase that prefers the non-combat features, like crafting, decorating, and more recently, dungeon designing. (Some players have made a fortune hiring themselves out to decorate others' homes, for example.) In a previous column, I talked about whether there will be a strain on the team to continue making quality content for the broad spectrum of players, but this week, I'd like to look at it from a different perspective.

        Two of EverQuest II's newest features, the housing leaderboards and the dungeon maker leaderboards, are both designed similarly, with rankings, a hall of fame, and a voting system for various categories. But the leaderboard listings for each system look very different, and while the housing directory tends to be a good representation of EQII players' creative genius, the dungeon maker boards haven't reflected that as much. Read on to see why, and to look at what, if anything, should be done about it.

        Continue reading The Tattered Notebook: The problem with leaderboards

        MassivelyThe Tattered Notebook: The problem with leaderboards originally appeared on Massively on Sat, 07 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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          Captain's Log: Will two cloud bursts cure a drought?

          Posted: 07 Jan 2012 11:00 AM PST

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          USS Taranis NX Class
          After the most tumultuous year in Star Trek Online's history, we stand on the cusp of the game's second anniversary and full-blown evolution to free-to-play. Early F2P entrance for former subscribers was opened last Thursday. And now, unfortunately, loyal subscribers have been informed that the anticipated flood of new story-based content might more accurately be described as a trickle.

          In his most recent Dev Diary #11, STO's acting Executive Producer Stephen D'Angelo outlined his future hopes for the game in 2012. As players are wont to do, we read between the lines and noticed not what was contained in the blog but rather what was blatantly missing: a detailed outline of future playable content.

          Continue reading Captain's Log: Will two cloud bursts cure a drought?

          MassivelyCaptain's Log: Will two cloud bursts cure a drought? originally appeared on Massively on Sat, 07 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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            General gaming

            General gaming


            Diablo III Releasing on February 1, Says Best Buy

            Posted: 07 Jan 2012 08:39 PM PST

            Diablo III

            In typical Blizzard fashion, the company has given no solid indication of exactly when Diablo III will be coming out beyond "early 2012." According to Best Buy, the game's release is just a few weeks away.

            The image below was discovered on Twitter by Joystiq; it shows a Diablo III display from a Best Buy located in Rochester, Minnesota. If the poster is to be believed, the game will be out on February 1 in the United States, and Best Buy (or at least this one particular location) will be opening at midnight to sell the game.

            MMOGaming News

            MMOGaming News


            Lee Reherman & Crystal Graziano Make Firefall Heroes Come to Real Life

            Posted:

            Lee Reherman & Crystal Graziano Make Firefall Heroes Come to Real Life


            Red 5 Studios™ announces it has cast Lee "Hawk" Reherman to take on the role of Firefall's hardened war hero, "Typhon", at future events. Red 5 is unveiling Lee, and Crystal Graziano - recently chosen to play "Mourningstar" - in their newly completed "battleframes" with a new trailer



            MMO Updates

            MMO Updates


            The Road to Mordor: Resolutions, Baggins and Took-style

            Posted: 07 Jan 2012 09:00 AM PST

            Filed under: , , , ,

            The Road to Mordor
            Mmm... smell that? It's the smell of a fresh new year, that is! Rolled right off the factory floor with no dings, the warranty still intact, and a tank full of gas and dreams. Makes one want to abandon the routine and head out onto the open road, does it not?

            I'm one of those old fuddy-duddys who actually does New Year's resolutions, whether or not I'm actually capable of keeping them. I think it's important to try to better oneself and keep reaching for higher goals and standards, and if a new year is a convenient excuse to get my butt in gear, then I'm not complaining.

            So right now I'm staring at a field of endless potential for Lord of the Rings Online in 2012. I've actually been giving it a lot of thought -- what do I want out of this year? As LotRO heads toward its fifth anniversary, is there really anything new left that I haven't experienced? And what the heck am I going to write about for 52 more weeks?

            Never fear because the more I pondered, the more I realized that there's plenty of content yet to plunder (plus, of course, whatever Turbine has up its sleeves for the year). So for today's column, I sat down and drew up a list of resolutions in two parts: "Bagginsish" resolutions that are all about fluff and creature comforts and "Tookish" resolutions that are more concerned with high adventure.

            Continue reading The Road to Mordor: Resolutions, Baggins and Took-style

            MassivelyThe Road to Mordor: Resolutions, Baggins and Took-style originally appeared on Massively on Sat, 07 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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              WRUP: Remaining a horrible person edition

              Posted: 07 Jan 2012 07:00 AM PST

              Filed under: ,

              This is not a picture of me.  By the time I'm passing out drunk on a street corner, I have long since parted company with my shoes and shirt.
              We are horrible people. Well, OK, not all of us are horrible people -- I'm pretty sure that Justin is a good egg, for instance. But I know for sure that I'm a terrible person, and most of my resolutions for the next year don't even touch on fixing any of that. It's another year of being morally and fiscally irresponsible, cursing in front of children, putting my foot in my mouth, and laughing at fart jokes for me. Stick with your strengths, right?

              Anyway, it's time for the first edition of WRUP for the new year, and clearly nothing has changed. After all, it's still a recounting of what the Massively staff will be up to over the weekend, complete with our own resolutions for the new year as they pertain to gaming. So jump on past the cut to see what we're up to, and let us know what you'll be doing on this first full weekend of the year in the comments.

              Continue reading WRUP: Remaining a horrible person edition

              MassivelyWRUP: Remaining a horrible person edition originally appeared on Massively on Sat, 07 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: When does a clever loophole become a bannable exploit?

              Posted: 07 Jan 2012 05:00 AM PST

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              SWTOR's Ilum
              Trouble has been brewing this week over a Star Wars: The Old Republic "exploit" in which people use seemingly legitimate (but perhaps unintended) game mechanics to tip the balance of the game in their favor. Of course, this is nothing new to veteran MMO players, who have seen hundreds, even thousands, of such loopholes and bugs spackled and patched since first MMO came online. Entire World of Warcraft guilds have been banned, however temporarily, for "exploiting" poorly coded raid AI, for example.

              I've always felt that it's the game company's responsibility to counter loopholes before anyone takes advantage of them; the onus should be on the developer, not the player, to set the rules of the game using hardcoded mechanics. The players can't be expected to suss out the game-designers' intent, after all. Other gamers believe that "exploiters" really ought to know better and deserve whatever punishments the game's GMs mete out. What do you think? When does a clever loophole become a bannable exploit?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: When does a clever loophole become a bannable exploit? originally appeared on Massively on Sat, 07 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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                Betawatch: December 31, 2011 - January 6, 2012

                Posted: 06 Jan 2012 05:00 PM PST

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                Betawatch
                This week as promised, the North American open beta test for Wakfu got underway. We also learned of Trion's new beta-status iOS app for RIFT, listened to the Eligium devs explains why the "testing" part of beta testing actually matters, and uncovered how Funcom's The Secret World, currently still in closed beta, might bring the company out of its slump.

                Enjoy our whole Betawatch list after the break!

                Continue reading Betawatch: December 31, 2011 - January 6, 2012

                MassivelyBetawatch: December 31, 2011 - January 6, 2012 originally appeared on Massively on Fri, 06 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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                  SWTOR's 1.1 patch adds anti-aliasing, level 50 Flashpoint

                  Posted: 06 Jan 2012 04:30 PM PST

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                  Star Wars: The Old Republic - Smuggler freighter, which has little to do with this article other than being cool
                  Star Wars: The Old Republic's next big update is live on the game's public test shard. BioWare says that the 1.1 patch is chock full of bug fixes and is "the first of many content updates" for the sci-fi MMO.

                  New stuff includes a level 50 Flashpoint (Kaon Under Siege) and four new bosses for Operation: Karagga's Palace. Also of note is an anti-aliasing option in the preferences menu and a correction for the problems plaguing Kira Carsen's affection conversations. The full patch notes are viewable on the official SWTOR website.

                  MassivelySWTOR's 1.1 patch adds anti-aliasing, level 50 Flashpoint originally appeared on Massively on Fri, 06 Jan 2012 19:30:00 EST. Please see our terms for use of feeds.

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                  World of Warcraft is going down in Europe... in price, that is

                  Posted: 06 Jan 2012 04:00 PM PST

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                  Of course, if you're playing WoW and don't have the expansions, something seriously weird is going on, but whatever.
                  Reports of the demise of World of Warcraft have been greatly exaggerated, but the price of the game is falling. This isn't entirely unexpected, but the game's two more recent expansions have just seen a significant drop in their EU prices, with Wrath of the Lich King dropping to €19.99 and Cataclysm dropping to €29.99. If you've been playing the game in Europe but have yet to pick up the later expansions, this might be your incentive.

                  While some retailers have instituted their own price cuts in the time since the release of these expansions, these latest price drops come from the upper management at the company rather than being a limited-time sale or a reduction of overstock. The price move seems to be a result of the newly free-to-play nature of the early game and the upcoming Mists of Pandaria. No word yet on whether or not a similar official price drop will be mirrored in the US.

                  MassivelyWorld of Warcraft is going down in Europe... in price, that is originally appeared on Massively on Fri, 06 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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                  CCP lays out the path to attend the EVE Fanfest

                  Posted: 06 Jan 2012 03:00 PM PST

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                  No, you may not attend in your internet spaceship.
                  At the end of March, it's time for EVE Online players the world over to once again come together in their shared love of backstabbing, corporate management, and monocles. Yes, the EVE Fanfest is approaching swiftly, and if you're planning to head over to Iceland for the event, now is probably the time to start making some plans about how to get there. Fortunately, CCP Games has made some accommodations for players so that getting to the event and in the door can be a wee bit easier.

                  Tickets to the event can be purchase from the game's account management page, with a special early bird discount available through the end of January and bulk discounts on groups of 5-10 tickets. You can also book Fanfest activities through the same purchase page, allowing you to save time when you actually get on the ground. There are also deals available for players flying in via Icelandair, making it easier than ever to get to the convention -- a welcome change for the legions of fans not already based there.

                  MassivelyCCP lays out the path to attend the EVE Fanfest originally appeared on Massively on Fri, 06 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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                  Fallen Earth lays the foundation for 2012 in its January state of the game address

                  Posted: 06 Jan 2012 02:00 PM PST

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                  Fallen Earth
                  Senior Game Designer Marie Croall sounded the klaxons and ran up the flag for the wastelanders of Fallen Earth in the latest state of the game address. For her and the team, it's time to shake off the ravages of holidays and get to work on laying the foundation for the game in 2012.

                  Croall says that this month players should expect to get the ability to use bombs in Territory Control, which should change things up somewhat. The Territory Control PvP feature will be significantly expanded in the months afterward as well.

                  Also on tap for the near future are additional mid-level quests, the augmentation system for customizing gear, improving the flow of starter areas, and better rare drops across the board. The art team is excited to move on to giving Haven a facelift much like the work the team did on the recent Embry Crossroads revamp.

                  Perhaps the most intriguing is that Croall hints at a major top-secret project in the works: "This month we're also breaking ground on one of the biggest systems we've ever done. It's still too early to really get into details on but we'll make sure this one was worth waiting for."

                  MassivelyFallen Earth lays the foundation for 2012 in its January state of the game address originally appeared on Massively on Fri, 06 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  Storyboard: Let the gate be

                  Posted: 06 Jan 2012 01:00 PM PST

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                  It's been a while since a Rhio picture.
                  Over the past two weeks, I've been essentially playing politics. That's a bit glib, sure, but if you have a better term for arguing two sides of the same issue over the course of two separate essays, I'd love to hear it. Of course, turning around and arguing the other side of my own points is something that I've been doing for years now; it's really not surprising.

                  For those of you just catching up, we've been discussing player-generated story in games -- whether it deserves to be the only form of story and whether or not it's any good at that goal. Today, I'm going to try to wrap up this discussion forever, or at least for the purposes of this little mini-discussion. That requires a bit of re-framing, since I think that like a lot of other issues, this one isn't nearly as monochromatic as we like to pretend it is. There are virtues to both sides, and the real danger lies not in preferring one but demonizing the other.

                  Continue reading Storyboard: Let the gate be

                  MassivelyStoryboard: Let the gate be originally appeared on Massively on Fri, 06 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    Some Assembly Required: A virtual world roundup

                    Posted: 06 Jan 2012 11:00 AM PST

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                    Some Assembly Required header
                    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

                    With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

                    To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

                    Continue reading Some Assembly Required: A virtual world roundup

                    MassivelySome Assembly Required: A virtual world roundup originally appeared on Massively on Fri, 06 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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