MMO Updates

MMO Updates


Perpetuum removing character attributes, tweaking character creation

Posted: 28 Sep 2011 10:00 AM PDT

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Perpetuum - mech blasting
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along according to the latest dev blog, which outlines a few changes forthcoming in the near future.

First and foremost is the removal of character attributes. If you're not familiar with the game, the change isn't as dire as it initially sounds, as attributes basically determine the cost of extension points which in turn leads to skill specialization. Avatar says that the only problem with the current system is that it forces players to make critical choices early in their Perpetuum careers (when most don't have a clue how they want to build their character or how the game works).

The attribute changes will also necessitate a character creation revamp, and you can read all about the tweaks on the official website.

MassivelyPerpetuum removing character attributes, tweaking character creation originally appeared on Massively on Wed, 28 Sep 2011 12:00:00 EST. Please see our terms for use of feeds.

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RIFT's Ashes of History update goes live

Posted: 28 Sep 2011 09:30 AM PDT

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Ashes of History
RIFT players, clear your calendars -- you've got a new content patch to explore! Today, RIFT's update 1.5, Ashes of History, is live across all servers.

Trion Worlds' latest update for RIFT includes a number of features geared toward players of all types: soloers (the Chronicles dungeon system), level 50s (planar attunement), danger junkies (master mode dungeons), and PvPers (a brand-new warfront). A fresh and exciting world event is also on the way following the patch's release, although Trion has yet to specify a date for the event's start.

You can catch up on all of Massively's coverage of Ashes of History by watching the launch trailer, reading up on the features list, and learning about the veteran rewards for loyal players. Trion also posted the full patch notes on the site for your perusal.

MassivelyRIFT's Ashes of History update goes live originally appeared on Massively on Wed, 28 Sep 2011 11:30:00 EST. Please see our terms for use of feeds.

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Aion fail-proof manastone supplements available in the cash shop

Posted: 28 Sep 2011 09:00 AM PDT

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Aion - Asmo hovering
Hey Aion players, want to do away with the frustration inherent in socketing your manastones? NCsoft has answered your prayers with the new fabled and eternal felicitous socketing supplements. The catch? They're only available today through October 11th. The other catch? They're only available in Aion's item shop.

If you've never played Aion, socketing manastones into your gear grants considerable bonuses and is basically required for competitive PvP and PvE. Unfortunately, the random number generator that governs the process is notoriously unfriendly to players, many of whom have blown their entire in-game fortunes trying to socket a single suit of armor. Five of the new fail-proof supplements are also available as part of Aion's 24-month veteran reward package.

You can read the details on the new promotion at the official UK Aion website. NCsoft has not confirmed whether the promotion is also happening on the American servers, and we'll update the post as that info becomes available.

[Thanks to Indeterminatus for the tip!]

MassivelyAion fail-proof manastone supplements available in the cash shop originally appeared on Massively on Wed, 28 Sep 2011 11:00:00 EST. Please see our terms for use of feeds.

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Get an eyeful of Salem with an hour-long tour

Posted: 28 Sep 2011 08:00 AM PDT

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Salem
Ever since we heard about Salem, the crazy mash-up of sandbox tools, crafting, colonial setting, and permadeath, we've been understandably curious about just how the game will pan out. While it's still in the pre-alpha stage, Paradox Interactive hosted a Twitch.tv broadcast yesterday where a trio of devs showed off the game while talking about its features.

If you missed it, you're still in luck: The broadcast was recorded and saved for posterity. In it, Creative Director Bjorn Johannessen, "Code Gnome" Frank Tolf, and Senior Producer Gordon Van Dyke want to give viewers a feel for how the game functions and feels.

It's important to note that the demonstration doesn't begin for real until the 14-minute mark, so unless you really like elevator music and waiting, you might want to skip ahead to there. You can watch the full video after the jump.

Continue reading Get an eyeful of Salem with an hour-long tour

MassivelyGet an eyeful of Salem with an hour-long tour originally appeared on Massively on Wed, 28 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Perfect World Entertainment announces War of the Immortals

Posted: 28 Sep 2011 07:00 AM PDT

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At some point, the whole zoom-in motif of flying toward an airborne city is going to get old.  It may have already done so.
If you're a fan of Perfect World Entertainment's library of games, odds are good that you've been battling against immortals for some time now. But that's being ratcheted up several steps to full-fledged war. All right, War of the Immortals isn't exactly a direct extension of Battle of the Immortals, but the upcoming action MMO certainly has some connections to the older title. Nevertheless, it's still worth a look from fans of the genre, especially with its closed beta starting on October 25th.

War of the Immortals promises guild housing and territory control as players engage in battle against both enemies and one another. Players can choose between eight different classes, with each class linked to a unique set of "soul gear" that advance as the individual character progresses through the game. If it sounds up your alley, you might want to check out the announcement trailer embedded just after the cut.

[Source: PWE press release]

Continue reading Perfect World Entertainment announces War of the Immortals

MassivelyPerfect World Entertainment announces War of the Immortals originally appeared on Massively on Wed, 28 Sep 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should veteran rewards be more substantial?

    Posted: 28 Sep 2011 06:00 AM PDT

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    Now you have that song in your head
    Measuring your continuous time with an MMO in the old days was easy; you looked at how long you've been subbed, and that was it. But these days, many MMO gamers jump back and forth from game to game as the mood suits them. Veteran rewards have always been an excellent way to measure dedication to a game, but they're becoming harder to award as free-to-play games allow us to play without actually subscribing to anything.

    So for this reason, I believe veteran rewards should be worth even more these days. No more extra health potions or cosmetic accessories that no one will ever see; we want real rewards for the dedication we put into the product.

    But how do you feel? Do you think vet rewards are just another carrot-on-a-stick, or should our dedication be better rewarded?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should veteran rewards be more substantial? originally appeared on Massively on Wed, 28 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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      Patch 1.19 delayed for Final Fantasy XIV

      Posted: 27 Sep 2011 08:00 PM PDT

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      Yeah, he'll probably knock you all down, too.
      While Final Fantasy XIV players were eagerly looking toward the end of the week for the game's newest patch, it's going to take just a few days longer for everything to be finished. In his latest letter to the community, Naoki Yoshida apologized for the delay but confirmed that in order to complete the testing process, the development team is holding the patch until October 4th. The guildleve history evaluation and the Ixali stronghold will also be held until 1.19a for further testing and refinement.

      On the plus side, the full patch notes for patch 1.19 will be available for viewing on September 30th. Yoshida also included a video preview of the upcoming Ifrit battle that will go live in 1.19, showing what players can expect from the first skirmish against this mighty primal. Jump on past the break to take a look at the fight as well as some hints of the game personalities involved once the patch goes live next Tuesday.

      Continue reading Patch 1.19 delayed for Final Fantasy XIV

      MassivelyPatch 1.19 delayed for Final Fantasy XIV originally appeared on Massively on Tue, 27 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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      This RIFT 1.5 update trailer is approved for all audiences

      Posted: 27 Sep 2011 07:00 PM PDT

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      RIFT
      RIFT's 1.5 update is barreling down the road at us, and woe to the unprepared who will not leap but be squashed beneath its weight. Also, we think that a giant monkey is throwing it whilst guarding a captured princess.

      In any event, RIFT's fifth major content update looks to be a game-changer in several ways, adding alternative advancement (planar attunement), master-level dungeons, and veteran rewards to the faithful. To celebrate this week's release of Ashes of History, Trion Worlds has put together an impressive trailer full of angels, demons, and the words "Trion Worlds presents" for our viewing pleasure.

      One interesting detail to note is the apparent addition of a giant spider mount, which will undoubtedly play favorably in the arachnophobic market. You can view the two-minute trailer after the jump!

      [Thanks to Ren54 for the tip!]

      Continue reading This RIFT 1.5 update trailer is approved for all audiences

      MassivelyThis RIFT 1.5 update trailer is approved for all audiences originally appeared on Massively on Tue, 27 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Timeline

      Posted: 27 Sep 2011 06:00 PM PDT

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      Hyperspace Beacon: Timeline
      When I started the Holocron Files last week, it slipped my mind that I have been doing this column for a year and a half and that not everyone has been following every issue. When I wrote about the Pureblood Sith, it was really meant to be a refresher course, not a comprehensive chronicle. It's extremely difficult to capture the full history of a species in about a thousand words. That being said, I understand that not everyone has a perspective on the Star Wars timeline, especially the time leading up to Star Wars: The Old Republic.

      I don't think it's any secret that BioWare stories are extremely deep, and Lead Writer Daniel Erickson has a nerdgasm every time someone interviews him about Star Wars history. The established history leading up to TOR will play a major role in the story that unfolds in the game, otherwise the development team would not have had the wherewithal to create the timeline videos for the website.

      Following the break, I would like to set you up for future, more comprehensive articles about the Star Wars lore. Although this column is certainly not exclusively about lore, when I bring up another Holocron File, I want reader to have a decent understanding of when these events fall in Star Wars history. So rev up your time machine to 88 miles per hour! This Hyperspace Beacon is about to go back in time -- way back!

      Continue reading Hyperspace Beacon: Timeline

      MassivelyHyperspace Beacon: Timeline originally appeared on Massively on Tue, 27 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Achievements to be included in Star Wars: The Old Republic at launch

        Posted: 27 Sep 2011 05:00 PM PDT

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        Screenshot -- Star Wars: The Old Republic
        Are you the sort of person who absolutely will not rest until you've achieved every goal a game has set before you? Are you a Star Wars: The Old Republic fan? If you answered yes to both of these questions, then boy are you in luck.

        Everyone's favorite time-wasters have been confirmed for The Old Republic's launch. That's right, we're talking about achievements. It's important to note, however, that these aren't the esoteric, wacky achievements that reward you for dancing on a mailbox with rubber cow udders strapped to your head. The "level one" achievement system will primarily focus on feats of heroism, such as taking down a big boss and other things of that nature. For the full details, check out the interview excerpt at Ask A Jedi.

        MassivelyAchievements to be included in Star Wars: The Old Republic at launch originally appeared on Massively on Tue, 27 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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        The Game Archaeologist: Why I write

        Posted: 27 Sep 2011 04:00 PM PDT

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        The Game Archaeologist
        We're going to take a brief detour this week from our normal excavations and six-hour-long lectures to address a fundamental question to The Game Archaeologist series. Namely, why write it? Why give attention to games that are "past their prime," have been canceled, or never got off the launch pad in the first place?

        It's no secret that bigger games and newer titles get the lion's share of the attention and love. It's how it is, and not just here at Massively. I love looking forward to the next hot thing like anyone else, and I will gorge on all the juicy infos if given the opportunity. Yet it's a little-known secret that many staffers here at Massively are passionate about the old guard of MMOs, up to and including playing them on a regular basis. Bree won't let pass any opportunity to tout Ultima Online's "did it first!" superiority on every occasion, Eliot and City of Heroes make out on a regular basis, and several writers are in group therapy as I write this because of the impending shutdown of Star Wars Galaxies.

        To be an MMO fan is to love the genre as a whole, not just one game. Today I'm going to crack my chest wide open and bare my soul to you as to why I write about older MMOs and why they're still incredibly important to our hobby.

        Continue reading The Game Archaeologist: Why I write

        MassivelyThe Game Archaeologist: Why I write originally appeared on Massively on Tue, 27 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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          Senior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic

          Posted: 27 Sep 2011 03:00 PM PDT

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          Planetside 2 -- Vanu Sovereignty vehicle
          PlanetSide 2 fans, power down your Exo-Suits and take your fingers off your triggers for just one moment. We've got an incoming transmission that we think may be of interest. In today's comm-link, Tramell "T.Ray" Isaac, Senior Art Director on PlanetSide 2, takes some time to give players a look at what can be expected of the aesthetic of the upcoming title.

          Isaac discusses the process of coming up with the various faction colors and designs for the original game and goes on to detail what the team is doing to translate those designs over to the new tech of PlanetSide 2. For instance, the Terran Republic's look is clean, professional, and sleek, whereas the New Conglomerate's aesthetic is considerably more angular and unrefined. Lastly, he takes a moment to touch on the environments players will be seeing in PlanetSide 2, such as the continent of Indar where players will have to battle not only the opposing factions but fierce dust storms as well. For the full comm-link, click on over to the official PlanetSide 2 site.

          MassivelySenior Art Director Tramell Isaac discusses PlanetSide 2's aesthetic originally appeared on Massively on Tue, 27 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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          One Shots: Readying the troops

          Posted: 27 Sep 2011 02:00 PM PDT

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          WoW screenshot
          Today's One Shots image comes to us from a Massively reader and World of Warcraft player:
          This is my guild, Chaos Factors, buffing up for the Golemagg pull in Molten Core. I can name a dozen people in this pic -- for instance, the raid lead Gnome Mage who obsessed over his "Mage camp," the Night Elf Hunter for whom the Feign Death cooldown was tragically too long, and the Hunter off in the distance who is my roommate!
          We're leaving the One Shots theme up to you this week! There's no theme and no requirement; just send us your favorite screenshots and tell us why you love them. Add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

          MassivelyOne Shots: Readying the troops originally appeared on Massively on Tue, 27 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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            Ragnar Tørnquist discusses TSW's skill system, investigations, and more

            Posted: 27 Sep 2011 01:30 PM PDT

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            Screenshot -- The Secret World
            Dark days are coming, my friends. All the myths are true, and evil lurks around every corner. Thankfully, we've gotten our hands on a new PC Gamer interview with The Secret World's creative director Ragnar Tørnquist, which should help to cast some light on these grim prophecies.

            It's already well-known that The Secret World won't hinge on classes and levels but instead will allow players to craft their own skill sets from a number of set categories. Ragnar expounds on this system, explaining that players will have access to something called a Base Gear Manager, which essentially provides a way for players to quickly swap between preset groups of abilities and equipment in order to adapt to the situation at hand.

            While players will likely find themselves falling into the traditional MMO archetypes of tanks, healers, DPS, and so forth, Tørnquist points out that The Secret World won't be as instance-heavy as other games and will provide a plethora of open-world events that will allow players to come together as an ad hoc group to, say, keep a police station from being overrun by the forces of evil.

            Perhaps most interesting, though, are the bits of information revealed about the game's unique Investigation Missions. Tørnquist provides two examples of what players can expect from the ARG-inspired missions. One involves hunting down an in-game location based on a fortune teller's visions, while the other is a bit more in-depth, requiring players to look up information on a famous painter in order to progress. He also hints that the team may put up websites regarding in-game information that players will have to hack into in order to progress the investigation.

            For the full interview, which is full of interesting nuggets and anecdotes from Tørnquist himself, just click on the link below.

            MassivelyRagnar Tørnquist discusses TSW's skill system, investigations, and more originally appeared on Massively on Tue, 27 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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            City of Heroes Freedom goes live

            Posted: 27 Sep 2011 01:00 PM PDT

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            Freedom is no longer the future; Freedom is the right now
            City of Heroes is not what it used to be as of today. It's something more, in fact, with the launch of City of Heroes Freedom. While the launch of the game's hybrid subscription model was announced some three months back, today is the day that the gates are open and players can begin enjoying the game's content as a paid subscriber or a free player. This comes on the heels of the head start program, bringing in new content, zones, and story arcs for players to enjoy.

            If you're a returning veteran, you can enjoy all of the content for the game that you had previously purchased, as well as existing veteran rewards. Meanwhile, new players can just log in and start enjoying all of the game's seven years of content and updates. Whether you're an old or new player, however, you can take a look at the launch trailer just after the jump for a glimpse at what awaits everyone within City of Heroes Freedom at launch.

            Continue reading City of Heroes Freedom goes live

            MassivelyCity of Heroes Freedom goes live originally appeared on Massively on Tue, 27 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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            Drakensang Online boasts one million registered users

            Posted: 27 Sep 2011 12:30 PM PDT

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            Screenshot -- Drakensang Online
            Bigpoint's free-to-play, browser-based MMORPG Drakensang Online has been in open beta for almost two months now, and according to the developers, it has amassed quite a following in that timespan. In a press release today, Bigpoint announced that the Diablo-esque MMO has garnered one million registered users since entering open beta in August.

            So what's next for the game? Bern Beyreuther, Head of Development at Bigpoint Berlin, claims, "We already have a plethora of new content updates planned -- and Drakensang Online is just in its infancy." If you want to add yourself to the million, just head on over to the game's official site.

            [Source: Bigpoint press release]

            MassivelyDrakensang Online boasts one million registered users originally appeared on Massively on Tue, 27 Sep 2011 14:30:00 EST. Please see our terms for use of feeds.

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              MMObility: Glitch makes you wish you were as cool as it is

              Posted: 27 Sep 2011 12:00 PM PDT

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              Glitch screenshot
              If you have kept up with my columns for a while, you know what a fan of Glitch I am. I have to admit that I've been terribly angry at the developer, Tiny Speck, for not bringing the game into a final phase yet. I wanted my little Glitch to stay as he was when I logged out; I didn't want to see him wiped over and over again after those pesky tests that help assure quality and playability. So I've been avoiding the testing phase for the most part. Isn't that just a perfect example of how mania drives gamers? We will do anything to avoid playing a favorite upcoming game for fear of becoming attached to our little digital selves or spoiling the fun of discovering new quests.

              Well, we'll wait no more! As of today, the game and world is finally open to anyone. That means you get to jump in, nibble pigs, massage butterflies, collect random items you find on the floor, and generally exist in the imagination of a giant.

              Sounds cool? It is cool. In fact, I need to explain just how cool it is. Click past the cut!

              Continue reading MMObility: Glitch makes you wish you were as cool as it is

              MassivelyMMObility: Glitch makes you wish you were as cool as it is originally appeared on Massively on Tue, 27 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: On armchair development

                Posted: 27 Sep 2011 11:30 AM PDT

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                Armchair
                Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                A couple of weeks ago I penned a Soapbox that, to put it mildly, elicited passionate responses. While a few people sided with me in my belief that MMO combat is silly and sucky, the cries of the masses drowned us out with variations on "you know nothing, Jon Snow" and "go back to consoles, you inexperienced newb!"

                Some of the responses got me to thinking about game design in general and about game designers and their cult celebrity status in particular. When you cut through the anonymous insults and keyboard courage, most of my would-be critics were actually right about one thing: I'm not a game "developer." You know what's funny, though? That doesn't make a lick of difference when it comes to the ability to talk intelligently about games and game design.

                Continue reading The Soapbox: On armchair development

                MassivelyThe Soapbox: On armchair development originally appeared on Massively on Tue, 27 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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                  New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  Posted: 27 Sep 2011 11:00 AM PDT

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                  The Repopulation - screenshot
                  Hey sandbox fans, here's another indie title to keep your eye on as we look toward the new year. Above & Beyond Technologies is working on a sci-fi game called The Repopulation, and the company has just released a new trailer filled with pre-alpha footage.

                  The project is built on the Hero Engine (and if that doesn't mean anything to you, you'll surely recognize the tech's most famous implementation to date) and is described as a three-faction PvP game that allows players to join existing nations or create their own. Gameplay is purportedly skill-based, and there is a toggle between traditional MMORPG button-mashing combat and some sort of action mode. There are also "many non-combat activities" including an "advanced" crafting system.

                  The video shows quite a bit of footage given its sub-two-minute running time, and you can get a glimpse of city building, combat, and the user interface after the break.

                  Continue reading New Hero Engine sandbox to feature 3-faction PvP, deep crafting

                  MassivelyNew Hero Engine sandbox to feature 3-faction PvP, deep crafting originally appeared on Massively on Tue, 27 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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                  General gaming

                  General gaming


                  Japan Review Check: Child of Eden, PES 2012

                  Posted: 28 Sep 2011 06:18 AM PDT

                  A quick look at the highlights among the games coming out in Japan this coming week, courtesy the review pages of Famitsu magazine:

                  - Child of Eden (10/9/8/8 360; 10/9/8/9 PS3): It's extremely rare for Famitsu editors to give different scores to separate ports of the same console game -- I can count the number of times I can remember it on my fingers. The difference, according to the one reviewer that gave the 360 version an extra point, all lies in Kinect. "With this game, the real attraction comes out when you control it with Kinect," he wrote. "Moving your arms around without holding anything, you get the feeling that you're touching the sound itself. I don't think you can get this unique immersion without Kinect. There aren't many games that stimulate the player's senses this much."

                  Review: FIFA 12 Audaciously Beautifies an Already Beautiful Game

                  Posted: 28 Sep 2011 06:09 AM PDT

                  I had an unhealthy obsession with FIFA 11. I put in the kind of hours that a Fox News report on WOW addicts might mention. How could I not? It was the latest in a recent emergence of stellar EA titles that would've fulfilled any diehard soccer/football fan's gaming fantasy. But, for all of its glitz and glamour, fun, and replay value, it felt slightly shallow beneath the surface. Enter FIFA 12; without reinventing the wheel, it brings a sense of gravitas that now elevates the series as a whole.

                  When I sat down to chat with the game's producer a few months ago, the developers at EA Canada had already been championing FIFA 12's "revolution" for months. They claimed that three new substantial gameplay tweaks -- a visceral physics engine for collisions, an overhauled defending system, and more precise dribbling -- were going to completely change the way you played the game. How right they were.

                  Dynasty Warriors Team Speaks Out on One Piece Pirate Warriors

                  Posted: 28 Sep 2011 05:26 AM PDT

                  One Piece, Eiichiro Oda's manga about a ragtag gang of pirates going on adventures and beating the crap out of people, is a social phenomenon, it's safe to say. Over 200 million volumes of the comic have been sold, the anime version's been on the air for 13 years, and Japanese game developers have put out approximately eight squillion adaptations on every system from the Game Boy Color forward. The latest -- One Piece: Pirate Warriors on the PS3 -- is a bit more ambitious than previous games, though: it's a tie-up between Namco Bandai's Koji Nakajima and Koei's Hisashi Koinuma to produce a Dynasty Warriors-ish title that lives up to the story's epic scale.

                  "The idea sprung out from both sides," Nakajima told Famitsu magazine in an interview published this week. "There are lots of One Piece games, but none of them have hit the HD consoles yet, and we figured that sooner or later we had to make the leap. We realized that having this action game where Luffy was beating up lots and lots of sailors at once would be a lot of fun. When Koinuma and I met for the first time, it was amazing how quickly we connected. I read One Piece and played lots of Dynasty Warriors when I was in school, but I never thought I'd wind up working on both franchises at the same time!"

                  Microsoft Outlines Future Plans in Japan

                  Posted: 28 Sep 2011 04:38 AM PDT

                  Microsoft's presence at E3 is huge. They've got a massive press conference stage (pictured above), an equally enormous booth, and enough free swag on offer to fill up a Camry. The company's presence at the Tokyo Game Show, on the other hand? Not quite as much. MS's booth at TGS was maybe half the size it usually is, getting dwarfed by the presentations put on by Sony, Capcom, and even Japanese social-game giant Gree.

                  "We would like to have as large a space as possible in order to have lots of people play our products," said Takashi Sensui, head of Xbox operations in Asia, in an interview with Famitsu magazine published this week. "To be honest, though, given the scope of our Japan business, it's just difficult to produce such a huge booth. Our intention here was to use the space we had as best we could to get the most gamers trying out the best titles we had. We didn't have as many titles as usual, but I believe we had an extremely nice lineup, something I think anyone who was there could see. We'll be trying to have a bigger presence than ever next year -- I feel it's our mission, something we have to do."

                  Shank 2 Announced for Xbox 360, PS3, and PC

                  Posted: 27 Sep 2011 03:59 PM PDT

                  Shank 2

                  At the Electronic Arts Vegas Game Show today, a sequel to Shank was announced -- and it won't be long before it's in our hands.

                  Shank 2 is being built from the ground-up and features online co-op support in what's described as an arcade-style survivor mode. Judging by the screens and the first, short trailer, it looks to be just as gorgeous as the first game.

                  "Creatively, Shank still has a lot to give," said developer Klei Entertainment's founder, Jamie Cheng. "We took the feedback from the community and ran with it, putting our own flavor on every change. For Shank 2, we literally took apart the game and put it back together to push the envelope in combat mechanics, visuals, and 2D animation in games."

                  Sony Offers a New Way to Browse TV Shows and Movies on PS3

                  Posted: 27 Sep 2011 02:15 PM PDT


                  The library of video content you can rent and buy from the PlayStation Store continues to expand. In order to make it as easy as possible to find what you're looking for, Sony is releasing a new PS3 app called "Video Unlimited - preview" which should, if nothing else, allow you to discover related content more easily.

                  As the video above demonstrates, opening the app lays out new release content along with what's on sale. Selecting an individual show or movie allows you to see a description and the pricing for SD and HD versions of it, as well as find related content. What seems to be handy about the related content function is that it isn't all lumped together -- each show and movie has been tagged with specific things (like history, blockbuster, locations that are central to the movie, actors) and allows you to find other content that has that element in common.

                  PlayStation Plus subscribers will get first access to the app beginning today; as soon as the weekly PlayStation Store update goes live this afternoon, Plus members will find it on PSN for download from the Media & Apps section. (It will then be accessible from the Video section of the XMB.) Non-Plus members will have to wait "a few weeks" before getting access.

                  Uncharted Dramatization to Air on TV Tokyo

                  Posted: 27 Sep 2011 02:00 PM PDT

                  Uncharted

                  According to TV Tokyo's online programming guide, the network will be airing a dramatization of Uncharted 3: Drake's Deception next Monday at 11:53 PM. At only seven minutes, it's not clear what exactly this program is, but the copy on TV Tokyo's site reads, "The dramatization of the complete, action-packed story of the newest Uncharted game, Drake's Deception."

                  Since it's being listed as an information/variety show, we're guessing this is just a quick look at the characters and plot of Uncharted 3. Most Japanese marketing campaigns focus more on characters than gameplay, so such a move wouldn't be surprising. Whatever it is, the Japanese fans are also in the dark as most tweets about the show how they'll fit the entire story into seven minutes.

                  Review: Dragon Quest Monsters Joker 2 is About Conquest, Not Compassion

                  Posted: 27 Sep 2011 01:45 PM PDT

                  If you've spent much time in the corporate, work-a-day world, you know that one of the big differences between a great employer and a lesser one is how they approach the concept of "human resources." A good employer takes the term to mean they should provide resources for humans; a bad one takes it as carte blanche to treat humans as resources. As it happens, this is also the biggest fundamental difference between a Pokémon game and the latest Dragon Quest Monsters release, Joker 2. Both revolve around capturing creatures to send into battle, but where Pokémon is all about bonding with your team, Joker treats those monsters as disposable means to an end.

                  Joker's ultimate goal isn't entirely alien to Pokémon fanatics -- it's all about having the biggest, baddest group of monsters on the battlefield -- but the difference is in how you accomplish that objective. In Pokémon, you bond with your team, raise them up, evolve them, and make them stronger through the power of friendship. Here, your captive creatures are commodities to be exploited. Monsters don't evolve on their own; rather, you fuse them together into new forms, destroying the original creatures in the process. It's almost exactly like demon fusion in a Shin Megami Tensei game, and just as in MegaTen, Joker doesn't even pretend to treat your battle minion as anything but tools to be used and discarded. It's not insignificant that while Pokémon gives you enough PC box slots to keep one of every monster type, Joker offers only 100 slots total in your monster pen -- less than a third of the overall bestiary. You're supposed to use up your creatures in the process of making better ones. They're forgettable. Disposable.

                  Bethesda's "Scrolls" Lawsuit Against Minecraft Dev Going to Court

                  Posted: 27 Sep 2011 01:18 PM PDT

                  Elder Scrolls Skyrim

                  Bethesda is serious about its lawsuit to get the name of Mojang's upcoming Scrolls changed. The lawsuit it filed against the Minecraft developer this summer is now headed to court.

                  Little is known about Scrolls, which was first revealed back in March as a collectible card/board game hybrid -- a far cry from the action/adventure RPG that the Elder Scrolls games could be described as. But it's the game's name that Bethesda has taken issue with, feeling it is confusingly similar with its Elder Scrolls trademark. Before filing the lawsuit, it had gotten in touch with Mojang to inquire about its filing for a trademark on "Scrolls."

                  "I agree that the word 'Scrolls' is part of that trademark, but as a gamer, I have never ever considered that series of (very good) role playing games to be about scrolls in any way, nor was that ever the focal point of neither their marketing nor the public image," Mojang's Markus Persson stated last month. "The implication that you could own the right to all individual words within a trademark is also a bit scary. We looked things up and realized they didn't have much of a case, but we still took it seriously. Nothing about Scrolls is meant to in any way derive from or allude to their games."

                  Dark Souls is Secretly the True Modern Castlevania

                  Posted: 27 Sep 2011 12:45 PM PDT

                  There's a moment in a select handful of games where things just... click. There's really no other word to describe it. Sometimes it happens early on within the first few minutes. Running around the front lawn of the castle in Super Mario 64 brought this moment to the forefront almost immediately. Other times you have to put in a solid day of playtime to reach this moment. Many RPGs don't click until you've leveled your characters and gained the freedom to explore the world as you see fit.

                  This moment, "the click", recently occurred to me during my play through of Dark Souls. I can safely say that I did not enjoy my initial time with the game. During the first few hours I viewed it as an oblique, unorganized slew of ideas shoved under a sadistic rug. If it weren't for the fact that I was playing it for work, I honestly can't be certain that I would've kept going. But then at about the five hour mark, something happened. It was a simple elevator ride from a parish to a shrine. It couldn't have lasted more than 10 seconds. But when the doors to the lift opened and I realized what had just happened, I could all but hear the crisp click in my gaming portion of my brain.

                  MMORPG News

                  MMORPG News


                  Final Fantasy XIV: Celebrating the First Year with a Live Webcast

                  Posted: 28 Sep 2011 08:04 AM PDT

                  The Final Fantasy XIV team has announced that a live webcast will be held on October 4th. The webcast, called Live Letter from the Producer, will be held via YouTube Live and will feature Producer Naoki Yoshida answering questions from the community during the event.

                  Vindictus: EU Pre Launch Now Available

                  Posted: 28 Sep 2011 07:56 AM PDT

                  Vindictus EU players can now get a start on playing the action RPG from Nexon with the pre-launch of the game in full swing.

                  Final Fantasy XIV: Continuing Our Reform Work

                  Posted: 28 Sep 2011 07:33 AM PDT

                  During a press conference held yesterday, Square Enix CEO Yoichi Wada spoke about upcoming titles and, simultaneously, offered a few thoughts about Final Fantasy XIV.

                  General: War of Immortals Announced

                  Posted: 28 Sep 2011 07:17 AM PDT

                  Perfect World Entertainment has announced the latest game to be added to its stable of MMOs. Called War of the Immortals, the game is said to feature "fast-paced game play, bigger PvP elements" and more.

                  General: Five Reasons Your MMO Should Go F2P

                  Posted: 26 Sep 2011 10:52 AM PDT

                  MMORPG.com Managing Editor Bill Murphy has penned The List this week knowing that legions of perpetually offended will storm the discussion thread to create virtual havoc. And he's ready! Check out why Bill thinks your favorite MMO should hit the free to play trail! Then let's get ready to ruuuuuumble!

                  Ryzom: Checking Out the Grand Old Dame

                  Posted: 26 Sep 2011 06:54 PM PDT

                  RipperX checks out one of the Grand Old Dames of the MMORPG genre. Ryzom is a science fiction MMORPG that gives characters the ability to specialize in any and all skill types. The game has a ton of features including PvP, crafting, an open game world and more. Treat yourself to a great introduction to the game in Ryzom: Checking Out the Grand Old Dame.

                  Star Wars: The Old Republic: The End of an Era and Beginning Anew

                  Posted: 27 Sep 2011 04:12 PM PDT

                  For true Star Wars fans, the end of 2011 is bittersweet with the ending of Star Wars Galaxies but the dawning of a new saga with Star Wars: The Old Republic. In today's column, MMORPG.com's Mike Bitton expands on that thought a bit. Check out Mike's thoughts and then leave a comment or two.

                  DC Universe Online: Fight for the Light Mini-Review

                  Posted: 26 Sep 2011 06:34 PM PDT

                  While overall it's been a rocky year for DC Universe Online, the dev team has continued to make new content for the game, most recently the Fight for the Light adventure pack released free to subscribers a couple of weeks ago. MMORPG.com Managing Editor Bill Murphy offers up a mini-review of the new content. Check it out and then let us know what you've experienced in the comments.

                  League of Legends: Tom Cadwell Interview

                  Posted: 28 Sep 2011 07:06 AM PDT

                  A new blog post has shown up on our own Paragus's blog that features Riot's Design Director Tom Cadwell. The interview ranges from a discussion of Dominion to a Season 2 update. Check out Paragus Rants: Interview with Riot Games #3.

                  City of Heroes: Freedom; Issue 21: Convergence Now Live!

                  Posted: 27 Sep 2011 01:12 PM PDT

                  City of Heroes goes free-to-play today with the launch of City of Heroes: Freedom.

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