MMO Updates

MMO Updates


The Secret World's Tokyo story missions will be replayable

Posted: 05 May 2014 11:00 AM PDT

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TSW
The Secret World's Issue #9: The Black Signal is coming this month (when, Funcom, when?), and in today's newsletter, the studio announced that all of the main storyline missions for Tokyo will be replayable for the first time in the game.

Funcom posted a three-page comic for the issue and promised that it will be talking about Tokyo quite a bit in the coming weeks. "With Issue #9, we will be releasing the first part of the zone, the first chapter in the continuation of the main story, several side missions, and of course, the AEGIS system," the studio summed up.

To fill the weeks between now and then, Funcom is triggering a repeat of all of the stages of the Whispering Tide event. This encore event will begin on May 7th and end on May 21st.

MassivelyThe Secret World's Tokyo story missions will be replayable originally appeared on Massively on Mon, 05 May 2014 13:00:00 EST. Please see our terms for use of feeds.

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The Nexus Telegraph: WildStar's pre-launch ups and downs

Posted: 05 May 2014 10:00 AM PDT

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I'm going to be honest with you, I just found this shot cute and decided to put it here.
We're in the home stretch before WildStar's launch now. If you haven't pre-ordered, you should do so. For all intents and purposes, the launch game is what's being used in the weekend test sessions. All that's left is the actual gameplay, and if you're an RPer, hunting down the roleplaying community to see what's acknowledged as the unofficial community roleplaying server because beta servers certainly do not have those all-important RP tags.

What? I know what side of the bread my butter's on.

A bit of discussion with a friend the other night reminded me that I can't think of a single game over the past four and a half years that I really thought launched at the right time; either they launched a bit too early or a bit too late, at best. So today, with launch less than a month away, I'd like to talk about the things that make me most displeased about the game... and the bits that make me the most hopeful.

Continue reading The Nexus Telegraph: WildStar's pre-launch ups and downs

MassivelyThe Nexus Telegraph: WildStar's pre-launch ups and downs originally appeared on Massively on Mon, 05 May 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Lord of the Rings Online patch offers more cosmetic pet options

    Posted: 05 May 2014 09:00 AM PDT

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    LOTRO
    Lord of the Rings Online's Update 13.1 is on its way, and with it comes several refinements to the new cosmetic pet system.

    The devs have made the huorn pets "stand out a bit more" with the patch and hinted that there are now other pets that can be obtained. The big change here is that pets will live on the client instead of the server, allowing players to turn off others' cosmetic pet visuals if so desired to improve graphical performance. Also, the lil' pets can now be renamed.

    Other changes with 13.1 include a fix for Quickbeam's quieting quests (say that five times fast!), an auto-fellowship feature for friends, an option to automatically add tasks to the quest tracker, and a new inventory sort button.

    MassivelyLord of the Rings Online patch offers more cosmetic pet options originally appeared on Massively on Mon, 05 May 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Oculus VR responds to claims of IP theft from Zenimax

    Posted: 05 May 2014 08:00 AM PDT

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    John Carmack
    When John Carmack left Zenimax to work for Oculus VR, claims were made that he took some important intellectual property with him. "The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax," a Zenimax statement to Engadget said.

    Now the Oculus folks are responding to these accusations for the first time in an official capacity stating that all claims are false. Read on past the cut for the official statement from Oculus VR.

    [Source: Oculus VR press release]

    Continue reading Oculus VR responds to claims of IP theft from Zenimax

    MassivelyOculus VR responds to claims of IP theft from Zenimax originally appeared on Massively on Mon, 05 May 2014 10:00:00 EST. Please see our terms for use of feeds.

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      RIFT concept art contest tainted by copycat design

      Posted: 05 May 2014 07:00 AM PDT

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      Swords
      The winners of RIFT's Concept Weapons and Cloaks contest were announced this weekend with prizes going out to the best designs in the Swords, Staves, and Cloaks categories. But one particular sword entry (the second place winner) caught the keen eye of a few RIFT fans.

      As it turns out, the impressive golden sword that won second place is actually copied from Deviant Art user Wen-M, who uploaded the original version in 2004. "LOL, thanks," Wen-M said when a fan congratulated him on his entry. "Unfortunately I did not enter, someone lacking honesty used my work without permission. some friends informed me about it. XD ah...people."

      You can read more on the other contest entries on the official forum thread.

      [Thanks to all who sent this in!]

      MassivelyRIFT concept art contest tainted by copycat design originally appeared on Massively on Mon, 05 May 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's your favorite fast travel gimmick?

        Posted: 05 May 2014 06:00 AM PDT

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        SWTOR's Corellian crazy train
        Fast travel is ubiquitous in MMOs nowadays, but not every game goes the extra mile to make it an immersive experience. Star Wars: The Old Republic does, at least in my opinion, and I rediscovered as much when I logged in for a few minutes over the weekend.

        I picked up my Imperial Agent on Corellia where I'd left off some months before, but I'd forgotten about that spiffy sci-fi tram that speeds you to and from the planet's various quest districts. It's almost like a cutscene, and there may be some zone loading going on in the background, I don't know, but it's much better than a static transition screen with an image.

        What about you, Massively readers? Do you have a favorite fast travel gimmick?

        MassivelyThe Daily Grind: What's your favorite fast travel gimmick? originally appeared on Massively on Mon, 05 May 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Pantheon: Rise of the Fallen restarting with volunteer team

          Posted: 04 May 2014 07:00 PM PDT

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          Who wants to develop an MMO for free after two failed funding campaigns?  Anyone?
          The last major update posted regarding Brad McQuaid's dream MMO, Pantheon: Rise of the Fallen, didn't leave a lot of ambiguity. The game had no prototypes to be shown off, it had failed at its Kickstarter campaign, and the funding raised by fans had completely worn out. So you'd think that would mean it was the end of the road, but instead McQuaid has posted an update on the state of the game's development, and according to the post, the team is being rebuilt and progress will be made.

          McQuaid explains that the new development team will be working as volunteers for three main reasons: There's no money to pay this new team, McQuaid doesn't want to go through the same stresses that were involved in putting together the last remote team, and as the team will also be remote, it will require a certain amount of adjustment and uncertainty. If you're still hoping for the game's eventual release, you should take a look at McQuaid's full update on the official site.

          [With thanks to Cederhill for the tip.]

          MassivelyPantheon: Rise of the Fallen restarting with volunteer team originally appeared on Massively on Sun, 04 May 2014 21:00:00 EST. Please see our terms for use of feeds.

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          MMO Week in Review: The highlights from EVE Fanfest 2014

          Posted: 04 May 2014 06:00 PM PDT

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          DUST
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

          CCP Games rocked the MMO world this week at EVE Fanfest by first announcing a PC-bound replacement for PS3's DUST 514 (though DUST will apparently live on) and then nixing EVE Online's long-running semi-annual expansion cycle in favor of smaller, more frequent updates. Massively's Brendan Drain was on hand to bring us the highlights from the event:
          CCP responds to DUST 514 fans' rage over Project Legion
          EVE's Kronos expansion is an industrial revolution
          Project Legion brings DUST 514 to the PC
          EVE Valkyrie demos gameplay, features Battlestar Galactica's Katee Sackhoff
          Economy talk highlights PLEX prices and reveals titan production statistics
          CCP formally dedicates EVE Online monument to internet spaceships

          Read on for more of this week's top MMO stories.

          Continue reading MMO Week in Review: The highlights from EVE Fanfest 2014

          MassivelyMMO Week in Review: The highlights from EVE Fanfest 2014 originally appeared on Massively on Sun, 04 May 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Dark Age of Camelot plans New Frontiers tweaks, player polling

            Posted: 04 May 2014 02:00 PM PDT

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            DAOC
            Broadsword Online continues its push to revitalize the veteran games it took over from EA earlier this year, including Dark Age of Camelot. The studio recently released yet another question-and-answer session with players, this time focusing on the new New Frontiers patch and ending with a soaring explanation of what makes the game so great after a dozen years. Some of the highlights:
            • There are plans to revamp PvE after the New Frontiers content is properly tweaked. First on the PvE list is the top 10% most rewarding and difficult encounters.
            • On the flipside, the devs agree there's too much PvE emphasis in the RvR Frontiers.
            • The team is still looking at incentives for keep, tower, and relic defense.
            • Shards will not be usable in housing zones.
            • Legendary weapon updates are still on the table.
            Finally, there's a note that the game will ultimately benefit from in-game polling systems as opposed to relying on feedback from just the vocal minority of players. "You will be heard. Count on it," Broadsword promises.

            MassivelyDark Age of Camelot plans New Frontiers tweaks, player polling originally appeared on Massively on Sun, 04 May 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Eldevin gets thumbs-up from Steam

            Posted: 04 May 2014 12:00 PM PDT

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            Eldevin
            It's a big week for Eldevin, as the indie MMO got greenlit on Steam this past week.

            Hunted Cow thanked the community for voting on the title and said that it's working on getting the downladable version of the game prepped for Steam: "We've got some work to do to get it ready for release on Steam (implement Steam achievements and integrate it with Steam accounts etc.) but we'll keep you updated on the progress."

            Eldevin won Massively's Frindie Award for Best Browser Game in 2013.

            MassivelyEldevin gets thumbs-up from Steam originally appeared on Massively on Sun, 04 May 2014 14:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            General: Oculus Responds to Zenimax's Accusations

            Posted: 05 May 2014 07:41 AM PDT

            Oculus Responds to Zenimax

            Late last week, Zenimax Media released information to allege that former employee, John Carmack, provided "key technology" to Oculus VR and announced the company would be asserting its legal rights to the information. Today, Oculus has released a statement in response.

            Elder Scrolls Online: Creative Director Paul Sage on Launch, Craglorn, and the Future

            Posted: 03 May 2014 07:16 PM PDT

            Creative Director Paul Sage on Launch, Craglorn, and the Future

            The Elder Scrolls Online officially launched only a month ago but it has already become one of the most talked about - and possible divisive -- titles of the year. We sat down with Paul Sage, Zenimax's Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.

            General: This Week's Live Stream Schedule

            Posted: 05 May 2014 06:09 AM PDT

            This Week

            We've posted this week's Live Stream schedule to provide all the information you need to check out your favorite title.

            General: Game On #42 Interview: Paul Sage, Creative Director of ESO

            Posted: 05 May 2014 05:54 AM PDT

            Game On #42 Interview: Paul Sage, Creative Director of ESO

            Welcome to this week's special episode of Game On! With Elder Scrolls Online just reaching its first month-iversary, we sat down with Creative Director Paul Sage. Launch has seen its ups and downs and we tackle them head on before looking forward to Craglorn, the Dark Brotherhood, the upcoming justice system, and whole slew of questions directly from the playerbase.

            Pantheon: Rise of the Fallen: Volunteers & Remote Development Key to Continuing Progress

            Posted: 04 May 2014 04:26 PM PDT

            Volunteers & Remote Development Key to Continuing Progress

            Brad McQuaid has posted a lengthy letter on the Pantheon: Rise of the Fallen site. In it, he lays out the ways that development of the game can and will continue albeit at a slower pace. Key to the plan is the inclusion of a volunteer development staff and the necessity of remotely working together to move Pantheon forward as the team continues to look for funding sources.

            General: MMO Exploits - What's the Harm?

            Posted: 03 May 2014 03:15 PM PDT

            MMO Exploits - What

            Last week MMO websites lit up with news of The Elder Scrolls Online's economy-killing item dupe exploit. Naturally, this had devastating effects on the game's auction house, community, and possibly the longevity of the game. Still, there are players out there who think using exploits is OK, and that publishers shouldn't punish players for using them. Their argument boils down to, "What's the big deal? It's just a game." Well I'd beg to differ.

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