MMO Updates |
- Undead Labs' Jeff Strain takes players behind-the-scenes of Class3
- Global Chat: January 1-7, 2012
- The Daily Grind: What would you pay for a fancy ride?
- The Mog Log: Final Fantasy XI classes, round 3
- The Tattered Notebook: The problem with leaderboards
- Captain's Log: Will two cloud bursts cure a drought?
Undead Labs' Jeff Strain takes players behind-the-scenes of Class3 Posted: 08 Jan 2012 09:00 AM PST Filed under: Horror, Video, Previews, News items, Consoles, Post-Apocalyptic, Miscellaneous, Sandbox If you're as big of a zombie fan as we are, we're sure you're anxiously awaiting Undead Labs' Class3 project as well as its massively multiplayer counterpart, Class4. The studio's founder, Jeff Strain, stopped by the official Undead Labs site today to post the first dev blog entry of 2012, and in celebration of the new year, he's offering fans a behind-the-scenes glimpse at Class3 in action. Strain notes that the team is "not quite ready to post official trailers" of Class3 at this juncture, but that didn't stop him from prowling the offices with his iPhone in order to catch some footage of the in-development title. The spy-cam footage gives players a look at various facets of the game's development, including. but not necessarily limited to, zombies (duh), a guy running alongside a giant rolling buzzsaw blade, concept art, the studio's wall-o'-fan-love, and two players defending their encampment from a zombie siege. Strain closes on a high note, stating that "Class3 is on-schedule and looking great. We're excited to show it to you and the rest of the world officially." For the full, zed-tastic video, just click on past the cut. Continue reading Undead Labs' Jeff Strain takes players behind-the-scenes of Class3 Undead Labs' Jeff Strain takes players behind-the-scenes of Class3 originally appeared on Massively on Sun, 08 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.
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Global Chat: January 1-7, 2012 Posted: 08 Jan 2012 07:00 AM PST Filed under: Opinion, Massively Meta, Global Chat, Miscellaneous We love hearing what the Massively community has to say. What better way to salute the smartest reader opinions and posts than by sharing them in a weekly column? Join us every Sunday morning for Global Chat, where we do just that!This week we've got a poke at the lighter side of game bugs, some thoughts on development costs and how they affect us in the end, and some compliments (we always love those). Ready to see what they are? Click past the cut and let's get started! Continue reading Global Chat: January 1-7, 2012 Global Chat: January 1-7, 2012 originally appeared on Massively on Sun, 08 Jan 2012 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: What would you pay for a fancy ride? Posted: 08 Jan 2012 05:00 AM PST Filed under: Culture, Opinion, The Daily Grind, Miscellaneous World of Warcraft set the bar at $25 for a shiny horse. EverQuest II followed suit. You can imitate Marty McFly or Aladdin in City of Heroes for about $7.50. And for various amounts of cash in Star Trek Online, you can pimp out your spaceship with all sorts of shiny new nacelles -- or you can ride in a ship with some famous modifications. It's certainly cheaper than a sports car in the real world, but it's still part of a trend of real-world cash buying you a new vehicle. (Or carpet.)So the question should be obvious -- what would you pay for a fancy in-game ride? Are you willing to drop sparklepony money? Would you not pay more than a dollar for something that doesn't have any functional benefit over other in-game options? Or would you drop even more money on something sufficiently shiny, perhaps a horse-car that could be seen from orbit? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: What would you pay for a fancy ride? originally appeared on Massively on Sun, 08 Jan 2012 08:00:00 EST. Please see our terms for use of feeds. |
The Mog Log: Final Fantasy XI classes, round 3 Posted: 07 Jan 2012 03:00 PM PST Filed under: Fantasy, Final Fantasy XI, Classes, Game mechanics, Lore, Opinion, Consoles, The Mog Log There's a certain brilliance to the fact that the first six classes in Final Fantasy XI mirror your selections back in the first Final Fantasy game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on the three physical classes, then the three caster classes. But that's barely the tip of the iceberg.The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs! Continue reading The Mog Log: Final Fantasy XI classes, round 3 The Mog Log: Final Fantasy XI classes, round 3 originally appeared on Massively on Sat, 07 Jan 2012 18:00:00 EST. Please see our terms for use of feeds. |
The Tattered Notebook: The problem with leaderboards Posted: 07 Jan 2012 01:00 PM PST Filed under: Fantasy, EverQuest II, Opinion, Free-to-play, The Tattered Notebook, Dungeons If there's one thing you can say about EverQuest II, it's that it has a community that's as varied as cogs in a Gnomish do-hickey. There's a substantial and long-time community of hardcore players, made up of people who must also be math majors because the number crunching that's involved is impressive. There's also a good-sized portion of the playerbase that prefers the non-combat features, like crafting, decorating, and more recently, dungeon designing. (Some players have made a fortune hiring themselves out to decorate others' homes, for example.) In a previous column, I talked about whether there will be a strain on the team to continue making quality content for the broad spectrum of players, but this week, I'd like to look at it from a different perspective.Two of EverQuest II's newest features, the housing leaderboards and the dungeon maker leaderboards, are both designed similarly, with rankings, a hall of fame, and a voting system for various categories. But the leaderboard listings for each system look very different, and while the housing directory tends to be a good representation of EQII players' creative genius, the dungeon maker boards haven't reflected that as much. Read on to see why, and to look at what, if anything, should be done about it. Continue reading The Tattered Notebook: The problem with leaderboards The Tattered Notebook: The problem with leaderboards originally appeared on Massively on Sat, 07 Jan 2012 16:00:00 EST. Please see our terms for use of feeds. |
Captain's Log: Will two cloud bursts cure a drought? Posted: 07 Jan 2012 11:00 AM PST Filed under: Sci-fi, Launches, PvP, Endgame, PvE, Opinion, Star Trek Online, Free-to-play, Captain's Log, Crafting After the most tumultuous year in Star Trek Online's history, we stand on the cusp of the game's second anniversary and full-blown evolution to free-to-play. Early F2P entrance for former subscribers was opened last Thursday. And now, unfortunately, loyal subscribers have been informed that the anticipated flood of new story-based content might more accurately be described as a trickle.In his most recent Dev Diary #11, STO's acting Executive Producer Stephen D'Angelo outlined his future hopes for the game in 2012. As players are wont to do, we read between the lines and noticed not what was contained in the blog but rather what was blatantly missing: a detailed outline of future playable content. Continue reading Captain's Log: Will two cloud bursts cure a drought? Captain's Log: Will two cloud bursts cure a drought? originally appeared on Massively on Sat, 07 Jan 2012 14:00:00 EST. Please see our terms for use of feeds. |
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